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Social Games: Development Process JiaShen CEO and Founder
Collision of Worlds Conventional & Casual Games Entertainment Engagement Online Games Long term engagement Monetization Performance Marketing User acquisition
Conflicting Requirements Increasing High Quality Mafia Wars to CityVille Fast Development Time-table 3-6 months in Social 1-5  years in console Agility
Complexities Scaling before needing to scale Building on someone else’s platform High level of unreliability
How do we develop and design?
Phases ,[object Object]
Evolves into a Web Service,[object Object]
Service Releases
Tools of the trade
Separate Out Dependencies Game Tuning Asset Management Release Management / Site Maintenance Events Monitoring and Tracking
Game Editing ,[object Object]
Doesn’t Require Dev
Extracs out Dependencies,[object Object]
Simple Stats Simple input integration to all layers Simple output integration Raw Data Graphing Monitoring
Detailed Tracking
Integrate with Monitoring Issue with Release
Architecture
Scaling without Scaling Limit Failure Points Commoditize Hardware Load balance
Silo Design Game Silo Game Silo Game Silo Game Silo Load Balancer Load Balancer Load Balancer Load Balancer Firewall Firewall Firewall Firewall Application  Server Application  Server Application  Server Application  Server Application  Server Application  Server Application  Server Application  Server Application  Server Application  Server Application  Server Application  Server DB’s DB’s DB’s DB’s DB’s DB’s DB’s DB’s DB’s DB’s DB’s DB’s Distributed Storage Shared Databases Users Logging Anayltics Cloud CDN Local
Fault Tolerance Multiple layers = multiple points of failure Can’t reduce points of failure Design for failures on all levels Fail Gracefully
Tolerance on a Web Platform Networks Lag API’s Fail XMLHttpRequests Unreliable
Tolerance on an API Delegate to the server when possible Queue and Batch calls sending app-to-user message can be asynchronous Fail Gracefully in the UI
Monitoring Dynamic Alerts Allows any party to set up Allows for flexible deployments Integrate with Stats System

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Chinajoy gdc 2011 sg dev process