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Game Design as a
   Pedagogy
               Jennifer Groff
Director of Learning & Program Development
Game Design Tool Kit
Learning By Design
Learning By Design
•   Design as a means to learn a topic deeply
Learning By Design
•   Design as a means to learn a topic deeply
•   Apply those understandings to new
    creative concepts
Rationale & Benefits
Rationale & Benefits
• Inspire/motivate teachers and students through design
Rationale & Benefits
• Inspire/motivate teachers and students through design
• Provide opportunities to make learning relevant, purposeful
Rationale & Benefits
• Inspire/motivate teachers and students through design
• Provide opportunities to make learning relevant, purposeful
• Leverage interest in and knowledge of games and
  technology
Rationale & Benefits
• Inspire/motivate teachers and students through design
• Provide opportunities to make learning relevant, purposeful
• Leverage interest in and knowledge of games and
  technology
• Foster creative problem-solving and critical thinking skills
Rationale & Benefits
• Inspire/motivate teachers and students through design
• Provide opportunities to make learning relevant, purposeful
• Leverage interest in and knowledge of games and
  technology
• Foster creative problem-solving and critical thinking skills
• Encourage student-teacher communication and
  collaboration
Rationale & Benefits
• Inspire/motivate teachers and students through design
• Provide opportunities to make learning relevant, purposeful
• Leverage interest in and knowledge of games and
  technology
• Foster creative problem-solving and critical thinking skills
• Encourage student-teacher communication and
  collaboration

• Help teachers become design coaches, mentors, & experts
Rationale & Benefits
• Inspire/motivate teachers and students through design
• Provide opportunities to make learning relevant, purposeful
• Leverage interest in and knowledge of games and
  technology
• Foster creative problem-solving and critical thinking skills
• Encourage student-teacher communication and
  collaboration

• Help teachers become design coaches, mentors, & experts
• Create opportunities to develop presentation skills
The Tool Kit: process
The Tool Kit: process
 • EXPLORE
The Tool Kit: process
 • EXPLORE
 • DISCOVER
The Tool Kit: process
 • EXPLORE
 • DISCOVER
 • CREATE
The Tool Kit: process
 • EXPLORE
 • DISCOVER
 • CREATE
 • SHARE
EXPLORE
EXPLORE
 What process or procedures are important
 to grasping this topic?
EXPLORE
 What process or procedures are important
 to grasping this topic?
 Where does the fun emerge in the topic?
EXPLORE
 What process or procedures are important
 to grasping this topic?
 Where does the fun emerge in the topic?
 What is playful about the topic?
DISCOVER
DISCOVER
What is the main goal of the game?
DISCOVER
What is the main goal of the game?
  To win, a player must...
DISCOVER
What is the main goal of the game?
  To win, a player must...

What are the sub-goals of the game?
DISCOVER
What is the main goal of the game?
  To win, a player must...

What are the sub-goals of the game?
  To advance a level, a player must...
DISCOVER
What is the main goal of the game?
  To win, a player must...

What are the sub-goals of the game?
  To advance a level, a player must...

What are the levels and challenges of the game?
DISCOVER
What is the main goal of the game?
  To win, a player must...

What are the sub-goals of the game?
  To advance a level, a player must...

What are the levels and challenges of the game?
  Stages of play include...
DISCOVER
What is the main goal of the game?
  To win, a player must...

What are the sub-goals of the game?
  To advance a level, a player must...

What are the levels and challenges of the game?
  Stages of play include...

What are the rules of the game?
DISCOVER
What is the main goal of the game?
  To win, a player must...

What are the sub-goals of the game?
  To advance a level, a player must...

What are the levels and challenges of the game?
  Stages of play include...

What are the rules of the game?
  Global and level-specific requirements include...
What do students produce?
What do students produce?
• Learning Game Design Concept Document
What do students produce?
• Learning Game Design Concept Document
    - Working Title / Brief Description / Learning Goals
What do students produce?
• Learning Game Design Concept Document
    - Working Title / Brief Description / Learning Goals
    - Game Story / Game Structure / Challenges
What do students produce?
• Learning Game Design Concept Document
    - Working Title / Brief Description / Learning Goals
    - Game Story / Game Structure / Challenges
    - Player Experience Summary / Scoring / Reporting
What do students produce?
• Learning Game Design Concept Document
    - Working Title / Brief Description / Learning Goals
    - Game Story / Game Structure / Challenges
    - Player Experience Summary / Scoring / Reporting
    - Interface and Navigation Summary
What do students produce?
• Learning Game Design Concept Document
    - Working Title / Brief Description / Learning Goals
    - Game Story / Game Structure / Challenges
    - Player Experience Summary / Scoring / Reporting
    - Interface and Navigation Summary
    - Look and Feel Description / Samples
What do students produce?
• Learning Game Design Concept Document
    - Working Title / Brief Description / Learning Goals
    - Game Story / Game Structure / Challenges
    - Player Experience Summary / Scoring / Reporting
    - Interface and Navigation Summary
    - Look and Feel Description / Samples
• Paper Prototype
What do students produce?
• Learning Game Design Concept Document
    - Working Title / Brief Description / Learning Goals
    - Game Story / Game Structure / Challenges
    - Player Experience Summary / Scoring / Reporting
    - Interface and Navigation Summary
    - Look and Feel Description / Samples
• Paper Prototype
• Play Test Evaluation Summary
What do students produce?
• Learning Game Design Concept Document
    - Working Title / Brief Description / Learning Goals
    - Game Story / Game Structure / Challenges
    - Player Experience Summary / Scoring / Reporting
    - Interface and Navigation Summary
    - Look and Feel Description / Samples
• Paper Prototype
• Play Test Evaluation Summary
• Final Design Document / Pitch Presentation
Join & Download
Join & Download

www.learninggamesnetwork.org
Join & Download

www.learninggamesnetwork.org
         /projects/game-design-tool-kit
Thank you!
               Jennifer Groff
Director of Learning & Program Development
     jen@learninggamesnetwork.org

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GDTK

  • 1. Game Design as a Pedagogy Jennifer Groff Director of Learning & Program Development
  • 2.
  • 3.
  • 6. Learning By Design • Design as a means to learn a topic deeply
  • 7. Learning By Design • Design as a means to learn a topic deeply • Apply those understandings to new creative concepts
  • 9. Rationale & Benefits • Inspire/motivate teachers and students through design
  • 10. Rationale & Benefits • Inspire/motivate teachers and students through design • Provide opportunities to make learning relevant, purposeful
  • 11. Rationale & Benefits • Inspire/motivate teachers and students through design • Provide opportunities to make learning relevant, purposeful • Leverage interest in and knowledge of games and technology
  • 12. Rationale & Benefits • Inspire/motivate teachers and students through design • Provide opportunities to make learning relevant, purposeful • Leverage interest in and knowledge of games and technology • Foster creative problem-solving and critical thinking skills
  • 13. Rationale & Benefits • Inspire/motivate teachers and students through design • Provide opportunities to make learning relevant, purposeful • Leverage interest in and knowledge of games and technology • Foster creative problem-solving and critical thinking skills • Encourage student-teacher communication and collaboration
  • 14. Rationale & Benefits • Inspire/motivate teachers and students through design • Provide opportunities to make learning relevant, purposeful • Leverage interest in and knowledge of games and technology • Foster creative problem-solving and critical thinking skills • Encourage student-teacher communication and collaboration • Help teachers become design coaches, mentors, & experts
  • 15. Rationale & Benefits • Inspire/motivate teachers and students through design • Provide opportunities to make learning relevant, purposeful • Leverage interest in and knowledge of games and technology • Foster creative problem-solving and critical thinking skills • Encourage student-teacher communication and collaboration • Help teachers become design coaches, mentors, & experts • Create opportunities to develop presentation skills
  • 16. The Tool Kit: process
  • 17. The Tool Kit: process • EXPLORE
  • 18. The Tool Kit: process • EXPLORE • DISCOVER
  • 19. The Tool Kit: process • EXPLORE • DISCOVER • CREATE
  • 20. The Tool Kit: process • EXPLORE • DISCOVER • CREATE • SHARE
  • 21.
  • 23. EXPLORE What process or procedures are important to grasping this topic?
  • 24. EXPLORE What process or procedures are important to grasping this topic? Where does the fun emerge in the topic?
  • 25. EXPLORE What process or procedures are important to grasping this topic? Where does the fun emerge in the topic? What is playful about the topic?
  • 27. DISCOVER What is the main goal of the game?
  • 28. DISCOVER What is the main goal of the game? To win, a player must...
  • 29. DISCOVER What is the main goal of the game? To win, a player must... What are the sub-goals of the game?
  • 30. DISCOVER What is the main goal of the game? To win, a player must... What are the sub-goals of the game? To advance a level, a player must...
  • 31. DISCOVER What is the main goal of the game? To win, a player must... What are the sub-goals of the game? To advance a level, a player must... What are the levels and challenges of the game?
  • 32. DISCOVER What is the main goal of the game? To win, a player must... What are the sub-goals of the game? To advance a level, a player must... What are the levels and challenges of the game? Stages of play include...
  • 33. DISCOVER What is the main goal of the game? To win, a player must... What are the sub-goals of the game? To advance a level, a player must... What are the levels and challenges of the game? Stages of play include... What are the rules of the game?
  • 34. DISCOVER What is the main goal of the game? To win, a player must... What are the sub-goals of the game? To advance a level, a player must... What are the levels and challenges of the game? Stages of play include... What are the rules of the game? Global and level-specific requirements include...
  • 35. What do students produce?
  • 36. What do students produce? • Learning Game Design Concept Document
  • 37. What do students produce? • Learning Game Design Concept Document - Working Title / Brief Description / Learning Goals
  • 38. What do students produce? • Learning Game Design Concept Document - Working Title / Brief Description / Learning Goals - Game Story / Game Structure / Challenges
  • 39. What do students produce? • Learning Game Design Concept Document - Working Title / Brief Description / Learning Goals - Game Story / Game Structure / Challenges - Player Experience Summary / Scoring / Reporting
  • 40. What do students produce? • Learning Game Design Concept Document - Working Title / Brief Description / Learning Goals - Game Story / Game Structure / Challenges - Player Experience Summary / Scoring / Reporting - Interface and Navigation Summary
  • 41. What do students produce? • Learning Game Design Concept Document - Working Title / Brief Description / Learning Goals - Game Story / Game Structure / Challenges - Player Experience Summary / Scoring / Reporting - Interface and Navigation Summary - Look and Feel Description / Samples
  • 42. What do students produce? • Learning Game Design Concept Document - Working Title / Brief Description / Learning Goals - Game Story / Game Structure / Challenges - Player Experience Summary / Scoring / Reporting - Interface and Navigation Summary - Look and Feel Description / Samples • Paper Prototype
  • 43. What do students produce? • Learning Game Design Concept Document - Working Title / Brief Description / Learning Goals - Game Story / Game Structure / Challenges - Player Experience Summary / Scoring / Reporting - Interface and Navigation Summary - Look and Feel Description / Samples • Paper Prototype • Play Test Evaluation Summary
  • 44. What do students produce? • Learning Game Design Concept Document - Working Title / Brief Description / Learning Goals - Game Story / Game Structure / Challenges - Player Experience Summary / Scoring / Reporting - Interface and Navigation Summary - Look and Feel Description / Samples • Paper Prototype • Play Test Evaluation Summary • Final Design Document / Pitch Presentation
  • 47. Join & Download www.learninggamesnetwork.org /projects/game-design-tool-kit
  • 48. Thank you! Jennifer Groff Director of Learning & Program Development jen@learninggamesnetwork.org