Principles from urban design that can be applied to experience design, based on Kevin Lynch's book on Good Urban Form. (My presentation from An Event Apart 2011-2012)
12. Learning
from Cities
“It is a common feeling that most
urban places are less than
satisfactory... if we could articulate
about why we feel that way, we might
be prepared to make effective
changes.” -Kevin Lynch
56. 1. Sense of Meaning: Does the design tell a story?
2. Sense of Place: Is it memorable or are there memorable moments?
3. Sense of Structure: Can you tell how the pieces and parts fit together?
4. Sense of Unfolding: Are options revealed over time vs. thrown at users all at once?
5. Sense of Transparency: Can you observe and learn by observation?
6. Fit: Does it make people feel competent? Is there any evidence of misfit?
7. Adaptability: Can it be repurposed in novel ways?
8. Access: Are people confronted with the right number of choices at the right time?
9. Responsibility: Do people feel ownership of the experience?
10. Certainty: Can people trust in the system?
62. 1. Sense of Meaning: Does the design tell a story?
2. Sense of Place: Is it memorable or are there memorable moments?
3. Sense of Structure: Can you tell how the pieces and parts fit together?
4. Sense of Unfolding: Are options revealed over time vs. thrown at users all at once?
5. Sense of Transparency: Can you observe and learn by observation?
6. Fit: Does it make people feel competent? Is there any evidence of misfit?
7. Adaptability: Can it be repurposed in novel ways?
8. Access: Are people confronted with the right number of choices at the right time?
9. Responsibility: Do people feel ownership of the experience?
10. Certainty: Can people trust in the system?
63. Now go forth and create
great experiences!
-ALEXA ANDRZEJEWSKI
@LADYLEXY
@FOODSPOTTING
WWW.ANEVENTAPART.COM/2011/SANFRANCISCO/SLIDES/