10. Rationale & Benefits
• Inspire/motivate teachers and students through design
• Provide opportunities to make learning relevant, purposeful
11. Rationale & Benefits
• Inspire/motivate teachers and students through design
• Provide opportunities to make learning relevant, purposeful
• Leverage interest in and knowledge of games and
technology
12. Rationale & Benefits
• Inspire/motivate teachers and students through design
• Provide opportunities to make learning relevant, purposeful
• Leverage interest in and knowledge of games and
technology
• Foster creative problem-solving and critical thinking skills
13. Rationale & Benefits
• Inspire/motivate teachers and students through design
• Provide opportunities to make learning relevant, purposeful
• Leverage interest in and knowledge of games and
technology
• Foster creative problem-solving and critical thinking skills
• Encourage student-teacher communication and
collaboration
14. Rationale & Benefits
• Inspire/motivate teachers and students through design
• Provide opportunities to make learning relevant, purposeful
• Leverage interest in and knowledge of games and
technology
• Foster creative problem-solving and critical thinking skills
• Encourage student-teacher communication and
collaboration
• Help teachers become design coaches, mentors, & experts
15. Rationale & Benefits
• Inspire/motivate teachers and students through design
• Provide opportunities to make learning relevant, purposeful
• Leverage interest in and knowledge of games and
technology
• Foster creative problem-solving and critical thinking skills
• Encourage student-teacher communication and
collaboration
• Help teachers become design coaches, mentors, & experts
• Create opportunities to develop presentation skills
29. DISCOVER
What is the main goal of the game?
To win, a player must...
What are the sub-goals of the game?
30. DISCOVER
What is the main goal of the game?
To win, a player must...
What are the sub-goals of the game?
To advance a level, a player must...
31. DISCOVER
What is the main goal of the game?
To win, a player must...
What are the sub-goals of the game?
To advance a level, a player must...
What are the levels and challenges of the game?
32. DISCOVER
What is the main goal of the game?
To win, a player must...
What are the sub-goals of the game?
To advance a level, a player must...
What are the levels and challenges of the game?
Stages of play include...
33. DISCOVER
What is the main goal of the game?
To win, a player must...
What are the sub-goals of the game?
To advance a level, a player must...
What are the levels and challenges of the game?
Stages of play include...
What are the rules of the game?
34. DISCOVER
What is the main goal of the game?
To win, a player must...
What are the sub-goals of the game?
To advance a level, a player must...
What are the levels and challenges of the game?
Stages of play include...
What are the rules of the game?
Global and level-specific requirements include...
36. What do students produce?
• Learning Game Design Concept Document
37. What do students produce?
• Learning Game Design Concept Document
- Working Title / Brief Description / Learning Goals
38. What do students produce?
• Learning Game Design Concept Document
- Working Title / Brief Description / Learning Goals
- Game Story / Game Structure / Challenges
39. What do students produce?
• Learning Game Design Concept Document
- Working Title / Brief Description / Learning Goals
- Game Story / Game Structure / Challenges
- Player Experience Summary / Scoring / Reporting
40. What do students produce?
• Learning Game Design Concept Document
- Working Title / Brief Description / Learning Goals
- Game Story / Game Structure / Challenges
- Player Experience Summary / Scoring / Reporting
- Interface and Navigation Summary
41. What do students produce?
• Learning Game Design Concept Document
- Working Title / Brief Description / Learning Goals
- Game Story / Game Structure / Challenges
- Player Experience Summary / Scoring / Reporting
- Interface and Navigation Summary
- Look and Feel Description / Samples
42. What do students produce?
• Learning Game Design Concept Document
- Working Title / Brief Description / Learning Goals
- Game Story / Game Structure / Challenges
- Player Experience Summary / Scoring / Reporting
- Interface and Navigation Summary
- Look and Feel Description / Samples
• Paper Prototype
43. What do students produce?
• Learning Game Design Concept Document
- Working Title / Brief Description / Learning Goals
- Game Story / Game Structure / Challenges
- Player Experience Summary / Scoring / Reporting
- Interface and Navigation Summary
- Look and Feel Description / Samples
• Paper Prototype
• Play Test Evaluation Summary
44. What do students produce?
• Learning Game Design Concept Document
- Working Title / Brief Description / Learning Goals
- Game Story / Game Structure / Challenges
- Player Experience Summary / Scoring / Reporting
- Interface and Navigation Summary
- Look and Feel Description / Samples
• Paper Prototype
• Play Test Evaluation Summary
• Final Design Document / Pitch Presentation