Personal Information
Entreprise/Lieu de travail
Greater Seattle Area United States
Profession
Research, Marketing, Content, and Promotion
Secteur d’activité
Technology / Software / Internet
Site Web
http://lgalarneau.wix.com/lisa
À propos
● Strategic marketer and communications professional with deep expertise in grassroots/viral marketing, content development, writing/editing, and social media promotion.
● Pro-active and detail-oriented researcher and analyst with talents in end-to-end research design and execution resulting in tangible recommendations for improvements to customer and user experiences.
Mots-clés
learning
games
education
training
mmos
knowledge
management
instructional
desgn
worlds
virtual
skills
ethnography
research
online
mmo
Tout plus
Présentations
(19)Documents
(10)J’aime
(10)UX, ethnography and possibilities: for Libraries, Museums and Archives
Ned Potter
•
il y a 7 ans
Can We Assess Creativity?
John Spencer
•
il y a 8 ans
The future of learning
James Clay
•
il y a 14 ans
why any company should use social media?
brieuc
•
il y a 14 ans
Viral Marketing with Widgets
nzl
•
il y a 14 ans
Information Literacy in the Age of YouTube
M.J. D'Elia
•
il y a 14 ans
Social Presence: What Is It And Why Does It Matter?
Patrick Lowenthal
•
il y a 15 ans
1950s Society and Culture
Jackson
•
il y a 16 ans
(Graham Brown mobileYouth) Understanding The Youth Culture Code - Mods (mobileYouth.org)
Graham Brown
•
il y a 15 ans
(Graham Brown mobileYouth) Top 10 Youth Marketing Myths
Graham Brown
•
il y a 14 ans
Personal Information
Entreprise/Lieu de travail
Greater Seattle Area United States
Profession
Research, Marketing, Content, and Promotion
Secteur d’activité
Technology / Software / Internet
Site Web
http://lgalarneau.wix.com/lisa
À propos
● Strategic marketer and communications professional with deep expertise in grassroots/viral marketing, content development, writing/editing, and social media promotion.
● Pro-active and detail-oriented researcher and analyst with talents in end-to-end research design and execution resulting in tangible recommendations for improvements to customer and user experiences.
Mots-clés
learning
games
education
training
mmos
knowledge
management
instructional
desgn
worlds
virtual
skills
ethnography
research
online
mmo
Tout plus