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#UCD14 @UCDUK 
HOW TO DITCH MEETINGS AND START PLAYING GAMES 
Neil Turner 
www.uxforthemasses.com 
@neilturnerux
OVERVIEW 
About me 
What are design games? 
When can you play design games? 
The games 
Over to you… 
#UCD14
About me 
#UCD14
#UCD14
What’s wrong with a good 
old fashioned meeting? 
(Rhetorical question) 
#UCD14
#UCD14 
http://haobam.com/wp/wp-content/uploads/2011/03/1103_have-a-meeting.gif
How do you keep a room 
of children entertained? 
#UCD14
http://ardgillancastle.ie/images/stories/childrensParties/children_party_games.jpg 
Party games! 
#UCD14
http://www.experiential-training.com 
Look how much fun games are… 
#UCD14
http://cdn.firstcry.com/brainbees/images/products/zoom/812a.jpg 
Lets have a quick game… 
#UCD14
#UCD14 
HOW TO PLAY 
• Take it in turns to draw 
• Pick a card from the pack 
• Quickly draw what’s on the card 
• No words, symbols or ‘sounds like’ 
• Other players must guess the answer
#UCD14
What are design games? 
#UCD14
http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2011/9/26/1317039473011/Ed-Balls-at-Labour-MPs-v--017.jpg 
It’s only a game 
#UCD14
Design games have… 
#UCD14
http://www.culturalcatholic.com/NunsHavingFunCalendar2011.jpg 
Games 
should 
be FUN!!! 
#UCD14
Discovery Concept Design Develop Evolve 
From Agile Experience Design: Lindsay Ratcliffe, Marc McNeill 
When can you play design games? 
#UCD14
The games 
#UCD14 
http://www.freewallpapersbase.com/sports/wallpapers1/sports-wallpaper200962819336390778010.jpg
#UCD14 
http://brenoandmel.files.wordpress.com/2011/08/tairua-pictionary.jpg?w=1200
GOALS 
• Define system actors, touchpoints, 
artefacts & relationships 
• Agree system scope 
WHEN TO PLAY 
• Discovery & Concept 
PLAYERS 
• Up to about 12 players 
#UCD14
HOW TO PLAY 
• 15-20 mins to sketch system in pairs 
or small groups 
• Sketch actors, touchpoints, artefacts 
& relationships 
• Each pair/group presents their 
sketched system 
• Define and draw agreed system & 
scope 
#UCD14
BENNEFITS 
• Highlights different users, artefacts, 
touchpoints and relationships within 
the system 
• Helps establish scope of system 
• Facilitates definition of system 
#UCD14
http://www.turingfilm.com/wp-content/uploads/2011/03/11-3-18-Poker-cards.jpg 
Priority Poker 
#UCD14
GOALS 
• Prioritise a set of items 
WHEN TO PLAY 
• Throughout a project 
PLAYERS 
• Up to about 8 players 
#UCD14
HOW TO PLAY 
• Each player has a set of 5 priority 
poker cards (1 – 5) 
• For each item to be prioritised 
‒ Players place their priority card 
face down on table 
‒ All cards revealed together 
‒ Players explain priority 
‒ Collectively agree priority 
#UCD14
BENNEFITS 
• Exposes different priorities 
• Gives everyone input into 
prioritisation process 
• Keeps prioritisation simple 
#UCD14
http://magicalbirthdaydust.files.wordpress.com/2012/04/d.jpg 
Pass the idea parcel 
#UCD14
GOALS 
• Come up with great ideas 
WHEN TO PLAY 
• Concept 
PLAYERS 
• Up to about 12 players 
#UCD14
#UCD14 
HOW TO PLAY 
• Introduce topic / problem 
• 5 – 10 mins for players to individually 
write down ideas 
• Players pass ideas to a different player 
• 5 – 10 more mins for players to 
expand ideas or add related ideas 
• Repeat (if necessary) 
• Stick up ideas and discuss as a group
BENNEFITS 
• Generates lots of ideas 
• Gives everyone input into ideation 
process 
• Encourages evolution of ideas 
#UCD14
http://ipoem.files.wordpress.com/2013/03/snakesandladders.png 
Snakes & Ladders 
#UCD14
GOALS 
• Map out the customer journey 
• Capture steps, ideas & problems 
WHEN TO PLAY 
• Discovery & Design 
PLAYERS 
• Up to 4 players 
#UCD14
HOW TO PLAY 
• Define customer goal 
• Using post-it notes (or similar) 
capture 
‒ Steps customer takes 
‒ Potential problems (snakes) 
‒ Ideas for improving their 
experience (ladders) 
#UCD14
BENNEFITS 
• Helps teams to consider end-to-end 
customer journey 
• Identifies ideas and potential 
problems 
• Encourages multi-channel, multi-device 
and multi-user thinking 
#UCD14
http://www.huffingtonpost.co.uk/2013/02/21/pope-contenders-top-trumps-pictures_n_2733338.html 
Top Trumps 
#UCD14
GOALS 
• Evaluate & compare items 
(e.g. ideas, designs, personas) 
WHEN TO PLAY 
• Throughout a project 
PLAYERS 
• Up to about 6 players 
#UCD14
HOW TO PLAY 
• Define & agree top trump attributes 
e.g. Design goals, UX principles 
• For each item 
‒ Name & sketch on top trump card 
‒ Rate each attribute out of 100 
‒ Add any notes or comments 
• Compare and contrast using Top 
Trump cards 
#UCD14
BENNEFITS 
• Focuses evaluation of options 
• Helps teams to compare alternative 
options 
• Generates useful design artefact 
#UCD14
FANTASY FEATURE LIST 
#UCD14 
https://www.youtube.com/watch?v=r1E3w8mV_K4
FANTASY FEATURE LIST 
https://www.youtube.com/watch?v=r1E3w8mV_K4 
GOALS 
• Prioritise features 
WHEN TO PLAY 
• Throughout a project 
PLAYERS 
• Up to 3 players 
#UCD14
HOW TO PLAY 
• Create feature cards 
 Describe feature 
 Indicate cost (based on estimate) 
• Give players a limited budget to 
FANTASY FEATURE LIST 
https://www.youtube.com/watch?v=r1E3w8mV_K4 
spend 
• What is their fantasy feature list? 
#UCD14
BENNEFITS 
• Forces evaluation of features 
• Considers and communicates 
complexity (i.e. cost) of features 
FANTASY FEATURE LIST 
https://www.youtube.com/watch?v=r1E3w8mV_K4 
• Exposes feature trade offs 
#UCD14
#UCD14 
http://skullsnaps.files.wordpress.com/2009/09/game-time.jpg
MORE GAMES 
• www.gogamestorm.com 
• www.innovationgames.com 
#UCD14
http://julettemillien.com/wp-content/uploads/2014/03/Imagination-and-logic-Einstein.jpg 
Use your imagination… 
#UCD14
THANK YOU :-) 
www.uxforthemasses.com 
slideshare.net/neiljamesturner 
@neilturnerux 
#UCD14

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How to ditch meetings and play games instead

Notes de l'éditeur

  1. Currently working as a UX lead at Omobono
  2. Been UX professional for over 10 years
  3. Meetings are a necessary evil but… Not great for engaging people or for involving people Can be very boring Ultimately often not very effective
  4. Ask the audience…
  5. There must be a better way!
  6. Design games like other games, just for business rather than pleasure
  7. Look at stages for a design project Can play games at pretty much every step, from discovery to delivery and beyond
  8. Touchpoints are interactions with the system, not to be confused with channels
  9. A bit like planning poker
  10. Typically used to map the current experience, but could map the future experience
  11. Sadly I don’t think these are genuine top trumps cards
  12. Important that costs are relative to other features
  13. Will make slides on my blog Will be able to download the slides, along with notes