SlideShare une entreprise Scribd logo
1  sur  53
Bowling Game Kata Object Mentor, Inc. fitnesse.org Copyright    2005  by Object Mentor, Inc All copies must retain this page unchanged. www.junit.org www.objectmentor.com blog.objectmentor.com
Scoring Bowling. The game consists of 10 frames as shown above.  In each frame the player has two opportunities to knock down 10 pins.  The score for the frame is the total number of pins knocked down, plus bonuses for strikes and spares. A spare is when the player knocks down all 10 pins in two tries.  The bonus for that frame is the number of pins knocked down by the next roll.  So in frame 3 above, the score is 10 (the total number knocked down) plus a bonus of 5 (the number of pins knocked down on the next roll.) A strike is when the player knocks down all 10 pins on his first try.  The bonus for that frame is the value of the next two balls rolled. In the tenth frame a player who rolls a spare or strike is allowed to roll the extra balls to complete the frame.  However no more than three balls can be rolled in tenth frame.
The Requirements. ,[object Object],[object Object],[object Object]
A quick design session Clearly we need the Game class.
A quick design session A game has 10 frames.
A quick design session A frame has 1 or two rolls.
A quick design session The tenth frame has two or three rolls. It is different from all the other frames.
A quick design session The score function must iterate through all the frames, and calculate all their scores.
A quick design session The score for a spare or a strike depends on the frame’s successor
Begin. ,[object Object],[object Object],import junit.framework.TestCase; public class BowlingGameTest extends TestCase { }
Begin. ,[object Object],[object Object],import junit.framework.TestCase; public class BowlingGameTest extends TestCase { } Execute this program and verify that you get the following error: No tests found in BowlingGameTest
The first test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game  g = new  Game (); } }
The first test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); } } public class Game { }
The first test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); } } public class Game { }
The first test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); for (int i=0; i<20; i++) g. roll (0); } } public class Game { }
The first test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); for (int i=0; i<20; i++) g.roll(0); } } public class Game { public void roll(int pins) { } }
The first test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); for (int i=0; i<20; i++) g.roll(0); assertEquals(0, g. score ()); } } public class Game { public void roll(int pins) { } }
The first test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); for (int i=0; i<20; i++) g.roll(0); assertEquals(0, g.score()); } } public class Game { public void roll(int pins) { } public int score() { return -1; } } expected:<0> but was:<-1>
The first test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); for (int i=0; i<20; i++) g.roll(0); assertEquals(0, g.score()); } } public class Game { public void roll(int pins) { } public int score() { return 0; } }
The Second test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); for (int i = 0; i < 20; i++) g.roll(0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { Game g = new Game(); for (int i = 0; i < 20; i++) g.roll(1); assertEquals(20, g.score()); } } public class Game { public void roll(int pins) { } public int score() { return 0; } }
The Second test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); for (int i = 0; i < 20; i++) g.roll(0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { Game g = new Game(); for (int i = 0; i < 20; i++) g.roll(1); assertEquals(20, g.score()); } } public class Game { public void roll(int pins) { } public int score() { return 0; } } - Game creation is duplicated - roll loop is duplicated
The Second test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); for (int i = 0; i < 20; i++) g.roll(0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { Game g = new Game(); for (int i = 0; i < 20; i++) g.roll(1); assertEquals(20, g.score()); } } public class Game { public void roll(int pins) { } public int score() { return 0; } } - Game creation is duplicated - roll loop is duplicated expected:<20> but was:<0>
The Second test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } public void testGutterGame() throws Exception { for (int i = 0; i < 20; i++) g.roll(0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { for (int i = 0; i < 20; i++) g.roll(1); assertEquals(20, g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - roll loop is duplicated
The Second test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } public void testGutterGame() throws Exception { int n = 20; int pins = 0; for (int i = 0; i <  n ; i++) { g.roll( pins ); } assertEquals(0, g.score()); } public void testAllOnes() throws Exception { for (int i = 0; i < 20; i++) g.roll(1); assertEquals(20, g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - roll loop is duplicated
The Second test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } public void testGutterGame() throws Exception { int n = 20; int pins = 0; rollMany(n, pins); assertEquals(0, g.score()); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testAllOnes() throws Exception { for (int i = 0; i < 20; i++) g.roll(1); assertEquals(20, g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - roll loop is duplicated
The Second test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } public void testGutterGame() throws Exception { rollMany( 20, 0 ); assertEquals(0, g.score()); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testAllOnes() throws Exception { for (int i = 0; i < 20; i++) g.roll(1); assertEquals(20, g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - roll loop is duplicated
The Second test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - roll loop is duplicated
The Second test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } }
The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - ugly comment in test.
The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - ugly comment in test. expected:<16> but was:<13>
The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - ugly comment in test. tempted to use flag to remember previous roll.  So design must be wrong.
The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - ugly comment in test. roll() calculates score, but name does not imply that. score() does not calculate score, but name implies that it does. Design is wrong.  Responsibilities are misplaced.
The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } //  public void testOneSpare() throws Exception { //  g.roll(5); //  g.roll(5); // spare //  g.roll(3); //  rollMany(17,0); //  assertEquals(16,g.score()); //  } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - ugly comment in test.
The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } //  public void testOneSpare() throws Exception { //  g.roll(5); //  g.roll(5); // spare //  g.roll(3); //  rollMany(17,0); //  assertEquals(16,g.score()); //  } } public class Game { private int score = 0; private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { score += pins; rolls[currentRoll++] = pins; } public int score() { return score; } } - ugly comment in test.
The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } //  public void testOneSpare() throws Exception { //  g.roll(5); //  g.roll(5); // spare //  g.roll(3); //  rollMany(17,0); //  assertEquals(16,g.score()); //  } } public class Game { private int score = 0; private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { score += pins; rolls[currentRoll++] = pins; } public int score() { int score = 0; for (int i = 0; i < rolls.length; i++) score += rolls[i]; return score; } } - ugly comment in test.
The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } //  public void testOneSpare() throws Exception { //  g.roll(5); //  g.roll(5); // spare //  g.roll(3); //  rollMany(17,0); //  assertEquals(16,g.score()); //  } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; for (int i = 0; i < rolls.length; i++) score += rolls[i]; return score; } } - ugly comment in test.
The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; for (int i = 0; i < rolls.length; i++) score += rolls[i]; return score; } } - ugly comment in test. expected:<16> but was:<13>
The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; for (int i = 0; i < rolls.length; i++)  { if (rolls[i] + rolls[i+1] == 10) // spare score += ... score += rolls[i]; } return score; } } - ugly comment in test. This isn’t going to work because i might not refer to the first ball of the frame. Design is still wrong. Need to walk through array two balls (one frame) at a time.
The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } //  public void testOneSpare() throws Exception { //  g.roll(5); //  g.roll(5); // spare //  g.roll(3); //  rollMany(17,0); //  assertEquals(16,g.score()); //  } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; for (int i = 0; i < rolls.length; i++) score += rolls[i]; return score; } } - ugly comment in test.
The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } //  public void testOneSpare() throws Exception { //  g.roll(5); //  g.roll(5); // spare //  g.roll(3); //  rollMany(17,0); //  assertEquals(16,g.score()); //  } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int i = 0; for ( int frame = 0; frame < 10; frame++ )  { score += rolls[i]  + rolls[i+1] ; i += 2; } return score; } } - ugly comment in test.
The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int i = 0; for (int frame = 0; frame < 10; frame++)  { score += rolls[i] + rolls[i+1]; i += 2; } return score; } } - ugly comment in test. expected:<16> but was:<13>
The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int i = 0; for (int frame = 0; frame < 10; frame++) { if (rolls[i] + rolls[i + 1] == 10) // spare { score += 10 + rolls[i + 2]; i += 2; } else { score += rolls[i] + rolls[i + 1]; i += 2; } } return score; } } - ugly comment in test.
The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int i = 0; for (int frame = 0; frame < 10; frame++) { if (rolls[i] + rolls[i + 1] == 10) // spare { score += 10 + rolls[i + 2]; i += 2; } else { score += rolls[i] + rolls[i + 1]; i += 2; } } return score; } } ,[object Object],[object Object],[object Object]
The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int frameIndex = 0; for (int frame = 0; frame < 10; frame++) { if (rolls[frameIndex] +  rolls[frameIndex + 1] == 10) // spare { score += 10 + rolls[frameIndex + 2]; frameIndex += 2; } else { score += rolls[frameIndex] +  rolls[frameIndex + 1]; frameIndex += 2; } } return score; } } ,[object Object],[object Object]
The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int frameIndex = 0; for (int frame = 0; frame < 10; frame++) { if ( isSpare(frameIndex) ) { score += 10 + rolls[frameIndex + 2]; frameIndex += 2; } else { score += rolls[frameIndex] + rolls[frameIndex + 1]; frameIndex += 2; } } return score; } private boolean isSpare(int frameIndex) { return rolls[frameIndex] + rolls[frameIndex + 1] == 10; } } ,[object Object]
The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { rollSpare(); g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } private void rollSpare() { g.roll(5); g.roll(5); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int frameIndex = 0; for (int frame = 0; frame < 10; frame++) { if (isSpare(frameIndex)) { score += 10 + rolls[frameIndex + 2]; frameIndex += 2; } else { score += rolls[frameIndex] + rolls[frameIndex + 1]; frameIndex += 2; } } return score; } private boolean isSpare(int frameIndex) { return rolls[frameIndex] + rolls[frameIndex + 1] == 10; } } -
The Fourth test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { ... public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { rollSpare(); g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } public void testOneStrike() throws Exception { g.roll(10); // strike g.roll(3); g.roll(4); rollMany(16, 0); assertEquals(24, g.score()); } private void rollSpare() { g.roll(5); g.roll(5); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int frameIndex = 0; for (int frame = 0; frame < 10; frame++) { if (isSpare(frameIndex)) { score += 10 + rolls[frameIndex + 2]; frameIndex += 2; } else { score += rolls[frameIndex] + rolls[frameIndex + 1]; frameIndex += 2; } } return score; } private boolean isSpare(int frameIndex) { return rolls[frameIndex] + rolls[frameIndex + 1] == 10; } } - ugly comment in testOneStrike. expected:<24> but was:<17>
The Fourth test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { ... public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { rollSpare(); g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } public void testOneStrike() throws Exception { g.roll(10); // strike g.roll(3); g.roll(4); rollMany(16, 0); assertEquals(24, g.score()); } private void rollSpare() { g.roll(5); g.roll(5); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int frameIndex = 0; for (int frame = 0; frame < 10; frame++) { if (rolls[frameIndex] == 10) // strike { score += 10 + rolls[frameIndex+1] + rolls[frameIndex+2]; frameIndex++; } else  if (isSpare(frameIndex)) { score += 10 + rolls[frameIndex + 2]; frameIndex += 2; } else { score += rolls[frameIndex] + rolls[frameIndex + 1]; frameIndex += 2; } } return score; } private boolean isSpare(int frameIndex) { return rolls[frameIndex] + rolls[frameIndex + 1] == 10; } } ,[object Object],[object Object],[object Object]
The Fourth test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { ... public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { rollSpare(); g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } public void testOneStrike() throws Exception { g.roll(10); // strike g.roll(3); g.roll(4); rollMany(16, 0); assertEquals(24, g.score()); } private void rollSpare() { g.roll(5); g.roll(5); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int frameIndex = 0; for (int frame = 0; frame < 10; frame++) { if (rolls[frameIndex] == 10) // strike { score += 10 + strikeBonus(frameIndex); frameIndex++; } else if (isSpare(frameIndex)) { score += 10 + spareBonus(frameIndex); frameIndex += 2; } else { score += sumOfBallsInFrame(frameIndex); frameIndex += 2; } } return score; } private int sumOfBallsInFrame(int frameIndex) { return rolls[frameIndex]+rolls[frameIndex+1]; } private int spareBonus(int frameIndex) { return rolls[frameIndex + 2]; } private int strikeBonus(int frameIndex) { return rolls[frameIndex+1]+rolls[frameIndex+2]; } private boolean isSpare(int frameIndex) { return rolls[frameIndex]+rolls[frameIndex+1] == 10; } } ,[object Object],[object Object]
The Fourth test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { ... public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { rollSpare(); g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } public void testOneStrike() throws Exception { g.roll(10); // strike g.roll(3); g.roll(4); rollMany(16, 0); assertEquals(24, g.score()); } private void rollSpare() { g.roll(5); g.roll(5); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int frameIndex = 0; for (int frame = 0; frame < 10; frame++) { if ( isStrike(frameIndex) ) { score += 10 + strikeBonus(frameIndex); frameIndex++; } else if (isSpare(frameIndex)) { score += 10 + spareBonus(frameIndex); frameIndex += 2; } else { score += sumOfBallsInFrame(frameIndex); frameIndex += 2; } } return score; } private boolean isStrike(int frameIndex) { return rolls[frameIndex] == 10; } private int sumOfBallsInFrame(int frameIndex) { return rolls[frameIndex] + rolls[frameIndex+1]; } private int spareBonus(int frameIndex) { return rolls[frameIndex+2]; } private int strikeBonus(int frameIndex) { return rolls[frameIndex+1] + rolls[frameIndex+2]; } private boolean isSpare(int frameIndex) { return rolls[frameIndex]+rolls[frameIndex+1] == 10; } } ,[object Object]
The Fourth test. ... public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { rollSpare(); g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } public void testOneStrike() throws Exception { rollStrike(); g.roll(3); g.roll(4); rollMany(16, 0); assertEquals(24, g.score()); } private void rollStrike() { g.roll(10);  } private void rollSpare() { g.roll(5); g.roll(5); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int frameIndex = 0; for (int frame = 0; frame < 10; frame++) { if (isStrike(frameIndex)) { score += 10 + strikeBonus(frameIndex); frameIndex++; } else if (isSpare(frameIndex)) { score += 10 + spareBonus(frameIndex); frameIndex += 2; } else { score += sumOfBallsInFrame(frameIndex); frameIndex += 2; } } return score; } private boolean isStrike(int frameIndex) { return rolls[frameIndex] == 10; } private int sumOfBallsInFrame(int frameIndex) { return rolls[frameIndex] + rolls[frameIndex+1]; } private int spareBonus(int frameIndex) { return rolls[frameIndex+2]; } private int strikeBonus(int frameIndex) { return rolls[frameIndex+1] + rolls[frameIndex+2]; } private boolean isSpare(int frameIndex) { return rolls[frameIndex]+rolls[frameIndex+1] == 10; } }
The Fifth test. ... public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { rollSpare(); g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } public void testOneStrike() throws Exception { rollStrike(); g.roll(3); g.roll(4); rollMany(16, 0); assertEquals(24, g.score()); } public void testPerfectGame() throws Exception { rollMany(12,10); assertEquals(300, g.score()); } private void rollStrike() { g.roll(10); } private void rollSpare() { g.roll(5); g.roll(5); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int frameIndex = 0; for (int frame = 0; frame < 10; frame++) { if (isStrike(frameIndex)) { score += 10 + strikeBonus(frameIndex); frameIndex++; } else if (isSpare(frameIndex)) { score += 10 + spareBonus(frameIndex); frameIndex += 2; } else { score += sumOfBallsInFrame(frameIndex); frameIndex += 2; } } return score; } private boolean isStrike(int frameIndex) { return rolls[frameIndex] == 10; } private int sumOfBallsInFrame(int frameIndex) { return rolls[frameIndex] + rolls[frameIndex+1]; } private int spareBonus(int frameIndex) { return rolls[frameIndex+2]; } private int strikeBonus(int frameIndex) { return rolls[frameIndex+1] + rolls[frameIndex+2]; } private boolean isSpare(int frameIndex) { return rolls[frameIndex]+rolls[frameIndex+1] == 10; } }
End

Contenu connexe

Tendances

実運用して分かったRabbit MQの良いところ・気をつけること #jjug
実運用して分かったRabbit MQの良いところ・気をつけること #jjug実運用して分かったRabbit MQの良いところ・気をつけること #jjug
実運用して分かったRabbit MQの良いところ・気をつけること #jjugYahoo!デベロッパーネットワーク
 
Catalog 2023 | Lyman | Optics Trade
Catalog 2023 | Lyman | Optics TradeCatalog 2023 | Lyman | Optics Trade
Catalog 2023 | Lyman | Optics TradeOptics-Trade
 
Dockerfileを改善するためのBest Practice 2019年版
Dockerfileを改善するためのBest Practice 2019年版Dockerfileを改善するためのBest Practice 2019年版
Dockerfileを改善するためのBest Practice 2019年版Masahito Zembutsu
 
ソーシャルゲームのためのデータベース設計
ソーシャルゲームのためのデータベース設計ソーシャルゲームのためのデータベース設計
ソーシャルゲームのためのデータベース設計Yoshinori Matsunobu
 
最適なOpenJDKディストリビューションの選び方 #codetokyo19B3 #ccc_l5
最適なOpenJDKディストリビューションの選び方 #codetokyo19B3 #ccc_l5最適なOpenJDKディストリビューションの選び方 #codetokyo19B3 #ccc_l5
最適なOpenJDKディストリビューションの選び方 #codetokyo19B3 #ccc_l5Takahiro YAMADA
 
MQ入門
MQ入門MQ入門
MQ入門HIRA
 
ソーシャルゲーム運用チームにJIRAを導入してみた話
ソーシャルゲーム運用チームにJIRAを導入してみた話ソーシャルゲーム運用チームにJIRAを導入してみた話
ソーシャルゲーム運用チームにJIRAを導入してみた話Kimura Ryota
 
Form認証で学ぶSpring Security入門
Form認証で学ぶSpring Security入門Form認証で学ぶSpring Security入門
Form認証で学ぶSpring Security入門Ryosuke Uchitate
 
jcmd をさわってみよう
jcmd をさわってみようjcmd をさわってみよう
jcmd をさわってみようTsunenaga Hanyuda
 
データからアクションを自動化!Qlik Application Automationのご紹介
データからアクションを自動化!Qlik Application Automationのご紹介データからアクションを自動化!Qlik Application Automationのご紹介
データからアクションを自動化!Qlik Application Automationのご紹介QlikPresalesJapan
 
スマートフォンゲームのチート事情
スマートフォンゲームのチート事情スマートフォンゲームのチート事情
スマートフォンゲームのチート事情直生 亀山
 
新規事業が対峙する現実からエンジニアリングを俯瞰する #devsumiB #devsumi
新規事業が対峙する現実からエンジニアリングを俯瞰する #devsumiB #devsumi新規事業が対峙する現実からエンジニアリングを俯瞰する #devsumiB #devsumi
新規事業が対峙する現実からエンジニアリングを俯瞰する #devsumiB #devsumiItsuki Kuroda
 
Fitnesse を用いたテストの効率化について
Fitnesse を用いたテストの効率化についてFitnesse を用いたテストの効率化について
Fitnesse を用いたテストの効率化についてtecopark
 
【Unite Tokyo 2019】今すぐ現場で覚えておきたい最適化技法 ~「ゲシュタルト・オーディン」開発における最適化事例~
【Unite Tokyo 2019】今すぐ現場で覚えておきたい最適化技法 ~「ゲシュタルト・オーディン」開発における最適化事例~【Unite Tokyo 2019】今すぐ現場で覚えておきたい最適化技法 ~「ゲシュタルト・オーディン」開発における最適化事例~
【Unite Tokyo 2019】今すぐ現場で覚えておきたい最適化技法 ~「ゲシュタルト・オーディン」開発における最適化事例~UnityTechnologiesJapan002
 
Apache Auroraの始めかた
Apache Auroraの始めかたApache Auroraの始めかた
Apache Auroraの始めかたMasahito Zembutsu
 
フロー効率性とリソース効率性について #xpjug
フロー効率性とリソース効率性について #xpjugフロー効率性とリソース効率性について #xpjug
フロー効率性とリソース効率性について #xpjugItsuki Kuroda
 
2016-10-25 product manager conference 資料
2016-10-25 product manager conference 資料2016-10-25 product manager conference 資料
2016-10-25 product manager conference 資料Takeo Iyo
 
オンラインゲームの仕組みと工夫
オンラインゲームの仕組みと工夫オンラインゲームの仕組みと工夫
オンラインゲームの仕組みと工夫Yuta Imai
 

Tendances (20)

実運用して分かったRabbit MQの良いところ・気をつけること #jjug
実運用して分かったRabbit MQの良いところ・気をつけること #jjug実運用して分かったRabbit MQの良いところ・気をつけること #jjug
実運用して分かったRabbit MQの良いところ・気をつけること #jjug
 
Catalog 2023 | Lyman | Optics Trade
Catalog 2023 | Lyman | Optics TradeCatalog 2023 | Lyman | Optics Trade
Catalog 2023 | Lyman | Optics Trade
 
Dockerfileを改善するためのBest Practice 2019年版
Dockerfileを改善するためのBest Practice 2019年版Dockerfileを改善するためのBest Practice 2019年版
Dockerfileを改善するためのBest Practice 2019年版
 
コルーチンの使い方
コルーチンの使い方コルーチンの使い方
コルーチンの使い方
 
ソーシャルゲームのためのデータベース設計
ソーシャルゲームのためのデータベース設計ソーシャルゲームのためのデータベース設計
ソーシャルゲームのためのデータベース設計
 
最適なOpenJDKディストリビューションの選び方 #codetokyo19B3 #ccc_l5
最適なOpenJDKディストリビューションの選び方 #codetokyo19B3 #ccc_l5最適なOpenJDKディストリビューションの選び方 #codetokyo19B3 #ccc_l5
最適なOpenJDKディストリビューションの選び方 #codetokyo19B3 #ccc_l5
 
MQ入門
MQ入門MQ入門
MQ入門
 
ソーシャルゲーム運用チームにJIRAを導入してみた話
ソーシャルゲーム運用チームにJIRAを導入してみた話ソーシャルゲーム運用チームにJIRAを導入してみた話
ソーシャルゲーム運用チームにJIRAを導入してみた話
 
Form認証で学ぶSpring Security入門
Form認証で学ぶSpring Security入門Form認証で学ぶSpring Security入門
Form認証で学ぶSpring Security入門
 
jcmd をさわってみよう
jcmd をさわってみようjcmd をさわってみよう
jcmd をさわってみよう
 
データからアクションを自動化!Qlik Application Automationのご紹介
データからアクションを自動化!Qlik Application Automationのご紹介データからアクションを自動化!Qlik Application Automationのご紹介
データからアクションを自動化!Qlik Application Automationのご紹介
 
スマートフォンゲームのチート事情
スマートフォンゲームのチート事情スマートフォンゲームのチート事情
スマートフォンゲームのチート事情
 
新規事業が対峙する現実からエンジニアリングを俯瞰する #devsumiB #devsumi
新規事業が対峙する現実からエンジニアリングを俯瞰する #devsumiB #devsumi新規事業が対峙する現実からエンジニアリングを俯瞰する #devsumiB #devsumi
新規事業が対峙する現実からエンジニアリングを俯瞰する #devsumiB #devsumi
 
PostreSQL監査
PostreSQL監査PostreSQL監査
PostreSQL監査
 
Fitnesse を用いたテストの効率化について
Fitnesse を用いたテストの効率化についてFitnesse を用いたテストの効率化について
Fitnesse を用いたテストの効率化について
 
【Unite Tokyo 2019】今すぐ現場で覚えておきたい最適化技法 ~「ゲシュタルト・オーディン」開発における最適化事例~
【Unite Tokyo 2019】今すぐ現場で覚えておきたい最適化技法 ~「ゲシュタルト・オーディン」開発における最適化事例~【Unite Tokyo 2019】今すぐ現場で覚えておきたい最適化技法 ~「ゲシュタルト・オーディン」開発における最適化事例~
【Unite Tokyo 2019】今すぐ現場で覚えておきたい最適化技法 ~「ゲシュタルト・オーディン」開発における最適化事例~
 
Apache Auroraの始めかた
Apache Auroraの始めかたApache Auroraの始めかた
Apache Auroraの始めかた
 
フロー効率性とリソース効率性について #xpjug
フロー効率性とリソース効率性について #xpjugフロー効率性とリソース効率性について #xpjug
フロー効率性とリソース効率性について #xpjug
 
2016-10-25 product manager conference 資料
2016-10-25 product manager conference 資料2016-10-25 product manager conference 資料
2016-10-25 product manager conference 資料
 
オンラインゲームの仕組みと工夫
オンラインゲームの仕組みと工夫オンラインゲームの仕組みと工夫
オンラインゲームの仕組みと工夫
 

En vedette (15)

Sport at school_italy
Sport at school_italySport at school_italy
Sport at school_italy
 
Italy paul moore
Italy paul mooreItaly paul moore
Italy paul moore
 
Bowling
BowlingBowling
Bowling
 
Bowling
BowlingBowling
Bowling
 
Gymnast
GymnastGymnast
Gymnast
 
Coddaire.bowling power point
Coddaire.bowling power pointCoddaire.bowling power point
Coddaire.bowling power point
 
Clean code
Clean codeClean code
Clean code
 
(gymnastics)
(gymnastics)(gymnastics)
(gymnastics)
 
Bowling
BowlingBowling
Bowling
 
Test and Behaviour Driven Development (TDD/BDD)
Test and Behaviour Driven Development (TDD/BDD)Test and Behaviour Driven Development (TDD/BDD)
Test and Behaviour Driven Development (TDD/BDD)
 
Gymnastics
Gymnastics Gymnastics
Gymnastics
 
Gymnastics powerpoint 2
Gymnastics powerpoint 2Gymnastics powerpoint 2
Gymnastics powerpoint 2
 
Gymnastics
GymnasticsGymnastics
Gymnastics
 
Gymnastics
GymnasticsGymnastics
Gymnastics
 
Clean Code Workshop - Agile Bodensee Konferenz 2013
Clean Code Workshop - Agile Bodensee Konferenz 2013Clean Code Workshop - Agile Bodensee Konferenz 2013
Clean Code Workshop - Agile Bodensee Konferenz 2013
 

Similaire à Bowling Game Kata by Robert C. Martin

Bowling game kata
Bowling game kataBowling game kata
Bowling game kataCarol Bruno
 
Bowling game kata
Bowling game kataBowling game kata
Bowling game kataJoe McCall
 
Bowling game kata
Bowling game kataBowling game kata
Bowling game kataRahman Ash
 
Bowling Game Kata in C# Adapted
Bowling Game Kata in C# AdaptedBowling Game Kata in C# Adapted
Bowling Game Kata in C# AdaptedMike Clement
 
Test-Driven Development Fundamentals on Force.com
Test-Driven Development Fundamentals on Force.comTest-Driven Development Fundamentals on Force.com
Test-Driven Development Fundamentals on Force.comSalesforce Developers
 
I dont know what is wrong with this roulette program I cant seem.pdf
I dont know what is wrong with this roulette program I cant seem.pdfI dont know what is wrong with this roulette program I cant seem.pdf
I dont know what is wrong with this roulette program I cant seem.pdfarchanaemporium
 
The main class of the tictoe game looks like.public class Main {.pdf
The main class of the tictoe game looks like.public class Main {.pdfThe main class of the tictoe game looks like.public class Main {.pdf
The main class of the tictoe game looks like.public class Main {.pdfasif1401
 
This is Java,I am currently stumped on how to add a scoreboard for.pdf
This is Java,I am currently stumped on how to add a scoreboard for.pdfThis is Java,I am currently stumped on how to add a scoreboard for.pdf
This is Java,I am currently stumped on how to add a scoreboard for.pdfanjandavid
 
ObjectiveCreate a graphical game of minesweeper IN JAVA. The boar.pdf
ObjectiveCreate a graphical game of minesweeper IN JAVA. The boar.pdfObjectiveCreate a graphical game of minesweeper IN JAVA. The boar.pdf
ObjectiveCreate a graphical game of minesweeper IN JAVA. The boar.pdfrajkumarm401
 
package com.tictactoe; public class Main {public void play() {.pdf
package com.tictactoe; public class Main {public void play() {.pdfpackage com.tictactoe; public class Main {public void play() {.pdf
package com.tictactoe; public class Main {public void play() {.pdfinfo430661
 
In Java using Eclipse, Im suppose to write a class that encapsulat.pdf
In Java using Eclipse, Im suppose to write a class that encapsulat.pdfIn Java using Eclipse, Im suppose to write a class that encapsulat.pdf
In Java using Eclipse, Im suppose to write a class that encapsulat.pdfanjandavid
 
Working with Layout Managers. Notes 1. In part 2, note that the Gam.pdf
Working with Layout Managers. Notes 1. In part 2, note that the Gam.pdfWorking with Layout Managers. Notes 1. In part 2, note that the Gam.pdf
Working with Layout Managers. Notes 1. In part 2, note that the Gam.pdfudit652068
 
Here are the instructions and then the code in a sec. Please R.pdf
Here are the instructions and then the code in a sec. Please R.pdfHere are the instructions and then the code in a sec. Please R.pdf
Here are the instructions and then the code in a sec. Please R.pdfaggarwalshoppe14
 
You will write a multi-interface version of the well-known concentra.pdf
You will write a multi-interface version of the well-known concentra.pdfYou will write a multi-interface version of the well-known concentra.pdf
You will write a multi-interface version of the well-known concentra.pdfFashionColZone
 
public interface Game Note interface in place of class { .pdf
public interface Game  Note interface in place of class { .pdfpublic interface Game  Note interface in place of class { .pdf
public interface Game Note interface in place of class { .pdfkavithaarp
 
java slip for bachelors of business administration.pdf
java slip for bachelors of business administration.pdfjava slip for bachelors of business administration.pdf
java slip for bachelors of business administration.pdfkokah57440
 
The Ring programming language version 1.5 book - Part 9 of 31
The Ring programming language version 1.5 book - Part 9 of 31The Ring programming language version 1.5 book - Part 9 of 31
The Ring programming language version 1.5 book - Part 9 of 31Mahmoud Samir Fayed
 
WINSEM2020-21_STS3105_SS_VL2020210500169_Reference_Material_I_04-Mar-2021_L14...
WINSEM2020-21_STS3105_SS_VL2020210500169_Reference_Material_I_04-Mar-2021_L14...WINSEM2020-21_STS3105_SS_VL2020210500169_Reference_Material_I_04-Mar-2021_L14...
WINSEM2020-21_STS3105_SS_VL2020210500169_Reference_Material_I_04-Mar-2021_L14...MaruMengesha
 
Testing a 2D Platformer with Spock
Testing a 2D Platformer with SpockTesting a 2D Platformer with Spock
Testing a 2D Platformer with SpockAlexander Tarlinder
 

Similaire à Bowling Game Kata by Robert C. Martin (20)

Bowling game kata
Bowling game kataBowling game kata
Bowling game kata
 
Bowling game kata
Bowling game kataBowling game kata
Bowling game kata
 
Bowling game kata
Bowling game kataBowling game kata
Bowling game kata
 
Bowling Game Kata in C# Adapted
Bowling Game Kata in C# AdaptedBowling Game Kata in C# Adapted
Bowling Game Kata in C# Adapted
 
Test-Driven Development Fundamentals on Force.com
Test-Driven Development Fundamentals on Force.comTest-Driven Development Fundamentals on Force.com
Test-Driven Development Fundamentals on Force.com
 
I dont know what is wrong with this roulette program I cant seem.pdf
I dont know what is wrong with this roulette program I cant seem.pdfI dont know what is wrong with this roulette program I cant seem.pdf
I dont know what is wrong with this roulette program I cant seem.pdf
 
The main class of the tictoe game looks like.public class Main {.pdf
The main class of the tictoe game looks like.public class Main {.pdfThe main class of the tictoe game looks like.public class Main {.pdf
The main class of the tictoe game looks like.public class Main {.pdf
 
This is Java,I am currently stumped on how to add a scoreboard for.pdf
This is Java,I am currently stumped on how to add a scoreboard for.pdfThis is Java,I am currently stumped on how to add a scoreboard for.pdf
This is Java,I am currently stumped on how to add a scoreboard for.pdf
 
ObjectiveCreate a graphical game of minesweeper IN JAVA. The boar.pdf
ObjectiveCreate a graphical game of minesweeper IN JAVA. The boar.pdfObjectiveCreate a graphical game of minesweeper IN JAVA. The boar.pdf
ObjectiveCreate a graphical game of minesweeper IN JAVA. The boar.pdf
 
package com.tictactoe; public class Main {public void play() {.pdf
package com.tictactoe; public class Main {public void play() {.pdfpackage com.tictactoe; public class Main {public void play() {.pdf
package com.tictactoe; public class Main {public void play() {.pdf
 
In Java using Eclipse, Im suppose to write a class that encapsulat.pdf
In Java using Eclipse, Im suppose to write a class that encapsulat.pdfIn Java using Eclipse, Im suppose to write a class that encapsulat.pdf
In Java using Eclipse, Im suppose to write a class that encapsulat.pdf
 
Working with Layout Managers. Notes 1. In part 2, note that the Gam.pdf
Working with Layout Managers. Notes 1. In part 2, note that the Gam.pdfWorking with Layout Managers. Notes 1. In part 2, note that the Gam.pdf
Working with Layout Managers. Notes 1. In part 2, note that the Gam.pdf
 
Here are the instructions and then the code in a sec. Please R.pdf
Here are the instructions and then the code in a sec. Please R.pdfHere are the instructions and then the code in a sec. Please R.pdf
Here are the instructions and then the code in a sec. Please R.pdf
 
You will write a multi-interface version of the well-known concentra.pdf
You will write a multi-interface version of the well-known concentra.pdfYou will write a multi-interface version of the well-known concentra.pdf
You will write a multi-interface version of the well-known concentra.pdf
 
public interface Game Note interface in place of class { .pdf
public interface Game  Note interface in place of class { .pdfpublic interface Game  Note interface in place of class { .pdf
public interface Game Note interface in place of class { .pdf
 
java slip for bachelors of business administration.pdf
java slip for bachelors of business administration.pdfjava slip for bachelors of business administration.pdf
java slip for bachelors of business administration.pdf
 
The Ring programming language version 1.5 book - Part 9 of 31
The Ring programming language version 1.5 book - Part 9 of 31The Ring programming language version 1.5 book - Part 9 of 31
The Ring programming language version 1.5 book - Part 9 of 31
 
WINSEM2020-21_STS3105_SS_VL2020210500169_Reference_Material_I_04-Mar-2021_L14...
WINSEM2020-21_STS3105_SS_VL2020210500169_Reference_Material_I_04-Mar-2021_L14...WINSEM2020-21_STS3105_SS_VL2020210500169_Reference_Material_I_04-Mar-2021_L14...
WINSEM2020-21_STS3105_SS_VL2020210500169_Reference_Material_I_04-Mar-2021_L14...
 
Testing a 2D Platformer with Spock
Testing a 2D Platformer with SpockTesting a 2D Platformer with Spock
Testing a 2D Platformer with Spock
 
662305 LAB13
662305 LAB13662305 LAB13
662305 LAB13
 

Plus de Lalit Kale

Serverless microservices
Serverless microservicesServerless microservices
Serverless microservicesLalit Kale
 
Develop in ludicrous mode with azure serverless
Develop in ludicrous mode with azure serverlessDevelop in ludicrous mode with azure serverless
Develop in ludicrous mode with azure serverlessLalit Kale
 
For Business's Sake, Let's focus on AppSec
For Business's Sake, Let's focus on AppSecFor Business's Sake, Let's focus on AppSec
For Business's Sake, Let's focus on AppSecLalit Kale
 
Introduction To Microservices
Introduction To MicroservicesIntroduction To Microservices
Introduction To MicroservicesLalit Kale
 
Dot net platform and dotnet core fundamentals
Dot net platform and dotnet core fundamentalsDot net platform and dotnet core fundamentals
Dot net platform and dotnet core fundamentalsLalit Kale
 
Code refactoring
Code refactoringCode refactoring
Code refactoringLalit Kale
 
Application Security Tools
Application Security ToolsApplication Security Tools
Application Security ToolsLalit Kale
 
Threat Modeling And Analysis
Threat Modeling And AnalysisThreat Modeling And Analysis
Threat Modeling And AnalysisLalit Kale
 
Application Security-Understanding The Horizon
Application Security-Understanding The HorizonApplication Security-Understanding The Horizon
Application Security-Understanding The HorizonLalit Kale
 
Coding guidelines
Coding guidelinesCoding guidelines
Coding guidelinesLalit Kale
 
Code review guidelines
Code review guidelinesCode review guidelines
Code review guidelinesLalit Kale
 
State management
State managementState management
State managementLalit Kale
 
Implementing application security using the .net framework
Implementing application security using the .net frameworkImplementing application security using the .net framework
Implementing application security using the .net frameworkLalit Kale
 
Data normailazation
Data normailazationData normailazation
Data normailazationLalit Kale
 
Versioning guidelines for product
Versioning guidelines for productVersioning guidelines for product
Versioning guidelines for productLalit Kale
 
Domain Driven Design
Domain Driven DesignDomain Driven Design
Domain Driven DesignLalit Kale
 
Web 2.0 concept
Web 2.0 conceptWeb 2.0 concept
Web 2.0 conceptLalit Kale
 
Jump Start To Ooad And Design Patterns
Jump Start To Ooad And Design PatternsJump Start To Ooad And Design Patterns
Jump Start To Ooad And Design PatternsLalit Kale
 
How To Create Strategic Marketing Plan
How To Create Strategic Marketing PlanHow To Create Strategic Marketing Plan
How To Create Strategic Marketing PlanLalit Kale
 

Plus de Lalit Kale (20)

Serverless microservices
Serverless microservicesServerless microservices
Serverless microservices
 
Develop in ludicrous mode with azure serverless
Develop in ludicrous mode with azure serverlessDevelop in ludicrous mode with azure serverless
Develop in ludicrous mode with azure serverless
 
For Business's Sake, Let's focus on AppSec
For Business's Sake, Let's focus on AppSecFor Business's Sake, Let's focus on AppSec
For Business's Sake, Let's focus on AppSec
 
Introduction To Microservices
Introduction To MicroservicesIntroduction To Microservices
Introduction To Microservices
 
Dot net platform and dotnet core fundamentals
Dot net platform and dotnet core fundamentalsDot net platform and dotnet core fundamentals
Dot net platform and dotnet core fundamentals
 
Code refactoring
Code refactoringCode refactoring
Code refactoring
 
Application Security Tools
Application Security ToolsApplication Security Tools
Application Security Tools
 
Threat Modeling And Analysis
Threat Modeling And AnalysisThreat Modeling And Analysis
Threat Modeling And Analysis
 
Application Security-Understanding The Horizon
Application Security-Understanding The HorizonApplication Security-Understanding The Horizon
Application Security-Understanding The Horizon
 
Coding guidelines
Coding guidelinesCoding guidelines
Coding guidelines
 
Code review guidelines
Code review guidelinesCode review guidelines
Code review guidelines
 
State management
State managementState management
State management
 
Implementing application security using the .net framework
Implementing application security using the .net frameworkImplementing application security using the .net framework
Implementing application security using the .net framework
 
Data normailazation
Data normailazationData normailazation
Data normailazation
 
Opps
OppsOpps
Opps
 
Versioning guidelines for product
Versioning guidelines for productVersioning guidelines for product
Versioning guidelines for product
 
Domain Driven Design
Domain Driven DesignDomain Driven Design
Domain Driven Design
 
Web 2.0 concept
Web 2.0 conceptWeb 2.0 concept
Web 2.0 concept
 
Jump Start To Ooad And Design Patterns
Jump Start To Ooad And Design PatternsJump Start To Ooad And Design Patterns
Jump Start To Ooad And Design Patterns
 
How To Create Strategic Marketing Plan
How To Create Strategic Marketing PlanHow To Create Strategic Marketing Plan
How To Create Strategic Marketing Plan
 

Dernier

Dakshineswar Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Se...
Dakshineswar Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Se...Dakshineswar Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Se...
Dakshineswar Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Se...aamir
 
👙 Kolkata Call Girls Shyam Bazar 💫💫7001035870 Model escorts Service
👙  Kolkata Call Girls Shyam Bazar 💫💫7001035870 Model escorts Service👙  Kolkata Call Girls Shyam Bazar 💫💫7001035870 Model escorts Service
👙 Kolkata Call Girls Shyam Bazar 💫💫7001035870 Model escorts Serviceanamikaraghav4
 
Call Girl Service Belur - 7001035870 with real photos and phone numbers
Call Girl Service Belur - 7001035870 with real photos and phone numbersCall Girl Service Belur - 7001035870 with real photos and phone numbers
Call Girl Service Belur - 7001035870 with real photos and phone numbersanamikaraghav4
 
Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser... Shivani Pandey
 
Call Girls Manjri Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Manjri Call Me 7737669865 Budget Friendly No Advance BookingCall Girls Manjri Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Manjri Call Me 7737669865 Budget Friendly No Advance Bookingroncy bisnoi
 
Call Girl Nashik Amaira 7001305949 Independent Escort Service Nashik
Call Girl Nashik Amaira 7001305949 Independent Escort Service NashikCall Girl Nashik Amaira 7001305949 Independent Escort Service Nashik
Call Girl Nashik Amaira 7001305949 Independent Escort Service NashikCall Girls in Nagpur High Profile
 
Call Girl Nashik Saloni 7001305949 Independent Escort Service Nashik
Call Girl Nashik Saloni 7001305949 Independent Escort Service NashikCall Girl Nashik Saloni 7001305949 Independent Escort Service Nashik
Call Girl Nashik Saloni 7001305949 Independent Escort Service NashikCall Girls in Nagpur High Profile
 
VIP Call Girls Nagpur Megha Call 7001035870 Meet With Nagpur Escorts
VIP Call Girls Nagpur Megha Call 7001035870 Meet With Nagpur EscortsVIP Call Girls Nagpur Megha Call 7001035870 Meet With Nagpur Escorts
VIP Call Girls Nagpur Megha Call 7001035870 Meet With Nagpur Escortsranjana rawat
 
Top Rated Kolkata Call Girls Khardah ⟟ 6297143586 ⟟ Call Me For Genuine Sex S...
Top Rated Kolkata Call Girls Khardah ⟟ 6297143586 ⟟ Call Me For Genuine Sex S...Top Rated Kolkata Call Girls Khardah ⟟ 6297143586 ⟟ Call Me For Genuine Sex S...
Top Rated Kolkata Call Girls Khardah ⟟ 6297143586 ⟟ Call Me For Genuine Sex S...ritikasharma
 
Beautiful 😋 Call girls in Lahore 03210033448
Beautiful 😋 Call girls in Lahore 03210033448Beautiful 😋 Call girls in Lahore 03210033448
Beautiful 😋 Call girls in Lahore 03210033448ont65320
 
Independent Sonagachi Escorts ✔ 9332606886✔ Full Night With Room Online Booki...
Independent Sonagachi Escorts ✔ 9332606886✔ Full Night With Room Online Booki...Independent Sonagachi Escorts ✔ 9332606886✔ Full Night With Room Online Booki...
Independent Sonagachi Escorts ✔ 9332606886✔ Full Night With Room Online Booki...Riya Pathan
 
↑Top Model (Kolkata) Call Girls Howrah ⟟ 8250192130 ⟟ High Class Call Girl In...
↑Top Model (Kolkata) Call Girls Howrah ⟟ 8250192130 ⟟ High Class Call Girl In...↑Top Model (Kolkata) Call Girls Howrah ⟟ 8250192130 ⟟ High Class Call Girl In...
↑Top Model (Kolkata) Call Girls Howrah ⟟ 8250192130 ⟟ High Class Call Girl In...noor ahmed
 
College Call Girls New Alipore - For 7001035870 Cheap & Best with original Ph...
College Call Girls New Alipore - For 7001035870 Cheap & Best with original Ph...College Call Girls New Alipore - For 7001035870 Cheap & Best with original Ph...
College Call Girls New Alipore - For 7001035870 Cheap & Best with original Ph...anamikaraghav4
 
Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser... Shivani Pandey
 
Almora call girls 📞 8617697112 At Low Cost Cash Payment Booking
Almora call girls 📞 8617697112 At Low Cost Cash Payment BookingAlmora call girls 📞 8617697112 At Low Cost Cash Payment Booking
Almora call girls 📞 8617697112 At Low Cost Cash Payment BookingNitya salvi
 
Book Paid Sonagachi Call Girls Kolkata 𖠋 8250192130 𖠋Low Budget Full Independ...
Book Paid Sonagachi Call Girls Kolkata 𖠋 8250192130 𖠋Low Budget Full Independ...Book Paid Sonagachi Call Girls Kolkata 𖠋 8250192130 𖠋Low Budget Full Independ...
Book Paid Sonagachi Call Girls Kolkata 𖠋 8250192130 𖠋Low Budget Full Independ...noor ahmed
 
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...ritikasharma
 
Nayabad Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex At ...
Nayabad Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex At ...Nayabad Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex At ...
Nayabad Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex At ...aamir
 

Dernier (20)

Dakshineswar Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Se...
Dakshineswar Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Se...Dakshineswar Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Se...
Dakshineswar Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Se...
 
👙 Kolkata Call Girls Shyam Bazar 💫💫7001035870 Model escorts Service
👙  Kolkata Call Girls Shyam Bazar 💫💫7001035870 Model escorts Service👙  Kolkata Call Girls Shyam Bazar 💫💫7001035870 Model escorts Service
👙 Kolkata Call Girls Shyam Bazar 💫💫7001035870 Model escorts Service
 
Call Girl Service Belur - 7001035870 with real photos and phone numbers
Call Girl Service Belur - 7001035870 with real photos and phone numbersCall Girl Service Belur - 7001035870 with real photos and phone numbers
Call Girl Service Belur - 7001035870 with real photos and phone numbers
 
Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...
 
Call Girls Manjri Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Manjri Call Me 7737669865 Budget Friendly No Advance BookingCall Girls Manjri Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Manjri Call Me 7737669865 Budget Friendly No Advance Booking
 
Call Girl Nashik Amaira 7001305949 Independent Escort Service Nashik
Call Girl Nashik Amaira 7001305949 Independent Escort Service NashikCall Girl Nashik Amaira 7001305949 Independent Escort Service Nashik
Call Girl Nashik Amaira 7001305949 Independent Escort Service Nashik
 
Call Girl Nashik Saloni 7001305949 Independent Escort Service Nashik
Call Girl Nashik Saloni 7001305949 Independent Escort Service NashikCall Girl Nashik Saloni 7001305949 Independent Escort Service Nashik
Call Girl Nashik Saloni 7001305949 Independent Escort Service Nashik
 
VIP Call Girls Nagpur Megha Call 7001035870 Meet With Nagpur Escorts
VIP Call Girls Nagpur Megha Call 7001035870 Meet With Nagpur EscortsVIP Call Girls Nagpur Megha Call 7001035870 Meet With Nagpur Escorts
VIP Call Girls Nagpur Megha Call 7001035870 Meet With Nagpur Escorts
 
Top Rated Kolkata Call Girls Khardah ⟟ 6297143586 ⟟ Call Me For Genuine Sex S...
Top Rated Kolkata Call Girls Khardah ⟟ 6297143586 ⟟ Call Me For Genuine Sex S...Top Rated Kolkata Call Girls Khardah ⟟ 6297143586 ⟟ Call Me For Genuine Sex S...
Top Rated Kolkata Call Girls Khardah ⟟ 6297143586 ⟟ Call Me For Genuine Sex S...
 
Beautiful 😋 Call girls in Lahore 03210033448
Beautiful 😋 Call girls in Lahore 03210033448Beautiful 😋 Call girls in Lahore 03210033448
Beautiful 😋 Call girls in Lahore 03210033448
 
Independent Sonagachi Escorts ✔ 9332606886✔ Full Night With Room Online Booki...
Independent Sonagachi Escorts ✔ 9332606886✔ Full Night With Room Online Booki...Independent Sonagachi Escorts ✔ 9332606886✔ Full Night With Room Online Booki...
Independent Sonagachi Escorts ✔ 9332606886✔ Full Night With Room Online Booki...
 
↑Top Model (Kolkata) Call Girls Howrah ⟟ 8250192130 ⟟ High Class Call Girl In...
↑Top Model (Kolkata) Call Girls Howrah ⟟ 8250192130 ⟟ High Class Call Girl In...↑Top Model (Kolkata) Call Girls Howrah ⟟ 8250192130 ⟟ High Class Call Girl In...
↑Top Model (Kolkata) Call Girls Howrah ⟟ 8250192130 ⟟ High Class Call Girl In...
 
Goa Call Girls 9316020077 Call Girls In Goa By Russian Call Girl in goa
Goa Call Girls 9316020077 Call Girls  In Goa By Russian Call Girl in goaGoa Call Girls 9316020077 Call Girls  In Goa By Russian Call Girl in goa
Goa Call Girls 9316020077 Call Girls In Goa By Russian Call Girl in goa
 
College Call Girls New Alipore - For 7001035870 Cheap & Best with original Ph...
College Call Girls New Alipore - For 7001035870 Cheap & Best with original Ph...College Call Girls New Alipore - For 7001035870 Cheap & Best with original Ph...
College Call Girls New Alipore - For 7001035870 Cheap & Best with original Ph...
 
Desi Bhabhi Call Girls In Goa 💃 730 02 72 001💃desi Bhabhi Escort Goa
Desi Bhabhi Call Girls  In Goa  💃 730 02 72 001💃desi Bhabhi Escort GoaDesi Bhabhi Call Girls  In Goa  💃 730 02 72 001💃desi Bhabhi Escort Goa
Desi Bhabhi Call Girls In Goa 💃 730 02 72 001💃desi Bhabhi Escort Goa
 
Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...
 
Almora call girls 📞 8617697112 At Low Cost Cash Payment Booking
Almora call girls 📞 8617697112 At Low Cost Cash Payment BookingAlmora call girls 📞 8617697112 At Low Cost Cash Payment Booking
Almora call girls 📞 8617697112 At Low Cost Cash Payment Booking
 
Book Paid Sonagachi Call Girls Kolkata 𖠋 8250192130 𖠋Low Budget Full Independ...
Book Paid Sonagachi Call Girls Kolkata 𖠋 8250192130 𖠋Low Budget Full Independ...Book Paid Sonagachi Call Girls Kolkata 𖠋 8250192130 𖠋Low Budget Full Independ...
Book Paid Sonagachi Call Girls Kolkata 𖠋 8250192130 𖠋Low Budget Full Independ...
 
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...
 
Nayabad Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex At ...
Nayabad Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex At ...Nayabad Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex At ...
Nayabad Call Girls ✔ 8005736733 ✔ Hot Model With Sexy Bhabi Ready For Sex At ...
 

Bowling Game Kata by Robert C. Martin

  • 1. Bowling Game Kata Object Mentor, Inc. fitnesse.org Copyright  2005 by Object Mentor, Inc All copies must retain this page unchanged. www.junit.org www.objectmentor.com blog.objectmentor.com
  • 2. Scoring Bowling. The game consists of 10 frames as shown above. In each frame the player has two opportunities to knock down 10 pins. The score for the frame is the total number of pins knocked down, plus bonuses for strikes and spares. A spare is when the player knocks down all 10 pins in two tries. The bonus for that frame is the number of pins knocked down by the next roll. So in frame 3 above, the score is 10 (the total number knocked down) plus a bonus of 5 (the number of pins knocked down on the next roll.) A strike is when the player knocks down all 10 pins on his first try. The bonus for that frame is the value of the next two balls rolled. In the tenth frame a player who rolls a spare or strike is allowed to roll the extra balls to complete the frame. However no more than three balls can be rolled in tenth frame.
  • 3.
  • 4. A quick design session Clearly we need the Game class.
  • 5. A quick design session A game has 10 frames.
  • 6. A quick design session A frame has 1 or two rolls.
  • 7. A quick design session The tenth frame has two or three rolls. It is different from all the other frames.
  • 8. A quick design session The score function must iterate through all the frames, and calculate all their scores.
  • 9. A quick design session The score for a spare or a strike depends on the frame’s successor
  • 10.
  • 11.
  • 12. The first test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game (); } }
  • 13. The first test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); } } public class Game { }
  • 14. The first test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); } } public class Game { }
  • 15. The first test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); for (int i=0; i<20; i++) g. roll (0); } } public class Game { }
  • 16. The first test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); for (int i=0; i<20; i++) g.roll(0); } } public class Game { public void roll(int pins) { } }
  • 17. The first test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); for (int i=0; i<20; i++) g.roll(0); assertEquals(0, g. score ()); } } public class Game { public void roll(int pins) { } }
  • 18. The first test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); for (int i=0; i<20; i++) g.roll(0); assertEquals(0, g.score()); } } public class Game { public void roll(int pins) { } public int score() { return -1; } } expected:<0> but was:<-1>
  • 19. The first test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); for (int i=0; i<20; i++) g.roll(0); assertEquals(0, g.score()); } } public class Game { public void roll(int pins) { } public int score() { return 0; } }
  • 20. The Second test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); for (int i = 0; i < 20; i++) g.roll(0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { Game g = new Game(); for (int i = 0; i < 20; i++) g.roll(1); assertEquals(20, g.score()); } } public class Game { public void roll(int pins) { } public int score() { return 0; } }
  • 21. The Second test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); for (int i = 0; i < 20; i++) g.roll(0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { Game g = new Game(); for (int i = 0; i < 20; i++) g.roll(1); assertEquals(20, g.score()); } } public class Game { public void roll(int pins) { } public int score() { return 0; } } - Game creation is duplicated - roll loop is duplicated
  • 22. The Second test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { public void testGutterGame() throws Exception { Game g = new Game(); for (int i = 0; i < 20; i++) g.roll(0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { Game g = new Game(); for (int i = 0; i < 20; i++) g.roll(1); assertEquals(20, g.score()); } } public class Game { public void roll(int pins) { } public int score() { return 0; } } - Game creation is duplicated - roll loop is duplicated expected:<20> but was:<0>
  • 23. The Second test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } public void testGutterGame() throws Exception { for (int i = 0; i < 20; i++) g.roll(0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { for (int i = 0; i < 20; i++) g.roll(1); assertEquals(20, g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - roll loop is duplicated
  • 24. The Second test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } public void testGutterGame() throws Exception { int n = 20; int pins = 0; for (int i = 0; i < n ; i++) { g.roll( pins ); } assertEquals(0, g.score()); } public void testAllOnes() throws Exception { for (int i = 0; i < 20; i++) g.roll(1); assertEquals(20, g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - roll loop is duplicated
  • 25. The Second test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } public void testGutterGame() throws Exception { int n = 20; int pins = 0; rollMany(n, pins); assertEquals(0, g.score()); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testAllOnes() throws Exception { for (int i = 0; i < 20; i++) g.roll(1); assertEquals(20, g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - roll loop is duplicated
  • 26. The Second test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } public void testGutterGame() throws Exception { rollMany( 20, 0 ); assertEquals(0, g.score()); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testAllOnes() throws Exception { for (int i = 0; i < 20; i++) g.roll(1); assertEquals(20, g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - roll loop is duplicated
  • 27. The Second test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - roll loop is duplicated
  • 28. The Second test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } }
  • 29. The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - ugly comment in test.
  • 30. The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - ugly comment in test. expected:<16> but was:<13>
  • 31. The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - ugly comment in test. tempted to use flag to remember previous roll. So design must be wrong.
  • 32. The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - ugly comment in test. roll() calculates score, but name does not imply that. score() does not calculate score, but name implies that it does. Design is wrong. Responsibilities are misplaced.
  • 33. The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } // public void testOneSpare() throws Exception { // g.roll(5); // g.roll(5); // spare // g.roll(3); // rollMany(17,0); // assertEquals(16,g.score()); // } } public class Game { private int score = 0; public void roll(int pins) { score += pins; } public int score() { return score; } } - ugly comment in test.
  • 34. The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } // public void testOneSpare() throws Exception { // g.roll(5); // g.roll(5); // spare // g.roll(3); // rollMany(17,0); // assertEquals(16,g.score()); // } } public class Game { private int score = 0; private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { score += pins; rolls[currentRoll++] = pins; } public int score() { return score; } } - ugly comment in test.
  • 35. The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } // public void testOneSpare() throws Exception { // g.roll(5); // g.roll(5); // spare // g.roll(3); // rollMany(17,0); // assertEquals(16,g.score()); // } } public class Game { private int score = 0; private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { score += pins; rolls[currentRoll++] = pins; } public int score() { int score = 0; for (int i = 0; i < rolls.length; i++) score += rolls[i]; return score; } } - ugly comment in test.
  • 36. The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } // public void testOneSpare() throws Exception { // g.roll(5); // g.roll(5); // spare // g.roll(3); // rollMany(17,0); // assertEquals(16,g.score()); // } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; for (int i = 0; i < rolls.length; i++) score += rolls[i]; return score; } } - ugly comment in test.
  • 37. The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; for (int i = 0; i < rolls.length; i++) score += rolls[i]; return score; } } - ugly comment in test. expected:<16> but was:<13>
  • 38. The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; for (int i = 0; i < rolls.length; i++) { if (rolls[i] + rolls[i+1] == 10) // spare score += ... score += rolls[i]; } return score; } } - ugly comment in test. This isn’t going to work because i might not refer to the first ball of the frame. Design is still wrong. Need to walk through array two balls (one frame) at a time.
  • 39. The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } // public void testOneSpare() throws Exception { // g.roll(5); // g.roll(5); // spare // g.roll(3); // rollMany(17,0); // assertEquals(16,g.score()); // } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; for (int i = 0; i < rolls.length; i++) score += rolls[i]; return score; } } - ugly comment in test.
  • 40. The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } // public void testOneSpare() throws Exception { // g.roll(5); // g.roll(5); // spare // g.roll(3); // rollMany(17,0); // assertEquals(16,g.score()); // } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int i = 0; for ( int frame = 0; frame < 10; frame++ ) { score += rolls[i] + rolls[i+1] ; i += 2; } return score; } } - ugly comment in test.
  • 41. The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int i = 0; for (int frame = 0; frame < 10; frame++) { score += rolls[i] + rolls[i+1]; i += 2; } return score; } } - ugly comment in test. expected:<16> but was:<13>
  • 42. The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { g.roll(5); g.roll(5); // spare g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int i = 0; for (int frame = 0; frame < 10; frame++) { if (rolls[i] + rolls[i + 1] == 10) // spare { score += 10 + rolls[i + 2]; i += 2; } else { score += rolls[i] + rolls[i + 1]; i += 2; } } return score; } } - ugly comment in test.
  • 43.
  • 44.
  • 45.
  • 46. The Third test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { private Game g; protected void setUp() throws Exception { g = new Game(); } private void rollMany(int n, int pins) { for (int i = 0; i < n; i++) g.roll(pins); } public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { rollSpare(); g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } private void rollSpare() { g.roll(5); g.roll(5); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int frameIndex = 0; for (int frame = 0; frame < 10; frame++) { if (isSpare(frameIndex)) { score += 10 + rolls[frameIndex + 2]; frameIndex += 2; } else { score += rolls[frameIndex] + rolls[frameIndex + 1]; frameIndex += 2; } } return score; } private boolean isSpare(int frameIndex) { return rolls[frameIndex] + rolls[frameIndex + 1] == 10; } } -
  • 47. The Fourth test. import junit.framework.TestCase; public class BowlingGameTest extends TestCase { ... public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { rollSpare(); g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } public void testOneStrike() throws Exception { g.roll(10); // strike g.roll(3); g.roll(4); rollMany(16, 0); assertEquals(24, g.score()); } private void rollSpare() { g.roll(5); g.roll(5); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int frameIndex = 0; for (int frame = 0; frame < 10; frame++) { if (isSpare(frameIndex)) { score += 10 + rolls[frameIndex + 2]; frameIndex += 2; } else { score += rolls[frameIndex] + rolls[frameIndex + 1]; frameIndex += 2; } } return score; } private boolean isSpare(int frameIndex) { return rolls[frameIndex] + rolls[frameIndex + 1] == 10; } } - ugly comment in testOneStrike. expected:<24> but was:<17>
  • 48.
  • 49.
  • 50.
  • 51. The Fourth test. ... public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { rollSpare(); g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } public void testOneStrike() throws Exception { rollStrike(); g.roll(3); g.roll(4); rollMany(16, 0); assertEquals(24, g.score()); } private void rollStrike() { g.roll(10); } private void rollSpare() { g.roll(5); g.roll(5); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int frameIndex = 0; for (int frame = 0; frame < 10; frame++) { if (isStrike(frameIndex)) { score += 10 + strikeBonus(frameIndex); frameIndex++; } else if (isSpare(frameIndex)) { score += 10 + spareBonus(frameIndex); frameIndex += 2; } else { score += sumOfBallsInFrame(frameIndex); frameIndex += 2; } } return score; } private boolean isStrike(int frameIndex) { return rolls[frameIndex] == 10; } private int sumOfBallsInFrame(int frameIndex) { return rolls[frameIndex] + rolls[frameIndex+1]; } private int spareBonus(int frameIndex) { return rolls[frameIndex+2]; } private int strikeBonus(int frameIndex) { return rolls[frameIndex+1] + rolls[frameIndex+2]; } private boolean isSpare(int frameIndex) { return rolls[frameIndex]+rolls[frameIndex+1] == 10; } }
  • 52. The Fifth test. ... public void testGutterGame() throws Exception { rollMany(20, 0); assertEquals(0, g.score()); } public void testAllOnes() throws Exception { rollMany(20,1); assertEquals(20, g.score()); } public void testOneSpare() throws Exception { rollSpare(); g.roll(3); rollMany(17,0); assertEquals(16,g.score()); } public void testOneStrike() throws Exception { rollStrike(); g.roll(3); g.roll(4); rollMany(16, 0); assertEquals(24, g.score()); } public void testPerfectGame() throws Exception { rollMany(12,10); assertEquals(300, g.score()); } private void rollStrike() { g.roll(10); } private void rollSpare() { g.roll(5); g.roll(5); } } public class Game { private int rolls[] = new int[21]; private int currentRoll = 0; public void roll(int pins) { rolls[currentRoll++] = pins; } public int score() { int score = 0; int frameIndex = 0; for (int frame = 0; frame < 10; frame++) { if (isStrike(frameIndex)) { score += 10 + strikeBonus(frameIndex); frameIndex++; } else if (isSpare(frameIndex)) { score += 10 + spareBonus(frameIndex); frameIndex += 2; } else { score += sumOfBallsInFrame(frameIndex); frameIndex += 2; } } return score; } private boolean isStrike(int frameIndex) { return rolls[frameIndex] == 10; } private int sumOfBallsInFrame(int frameIndex) { return rolls[frameIndex] + rolls[frameIndex+1]; } private int spareBonus(int frameIndex) { return rolls[frameIndex+2]; } private int strikeBonus(int frameIndex) { return rolls[frameIndex+1] + rolls[frameIndex+2]; } private boolean isSpare(int frameIndex) { return rolls[frameIndex]+rolls[frameIndex+1] == 10; } }
  • 53. End