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CONTINOUS DISCOVERY -
HOLY GRAIL, OR POISONED CHALICE?
NEIL TURNER
Indiana Jones and the Last Crusade by Lucasfilm Ltd
Continuous Discovery
Continuous discovery is an approach to
user research used in agile teams where
research is conducted as small, frequent
activities throughout the product
development lifecycle.
Interaction design foundation
“Product teams make
decisions every day. Our
goal with continuous
discovery is to infuse those
daily decisions with as much
customer input as possible.”
Teresa Torres
Continuous Discovery Habits
Is continuous
discovery the holy
grail of customer
research?
Team
Awesome
and the
SEARCH FOR
THE HOLY GRAIL
(of customer research)
Definition of Continuous Discovery
 At a minimum, weekly touchpoints with
customers
 By the team building the product
 Where they conduct small research
activities
 In pursuit of a desired outcome
Teresa Torres
Continuous Discovery Habits
Definition of Continuous Discovery
 At a minimum, weekly touchpoints with
customers
 By the team building the product
 Where they conduct small research
activities
 In pursuit of a desired outcome
Teresa Torres
Continuous Discovery Habits
CONTINOUS DISCOVERY PITFALLS
1. Ill-judged targets
2. Jumping to conclusions
3. Onerous admin
4. Narrow research
5. Erroneous users
6. Structureless research
CONTINOUS DISCOVERY PITFALLS
1. Ill-judged targets
2. Jumping to conclusions
3. Onerous admin
4. Narrow research
5. Erroneous users
6. Structureless research
“Quality is more
important than
quantity. One home
run is much better
than two doubles.”
Steve Jobs
CONTINOUS DISCOVERY PITFALLS
1. Ill-judged targets
2. Jumping to conclusions
3. Onerous admin
4. Narrow research
5. Erroneous users
6. Structureless research
CONTINOUS DISCOVERY PITFALLS
1. Ill-judged targets
2. Jumping to conclusions
3. Onerous admin
4. Narrow research
5. Erroneous users
6. Structureless research
Can you let me know which days you are free for a Zoom call?
I can make next Monday or Wednesday
What times on Wednesday can you make?
I’m free at 2pm
Sorry, 14:00 doesn’t work. What about 16:00?
Sorry, I can’t make 4. How about we try Monday?
What times can you make on Monday?
RESEARCH RECRUITMENT AUTOMATION
• Plan user interviews
• Schedule user interviews
• Facilitate user interviews
• Write up & share insights
WHO DOES WHAT?
CONTINOUS DISCOVERY PITFALLS
1. Ill-judged targets
2. Jumping to conclusions
3. Onerous admin
4. Narrow research
5. Erroneous users
6. Structureless research
Competitor analysis
Stakeholder interviews
Task analysis
Content audit Heuristic analysis
Diary studies
Co-design workshops
Metric analysis
User interviews
User surveys
Usability testing
Card sorting
A/B testing
Accessibility analysis
Prototyping
CONTINOUS DISCOVERY PITFALLS
1. Ill-judged targets
2. Jumping to conclusions
3. Onerous admin
4. Narrow research
5. Erroneous users
6. Structureless research
King Charles Ozzy Osbourne
• Male
• Born in 1948
• Raised in the UK
• Married twice
• Lives in a castle
• Wealthy
• Famous
• Male
• Born in 1948
• Raised in the UK
• Married twice
• Lives in a castle
• Wealthy
• Famous
RECRUITING RESEARCH PARTICIPANTS
• Customer database
• Customer panel
• Sales contacts
• Submitted suggestions / feedback
• Survey respondents
CONTINOUS DISCOVERY PITFALLS
1. Ill-judged targets
2. Jumping to conclusions
3. Onerous admin
4. Narrow research
5. Erroneous users
6. Structureless research
“I’ve met many teams who are
good at talking to customers.
But they forget that the
purpose of these customer
touchpoints is to conduct
research in pursuit of a desired
outcome.”
Teresa Torres
Continuous Discovery Habits
Opportunity solution tree
Desired
outcome
Opportunity
Idea
Increase product
usage
Improving
onboarding
experience
Getting started
tutorial
RESEARCH SESSIONS
1. Identify opportunities
2. Explore ideas
3. Features feedback
Increase
product usage
Improving
onboarding
experience
Getting started
tutorial
Getting
started video
RECAP
CONTINOUS DISCOVERY PITFALLS
1. Ill-judged targets
2. Jumping to conclusions
3. Onerous admin
4. Narrow research
5. Erroneous users
6. Structureless research
CONTINOUS DISCOVERY PITFALLS
1. I ll-judged targets
2. J umping to conclusions
3. O nerous admin
4. N arrow research
5. E rroneous users
6. S tructureless research
DEFINITION OF CONTINUOUS RESEARCH
Regular customer research
By the team building the product
In pursuit of a desired outcome.
THANK YOU
www.uxforthemasses.com
@neilturnerux

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Continuous discovery – holy grail, or poisoned chalice?

  • 1. CONTINOUS DISCOVERY - HOLY GRAIL, OR POISONED CHALICE? NEIL TURNER Indiana Jones and the Last Crusade by Lucasfilm Ltd
  • 3. Continuous discovery is an approach to user research used in agile teams where research is conducted as small, frequent activities throughout the product development lifecycle. Interaction design foundation
  • 4. “Product teams make decisions every day. Our goal with continuous discovery is to infuse those daily decisions with as much customer input as possible.” Teresa Torres Continuous Discovery Habits
  • 5. Is continuous discovery the holy grail of customer research?
  • 6. Team Awesome and the SEARCH FOR THE HOLY GRAIL (of customer research)
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  • 11. Definition of Continuous Discovery  At a minimum, weekly touchpoints with customers  By the team building the product  Where they conduct small research activities  In pursuit of a desired outcome Teresa Torres Continuous Discovery Habits
  • 12. Definition of Continuous Discovery  At a minimum, weekly touchpoints with customers  By the team building the product  Where they conduct small research activities  In pursuit of a desired outcome Teresa Torres Continuous Discovery Habits
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  • 22. CONTINOUS DISCOVERY PITFALLS 1. Ill-judged targets 2. Jumping to conclusions 3. Onerous admin 4. Narrow research 5. Erroneous users 6. Structureless research
  • 23. CONTINOUS DISCOVERY PITFALLS 1. Ill-judged targets 2. Jumping to conclusions 3. Onerous admin 4. Narrow research 5. Erroneous users 6. Structureless research
  • 24.
  • 25. “Quality is more important than quantity. One home run is much better than two doubles.” Steve Jobs
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  • 28. CONTINOUS DISCOVERY PITFALLS 1. Ill-judged targets 2. Jumping to conclusions 3. Onerous admin 4. Narrow research 5. Erroneous users 6. Structureless research
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  • 34. CONTINOUS DISCOVERY PITFALLS 1. Ill-judged targets 2. Jumping to conclusions 3. Onerous admin 4. Narrow research 5. Erroneous users 6. Structureless research
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  • 37. Can you let me know which days you are free for a Zoom call? I can make next Monday or Wednesday What times on Wednesday can you make? I’m free at 2pm Sorry, 14:00 doesn’t work. What about 16:00? Sorry, I can’t make 4. How about we try Monday? What times can you make on Monday?
  • 39.
  • 40. • Plan user interviews • Schedule user interviews • Facilitate user interviews • Write up & share insights WHO DOES WHAT?
  • 41. CONTINOUS DISCOVERY PITFALLS 1. Ill-judged targets 2. Jumping to conclusions 3. Onerous admin 4. Narrow research 5. Erroneous users 6. Structureless research
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  • 43. Competitor analysis Stakeholder interviews Task analysis Content audit Heuristic analysis Diary studies Co-design workshops Metric analysis User interviews User surveys Usability testing Card sorting A/B testing Accessibility analysis Prototyping
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  • 45. CONTINOUS DISCOVERY PITFALLS 1. Ill-judged targets 2. Jumping to conclusions 3. Onerous admin 4. Narrow research 5. Erroneous users 6. Structureless research
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  • 48. King Charles Ozzy Osbourne • Male • Born in 1948 • Raised in the UK • Married twice • Lives in a castle • Wealthy • Famous • Male • Born in 1948 • Raised in the UK • Married twice • Lives in a castle • Wealthy • Famous
  • 49. RECRUITING RESEARCH PARTICIPANTS • Customer database • Customer panel • Sales contacts • Submitted suggestions / feedback • Survey respondents
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  • 51. CONTINOUS DISCOVERY PITFALLS 1. Ill-judged targets 2. Jumping to conclusions 3. Onerous admin 4. Narrow research 5. Erroneous users 6. Structureless research
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  • 54. “I’ve met many teams who are good at talking to customers. But they forget that the purpose of these customer touchpoints is to conduct research in pursuit of a desired outcome.” Teresa Torres Continuous Discovery Habits
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  • 56. Opportunity solution tree Desired outcome Opportunity Idea Increase product usage Improving onboarding experience Getting started tutorial
  • 57. RESEARCH SESSIONS 1. Identify opportunities 2. Explore ideas 3. Features feedback Increase product usage Improving onboarding experience Getting started tutorial Getting started video
  • 58. RECAP
  • 59. CONTINOUS DISCOVERY PITFALLS 1. Ill-judged targets 2. Jumping to conclusions 3. Onerous admin 4. Narrow research 5. Erroneous users 6. Structureless research
  • 60. CONTINOUS DISCOVERY PITFALLS 1. I ll-judged targets 2. J umping to conclusions 3. O nerous admin 4. N arrow research 5. E rroneous users 6. S tructureless research
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  • 64. DEFINITION OF CONTINUOUS RESEARCH Regular customer research By the team building the product In pursuit of a desired outcome.
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Notes de l'éditeur

  1. Thank you for joining me I’m going to talk about continuous discovery, more specifically I’m going to outline what continuous discovery is Some of the common pitfalls that teams experience when attempting continuous discovery I’ll talk about how teams at my organisation approach continuous discovery and how they attempt to avoid these pitfalls Finally I’ll point you in the direction of some good resources to find out more about continuous discovery
  2. You might have heard of continuous discovery But what is it?
  3. Interaction design foundation defines continuous discovery as…. An approach to user research used in agile teams where research is conducted as small, frequent activities throughout the product development lifecycle.
  4. And speaking as a UX professional, I really can’t argue with the goal of continuous discovery As Teresa Torres, who is a continuous discover advocate and author of the book continuous discovery habits says “Product teams make decisions every day. Our goal with continuous discovery is to infuse those daily decisions with as much customer input as possible” Who can argue with that?
  5. So the question that I want to pose is: Is continuous discovery the holy grail of customer research?
  6. To help answer that question I’m going to start with a story This is the story of team awesome and the search for the holy grail of customer research
  7. Our story starts with a cross-functional agile team call team Awesome The team are working on a digital product and are made up of several engineers, a designer and a product manager
  8. Being an agile team, team Awesome pasionately believe in being customer-centric They strongly believe in the Agile Manifesto and as the first principle of the manifesto outlines… Their highest priority is to satisfy their customer through early and continuous delivery of valuable software
  9. The only problem is that the team rarely interacts with any of their customers So it’s hard for them to know what is and isn’t valuable to them In fact, some of the team have never actually met any actual customers for their products Most of their knowledge about customers is either assumptions or second-hand information from others in the business such as sales and support who have frequent interactions with customers The team decide that they must do something about this
  10. Someone in the team, probably the product manager, because all the best ideas come from product managers Hears about the concept of continuous discovery and decides that this is the answer to their situation Continuous discovery will ensure that the team are always delivering real value for its customers And is going to be their new mission They are going to be seeking the holy grail of customer research But the team aren’t really sure what continuous discovery actually is
  11. Keen to find out more about continuous discovery the team try to figure out what they should be doing Once again this is Teresa Torres, one of the leading proponents of continuous discovery She says that they should be aiming for At a minimum weekly touchpoints with customers By the team team building the product Where they conduct small research activities In the pursuit of a desired outcome
  12. The problem is that like many teams, team Awesome focus on just one key things Having weekly touchpoints with customers Surely if the team can spend time with their customers on a weekly basis, that’s going to really help them drive customer value
  13. So the team set themselves the target of speaking to at least 1, customer a week Ideally more than that if they can They even proudly keep track of how many customers they speak to However, after a month or so it soon becomes clear their approach to continuous discovery might not be holy grail after all…
  14. Because the team were fixated with speaking to as many customers a week as they could They would take anyone they can get some time with - even if they’re not necessarily representative of their customers Getting bums on seats was the important thing, not the right bums on seats They were learning insights, but not always customer insights
  15. Because the team didn’t have much time to prepare for sessions with customers Sessions tended to be unstructured More of an informal chat, than a well structured research session They would get a lot of irrelevant information And when they did learn new insights, there was often little they could do as they were related to things that were invariably out of scope given their objectives
  16. Because the team were now speaking to customers on a weekly basis They neglected other insights that they had been gathering such, as analytics, customer surveys and customer feedback suggestions The team felt that these customer interviews on their own meant that they were sufficiently ticking the customer research box
  17. When the team did act on customer feedback, this was usually based on feedback from the 1 or 2 customers a week they were speaking to As they only spoke to 1, sometimes 2 customers a week, it took too long to identify trends This meant that they were often acting on single data points
  18. Ultimately the team ended up spending a lot of time and effort doing customer research But poor customer research which often resulted in the team having a false sense of security and making poor decisions To make things worse all the time spent doing poor customer research meant the team had less time to deliver things that really could be valuable for their customers
  19. The team thought that they had found the holy grail of customer research in the form of continuous discovery
  20. But in reality their version of continuous discovery ended up being more of a poisoned chalice Continuous discovery had a significant cost for the team, but the benefits were not outweighing the costs
  21. So how can you ensure that you don’t make the same mistakes as team awesome? I’m going to run through how you can avoid the most common continuous discovery pitfalls
  22. I’m going to run through 6 potential pitfalls of continuous discovery For each I’ll outline what they are and how you can avoid them
  23. Our first pitfall is ill-judged targets
  24. Remember in our story how team Awesome chased the target of speaking to at least 1 customer a week? They sacrificed customer research quality for quantity
  25. Because no UX presentation is complete without a Steve Jobs quote: Whether we’re talking Baseball, or customer research, quality is always more important than quantity The team sacrificed quality customer research because they were chasing targets, even if these were self imposed targets
  26. This is why teams shouldn’t have customer touchpoint targets Don’t track how many customers a team speaks to, instead we track the overall quality of the customer research Good idea to have a simple red, amber, green rating for showing the status of customer research for each team This is based on a shared definition of what good customer research looks like
  27. Because teams don’t have weekly targets they will carry out regular research, but not necessarily every week For example, setting up a number of days of customer sessions on a monthly basis This makes it easier for teams to plan and find time for customer research In fact, teams often end up speaking to more customers in a month than they would if they spoke to a customer each week But importantly teams will dictate the cadence of customer research sessions
  28. Our second pitfall is jumping to conclusions
  29. As we saw in our story, not only was team Awesome not necessarily speaking to the right sort of people They were making risky decisions based on the 1 or 2 customers a week they were speaking to
  30. When you’re carrying out customer research you’re looking for trends If you keep seeing the same thing, or keep hearing the same thing, that’s a trend that you’ll likely to see across a lot of your customers If you only see or hear something once, there is a risk the insight isn’t representative of most of your customers For example, if you speak to 5 customers, you will probably be able to identify some trends Similar insights from multiple customers
  31. However, if you’re only speaking to 1 customer a week [CLICKS] It might take 4-5 weeks for trends to emerge That’s a long time to wait before you can gain confidence in an insight
  32. This is also why teams at Redgate will often carry out bursts of customer research, such as a 3-4 days within a month This makes it quicker and easier to see trends across sessions
  33. Important that teams are provided with guidance and training Rather than plucking insights out of thin air, teams are encourage to capture, affinity map, codify and prioritise insights And they will do this asynchronously and synchronously to make the best use of the team’s collective time
  34. The third pitfall is onerous admin
  35. Remember our story, team Awesome were recruiting customers each week
  36. This research overhead meant that the team were spending a lot of time recruiting and setting up sessions with customers Along with taking notes and analysing sessions, which will often fall on the designer or researcher in a team
  37. Manually arranging customer interviews always takes more time than expected You invariably end up having to play admin tennis [CLICKs] Constant back and forth with potential dates and times
  38. Important that teams are provided with guidance and training Rather than plucking insights out of thin air, teams are encourage to capture, affinity map, codify and prioritise insights And they will do this asynchronously and synchronously to make the best use of the team’s collective time
  39. Using tools like Calendly can be a real game changer for teams because it has taken a lot of the work out of scheduling sessions Customers can browse available sessions, book a session And even receive a reminder the day before the session And a thankyou message after the session
  40. Very often all the research overheads fall onto the designer and/or research in a team It’s up to them to plan interviews, schedule them, to run these interviews and then to write up and share insights Good idea to rotate jobs e.g. research rota for writing up sessions, running sessions etc…
  41. The fourth pitfall is narrow research What do I mean by that?
  42. Remember in our story team awesome felt that weekly customer interviews on their own meant that they were sufficiently ticking the customer research box They were speaking to customers on a weekly basis, so didn’t need to worry about other ways of gathering customer insights
  43. Research is much broader than just customer interviews There are lots of different ways to gather customer insights, including surveys, card sorting, usability testing, metrics analysis, to name but a few [CLICK] Customer interviews are just one research method Teams shouldn’t limit themselves to just customer interviews It’s important to consider what the best research approach is
  44. A great way to do this is to use something like the research canvas to capture key aspects of some research, such as goals, assumptions and users These conversations can help a team to determine the best research approach Can find out more about the user research canvas and download a template on UX for the Masses
  45. The fifth pitfall is good old erroneous users
  46. Remember our story, team awesome didn’t care who they spoke to, as long as they spoke to someone Getting bums on seats was more important than getting the right bums on seats
  47. Of course if you want to find out about your customers or even potential customers You’re not going to learn much from speaking to people who are not representative of them
  48. Important to look beyond just demographics when recruiting users You can have users with seemingly similar demographics who in reality are very different
  49. Important to use a variety of strategies for recruiting suitable research participants This includes sending invites from our large customer database Utilising a panel of very engaged customers Utilising sales contacts Reaching out to customer who have submitted suggestions and feedback Along with customers who have previously filled out user research surveys
  50. And important to screen our participants who are not suitable
  51. The final pitfall is structureless research
  52. Remember in our story team awesome didn’t have much time to prepare for sessions with customers Sessions tended to be unstructured More of an informal chat, than a well-structured research session
  53. This invariably leads to a high signal to noise ratio The team were getting a lot of irrelevant information during their customer touchpoints Or information that they couldn't act on It was hard to identify the important signals from all the noise
  54. This is because the research was unfocused As Teresa Torres reminds up, the purpose of customer touchpoints is not just to conduct research But research in pursuit of a desired outcome As she says, "I've met many teams who are good at talking to customers. But they forget that the purpose of these customer touchpoints is to conduct research in pursuit of a desired outcome". In other words focused, well planned and well run research So how do we ensure that teams at Redgate undertake focused, well planned and well run research?
  55. Firstly research is always in pursuit of a desired outcome in the form of an OKR Hands up if you use OKRs within your organisation If you’re not familiar with OKRs they stand for objective and key results For example, a team's objective might be to improve the onboarding experience for customers One of their key results might include increasing the ease of getting started ratings by customers
  56. Solution trees to help explore how to drive an objective An opportunity solution tree helps teams work back from a desired outcome to explore ways of driving that outcome [CLICK] With a desired outcome in mind, such as increasing usage of a product teams will identify opportunities to help drive that outcome For example, improving the onboarding experience Teams will then identify ideas or hypothesis that might drive these opportunities, such as providing help when users use a feature for the first time
  57. This can also be useful for planning customer research sessions [CLICK] Open ended questions for customers can be used to help identify and explore opportunities to drive an outcome [CLICK] Concepts and prototypes might be used to get early feedback for ideas [CLICK] And user testing might be used to get feedback for delivered features and to inform further iterations
  58. So, I’ve covered a lot there We’ve seen how our cross-functional Agile team, team Awesome struggled with continuous discovery I’ve outlined the most common pitfalls and looked at how you can avoid them I’ll provide a quick recap of how they do this
  59. I’ve run through 6 common pitfalls of continuous discovery Ill-judged targets Jumping to conclusions Onerous admin Narrow research Erroneous users And Structureless research
  60. Eagle eyed amongst you will have noticed that if you take the first letter from each pitfall It spells: I. Jones
  61. So to avoid the pitfalls of continuous discovery You just have to be more like Indiana Jones Perhaps without the waistcoat and whip!
  62. So, is continuous discovery the holy grail of customer research or a poisoned chalice? Continuous discovery can be a brilliant approach, but it’s not the answer to every research question For well-established products with a good customer base to tap into continuous discovery can be a brilliant approach
  63. However for early stage products, or for evaluating early concepts Rather than small research activities on a regular cadence, a more conventional design approach will usually work best For example a design sprint, or series of customer interviews
  64. I’d also advocate for a much simpler definition of continuous discovery: Regular customer research By the team building the product In pursuit of a desired outcome Rather than aiming for a target number of customer touchpoints a week teams should focus on regular focused, well planned and well executed customer research
  65. The important thing is that rather than simply jumping on the continuous discovery band wagon Teams consider what the best approach is and regularly review what they are doing
  66. If you want to learn more about continuous discovery I can recommend Continuous Discovery Habits by Teresa Torres Which incidently also covers solution opportunities trees She also has some excellent presentations about continuous discovery that you can watch online
  67. I can also recommend The Mom Test by Rob Fitzpatrick This book is recommended reading for all our teams at Redgate because it has some great advice for carrying out customer research It’s especially useful for people with little or no customer research experience
  68. Thank you