37. GamificaHon
/
Prof.
Kevin
Werbach
10
Things
Game
Designers
Know
1. Frequent,
acHonable
feedback
2. Safe
spaces
to
fail
3. Onboarding
and
scaffolding
4. Level
design
5. Frequent
small
wins
à
periodic
epic
wins
6. Tuning
based
on
user
data
7. MulHple
reward
categories
8. Curiosity,
puzzles,
and
surprise
9. Coherence
through
narraHve
10. It’s
the
experience,
stupid
(and
businesspeople
should!)