25. Standardization Levels
Learning environments or learning object repositories
Interactive Open Educational Lab (OEL)
Lab as an OER (LaaO)
Smart Device
Lab as a Service (LaaS)
Courses
Scenarios
Activities
Support material, Personalized, user interfaces, task sequences, paths
Standard:
MLR extension
xAPI extension
Standard:
Service metadata
Services
Protocols
Online Lab
=
Object
Actions
Traces
Sensor Data
State log
Knowledge
Learning
outcome
LEVEL 1
Embedded Things
LEVEL 2
Embedded pedagogy
Apparatus, sensors, actuators,
instruments, controllers, embedded
server computer or microcontroller
User prefs
Context
LTI
Configuration
Actuator data
26. Reputation mechanisms in social
networks
objective: extract reputation of entities (users, objects, …)
how: gathering and aggregating opinions
Examples:
27. Cuantitative vs. Comparative reviews
• Potential problems of numerical oppinion
– Passive wait for users to grade
– Influenciable and manipulable viral ratings
• Reputation based on comparative reviews
= Pairwise reputation mechanism (PWRM)
28. MOOC formalization
M = {U,R,LR,LU} is a MOOC where:
U = {u1,..,un} users (students AND teachers)
R = {r1,..,rj} learning resources
LR = { <ui,rj> / ui € U; rj € R } user ui has uploaded
resource rj
LU = { <uk,rm> / uk € U; rm € R } user uk has used
resource rm
29. MOOC formalization
• Live envorinment in term of resources
• Objective build ranking of resources within
the MOOC
• Asumption: Users have set of resources’
preferences on a subset
• Let O set of oppinions where oi=<ri,rj>
representing a pairwise query
R' Í R
31. The cloud as e-learning provider
• Distributed learner records (LRS)
• Ubiquitous learning based on mobile devices
• On-demand education
• Oriented to competences Badges
• Flexible -> No enrolment deadlines
Internet based tools
32. Top 100 tools for learning 2013
Fuente: Jane Hart http://c4lpt.co.uk/top100tools/
33. Top 100 tools for learning (2016)
Fuente:JaneHarthttp://c4lpt.co.uk/top100tools/
34. Top 100 tools for learning
• Fine-grain basis (atomic/full-course)
• Collaborative authoring
• Game based learning (Kahoot!)
• Animated videos (PowToon)
• Moodle is out of top-10 list
engagement + richer Interactions + social
35. + +
Online vs. On Campus
Alternate online work with on-campus activities
This talk will address the question of change and evolution of learning and we will see some examples.
We have witnessed in the last decade a big change in the educational technology that has affected many dimensions of learning
We a¡have a question ¿In what dimensions are we movilg forward? Is education really changing? Improving?
We can take a look to the picture before TEL and see the ingredients that we have there. We can notice how far away we are from this scenario.
We have actually very few ingredients. We cannot say we have fewer interactinons but we can be sure that interactions are more difficult to create and to maintain than nowadays.
On one hand the elements that we havehere are necceesary, mandatory. But there are not generating all the motivation needed in all the situations.
This scenario is fragil. It works well when we have the perfect ingredients, but the effor rely on the teacher and it has to be an outstanding professionalto achieve all the goals.
We are at the first decade of 2000.
The first Technology Enhanced Learning system cones along with the appearance of the LMS, which introduces significative changes.
There are here pretty much the same elements, but we have a lot of new posibilities. Because we have all the information needed centralized by the LMS.
We can create new interactions and workspaces inside the LMS.
There are many
No se conocen todavía interacciones NUEVAS, aparte de la del profesor que transmite y el estudiante que recibe la información
SE TRANSITA DE LA REPLICACION USANDO TEL DEL MODELO CLASICO HACIA LA APARICION DE NUEVAS INTERACCIONES
LA RED ES LA NUEVA PLATAFORMA
ECONOMIA DE ESCALA, NUEVOS MODELOS DE NEGOCIO
LA MASA COMO VALOR (CDK)
A la plataforma. El centro de servicio era la plataforma y todo gira alrededor de ella
Lo que aglutina ahora es la nube, que queda como nexo de unión intengible entre los actores.
NEW interactions
Peer-to-peer
Persolalized environments
Learning analytics OUT of the LMS
More personal records, we are an individual with a learning process across different environments
New educational contexts EDUTEINMENT, social networks, influencers, social learning
Social-learning, mobile-learning, big-data, adaptive-learning, peer-to-peer, MOOC, tablet, networked, google
THE CLOUD IN EDUCATION REFERS TO THE NEW INTERACTIONS
This time the cloud is not refering to technology, is refering to social environment.
Elementos SOCIALES
Estímulos
GOOGLE is the teacher
We dont see “traditional” elements of LMS-based education here
We see basic tools that indicates that tools work in a fine-grain basis
We have NEW elements here. We provide enriched multimedia.
GAIN ATENTION ENGAGE
Educación tradicional: handout, class notes, classroom, study group, blackboard, individual
Educación 2010-2014: VLE, metadata, repository, interoperability, tracking, platform, learning-design, SCORM
Educación H2020: social-networks, google, tablet, MOOC, video, networked, peer-to-peer
NO MORE DILEMMA BETWEEN ONLINE VS ON CAMPUS EDUCATION. There is not this preference any more.