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Protecting  treasures: engaging communities and recreating narratives Samuel Mann Khyla Russell
Te Rūnanga o Ōtākou KātiHuirapakiPuketerakiRunaka Te Runanga o Moeraki HokonuiRūnaka
Objective 1:  The development and testing of a participatory approach to game development. Objective 2: Develop a software tool for creating specific Māori virtual environments: the “SimPā toolkitObjective 3: Develop and test tools for the use of games in teaching Māori concepts. Objective 4: Develop techniques and practices for the further use of GamePā  Objective 5: Develop a new specialist area in education: Māori digital content  Objective 6: Develop a process of adoption of this initiative beyond the collaborating partners
Objective 1: The development and testing of a participatory approach to game development. Objective 2: Develop a software tool for creating specific Māori virtual environments: the “SimPā toolkit”Objective 3: Develop and test tools for the use of games in teaching Māori concepts. Objective 4: Develop techniques and practices for the further use of GamePā  Objective 5: Develop a new specialist area in education: Māori digital content  Objective 6. Develop a process of adoption of this initiative beyond the collaborating partners
All Rūnaka engaged in the process of developing digital Māori content through a series of wānaka. ,[object Object]
Landscape,[object Object]
recreation of the landscapes ,[object Object]
Process  of  partnerships of ideas and capabilities rather than technology
engaged in wider knowledge , application of digital technology
Intellectual Policy  ensured the Rūnaka owned the rights to all their knowledge and narratives including the complete GamePā.,[object Object]
Develop techniques and practices for the use of GamePā ,[object Object]
This demonstrates a very successful community adoption of digital media,[object Object]

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MW2010: Samuel Mann and Khyla Russell, Protecting treasures: engaging communities and recreating narratives

  • 1. Protecting  treasures: engaging communities and recreating narratives Samuel Mann Khyla Russell
  • 2.
  • 3. Te Rūnanga o Ōtākou KātiHuirapakiPuketerakiRunaka Te Runanga o Moeraki HokonuiRūnaka
  • 4.
  • 5. Objective 1: The development and testing of a participatory approach to game development. Objective 2: Develop a software tool for creating specific Māori virtual environments: the “SimPā toolkitObjective 3: Develop and test tools for the use of games in teaching Māori concepts. Objective 4: Develop techniques and practices for the further use of GamePā Objective 5: Develop a new specialist area in education: Māori digital content Objective 6: Develop a process of adoption of this initiative beyond the collaborating partners
  • 6. Objective 1: The development and testing of a participatory approach to game development. Objective 2: Develop a software tool for creating specific Māori virtual environments: the “SimPā toolkit”Objective 3: Develop and test tools for the use of games in teaching Māori concepts. Objective 4: Develop techniques and practices for the further use of GamePā Objective 5: Develop a new specialist area in education: Māori digital content Objective 6. Develop a process of adoption of this initiative beyond the collaborating partners
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12. Process of partnerships of ideas and capabilities rather than technology
  • 13. engaged in wider knowledge , application of digital technology
  • 14.
  • 15.
  • 16.
  • 17. Rūnaka actively using SimPā to connect with their youth
  • 18.
  • 19. Need to abandon a linear flow to accommodate a process that is very much more organic.
  • 20. SimPā toolkit has ended up being much more about process – partnerships of ideas and capabilities – than about the technology.
  • 21. The project has taken far more partnership negotiation than the team ever imagined.
  • 22.