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The Glass Class
Lecture 2 - Wearable Computers
Feb 17th – 21st 2014
Mark Billinghurst, Gun Lee
HIT Lab NZ
University of Canterbury
THE GLASS CLASS
A Brief History of Time
  Trend
  smaller, cheaper, more functions, more intimate
  From public space onto the body
17th Century
20th Century
13th Century
THE GLASS CLASS
A Brief History of Computing
  Trend
  smaller, cheaper, faster, more intimate
  Moving from fixed to handheld
1950’s
1980’s
1990’s
THE GLASS CLASS
Wearable Computing
  Computer on the body that is:
  Always on
  Always accessible
  Always connected
  Other attributes
  Augmenting user actions
  Aware of user and surroundings
THE GLASS CLASS
Wearable Attributes
  fafds
THE GLASS CLASS
Thorp and Shannon (1961)
  Wearable timing device for roulette prediction
  Audio feedback, four button input
Ed Thorp
THE GLASS CLASS
Keith Taft (1972)
  Wearable computer for blackjack card counting
  Toe input, LED in Glasses for feedback
Belt computer
Shoe Input
Glasses Display
THE GLASS CLASS
Steve Mann (1980s - )
THE GLASS CLASS
CamNet (1992)
  British Telecom
  Wearable Teleconferencing
  audio, video
  Sends task space video
  Collaboration between user
and remote expert
  Similar CMU study (1996)
  cut performance time in half
THE GLASS CLASS
MIT Wearable Computing (1996)
THE GLASS CLASS
Thad Starner 1998
THE GLASS CLASS
Early Wearable Computing
THE GLASS CLASS
Early Technology
  Computing
  Belt or Backpack
  Displays
  Head Mounted, LCD Panel, Audio
  Input Devices
  Chording Keyboard, Speech, Camera
  Networking
  Wireless LAN, Infra-Red, Cellular
THE GLASS CLASS
Mobile AR: Touring Machine (1997)
  University of Columbia
  Feiner, MacIntyre, Höllerer, Webster
  Combines
  See through head mounted display
  GPS tracking
  Orientation sensor
  Backpack PC (custom)
  Tablet input
THE GLASS CLASS
MARS View
  Virtual tags overlaid on the real world
  “Information in place”
THE GLASS CLASS
Early Backpack/Wearable Systems
 Touring Machine
 AR Quake (Thomas)
 Tinmith (Piekarski)
 MCAR (Reitmayr)
 Bulky, HMD based
THE GLASS CLASS
HIT Lab NZ Wearable AR (2004)
  Highly accurate outdoor AR
tracking system
  GPS, Inertial, RTK system
  HMD
  First prototype
  Laptop based
  Video see-through HMD
  2-3 cm tracking accuracy
THE GLASS CLASS
Image Registration
AR Stakeout Application
THE GLASS CLASS
Wearable AR Video
THE GLASS CLASS
PCI 3D Graphics Board
Hard Drive
Serial
Ports
CPU
PC104 Sound Card
PC104 PCMCIA
GPS
Antenna
RTK correction Antenna
HMD
Controller
Tracker
Controller
DC to DC
Converter
Battery
Wearable
Computer
GPS RTK
correction
Radio
Example self-built working
solution with PCI-based 3D graphics
Columbia Touring Machine
Mobile AR - Hardware
THE GLASS CLASS
Early Commercial Systems
  Xybernaut (1996-2007)
  Belt worn, HMD, 233 MHz
  ViA
  Belt worn, Audio Interface
  700 MHz Crusoe
THE GLASS CLASS
2008 - Location Aware Phones
Nokia NavigatorMotorola Droid
THE GLASS CLASS
Real World Information Overlay
  Tag real world locations
  GPS + Compass input
  Overlay graphics data on live video
  Applications
  Travel guide, Advertising, etc
  Companies
  Layar, AcrossAir, Tochnidot, Wikitude, etc
THE GLASS CLASS
Layar – www.layar.com
THE GLASS CLASS
Evolution of Mobile AR
Wearable AR
Handheld
AR Displays
Camera phone
1995 1997 2001 2003 2004
Camera phone
- Self contained AR
Wearable
Computers
PDAs
-Thin client AR
PDAs
-Self contained AR
Camera phone
- Thin client AR
THE GLASS CLASS
THE GLASS CLASS
Google Glass
THE GLASS CLASS
THE GLASS CLASS
View Through Google Glass
Always available peripheral information display
Combining computing, communications and content capture
THE GLASS CLASS
What's Inside Google Glass?
THE GLASS CLASS
  Hardware
  CPU TI OMAP 4430 – 1 Ghz
  16 GB SanDisk Flash,1 GB Ram
  570mAh Battery
  Input
  5 mp camera, 720p recording, microphone
  GPS, InvenSense MPU-9150 inertial sensor
  Output
  Bone conducting speaker
  640x360 micro-projector display
THE GLASS CLASS
Google Glass Prototyping
THE GLASS CLASS
Early prototyping
THE GLASS CLASS
Early prototyping
THE GLASS CLASS
Early prototyping
THE GLASS CLASS
Early prototyping
THE GLASS CLASS
Early prototyping
THE GLASS CLASS
Early prototyping
THE GLASS CLASS
Early prototyping
THE GLASS CLASS
Early prototyping
THE GLASS CLASS
THE GLASS CLASS
Competitors
  Vuzix M100
  $999, profession
  Recon Jet
  $600, more sensors, sports
  Opinvent
  500 Euro, multi-view mode
  Motorola Golden-i
  Rugged, remote assistance
THE GLASS CLASS
Recon Instruments Snow
  Ski display/computer
  Location, speed, altitude, phone headset
THE GLASS CLASS
Projected Market
  > 10 million displays by 2016
THE GLASS CLASS
Wearables Market Size

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The Glass Class Lecture 2: History

  • 1. The Glass Class Lecture 2 - Wearable Computers Feb 17th – 21st 2014 Mark Billinghurst, Gun Lee HIT Lab NZ University of Canterbury
  • 2. THE GLASS CLASS A Brief History of Time   Trend   smaller, cheaper, more functions, more intimate   From public space onto the body 17th Century 20th Century 13th Century
  • 3. THE GLASS CLASS A Brief History of Computing   Trend   smaller, cheaper, faster, more intimate   Moving from fixed to handheld 1950’s 1980’s 1990’s
  • 4. THE GLASS CLASS Wearable Computing   Computer on the body that is:   Always on   Always accessible   Always connected   Other attributes   Augmenting user actions   Aware of user and surroundings
  • 5. THE GLASS CLASS Wearable Attributes   fafds
  • 6. THE GLASS CLASS Thorp and Shannon (1961)   Wearable timing device for roulette prediction   Audio feedback, four button input Ed Thorp
  • 7. THE GLASS CLASS Keith Taft (1972)   Wearable computer for blackjack card counting   Toe input, LED in Glasses for feedback Belt computer Shoe Input Glasses Display
  • 8. THE GLASS CLASS Steve Mann (1980s - )
  • 9. THE GLASS CLASS CamNet (1992)   British Telecom   Wearable Teleconferencing   audio, video   Sends task space video   Collaboration between user and remote expert   Similar CMU study (1996)   cut performance time in half
  • 10. THE GLASS CLASS MIT Wearable Computing (1996)
  • 11. THE GLASS CLASS Thad Starner 1998
  • 12. THE GLASS CLASS Early Wearable Computing
  • 13. THE GLASS CLASS Early Technology   Computing   Belt or Backpack   Displays   Head Mounted, LCD Panel, Audio   Input Devices   Chording Keyboard, Speech, Camera   Networking   Wireless LAN, Infra-Red, Cellular
  • 14. THE GLASS CLASS Mobile AR: Touring Machine (1997)   University of Columbia   Feiner, MacIntyre, Höllerer, Webster   Combines   See through head mounted display   GPS tracking   Orientation sensor   Backpack PC (custom)   Tablet input
  • 15. THE GLASS CLASS MARS View   Virtual tags overlaid on the real world   “Information in place”
  • 16. THE GLASS CLASS Early Backpack/Wearable Systems  Touring Machine  AR Quake (Thomas)  Tinmith (Piekarski)  MCAR (Reitmayr)  Bulky, HMD based
  • 17. THE GLASS CLASS HIT Lab NZ Wearable AR (2004)   Highly accurate outdoor AR tracking system   GPS, Inertial, RTK system   HMD   First prototype   Laptop based   Video see-through HMD   2-3 cm tracking accuracy
  • 18. THE GLASS CLASS Image Registration AR Stakeout Application
  • 20. THE GLASS CLASS PCI 3D Graphics Board Hard Drive Serial Ports CPU PC104 Sound Card PC104 PCMCIA GPS Antenna RTK correction Antenna HMD Controller Tracker Controller DC to DC Converter Battery Wearable Computer GPS RTK correction Radio Example self-built working solution with PCI-based 3D graphics Columbia Touring Machine Mobile AR - Hardware
  • 21. THE GLASS CLASS Early Commercial Systems   Xybernaut (1996-2007)   Belt worn, HMD, 233 MHz   ViA   Belt worn, Audio Interface   700 MHz Crusoe
  • 22. THE GLASS CLASS 2008 - Location Aware Phones Nokia NavigatorMotorola Droid
  • 23. THE GLASS CLASS Real World Information Overlay   Tag real world locations   GPS + Compass input   Overlay graphics data on live video   Applications   Travel guide, Advertising, etc   Companies   Layar, AcrossAir, Tochnidot, Wikitude, etc
  • 24. THE GLASS CLASS Layar – www.layar.com
  • 25. THE GLASS CLASS Evolution of Mobile AR Wearable AR Handheld AR Displays Camera phone 1995 1997 2001 2003 2004 Camera phone - Self contained AR Wearable Computers PDAs -Thin client AR PDAs -Self contained AR Camera phone - Thin client AR
  • 29. THE GLASS CLASS View Through Google Glass Always available peripheral information display Combining computing, communications and content capture
  • 30. THE GLASS CLASS What's Inside Google Glass?
  • 31. THE GLASS CLASS   Hardware   CPU TI OMAP 4430 – 1 Ghz   16 GB SanDisk Flash,1 GB Ram   570mAh Battery   Input   5 mp camera, 720p recording, microphone   GPS, InvenSense MPU-9150 inertial sensor   Output   Bone conducting speaker   640x360 micro-projector display
  • 32. THE GLASS CLASS Google Glass Prototyping
  • 33. THE GLASS CLASS Early prototyping
  • 34. THE GLASS CLASS Early prototyping
  • 35. THE GLASS CLASS Early prototyping
  • 36. THE GLASS CLASS Early prototyping
  • 37. THE GLASS CLASS Early prototyping
  • 38. THE GLASS CLASS Early prototyping
  • 39. THE GLASS CLASS Early prototyping
  • 40. THE GLASS CLASS Early prototyping
  • 42. THE GLASS CLASS Competitors   Vuzix M100   $999, profession   Recon Jet   $600, more sensors, sports   Opinvent   500 Euro, multi-view mode   Motorola Golden-i   Rugged, remote assistance
  • 43. THE GLASS CLASS Recon Instruments Snow   Ski display/computer   Location, speed, altitude, phone headset
  • 44. THE GLASS CLASS Projected Market   > 10 million displays by 2016