7. Getting from Here to There
• New markets
• Medical, Education, Industry
• New types of applications
• Training, Information Presentation, Collaboration
• New devices/platforms
• Head mounted displays, projected AR
• New Interaction Techniques
• Gesture based, empathic interfaces, multimodal
9. AR for Industrial Training
• Potential Benefits
• Training on target equipment
• Showing spatial information in place
• Allow worker to remain focused on work site
• Able to view content from any angle
10. Case Study 1: Vehicle Maintenance
• Using AR for armoured vehicle maintence
Henderson, S. J., & Feiner, S. (2009, October). Evaluating the benefits of augmented reality for task localization
in maintenance of an armored personnel carrier turret. In ISMAR 2009. 8th IEEE International Symposium on
(pp. 135-144). IEEE.
13. Experiment
• 6 Mechanics as subjects
• Subjects completed 18 common tasks
• Installing fasteners, connecting cables, etc
• Measured
• Performance time, localisation time
• Errors made
• Head movement, exertion
• Subjective feedback (satisfaction, intuitiveness)
14. Key Results
• No difference in times between AR & LCD
• But LCD (34.5s) faster than HUD (55.2s)
• AR able to locate task areas faster
• 4.9s in AR, vs 9.2s in LCD, vs. 11.1s in HUD
• Fewer head motions in AR
• Typically 50% less motions than other conditions
• AR rated as good as LCD in satisfaction
• AR rated as most intuitive of conditions
15. Case Study 2: Boeing & Iowa State
• Work instructions presented in 3 conditions
• Desktop interface
• Tablet interface
• Tablet AR interface
T. Richardson, S. Gilbert, J. Holub, F. Thompson, A. MacAllister, R. Radkowski, E. Winer, P. Davies, and S.
Terry. "Fusing Self-Reported and Sensor Data from Mixed-Reality Training."
Desktop Interface Tablet AR Interface
16. Experiment Design
• Reproduced industrial work cell
• Task
• Subjects completed a five-step physical assembly process
• Data Collected
• User motion, activity analysis
• Task performance (accuracy, completion time)
• Time looking at instructions, moving between work areas
• Subjective feedback
17. Results
• Users liked AR condition the best
• Fewer errors in AR condition, faster performance time
• AR has 30% faster performance, 90% few errors
Performance Time Errors
20. IntelligentTraining
• Most AR systems stupid
• Don’t recognize user behaviour
• Don’t provide feedback
• Don’t adapt to user
• Especially important for training
• Scaffolded learning
• Moving beyond check-lists of actions
21. Intelligent Interfaces
• AR interface + intelligent tutoring system
• ASPIRE constraint based system (from UC)
• Constraints
• relevance cond., satisfaction cond., feedback
Westerfield, G., Mitrovic, A., & Billinghurst, M. (2013). Intelligent Augmented
Reality Training for Assembly Tasks. In Artificial Intelligence in Education (pp.
542-551). Springer Berlin Heidelberg.
26. IntelligentAgents
• AR characters
• Virtual embodiment of system
• Multimodal input/output
• Examples
• AR Lego,Welbo, etc
• MrVirtuoso
• AR character more real, more fun
• On-screen 3D and AR similar in usefulness
Wagner, D., Billinghurst, M., & Schmalstieg, D. (2006). How real should virtual
characters be?. In Proceedings of the 2006 ACM SIGCHI international
conference on Advances in computer entertainment technology (p. 57). ACM.
27. Conclusions
• AR is becoming commonly available
• In order to achieve significant growth AR needs to
• Expand into new markets
• Move onto new platforms
• Create new types of applications
• AR for Training is a particularly promising area
• Spatial skills, intelligent interfaces