Frank Piller: Open Innovation & Customer Co-Creation
1. Co-Creation of Value with Companies
Customers
State of the Art, Research Perspectives, and
Managerial Implications
Frank T. Piller
Chair, RWTH Technology & Innovation Management Group, RWTH Aachen
Co-Director, MIT Smart Customization Group, MIT, Cambridge, MA, USA
www.open-innovation.com
4. 5
RWTH-TIM Group: Selections of Recent Research Project Clusters
Open Innovation: Increasing the productivity of technical problem solving by
external search
Customer Co-Creation: Integration of customers and users in the innovation process
in form of a firm-initiated strategy. Focus on toolkits for customer innovation, user
innovation contests, and innovation communities
Intra- and interorganizational technology transfer: Absorptive capacity, managing
ambidexterity, and preventing "NIH" (not invented here)
Customer Co-Design in Mass Customization Environments: Strategies to profit from
heterogeneities in the customer domain
Modeling the contingencies of the innovation process: Database of 300 methods for
the innovation process and matching tool to corporate challenges of managing
innovation
Managing ramp-up: Connecting the new product development process with the
manufacturing system
6. 7
Two problems that
make new product
development difficult
7. 9
Every innovation process requires two kinds of information,
influencing the efficiency and effectiveness of the process.
Solution Need
Information Information
ef ea
In
sticky
s
fic sin
cr
sin nes
e
th
ie g
information
nc th
ea e
g
cr ctiv
y e
I n fe
ef
market
Ideation
launch
Doing things Doing the right
rights things
Realization concept
("R&D", development
Inc ffici
product
es e
en th
rea enc
e
develop.)
s
iv g
sin y
ct i n
fe s
ef rea
gt
he
c
In
8. 10
Sticky information
“The stickiness of a given unit of knowledge or information is
defined as the incremental expenditure required to transfer that
unit from one place to another, in a form that can be accessed by
the recipient. When this expenditure is low, information stickiness is
low; when it is high, stickiness is high. By implication, sticky
information is harder to move.” (von Hippel 1994)
Some reasons:
• Information needed by developers may be tacit
– Can you tell your child how to ride a bike?
• A lot of information is often needed by developers
– “You didn’t tell me you were going to use the product that way!”
9. 11
Every innovation process requires two kinds of information,
influencing the efficiency and effectiveness of the process.
Solution Need
Information Information
ef ea
In
sticky
s
fic sin
cr
sin nes
e
th
ie g
information
nc th
ea e
g
cr ctiv
y e
I n fe
ef
market
Ideation
launch
Doing things Doing the right
rights things
Realization concept
("R&D", development
Inc ffici
product
es e
en th
rea enc
e
develop.)
s
iv g
local
sin y
ct i n
fe s
ef rea
gt
search
he
c
In
bias
10. 12
Local search reduces problem solving effectiveness
(Lakhani 2007)
Local Search Problem Evidence
Problem-solvers have different local Experiment (psychology lab): individual
knowledge stocks (Hayek 1945; von problem solvers have difficulty adapting
Hippel 1994) to new problems (Luchins 1942;
Duncker 1945)
Problem solvers use their own local Team-based problem solving negatively
knowledge stocks and solution effected by prior experience and new
algorithms even when not appropriate: problems being different from old (Allen
& Marquis 1964)
Bounded rationality (Simon 1957) Firm & Industry level findings of
negative effects:
- Routines in problem solving
(Nelson & Winter 1982) – Photolithography (Henderson & Clark 1990)
– Semiconductor Manufacturing (Stuart &
- Competency Traps Podolny 1995)
(Levitt & March 1988) – Medical Imaging (Martin & Mitchell 1998)
– Biotechnology and Semiconductors
(Sorensen & Stuart 2000)
11. 13
Known measures to reduce the local search
problem
(Lakhani 2007)
More effective external search
Gatekeepers (Allen & Colleagues)
Special boundary roles (Tushman & Colleagues; Ancona & Colleagues)
Absorptive capacity: establish bridging strategies (Cohen & Levinthal 1990)
Change search style
Cognitive search (Levinthal & Gavetti 2000)
Partner with organizations with different knowledge
Alliances and acquisitions (Stuart & Podolny 1996; Mowery et al 1996; Rosenkopf &
Nerkar 2001; Chesbrough 2003; Laursen / Salter 2004)
Informal organizational arrangements (Nonaka & Takeuchi 1995; Hansen 1999)
Find people with different knowledge
“Knowledge flows with people moving” (Lakhani 2006; also: Saxenian 1992;
Almeida & Kogut 1999; Rosenkopf & Almeida 2003)
19. 21
Background of our research on the
"how" of collaboration with external
actors is different in "open innovation":
Diener 2010; Diener & Piller 2009, 2010:
Study of Brokers and Intermediaries
Facilitating Open Innovation
29. 33
What is open innovation?
The formal discipline and practice of engaging the world for
problem solving ...
Licensing out
External technology (knowledge) acquisition and sourcing
Consortia and other cooperative ventures
Lead user innovation
Co-creation with customers
( Today also: Inter-functional / inter-divisional knowledge exchange
and idea generation within large corporations )
... using new forms of organizing the collaboration with external
actors.
Crowdsourcing / commons-based peer production
Beyond formal contracts and networks
Beyond autonomous user innovators
31. 35
Innovation in the periphery of the firm:
The development of open innovation (II)
New perspective (third school) that firms are organizing the process of
distributed / open innovation (Gassmann/Enkel 2004; Jeppesen & Molin 2003; Lakhani 2005;
Ogawa & Piller 2005; Piller & von Hippel 2005; Piller 2004; Prahalad & Ramaswamy 2000, 2004; Ramirez
1999; Reichwald & Piller 2009)
Going beyond formal innovation networks with customers, suppliers,
universities, etc.
Open Innovation metaphor to summarize practices building on the
notion of distributed sources of innovation, organized in a very different
way to the conventional Coasean way of assigning and contracting work:
Utilizing "crowdsourcing" ("peer production", "interactive value creation")
as a mean to organize the exchange, building partly on open source
software production (Benkler 2002, 2006; Lakhani et al. 2008; Piller 2004; Reichwald & Piller
2006, 2009; Tapscott 2006, von Krogh et al. 2002, 2006 and many other recent voices ...)
Open innovation as a new paradigm to organize the division of labor
within the innovation process
34. 39
And we may have to add a
fourth school of
value co-creation:
Autonomous user
communities
(with a little bit of firm support)
35. 40
Innovation in the periphery – without a firm:
The development of "open innovation" / co-creation (IV)
Customer communities acting without any firm collaboration or firm
initiation
Open source software development as a key example (also the original
Benkler focus)
More recent literature on value creation and innovation of user
communities in e.g., outdoor markets (e.g., Fueller et al. 2008, 2010)
Recent interesting development: Upcoming of specialized firms just
focusing on supporting user communities in creating value
General purpose internet platforms
Free CAD like Sketch-Up
Quirky and other "crowdsourced companies"
Open, localized manufacturing system (e-machineshop)
55. 60
Co-Creation with users and customers
to get access to need information
Solution Need
Information Information
ef ea
In
s
fic sin
cr
sin nes
e
th
ie g
nc th
ea e
g
cr ctiv
y e
I n fe
ef
market
Ideation
launch
Doing things Doing the right
rights things
Realization concept
("R&D", development
Inc ffici
product
es e
en th
rea enc
e
develop.)
s
iv g
sin y
ct i n
fe s
ef rea
gt
he
c
In
58. 65
An important differentiation (II): Lead user research is NO market research –
and often lead users are NOT customers of the manufacturer
59. 66
There are two fundamental ways to profit from the lead
user idea: (1) Search for LU innovations and (2) Co-
create with lead users/experts
1. Search for LU innovation
– Broad open search for existing (prototype) innovations out
there in your (target) market by lead users (more "observation" than
"co-creation")
– Focus is on access to latent need information
– Examples: Sport equipment, machinery, medical equipment
2. Search for lead users and lead experts in (analog) markets
– Search for persons with lead user characteristics for a given
problem definition
– They face the same need, but often to a higher extreme (in analog
markets)
– Focus often is on access to technical solution information
– Invite them to innovation workshop to co-create with your R&D team
60. 67
That we have to integrate
customers into value
creation seems to be out
of question today.
67
65. 75
Three modes of customer
participation in NPD
(Piller 2004; Fredberg & Piller 2009, building on
Dahan and Hauser 2002)
Mode 1 - Design for customers ("observe").
Products are designed on behalf of customers.
Firms use customer information from diverse input
channels to explore needs: Listening into the
customer domain by analyzing sales data, internet
log files, or surveying sales personnel;
Netnography; Quality Function Deployment.
68. 78
Three modes of customer
participation in NPD
(Piller 2004; Fredberg & Piller 2009, building on
Dahan and Hauser 2002)
Mode 1 - Design for customers ("observe").
Products are designed on behalf of customers.
Firms use customer information from diverse input
channels to explore needs: Listening into the
customer domain by analyzing sales data, internet
log files, or surveying sales personnel;
Netnography; Quality Function Deployment.
Mode 2 - Design with customers ("interact").
Display solutions or concepts to customers so
they can react to proposed design solutions: Pilot
customers or beta users. Concept testing, focus
groups; Output-Driven Innovation method.
69. Example: CoCreation Master Class by Dialego AG, Aachen
1 2
Participants
Consumers
introduction &
are
asked to
recruited
comment directly
from within
on the image
the Dialego
presented –
Panel or a
including a scaled
partner list
evaluation
Preparing analysis:
5 3 Pre-defined analytical areas
Analysis,
4
Management
Summary &
recommen- Results
dations for in Online
furture actions Report
including
statistics
Dialego AG - Market Research Online 79
71. 83
Three modes of customer
participation in NPD
(Piller 2004; Fredberg & Piller 2009, building on
Dahan and Hauser 2002)
Mode 1 - Design for customers ("observe").
Products are designed on behalf of customers.
Firms use customer information from diverse input
channels to explore needs: Listening into the
customer domain by analyzing sales data, internet
log files, or surveying sales personnel;
Netnography; Quality Function Deployment.
Mode 2 - Design with customers ("interact").
Display solutions or concepts to customers so
they can react to proposed design solutions: Pilot
customers or beta users. Concept testing, focus
groups; Output-Driven Innovation method.
Mode 3 - Design by customers ("build" / "Co-
creation"). Active integration of customer
participation in NPD (Ramirez 1999; von Hippel
2005; Reichwald & Piller 2006), often with tools
that are either provided by the firm or by
customers themselves. The manufacturer is either
empowering its customers to co-design a solution
or is implementing methodologies to efficiently
transfer an innovative solution from the customer
into the company domain.
72. 84
Co-creation is an active,
creative and social process,
based on (voluntarily*)
collaboration between
producers (retailers) and
users, that is initiated by the
firm to generate value for
customers.
* different to selve service!
73. 85
Co-creation is between the manufacturer-active paradigm
(MAP) and the customer-active paradigm (CAP)
(Source: von Hippel 1978, p. 40).
74. 92
A typology of "mode 3" arenas of interaction of customer
participation in NPD (Piller & Ihl 2009, 2010)
High Idea
(Creative
& open contests /
Idea contests
Communities of
Communities of creation
task)
lead user Co-Creation
theory
Degrees of
freedom
Low Idea screening Product-related
(predefined Product-related
& narrow &Idea screening
refinement forumsforums
discussion
and
task) Back end
by customers communities (design, testing)
NPD progress
Front end
dyadic (ideation, concept)
network
(single customer) (customer community)
Degree of collaboration
75. 93
A typology of "mode 3" arenas of interaction of customer
participation in NPD (Piller & Ihl 2009, 2010)
Communities
(Open / embedded) of co-creation for
Toolkits for
Toolkits for user Peer production;
Toolkits for
innovation problem solving /
crowdsourcing
user innovation
user innovation
High
(Creative
"lead user
& open workshops"
task)
Virtual
Degrees of Toolkits for concept
freedom Toolkits for user co-design Virtual concept
user design testing and
and customization testing & trading
& customization idea
Low markets
(predefined
& narrow
task) Back end
(design, testing)
NPD progress
Front end
dyadic (ideation, concept)
network
(single customer) (customer community)
Degree of collaboration
76. 94
A typology of "mode 3" arenas of interaction of customer
participation in NPD (Piller & Ihl 2009, 2010)
High
(Creative
& open Idea
Idea contests
Communities of
Communities of creation
task)
contests Co-Creation
Degrees of
freedom
Low Idea screening Product-related
(predefined Product-related
& narrow &Idea screening
refinement forumsforums
discussion
and
task) Back end
by customers communities (design, testing)
NPD progress
Front end
dyadic (ideation, concept)
network
(single customer) (customer community)
Degree of collaboration
77. 95
Open Senior Innovation
Integrating senior citizens into new
product development to improve
your firm's capability for innovation
Project funded by NRW.ZIEL 2 Program
senior.open-innovation.com
78. 96
Our idea: "Open Senior Innovation": A new approach
to reduce the NPD risk and increase NPD efficiency
Picture: Age Simulator by duke HealthCare Communication
Objective: To develop a method which enables senior citizens
to directly transfer their needs into an artifact that highly
corresponds with their needs. This means to shift some
specifications of the product into the domain of the user.
The idea is to isolate the source of uncertainty, i.e. sticky
information about user needs, and to place it entirely outside
the boundary of the manufacturer. This is a fundamental
break with the current understanding of the innovation
process (Piller & von Hippel, 2007).
The idea is not to try to understand what older consumers may
think and want, but to enable them to co-design exactly what
they want.
Open Senior Innovation Platform: Provide platform and
supporting infrastructure so that senior consumers can
participate in defining fitting products for their needs, but also
in solving technological problems along the innovation
process.
79. 97
Objective of project is a feasibility study to build our
understanding of senior innovation platforms.
Main objectives of project:
(1) Create proof of feasibility for internet
platforms for open senior (service) innovation
(2) Understand technical and economic
principles.
(3) Build an exploratory prototype of platform
and pilot it.
(4) Generate business model how to operate
platform sustainable.
Stay tuned ... project has start in Jan 2010 ...
First idea contest online since March 10, 2010:
Design the best cell phone for senior citizens
(www.einfachtelefonieren.de)
80. 98
The Open Senior Innovation Platform shall combine both
methods to access need information and methods to
utilize distributed solution information.
Open innovation starts
Users
Users
at two levels:
Providing better Firm
Firm
access to need Partners
Partners
information about the
customers' OSSI
OSSI
preferences. Community
Community
Providing better
access to solution Web
Web
information how to Problem
Problem
transfer this need into Solvers
Solvers
a new product or a
new service.
81. 99
Such a platform promises a broad set of benefits and
advantages – their realization however still has not been
shown.
Overcoming the sticky information problem of accessing need information.
Providing direct access of older users to manufacturers and service
providers (firm partners).
Initiation to innovation project can be user community, but also firm.
Ideas can be generated by individuals or groups of users
Utilizing resources of experienced contributors with heterogeneous
set of experiences
Transfer of idea to (offline) senior expert networks.
Utilization of large untapped labor source (matching requirements on
corporate level).
Special requirements of designing platform with regard to usability
and incentive structure
Special focus on service development
82. 100
We know much about the
tools and methods to
integrate users in the
innovation process – but
what are the underlying
principles?
83. 101
Competences of firms and customers to co-design
successfully in NPD (Piller & Ihl 2009)
Necessary
competences of For a full report of this argument,
the customer please refer to the working paper
Product
"open innovation with customers", for
competence download at
tim.rwth-aachen.de/piller/
Technical
competence
Leadership
competence
(+) (+) (+) (+) (+) Success
through
Characteristics of Degrees of Degree of Progress in Open
open innovation freedom collaboration NPD process Innovation
with
(-) (+) (+) (+) (-) (+) (-) Customers
Disclosure
competence
Appropr.
competence
Integration
competence
Legend:
Necessary
competences of (+)
if characteristic A is high then competence X tends to be more relevant
the company
(-)
if characteristic A is high then competence X tends to be less relevant
85. 121
Further questions
• Today no one needs to be convinced that user and open innovation is
important. How to innovate with external actors is the key question.
• (Building on Peter Drucker, 1988)
• Who is the user?
• Capabilities and competences of innovating participants
(-> service marketing, mass customization research)
• Capabilities and competences of firms to innovate openly with their periphery
("Absorptive Capacity 2.0")
• What is happening in the interactions of users and firms
along the innovation process?
• When is there enough of a good thing? ´Firms start to exploit users for their
innovation process. Do we need user innovation governance?
• User entrepreneurship ... when do users start to organize themselves?
• What is the core of an organization?
86. 122
Contact
Frank T. Piller
TIM-Group at RWTH Aachen University
Kackertstraße 15-17, 52072 Aachen, Germany
Tel.: +49 (0)241-809-3577
piller@tim.rwth-aachen.de
tim.rwth-aachen.de/piller
www.open-innovation.com
mass-customization.blogs.com
scg.mit.edu