Personal Information
Entreprise/Lieu de travail
Greater Los Angeles Area United States
Profession
Senior Software Engineer at Santa Monica Studio
Secteur d’activité
Technology / Software / Internet
Site Web
http://www.korayhagen.com
À propos
I am a game tools and engine programmer working on cutting-edge technology for game content pipelines and character animation systems for the PS4. I have expertise in large-scale, AAA game development, including: animation technology, asset pipelines, performance optimization, concurrency, distributed computing, and applied graph theory
Expertise:
· Languages: Python2/3, C99, C++98/11/14, SIMD, x86
· Platform-specific and low-level performance optimization
· Animation engineering
· Data-oriented design
· Parallelism and concurrency
· Applied graph theory (scheduling, dependencies, reachability, etc.)
· Heterogeneous computing
Contributions:
· God of War (PS4)
· Hearthstone (PC)
· League...
Mots-clés
game assets
asset pipelines
content pipelines
game content
game pipeline
game development
cal poly pomona
pbr
physically based rendering
Tout plus
Présentations
(3)Personal Information
Entreprise/Lieu de travail
Greater Los Angeles Area United States
Profession
Senior Software Engineer at Santa Monica Studio
Secteur d’activité
Technology / Software / Internet
Site Web
http://www.korayhagen.com
À propos
I am a game tools and engine programmer working on cutting-edge technology for game content pipelines and character animation systems for the PS4. I have expertise in large-scale, AAA game development, including: animation technology, asset pipelines, performance optimization, concurrency, distributed computing, and applied graph theory
Expertise:
· Languages: Python2/3, C99, C++98/11/14, SIMD, x86
· Platform-specific and low-level performance optimization
· Animation engineering
· Data-oriented design
· Parallelism and concurrency
· Applied graph theory (scheduling, dependencies, reachability, etc.)
· Heterogeneous computing
Contributions:
· God of War (PS4)
· Hearthstone (PC)
· League...
Mots-clés
game assets
asset pipelines
content pipelines
game content
game pipeline
game development
cal poly pomona
pbr
physically based rendering
Tout plus