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BOUNCE
ANDREW HENNESSEY, June 2003




The Game of Bounce is SQUASH played either with a
size 2 regulation football [or a capsular or cylindrical but
round-ended ball of unique design – not an elliptical
pointed end rugby ball] to adapted Squash Rules in a
Squash Court.




The following site recommends Squash players should
read the World governing bodies entire compendium of
Rules.
From http://www.squashsite.co.uk/rules.htm

A developed sport such as Squash will have a complete
list of historic issues within these enclosed
environments and much could probably assist in the
rapid development of Bounce – football to Squash rules
in a Squash Court.



In an ideal world, perhaps a slightly broader court than a
squash court would be desirable. This would probably
facilitate a better game of doubles.



It should also be noted that the rules of football apply to
the legal use of parts of the body such as head and chest
etc and make the use of arms and hands on the ball
illegal too.



THE SCORING (Rule 1)

      A match is the best of five games. Each
      game is to ten points, unless the score
      reaches nine-all. At nine-all the receiver
      (non-server) has to choose to play either to
      ten points (known as "Set One") or to eleven
      points (known as "Set Two"). (There is no
      requirement that a player needs to be two
      points ahead to win a game).

      Points are scored only by the server. When
      the server wins a rally he or she scores a
      point; when the receiver wins a rally he or
      she becomes the server.



THE SERVICE (Rule 2)

      Play commences with service. The player
      serving first is decided by a coin toss.
      Thereafter, the server continues serving
      until losing a rally, at that point the
      opponent becomes the server and the
      server becomes "foot out".
The player who wins the preceding game
     serves first in the next game.

     At the beginning of each game and when the
     service changes from one player to the
     other, the server can serve from either
     service box. After winning a rally the server
     then continues serving from the alternate
     box.

     To serve a player stands with at least part of
     one foot on the floor within the service box.
     For a service to be good, it is served/kicked
     directly onto the front wall above the service
     line and below the out line so that on its
     return, unless volleyed, it reaches the floor
     within the back quarter of the court opposite
     to the server's box.

GOOD RETURN (Rule 3)

     A return is good if the ball, before it has
     bounced twice on the floor, is returned
     correctly by the kicker onto the front wall
     above the tin and below the out line, without
     first touching the floor. The ball may hit the
     side walls and/or the back wall before
     reaching the front wall.

     A return is not good if it is struck after
     bouncing more than once on the floor, or
     not struck correctly, or a double hit; OR (the
     ball after being struck, hits the floor before
     the front wall or hits the tin) or "OUT" (the
     ball hits a wall on or above the out line).

RALLIES (Rule 4)

     After a good service has been played the
     players kick the ball in turn until one fails to
     make a good return.

     A rally consists of a service and a number of
     good returns. A player wins a rally if the
     opponent fails to make a good service or
     return of the ball or if, before the player has
     attempted to kick, head or chest the ball, it
touches the opponent (including hand or
     arm) when the opponent is the non-kicker.

     NOTE: AT ANY TIME DURING A RALLY A
     PLAYER SHOULD NOT KICK THE BALL IF
     THERE IS A DANGER OF KICKING THE
     OPPONENT WITH THE FOOT OR LEG. IN
     SUCH CASES PLAY STOPS AND THE
     RALLY IS EITHER PLAYED AGAIN ("A LET")
     OR THE OPPONENT IS PENALISED.

HITTING AN OPPONENT WITH THE BALL

     If a player kicks the ball, which, before
     reaching the front wall, hits the opponent, or
     the opponent’s hand or arm, play stops.

           If the return would have been
           good and the ball would have
           struck the front wall without
           first touching any other wall,
           the kicker wins the rally,
           provided the kicker did not
           "turn".

           If the ball either had struck, or
           would have struck, any other
           wall and the return would have
           been good, a let is played.

           If the return would not have
           been good, the kicker loses the
           rally.



FURTHER ATTEMPTS (Rule 5)

     A player, after attempting to kick, head or
     chest the ball and missing, may make a
     further attempt to return the ball.

           If a further attempt would have
           resulted in a good return, but
           the ball hits the opponent, a let
           is played.

           If the return would not have
           been good, the kicker loses the
rally.

INTERFERENCE (Rule 6)

     When it is his or her turn to play the ball, a
     player is entitled to freedom from
     interference by the opponent.

     To avoid interference, the opponent must try
     to provide the player with unobstructed
     direct access to the ball, a fair view of the
     ball, space to complete a swing, chesting or
     head contact at the ball and freedom to play
     the ball directly to any part of the front wall.

     A player, finding the opponent interfering
     with the play, can accept the interference
     and play on, or stop play. It is preferable to
     stop play if there is a possibility of colliding
     with the opponent, or of hitting him or her
     with foot or ball.

     When play has stopped as a result of
     interference the general guidelines are:

           The player is entitled to a let if
           he or she could have returned
           the ball and the opponent has
           made every effort to avoid the
           interference.

           The player is not entitled to a
           let (i.e. loses the rally) if he or
           she could not have returned the
           ball, or accepts the interference
           and plays on, or the
           interference was so minimal
           that the player’s access to and
           kick at the ball was not
           affected.

           The player is entitled to a
           stroke (i.e. wins the rally) if the
           opponent did not make every
           effort to avoid the interference,
           or if the player would have hit a
           winning return, or if the player
           would have struck the
           opponent with the ball going
directly to the front wall.

LETS (Rule 7)

     A let is an undecided rally. The rally does
     not count and the server serves again from
     the same box.

     In addition to lets allowed as indicated in the
     paragraphs above, lets can be allowed in
     other circumstances. For example, a let may
     be allowed if the ball in play touches any
     article lying on the floor, or if the kicker
     refrains from kicking, chesting or heading
     the ball owing to a reasonable fear of
     injuring the opponent.

     A let must be allowed if the receiver is not
     ready and does not attempt to return the
     service, or if the ball breaks during play.

CONTINUITY OF PLAY (Rule 8)

     Play is expected to be continuous in each
     game once a player has started serving.
     There should be no delay between the end
     of one rally and the start of the next one.

     In between all games an interval of 90
     seconds is permitted.

     Players are permitted to change items of
     clothing or equipment if necessary.

BLEEDING, INJURY AND ILLNESS (Rule 9)

     If an injury occurs which involves bleeding,
     the bleeding must be stopped before the
     player can continue. A player is allowed a
     reasonable time to attend to a bleeding
     wound.

           If the bleeding was caused
           solely by the opponent’s action,
           the injured player wins the
           match.

           If the bleeding recurs no further
           delay is allowed, except that the
player can concede a game,
           using the 90 second period
           between games to attend to the
           wound and stop the bleeding. If
           unable to stop it, the player
           must concede the match.

     For an injury not involving bleeding, it must
     be decided whether the injury was either
     caused by the opponent or self inflicted or
     contributed to by both players.

           If caused by the opponent, the
           injured player wins the match if
           any recovery time is needed.

           If self-inflicted, the injured
           player is allowed 3 minutes to
           recover and must then play on,
           or concede a game using the 90
           second rest period between
           games to recover.

           If contributed by both players,
           the injured player is allowed an
           hour to recover.

     A player who is ill must play on or can take
     a rest period by conceding a game and
     using the 90 second interval to recover.
     Cramps, feeling sick and breathlessness
     (including asthma) are considered illnesses.
     If a player vomits on court, the opponent
     wins the match.



CONDUCT ON COURT (Rule 10)

     Offensive, disruptive or intimidating
     behaviour in squash is not acceptable.

     Included in this category are: audible and
     visible obscenities, verbal and physical
     abuse, dissent, abuse of foot, court or ball,
     unnecessary physical contact, excessive
     foot swing, unfair warm-up, time-wasting,
     late back on court, deliberate or dangerous
     play or action and coaching (except
between games).



          By Andrew Hennessey

             copyright 2003

     scottishandrew @ btinternet.com

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Bounce - a new sport

  • 1. BOUNCE ANDREW HENNESSEY, June 2003 The Game of Bounce is SQUASH played either with a size 2 regulation football [or a capsular or cylindrical but round-ended ball of unique design – not an elliptical pointed end rugby ball] to adapted Squash Rules in a Squash Court. The following site recommends Squash players should read the World governing bodies entire compendium of Rules.
  • 2. From http://www.squashsite.co.uk/rules.htm A developed sport such as Squash will have a complete list of historic issues within these enclosed environments and much could probably assist in the rapid development of Bounce – football to Squash rules in a Squash Court. In an ideal world, perhaps a slightly broader court than a squash court would be desirable. This would probably facilitate a better game of doubles. It should also be noted that the rules of football apply to the legal use of parts of the body such as head and chest etc and make the use of arms and hands on the ball illegal too. THE SCORING (Rule 1) A match is the best of five games. Each game is to ten points, unless the score reaches nine-all. At nine-all the receiver (non-server) has to choose to play either to ten points (known as "Set One") or to eleven points (known as "Set Two"). (There is no requirement that a player needs to be two points ahead to win a game). Points are scored only by the server. When the server wins a rally he or she scores a point; when the receiver wins a rally he or she becomes the server. THE SERVICE (Rule 2) Play commences with service. The player serving first is decided by a coin toss. Thereafter, the server continues serving until losing a rally, at that point the opponent becomes the server and the server becomes "foot out".
  • 3. The player who wins the preceding game serves first in the next game. At the beginning of each game and when the service changes from one player to the other, the server can serve from either service box. After winning a rally the server then continues serving from the alternate box. To serve a player stands with at least part of one foot on the floor within the service box. For a service to be good, it is served/kicked directly onto the front wall above the service line and below the out line so that on its return, unless volleyed, it reaches the floor within the back quarter of the court opposite to the server's box. GOOD RETURN (Rule 3) A return is good if the ball, before it has bounced twice on the floor, is returned correctly by the kicker onto the front wall above the tin and below the out line, without first touching the floor. The ball may hit the side walls and/or the back wall before reaching the front wall. A return is not good if it is struck after bouncing more than once on the floor, or not struck correctly, or a double hit; OR (the ball after being struck, hits the floor before the front wall or hits the tin) or "OUT" (the ball hits a wall on or above the out line). RALLIES (Rule 4) After a good service has been played the players kick the ball in turn until one fails to make a good return. A rally consists of a service and a number of good returns. A player wins a rally if the opponent fails to make a good service or return of the ball or if, before the player has attempted to kick, head or chest the ball, it
  • 4. touches the opponent (including hand or arm) when the opponent is the non-kicker. NOTE: AT ANY TIME DURING A RALLY A PLAYER SHOULD NOT KICK THE BALL IF THERE IS A DANGER OF KICKING THE OPPONENT WITH THE FOOT OR LEG. IN SUCH CASES PLAY STOPS AND THE RALLY IS EITHER PLAYED AGAIN ("A LET") OR THE OPPONENT IS PENALISED. HITTING AN OPPONENT WITH THE BALL If a player kicks the ball, which, before reaching the front wall, hits the opponent, or the opponent’s hand or arm, play stops. If the return would have been good and the ball would have struck the front wall without first touching any other wall, the kicker wins the rally, provided the kicker did not "turn". If the ball either had struck, or would have struck, any other wall and the return would have been good, a let is played. If the return would not have been good, the kicker loses the rally. FURTHER ATTEMPTS (Rule 5) A player, after attempting to kick, head or chest the ball and missing, may make a further attempt to return the ball. If a further attempt would have resulted in a good return, but the ball hits the opponent, a let is played. If the return would not have been good, the kicker loses the
  • 5. rally. INTERFERENCE (Rule 6) When it is his or her turn to play the ball, a player is entitled to freedom from interference by the opponent. To avoid interference, the opponent must try to provide the player with unobstructed direct access to the ball, a fair view of the ball, space to complete a swing, chesting or head contact at the ball and freedom to play the ball directly to any part of the front wall. A player, finding the opponent interfering with the play, can accept the interference and play on, or stop play. It is preferable to stop play if there is a possibility of colliding with the opponent, or of hitting him or her with foot or ball. When play has stopped as a result of interference the general guidelines are: The player is entitled to a let if he or she could have returned the ball and the opponent has made every effort to avoid the interference. The player is not entitled to a let (i.e. loses the rally) if he or she could not have returned the ball, or accepts the interference and plays on, or the interference was so minimal that the player’s access to and kick at the ball was not affected. The player is entitled to a stroke (i.e. wins the rally) if the opponent did not make every effort to avoid the interference, or if the player would have hit a winning return, or if the player would have struck the opponent with the ball going
  • 6. directly to the front wall. LETS (Rule 7) A let is an undecided rally. The rally does not count and the server serves again from the same box. In addition to lets allowed as indicated in the paragraphs above, lets can be allowed in other circumstances. For example, a let may be allowed if the ball in play touches any article lying on the floor, or if the kicker refrains from kicking, chesting or heading the ball owing to a reasonable fear of injuring the opponent. A let must be allowed if the receiver is not ready and does not attempt to return the service, or if the ball breaks during play. CONTINUITY OF PLAY (Rule 8) Play is expected to be continuous in each game once a player has started serving. There should be no delay between the end of one rally and the start of the next one. In between all games an interval of 90 seconds is permitted. Players are permitted to change items of clothing or equipment if necessary. BLEEDING, INJURY AND ILLNESS (Rule 9) If an injury occurs which involves bleeding, the bleeding must be stopped before the player can continue. A player is allowed a reasonable time to attend to a bleeding wound. If the bleeding was caused solely by the opponent’s action, the injured player wins the match. If the bleeding recurs no further delay is allowed, except that the
  • 7. player can concede a game, using the 90 second period between games to attend to the wound and stop the bleeding. If unable to stop it, the player must concede the match. For an injury not involving bleeding, it must be decided whether the injury was either caused by the opponent or self inflicted or contributed to by both players. If caused by the opponent, the injured player wins the match if any recovery time is needed. If self-inflicted, the injured player is allowed 3 minutes to recover and must then play on, or concede a game using the 90 second rest period between games to recover. If contributed by both players, the injured player is allowed an hour to recover. A player who is ill must play on or can take a rest period by conceding a game and using the 90 second interval to recover. Cramps, feeling sick and breathlessness (including asthma) are considered illnesses. If a player vomits on court, the opponent wins the match. CONDUCT ON COURT (Rule 10) Offensive, disruptive or intimidating behaviour in squash is not acceptable. Included in this category are: audible and visible obscenities, verbal and physical abuse, dissent, abuse of foot, court or ball, unnecessary physical contact, excessive foot swing, unfair warm-up, time-wasting, late back on court, deliberate or dangerous play or action and coaching (except
  • 8. between games). By Andrew Hennessey copyright 2003 scottishandrew @ btinternet.com