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Learn-Measure-Build
Craft Useful Experiments By
Running Backwards
Janice Fraser
February 2014
LUXR.CO JUNE 2012
LUXR.CO JUNE 2012
TWEET!
#LeanStartup
@clevergirl
@luxrco
LUXR.CO JUNE 2012
• Learn the difference between an experiment and a solution test.
• Discover the seven steps to crafting an experiment with a clear
result.
• Practice identifying assumptions and defining testable
hypotheses.
• Understand the anatomy of an experiment.
• Design an experiment to test a real-life hypothesis.
• "Get out of the classroom" to run a real-world experiment on
your fellow conference-goers.
• Define a result and make a go-forward decision.
• Refine the experiment based on cost, time, and manpower.
• Identify the four characteristics of successful experiments.
© 2013 LUXr Incorporated, www.luxr.co
June & Pete’s
Wedding Cake
© 2013 LUXr Incorporated, www.luxr.co
http://saptstrength.com/
Pete June
© 2013 LUXr Incorporated, www.luxr.co
April
http://saptstrength.com/
May
June
July
August
© 2013 LUXr Incorporated, www.luxr.co
sedonaweddingcakes.com
© 2013 LUXr Incorporated, www.luxr.co
freebestpictures.blogspot.com
© 2013 LUXr Incorporated, www.luxr.co
thekitchn.com
© 2013 LUXr Incorporated, www.luxr.co
Zoe Clark, The Cake Parlour
© 2013 LUXr Incorporated, www.luxr.co
sedonaweddingcakes.com
Zoe Clark, The Cake Parlour
© 2013 LUXr Incorporated, www.luxr.co
LEAN
Startup
© LUXR.CO APRIL 2013
LEAN
Startup
© LUXR.CO APRIL 2013
Build
measure
learn!
© LUXR.CO APRIL 2013
© LUXR.CO 2013
Lean Startup is NOT
Cheap Startup
Fast Startup
Shortcut Startup
© LUXR.CO APRIL 2013
An approach for building companies that are
creating new products and services in
situations of extreme uncertainty.
The approach advocates creating small
products that test the entrepreneurʼs
assumptions, and using customer feedback to
evolve the product, thereby reducing waste.
Lean Startup is...
© LUXR.CO APRIL 2013
1. List your assumptions.
2. Understand your customers.
3. Experiment efficiently.
4. Adjust direction based on evidence.
© LUXR.CO APRIL 2013
1. List your assumptions.
2. Understand your customers.
3. Experiment efficiently.
4. Adjust direction based on evidence.
© LUXR.CO APRIL 2013
Go backward to go forward.
Learn
Measure
Build
© LUXR.CO 2013
Plot the difference
THINK
release
MAKE
release
MAKE
release
MAKE
RISK=UNVALIDATEDEFFORT
TIME
© LUXR.CO 2013
Lots of little wigglesRISK=UNVALIDATEDEFFORT
TIME
© LUXR.CO 2013
RISK=UNVALIDATEDEFFORT
TIME
Each wiggle is a learning cycle.
MAKE
releaseBUILD
LEARN
BUILD
MEASURE
LUXR.CO JUNE 2012
There’s a pattern to
startup work:
ideation
decision
making
ideation etc.
LUXR.CO JUNE 2012
In foolproof
experiments, the
results should be self-
evident.
LUXR.CO JUNE 2012
1. Choose the problem to tackle. Clarify what’s
uncertain, what you need to learn.
2. Understand the possible answers.
3. Brainstorm “what you could do to prove it”.
4. Choose the most broadly differentiated set of
indicators.
5. Run the experiment.
6. Write down the results...on a sheet of paper.
7. Project the results into your future.
7 steps to foolproof experiments
LUXR.CO JUNE 2012
The Workshop
LUXR.CO JUNE 2012
Hypothesis
We believe that modern families would benefit
from having better ways to store their
belongings, and are willing to pay for a service
that will pick up and store boxes, then deliver
them back home on demand.
Today’s Challenge
LUXR.CO JUNE 2012
Box Me Up
Provides you with plastic storage boxes
Transports your stuff to storage
Pay to get your stuff back
Per-box per year
2800¥ per box per year
outside of the city (less expensive place)
box size: 30 gallon box
service area is in Tokyo
insurance is 20,000 yen per box
temperature and humidity are normally conditioned
no limit for storage perioe
24 hours access to the box
privately storage
payment method: paypal, square, credit card, no cash
delivery will be by car
nothing illegal, perishable, waste will be stored
3 employees in the company
main customer will be families
got 70,000,000 yen for initial investment
LUXR.CO JUNE 2012
Experiment Framework
For Example:
We believe people like [customer type] have a need for
(or problem doing) [need/action/behavior].
The smallest thing we can do to prove that need is
[experiment].
We will know we have succeeded when [quantitative/
measurable outcome] or [qualitative/observable outcome].
Every experiment has three parts:
1. Hypothesis that is provable/disprovable
2. The experiment itself; the thing you build
3. An indicator of result
LUXR.CO JUNE 2012
{Activity}
Identify assumptions
10 assumptions, 1 per sticky
LUXR.CO JUNE 2012
{Activity}
Divide into 2 piles
Will kill the company
in the next 6 months
if weʼre wrong
Everything
else
LUXR.CO JUNE 2012
{Activity}
Review & de-dupe
LUXR.CO JUNE 2012
{Activity}
Stack rank the urgents
LUXR.CO JUNE 2012
{Activity}
Pick the top one
LUXR.CO JUNE 2012
{Activity}
Design an experiment
to learn if this is true.
we believe that ________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
__________________________
Briefly describe it.
State how you will know if the
hypothesis is valid or invalid.
This can be quantitative
evidence or qualitative.
How much time/money/effort
will it take?
LUXR.CO JUNE 2012
{Activity}
Discuss, then pick the
experiment to run.
we believe that ________________
__________________________________
__________________________________
__________________________________
__________________________________
__________________________________
__________________________________
____________ in 2 days.
Decide
we believe that ________________
__________________________________
__________________________________
__________________________________
__________________________________
__________________________________
__________________________________
____________ in 2 weeks.
we believe that ________________
_________________________________
________________________________
________________________________
________________________________
_______________________________
_______________________________
____________ in 2 months.
✔
LUXR.CO JUNE 2012
Experiments that were designed
assumption experiment
measurable/observable
outcome
busy people need a service
to help them get
menial stuff done
fb ad, neighborhood targeting
presents an offer, landing page.
Phone number or tweet. No out
of pocket cost.
10% ctr on ad, 10% ctr
on landing page. 2 days
busy people need a service
to help them get
menial stuff done
find busy people (in offices). Set up a
“shop”. Sit in their reception and see if
we can get jobs. Prevail upon friend
who runs 300-person company
5% of employees will make
a hire. 1 repeat booking
2 wks
busy people need a service
to help them get
menial stuff done
ad in 10 different offices,
diff types of companies
2 weeks.
LUXR.CO JUNE 2012
What did you learn?
Top 5 things
{Debrief}
LUXR.CO JUNE 2012
Design the next
experiment:
2 days, 2 weeks, 2
months
{Next Steps}
LUXR.CO JUNE 2012
What’s the right size for
the experiment?
{Choose}
LUXR.CO JUNE 2012
Techniques Checklist
• Brainstorm quietly
• Use Sticky Notes for ideas
• Self-Edit
• Go to the wall for team sharing
• Stack-ranking
• Roman Voting
• Right-Sizing the work
LUXR.CO JUNE 2012
FISHBOWL

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2014 Experiments, Tokyo

  • 1. Learn-Measure-Build Craft Useful Experiments By Running Backwards Janice Fraser February 2014
  • 4. LUXR.CO JUNE 2012 • Learn the difference between an experiment and a solution test. • Discover the seven steps to crafting an experiment with a clear result. • Practice identifying assumptions and defining testable hypotheses. • Understand the anatomy of an experiment. • Design an experiment to test a real-life hypothesis. • "Get out of the classroom" to run a real-world experiment on your fellow conference-goers. • Define a result and make a go-forward decision. • Refine the experiment based on cost, time, and manpower. • Identify the four characteristics of successful experiments.
  • 5. © 2013 LUXr Incorporated, www.luxr.co June & Pete’s Wedding Cake
  • 6. © 2013 LUXr Incorporated, www.luxr.co http://saptstrength.com/ Pete June
  • 7. © 2013 LUXr Incorporated, www.luxr.co April http://saptstrength.com/ May June July August
  • 8. © 2013 LUXr Incorporated, www.luxr.co sedonaweddingcakes.com
  • 9. © 2013 LUXr Incorporated, www.luxr.co freebestpictures.blogspot.com
  • 10. © 2013 LUXr Incorporated, www.luxr.co thekitchn.com
  • 11. © 2013 LUXr Incorporated, www.luxr.co Zoe Clark, The Cake Parlour
  • 12. © 2013 LUXr Incorporated, www.luxr.co sedonaweddingcakes.com Zoe Clark, The Cake Parlour
  • 13. © 2013 LUXr Incorporated, www.luxr.co LEAN Startup
  • 14. © LUXR.CO APRIL 2013 LEAN Startup
  • 15. © LUXR.CO APRIL 2013 Build measure learn!
  • 17. © LUXR.CO 2013 Lean Startup is NOT Cheap Startup Fast Startup Shortcut Startup
  • 18. © LUXR.CO APRIL 2013 An approach for building companies that are creating new products and services in situations of extreme uncertainty. The approach advocates creating small products that test the entrepreneurʼs assumptions, and using customer feedback to evolve the product, thereby reducing waste. Lean Startup is...
  • 19. © LUXR.CO APRIL 2013 1. List your assumptions. 2. Understand your customers. 3. Experiment efficiently. 4. Adjust direction based on evidence.
  • 20. © LUXR.CO APRIL 2013 1. List your assumptions. 2. Understand your customers. 3. Experiment efficiently. 4. Adjust direction based on evidence.
  • 21. © LUXR.CO APRIL 2013 Go backward to go forward. Learn Measure Build
  • 22. © LUXR.CO 2013 Plot the difference THINK release MAKE release MAKE release MAKE RISK=UNVALIDATEDEFFORT TIME
  • 23. © LUXR.CO 2013 Lots of little wigglesRISK=UNVALIDATEDEFFORT TIME
  • 24. © LUXR.CO 2013 RISK=UNVALIDATEDEFFORT TIME Each wiggle is a learning cycle. MAKE releaseBUILD LEARN BUILD MEASURE
  • 25. LUXR.CO JUNE 2012 There’s a pattern to startup work: ideation decision making ideation etc.
  • 26. LUXR.CO JUNE 2012 In foolproof experiments, the results should be self- evident.
  • 27. LUXR.CO JUNE 2012 1. Choose the problem to tackle. Clarify what’s uncertain, what you need to learn. 2. Understand the possible answers. 3. Brainstorm “what you could do to prove it”. 4. Choose the most broadly differentiated set of indicators. 5. Run the experiment. 6. Write down the results...on a sheet of paper. 7. Project the results into your future. 7 steps to foolproof experiments
  • 29. LUXR.CO JUNE 2012 Hypothesis We believe that modern families would benefit from having better ways to store their belongings, and are willing to pay for a service that will pick up and store boxes, then deliver them back home on demand. Today’s Challenge
  • 30. LUXR.CO JUNE 2012 Box Me Up Provides you with plastic storage boxes Transports your stuff to storage Pay to get your stuff back Per-box per year 2800¥ per box per year outside of the city (less expensive place) box size: 30 gallon box service area is in Tokyo insurance is 20,000 yen per box temperature and humidity are normally conditioned no limit for storage perioe 24 hours access to the box privately storage payment method: paypal, square, credit card, no cash delivery will be by car nothing illegal, perishable, waste will be stored 3 employees in the company main customer will be families got 70,000,000 yen for initial investment
  • 31. LUXR.CO JUNE 2012 Experiment Framework For Example: We believe people like [customer type] have a need for (or problem doing) [need/action/behavior]. The smallest thing we can do to prove that need is [experiment]. We will know we have succeeded when [quantitative/ measurable outcome] or [qualitative/observable outcome]. Every experiment has three parts: 1. Hypothesis that is provable/disprovable 2. The experiment itself; the thing you build 3. An indicator of result
  • 32. LUXR.CO JUNE 2012 {Activity} Identify assumptions 10 assumptions, 1 per sticky
  • 33. LUXR.CO JUNE 2012 {Activity} Divide into 2 piles Will kill the company in the next 6 months if weʼre wrong Everything else
  • 37. LUXR.CO JUNE 2012 {Activity} Design an experiment to learn if this is true. we believe that ________________ _________________________________ _________________________________ _________________________________ _________________________________ _________________________________ _________________________________ __________________________ Briefly describe it. State how you will know if the hypothesis is valid or invalid. This can be quantitative evidence or qualitative. How much time/money/effort will it take?
  • 38. LUXR.CO JUNE 2012 {Activity} Discuss, then pick the experiment to run. we believe that ________________ __________________________________ __________________________________ __________________________________ __________________________________ __________________________________ __________________________________ ____________ in 2 days. Decide we believe that ________________ __________________________________ __________________________________ __________________________________ __________________________________ __________________________________ __________________________________ ____________ in 2 weeks. we believe that ________________ _________________________________ ________________________________ ________________________________ ________________________________ _______________________________ _______________________________ ____________ in 2 months. ✔
  • 39. LUXR.CO JUNE 2012 Experiments that were designed assumption experiment measurable/observable outcome busy people need a service to help them get menial stuff done fb ad, neighborhood targeting presents an offer, landing page. Phone number or tweet. No out of pocket cost. 10% ctr on ad, 10% ctr on landing page. 2 days busy people need a service to help them get menial stuff done find busy people (in offices). Set up a “shop”. Sit in their reception and see if we can get jobs. Prevail upon friend who runs 300-person company 5% of employees will make a hire. 1 repeat booking 2 wks busy people need a service to help them get menial stuff done ad in 10 different offices, diff types of companies 2 weeks.
  • 40. LUXR.CO JUNE 2012 What did you learn? Top 5 things {Debrief}
  • 41. LUXR.CO JUNE 2012 Design the next experiment: 2 days, 2 weeks, 2 months {Next Steps}
  • 42. LUXR.CO JUNE 2012 What’s the right size for the experiment? {Choose}
  • 43. LUXR.CO JUNE 2012 Techniques Checklist • Brainstorm quietly • Use Sticky Notes for ideas • Self-Edit • Go to the wall for team sharing • Stack-ranking • Roman Voting • Right-Sizing the work