10. – Mark D. Gross*, Department of Planning & Design,
University of Colorado
“A drawing doesn’t stand alone, but is
embedded in a social context.”
* cited in M. A. Heart 1998
25. – Yin Yin Wang
"It is important to remain flexible toward
change and avoid commitment to 'a'
design."
26. – Vinod Goel «Sketches of Thought»
"When the designers generated a new
idea in a freehand sketch, they quickly
followed it with several variations. But
those who used a drawing program
tended to focus more on refining the
initial design, without generating design
variations."
29. – Zafer Bilda and Halime Demirkan 2003 **
"... Designers who used paper changed
their goals and intentions more frequently
and engaged in a higher number of
cognitive actions. Changing goals and
intentions while sketching is vital because
it enables you to pivot your initial idea
and to be versatile in your approach."
** Cited in Busche 2013
30. – Yin Yin Wang
"Leaving out details can encourage the
team to consider alternative designs."
31.
32. – Laura Busche
"Consider every time you’ve left
unfinished strokes, gray ideas over top
solid shapes, quick side queries, blank
spaces, wobbly lines and figures. Happens
all the time, right? These indeterminacies,
or “flaws,” which reflect our
indecision, are great pointers to new
design directions. We lose these when
we opt for pixel perfection."
35. – Yin Yin Wang
"... I digitize hand-drawn sketches of
interface elements. These elements are
drawn using a fat marker in order to
discourage details."
36. – Rajiv Kaul
"When there is sketching in a meeting,
engagement soars collectively."
"This engagement fuels idea generation."
37. – Yin Yin Wang
"By leaving out a mediocre solution, the
team was free to brainstorm on new ideas
and not focus the critique on visual
placeholders that were obviously weak."
38.
39. – Jim Ross
"Developers … felt that it would have
required much less effort for them to
create prototypes using code rather than
paper."
41. – Jim Ross
“Yes, of course, paper prototyping is still
worth doing. It offers you the advantages
of being able to quickly create and test
multiple design directions. However, the
newest digital prototyping tools are
quickly catching up.”
44. Early work, done freehand
• potential for exploring more of the solution space
• honest feedback, early (and at a low cost)
“...get the first one out, then learning
something” – Ed Catmull
47. References
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sketching activities in traditional versus digital media." Design
studies 24, no. 1 (2003): 27-50.
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Your Doodles Could Accomplish", Smashing Magazine. http://
bit.ly/2n49BYl 2013 (accessed January 16, 2018)
Catmull, Ed. "Pixar: Keep Your Crises Small" YouTube
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https://commons.wikimedia.org/wiki/
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