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Сергій Каніщев “Soft Launch як запорука успішного розвитку мобільної гри”
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Soft launch
12. 12Mobile Marketing Agency
www.comboapp.com
More than 50% of app developers make less
than $500 per month
% of mobile developers who use paid downloads, in-app purchases or advertising
(and no other revenue model), by monthly revenue (n=1,187)
App poverty line
($500 per month)
Sustainability line
($10K per month)
14. 14Mobile Marketing Agency
www.comboapp.com
The state of mobile game developers
of developers
shipped < 4 games
70%
of developers
make games
33%
of downloads
are games
40%
of games
make < $500 per month
57%
of store revenues
are from games
80%
* Developereconomics.com
16. 16Mobile Marketing Agency
www.comboapp.com
Developer segments on desired outcomes
39%
51%
developers
revenues
Revenues from the app economy
24%
Explorers
12%
Hobbyist
23%
Hunters 16%
Guns
for hire
8%
Enterprise IT
4%
Digital Content
Publishers
5%
Gold Seekers
8%
Product Extenders
Self
improvement
Growing
a business
Revenues from
the app economy
17. 17Mobile Marketing Agency
www.comboapp.com
Whether you’re developing your game sitting in
the basement hiring freelancers or working in a
large team, main thing that differs business
from hobby here is having a clear
understanding of how much you need to
spend to stay afloat.
LTV > eCPI
19. 19Mobile Marketing Agency
www.comboapp.com
What’s the goal of the soft launch?
Collect empirical and behavioral data from statistically
relevant sample of players to make data-driven decisions
Identify success factors and problem areas
Quantify response to game mechanics or app features
21. 21Mobile Marketing Agency
www.comboapp.com
What to measure
User Acquisition
● Cost of new user
● Organic uplift
User Experience and Retention
● How users are interacting with game
● Are they moving beyond 1st level
Monetization and Virality
● How long does it take to make purchase
● Are people sharing your game
Economics ● Measure balance of the game economics
22. 22Mobile Marketing Agency
www.comboapp.com
Analytics integration
You should understand the difference and have both installs attribution and user experience analytics installed
User acquisition measurement UX: in-app analytics
23. 23Mobile Marketing Agency
www.comboapp.com
App Store optimization
App store optimization is optimizing your app store presence whether it be on
Google Play or App Store for the download.
Making sure you have the right keywords in the app name, description and your
keyword field, having a really engaging icon.
27. 27Mobile Marketing Agency
www.comboapp.com
1. Daily active users
2. Retention Day1, Day 3, Day 7 and Day 28
3. Average revenue per daily active user (ARPU)
Focus on metrics that matter
28. 28Mobile Marketing Agency
www.comboapp.com
The first number you should look at is your
Daily Active Unique (users) or DAUs.
From this single number, we can drill down
into groups such as:
● new users (acquisition),
● returning users (retention),
● amount they return (engagement)
● the amount they spend (monetization).
Daily active users
29. 29Mobile Marketing Agency
www.comboapp.com
When your Churn Rate
surpasses the Acquisition Rate
your business is dying and it is
only a matter of time before your
existing users leave.
Churn rate
30. 30Mobile Marketing Agency
www.comboapp.com
Creating a lifecycle model
Once you have data captured, we recommend breaking down your user’s
lifecycle into distinct stages. This let’s you take specific actions that are
appropriate for that group of users.
Acquired
150, 000
Activated
75, 000
Engaged
45, 000
Stable
10, 000
31. 31Mobile Marketing Agency
www.comboapp.com
DAU 10,000
ARPDAU $0.5
Daily revenue $5000
By improving your ARPU you
might need fewer users
DAU 100,000
ARPDAU $0.05
Daily revenue $5000
Game 1 Game 2
34. 34Mobile Marketing Agency
www.comboapp.com
1. Plan in advance: 2 - 3 months (beter 6 months)
2. Focus on product rather than branding
3. Understand your market / industry environment
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