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PATRICK SEAMAN
I nternet B roadcasting & M edia P ioneer
THE EVOLUTION OF
CONTENT DISTRIBUTION
IN THE
BROADBAND AGE
2Copyright © Patrick Seaman, All Rights Reserved
 Pre-moveable type
 Push Distribution
 Big Media
 Desktop Publishing
 Talk Radio
 Decline of Newspapers
 Pull Distribution & the Internet
 Distribution Evolution
 TV Everywhere
 Content Piracy
 VOD & OTT Growth
 Cord Cutting
 Periscope & Personal
webcasting
OVERVIEW
This White Paper discusses the evolution of media distribution, from its
origins in the days before moveable type, through the 20th Century Radio
and TV eras, to the Internet and the emergence of Digital Media, Video
On Demand (VOD) and Over The Top (OTT) delivery of media over the
Internet. Discussion includes:
3Copyright © Patrick Seaman, All Rights Reserved
 Throughout the cycle of history, as new Civilizations have risen, they
re-invented science and technology.
 Then as now, knowledge was power, but secrets were often tightly
held and protected. Only select few were entrusted with knowledge.
 When those civilizations
eventually failed (or great
libraries or castles burned), the
secret knowledge was lost.
 It was difficult and slow for
knowledge to propagate.
BEFORE MOVEABLE TYPE
4Copyright © Patrick Seaman, All Rights Reserved
 Moveable type resulted in vastly
cheaper books -- and a steady rise in
the number of titles.
 Regular newspapers become possible
and inexpensive.
 The choice of which books or
newspapers to be printed was tightly
controlled.
 A small number of people or
institutions were in control of the
“Push” distribution.
1ST INFORMATION AGE
5Copyright © Patrick Seaman, All Rights Reserved
 Content is designed and created
by a small group of people with
specialized skills and technical
infrastructure.
 Publishing editorial control held
by few.
 Distributed to an audience that
has little to no input into what is
being published – or how it will be
consumed.
PUSH DISTRIBUTION
6Copyright © Patrick Seaman, All Rights Reserved
 Print, Radio & TV are difficult to
produce, requiring expensive
infrastructure and specialized
professionals and technicians.
 Distribution requires expensive
infrastructure.
 Advances in technology drive
gradually lowers production costs.
 Consumers increasingly restless
with available choices.
AGE OF BIG MEDIA
7Copyright © Patrick Seaman, All Rights Reserved
 Advances in personal
computer technology
create “desktop
publishing.”
 Production costs
dramatically fall.
 Faxed and mailed
newsletters, created by
individuals and “interest
groups,” expand the
availability of media.
DESKTOP PUBLISHING
8Copyright © Patrick Seaman, All Rights Reserved
 The public increasingly
demands a voice. In the last
20-30 years, “Talk Radio” has
set the stage for the idea of a
community “voice.”
 Success is Darwinian, driven
by what the public wants to
listen-to.
 Viewed as an alternative to
traditional broadcasters
where consumers have little
voice in what is produced.
TALK RADIO
9Copyright © Patrick Seaman, All Rights Reserved
NEWSPAPER’S DECLINE
1995-1999
iPhone
Initial
Broadband
Availability
Growth
Consumers find new
ways to discover and
consume content
10Copyright © Patrick Seaman, All Rights Reserved
 Even before the Internet,
newspapers were failing.
 The Internet accelerated the
fall.
 Circulation down dramatically.
 Many experiment with
paywalls, with mixed results.
 Many of the most financially
vulnerable have failed,
leading to consolidation.
INTERNET KILLS MANY NEWSPAPERS
11Copyright © Patrick Seaman, All Rights Reserved
Traditionally, content distribution was managed by entire industries
devoted to the complex process of distributing to the content
consumers. The distributors kept the lions share of the profit.
OLD DISTRIBUTION MODEL
Content
Created
Content Creators
(often paid by
distributors)
Complex Distribution
Model: Lions share of
profit
“Shotgun” delivered to
broad audience
12Copyright © Patrick Seaman, All Rights Reserved
 Traditionally, content distribution was managed by entire industries
devoted to the complex process of distributing to the content
consumers. The distributors kept the lions share of the profit.
OLD DISTRIBUTION MODEL
Content
Created
Content Creators
(often paid by
distributors)
Complex Distribution
Model: Lions share of
profit
13Copyright © Patrick Seaman, All Rights Reserved
"It used to be that a handful of editors could
decide what was news-and what was not.
They acted as sort of demigods. If they ran a
story, it became news. If they ignored an
event, it never happened. Today editors are
losing this power. The Internet, for example,
provides access to thousands of new sources
that cover things an editor might ignore. And
if you aren't satisfied with that, you can
start up your own blog and cover and
comment on the news yourself."
DEMIGODS
Rupert Murdoch
News Corp,
MySpace.com, The Wall
Street Journal
-- Boyer Lecture, November, 2008
14Copyright © Patrick Seaman, All Rights Reserved
“The media is too concentrated, too
few people own too much. There's
really five companies that control 90
percent of what we read, see and
hear. It's not healthy.”
MEDIA “TOO CONCENTRATED”
Ted Turner
CNN
TNT, TCM,
ATLANTA BRAVES, ETC.
-- Speech to the Commonwealth Club in San Francisco, April, 2003
15Copyright © Patrick Seaman, All Rights Reserved
Technology is "allowing the little guy
to do what once required a huge
corporation… Matt Drudge has
succeeded in challenging all the
leading media companies of our day -
- including mine."
INFLECTION POINT
Rupert Murdoch
News Corp,
MySpace.com, The Wall
Street Journal
-- Boyer Lecture, November, 2008
16Copyright © Patrick Seaman, All Rights Reserved
 Traditional “Broadcast TV,” also called “Linear TV” is now
available Over The Air (OTA), on Cable, Satellite and Over The
Top (OTA – Over the Internet).
 Much of Linear TV now broken up into individual programs and
available as Video On Demand (VOD).
 Netflix, Yahoo, Amazon, HBO, Showtime, etc., now distribute
original content created exclusively for VOD
LINEAR, VOD, DIGITAL MEDIA
17Copyright © Patrick Seaman, All Rights Reserved
 1.6 billion people worldwide actively watch online video on a
variety of connected devices, representing just over a fifth of
the planet's population.
 900 million people worldwide access TV programming and
movies online today.
 Over 70% in order to access specific titles.
 Over one-third subscribe in order to access original content.
(RELEVANT) CONTENT MATTERS
Source: Parks Associates OTT Playbook, 2015
18Copyright © Patrick Seaman, All Rights Reserved
 Video now consumed on phones, tablets, PC’s, and Smart
TV’s, in addition to traditional Over The Air, Cable and
Satellite.
TV EVERYWHERE
19Copyright © Patrick Seaman, All Rights Reserved
“You know what is
AMAZING about VOD (video
on demand) ? It gives you
thousands of choices and
its already connected to
your TV. It just works.”
VOD (VIDEO ON DEMAND) &
CONSUMER CHOICE
Mark Cuban
broadcast.com
Dallas Mavericks
20Copyright © Patrick Seaman, All Rights Reserved
In 1995, we launched AudioNet (later broadcast.com). It
seemed to grow geometrically, and eventually became the
largest aggregator and distributor of audio and video in the
world, prior to the acquisition by Yahoo at the end of 1999 for
over $5billion.
One reason it grew so fast and huge was that people couldn’t
get the content anywhere else. People even accepted the then
poor streaming experience the late 1990’s bandwidth allowed.
People wanted to PULL what they wanted – not channel surf a
sea of content they would otherwise “settle for.”
DISCOVERING “PULL”
21Copyright © Patrick Seaman, All Rights Reserved
 Mainstream Content continues to be
published by “a few” with large
budgets
 Smaller producers now leveraging
cheap technology to create NICHE
vertical interest content.
 Mainstream or Niche, consumers
choose how, when, and where it will
be consumed.
 Consumers now funding actual
production – not just after-the-fact
subscription payments.
TODAY’S PULL
Kickstarter funded “Veronica Mars” movie
22Copyright © Patrick Seaman, All Rights Reserved
Today’s content creators are creating direct relationships with
enthusiast audience members, often while continuing traditional
distribution in parallel. There is much friction.
EVOLVING DISTRIBUTION MODEL
Content
Created
Content Creators
Traditional
Distribution
23Copyright © Patrick Seaman, All Rights Reserved
 Content distributors struggle to
maintain control over distribution –
Applying the old models to the new.
 Consumers rebel – whether it is
music, video or games, and Pirate-
Pull what they want anyway.
Publishers prosecute their
customers…
 Successful publishers often go
direct to consumers, trying to
establish direct relationships.
 Piracy often shown to be result of
content not easily available to
consumers.
CONTENT PIRACY
24Copyright © Patrick Seaman, All Rights Reserved
PIRACY AS MARKET RESEARCH
“What's certain is that [piracy] has
created a public that is accustomed to
viewing content online. We will offer
an alternative that is much simpler
and immediate than looking for a
torrent.”
Reed Hastings,
CEO Netflix
-- June, 2015
25Copyright © Patrick Seaman, All Rights Reserved
INTERACTIVE GROWTH
7.48
8.13
9.19 9.45 9.11 8.93 9.25 9.63 9.95
10.65 10.48 10.14
11.07 10.9
10.37
5.5
6
6.9 7 7.3
6.9
7.3
9.5
11.7
10.1
17.1
16.7
15.2 15.4 15.4
0
2
4
6
8
10
12
14
16
18
2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014
INBILLIONSUSD
US MOVIE SALES -VS- VIDEOGAME SALES
US Movie Sales
US Videogame Sales
Video games are an ultimate consumer “pull” content type.
Source: Statista & The-Numbers.com
26Copyright © Patrick Seaman, All Rights Reserved
VOD GROWTH
By 2013, Netflix and others seriously challenged traditional cable TV
27Copyright © Patrick Seaman, All Rights Reserved
OTT GROWTH
OTT video delivery (“Over The Top”) refers to the delivery of video over
the Intenet to connected devices, like smart phones, PC’s, laptops,
tablets, or game consoles using free or subscription service
applications (“apps”).
 Juniper Research forecasts that subscriptions from OTT TV providers,
such as Netflix, will generate $31.6 billion by 2019, up from just under
$8 billion in 2014.
 Streamingmedia.com reports that from May 2014 to May 2015, OTT has
grown to $9-12 billion in global Revenues.
 Streamingmedia.com also reports that $1.9b of those revenues came
from emerging markets.
 Advanced-Television.com reports OTT should see 26% revenue growth in
2015, and 24% CAGR through 2019.
28Copyright © Patrick Seaman, All Rights Reserved
OTT CORD CUTTING
Streaming Media Magazine reported in 2013 that OTT subscribers
were:
Cutting back on channel packages with pay-TV
subscriptions and supplementing with OTT.
51%
Canceling traditional pay-TV subscriptions in favor of pure
OTT.
23%
Maintaining their full traditional pay-TV subscriptions and
supplementing with OTT.
19%
29Copyright © Patrick Seaman, All Rights Reserved
LINEAR TV GROWTH
Linear TV growth is flat or declining, VOD like Netflix continues to grow.
30Copyright © Patrick Seaman, All Rights Reserved
PERISCOPE & PERSONAL WEBCASTING
The democratization of “Pull”
can perhaps be symbolized by
Twitter’s mobile personal
webcasting app “Periscope.”
Individuals have been able to
easily use apps like Skype and
Facetime as well as Google
Hangouts, etc. for various
purposes, but Periscope raises
the live-streaming bar, for
ease-of-use and its ability to
deliver to a broad audience
from ubiquitous smartphones.
31Copyright © Patrick Seaman, All Rights Reserved
FINAL THOUGHT
To quote Rupert Murdoch one more time:
“Stop whining about
the challenge of new
technology and “get
out in front of it”".
Rupert Murdoch
News Corp,
MySpace.com, The Wall
Street Journal
-- Boyer Lecture, November, 2008
32Copyright © Patrick Seaman, All Rights Reserved
http://www.linkedin.com/in/patrickseaman
http://www.slideshare.net/patrickseaman
http://patrickseaman.com
https://twitter.com/ PatrickSeaman
PATRICK SEAMAN (misc. roles)
 Yahoo! Broadcast.com Director of Technology
 Board Member: Broadcast.com Japan
 Timberwolf Press, CEO
 Deer Channel, CTO
 WhichBox Media, COO, CTO
 Ole’ Media, SVP Strategic Technology
CONTACT / LINKS
PATRICK SEAMAN
Internet Broadcasting & Media Pioneer

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The Evolution of Content Distribution in the Broadband Age

  • 1. PATRICK SEAMAN I nternet B roadcasting & M edia P ioneer THE EVOLUTION OF CONTENT DISTRIBUTION IN THE BROADBAND AGE
  • 2. 2Copyright © Patrick Seaman, All Rights Reserved  Pre-moveable type  Push Distribution  Big Media  Desktop Publishing  Talk Radio  Decline of Newspapers  Pull Distribution & the Internet  Distribution Evolution  TV Everywhere  Content Piracy  VOD & OTT Growth  Cord Cutting  Periscope & Personal webcasting OVERVIEW This White Paper discusses the evolution of media distribution, from its origins in the days before moveable type, through the 20th Century Radio and TV eras, to the Internet and the emergence of Digital Media, Video On Demand (VOD) and Over The Top (OTT) delivery of media over the Internet. Discussion includes:
  • 3. 3Copyright © Patrick Seaman, All Rights Reserved  Throughout the cycle of history, as new Civilizations have risen, they re-invented science and technology.  Then as now, knowledge was power, but secrets were often tightly held and protected. Only select few were entrusted with knowledge.  When those civilizations eventually failed (or great libraries or castles burned), the secret knowledge was lost.  It was difficult and slow for knowledge to propagate. BEFORE MOVEABLE TYPE
  • 4. 4Copyright © Patrick Seaman, All Rights Reserved  Moveable type resulted in vastly cheaper books -- and a steady rise in the number of titles.  Regular newspapers become possible and inexpensive.  The choice of which books or newspapers to be printed was tightly controlled.  A small number of people or institutions were in control of the “Push” distribution. 1ST INFORMATION AGE
  • 5. 5Copyright © Patrick Seaman, All Rights Reserved  Content is designed and created by a small group of people with specialized skills and technical infrastructure.  Publishing editorial control held by few.  Distributed to an audience that has little to no input into what is being published – or how it will be consumed. PUSH DISTRIBUTION
  • 6. 6Copyright © Patrick Seaman, All Rights Reserved  Print, Radio & TV are difficult to produce, requiring expensive infrastructure and specialized professionals and technicians.  Distribution requires expensive infrastructure.  Advances in technology drive gradually lowers production costs.  Consumers increasingly restless with available choices. AGE OF BIG MEDIA
  • 7. 7Copyright © Patrick Seaman, All Rights Reserved  Advances in personal computer technology create “desktop publishing.”  Production costs dramatically fall.  Faxed and mailed newsletters, created by individuals and “interest groups,” expand the availability of media. DESKTOP PUBLISHING
  • 8. 8Copyright © Patrick Seaman, All Rights Reserved  The public increasingly demands a voice. In the last 20-30 years, “Talk Radio” has set the stage for the idea of a community “voice.”  Success is Darwinian, driven by what the public wants to listen-to.  Viewed as an alternative to traditional broadcasters where consumers have little voice in what is produced. TALK RADIO
  • 9. 9Copyright © Patrick Seaman, All Rights Reserved NEWSPAPER’S DECLINE 1995-1999 iPhone Initial Broadband Availability Growth Consumers find new ways to discover and consume content
  • 10. 10Copyright © Patrick Seaman, All Rights Reserved  Even before the Internet, newspapers were failing.  The Internet accelerated the fall.  Circulation down dramatically.  Many experiment with paywalls, with mixed results.  Many of the most financially vulnerable have failed, leading to consolidation. INTERNET KILLS MANY NEWSPAPERS
  • 11. 11Copyright © Patrick Seaman, All Rights Reserved Traditionally, content distribution was managed by entire industries devoted to the complex process of distributing to the content consumers. The distributors kept the lions share of the profit. OLD DISTRIBUTION MODEL Content Created Content Creators (often paid by distributors) Complex Distribution Model: Lions share of profit “Shotgun” delivered to broad audience
  • 12. 12Copyright © Patrick Seaman, All Rights Reserved  Traditionally, content distribution was managed by entire industries devoted to the complex process of distributing to the content consumers. The distributors kept the lions share of the profit. OLD DISTRIBUTION MODEL Content Created Content Creators (often paid by distributors) Complex Distribution Model: Lions share of profit
  • 13. 13Copyright © Patrick Seaman, All Rights Reserved "It used to be that a handful of editors could decide what was news-and what was not. They acted as sort of demigods. If they ran a story, it became news. If they ignored an event, it never happened. Today editors are losing this power. The Internet, for example, provides access to thousands of new sources that cover things an editor might ignore. And if you aren't satisfied with that, you can start up your own blog and cover and comment on the news yourself." DEMIGODS Rupert Murdoch News Corp, MySpace.com, The Wall Street Journal -- Boyer Lecture, November, 2008
  • 14. 14Copyright © Patrick Seaman, All Rights Reserved “The media is too concentrated, too few people own too much. There's really five companies that control 90 percent of what we read, see and hear. It's not healthy.” MEDIA “TOO CONCENTRATED” Ted Turner CNN TNT, TCM, ATLANTA BRAVES, ETC. -- Speech to the Commonwealth Club in San Francisco, April, 2003
  • 15. 15Copyright © Patrick Seaman, All Rights Reserved Technology is "allowing the little guy to do what once required a huge corporation… Matt Drudge has succeeded in challenging all the leading media companies of our day - - including mine." INFLECTION POINT Rupert Murdoch News Corp, MySpace.com, The Wall Street Journal -- Boyer Lecture, November, 2008
  • 16. 16Copyright © Patrick Seaman, All Rights Reserved  Traditional “Broadcast TV,” also called “Linear TV” is now available Over The Air (OTA), on Cable, Satellite and Over The Top (OTA – Over the Internet).  Much of Linear TV now broken up into individual programs and available as Video On Demand (VOD).  Netflix, Yahoo, Amazon, HBO, Showtime, etc., now distribute original content created exclusively for VOD LINEAR, VOD, DIGITAL MEDIA
  • 17. 17Copyright © Patrick Seaman, All Rights Reserved  1.6 billion people worldwide actively watch online video on a variety of connected devices, representing just over a fifth of the planet's population.  900 million people worldwide access TV programming and movies online today.  Over 70% in order to access specific titles.  Over one-third subscribe in order to access original content. (RELEVANT) CONTENT MATTERS Source: Parks Associates OTT Playbook, 2015
  • 18. 18Copyright © Patrick Seaman, All Rights Reserved  Video now consumed on phones, tablets, PC’s, and Smart TV’s, in addition to traditional Over The Air, Cable and Satellite. TV EVERYWHERE
  • 19. 19Copyright © Patrick Seaman, All Rights Reserved “You know what is AMAZING about VOD (video on demand) ? It gives you thousands of choices and its already connected to your TV. It just works.” VOD (VIDEO ON DEMAND) & CONSUMER CHOICE Mark Cuban broadcast.com Dallas Mavericks
  • 20. 20Copyright © Patrick Seaman, All Rights Reserved In 1995, we launched AudioNet (later broadcast.com). It seemed to grow geometrically, and eventually became the largest aggregator and distributor of audio and video in the world, prior to the acquisition by Yahoo at the end of 1999 for over $5billion. One reason it grew so fast and huge was that people couldn’t get the content anywhere else. People even accepted the then poor streaming experience the late 1990’s bandwidth allowed. People wanted to PULL what they wanted – not channel surf a sea of content they would otherwise “settle for.” DISCOVERING “PULL”
  • 21. 21Copyright © Patrick Seaman, All Rights Reserved  Mainstream Content continues to be published by “a few” with large budgets  Smaller producers now leveraging cheap technology to create NICHE vertical interest content.  Mainstream or Niche, consumers choose how, when, and where it will be consumed.  Consumers now funding actual production – not just after-the-fact subscription payments. TODAY’S PULL Kickstarter funded “Veronica Mars” movie
  • 22. 22Copyright © Patrick Seaman, All Rights Reserved Today’s content creators are creating direct relationships with enthusiast audience members, often while continuing traditional distribution in parallel. There is much friction. EVOLVING DISTRIBUTION MODEL Content Created Content Creators Traditional Distribution
  • 23. 23Copyright © Patrick Seaman, All Rights Reserved  Content distributors struggle to maintain control over distribution – Applying the old models to the new.  Consumers rebel – whether it is music, video or games, and Pirate- Pull what they want anyway. Publishers prosecute their customers…  Successful publishers often go direct to consumers, trying to establish direct relationships.  Piracy often shown to be result of content not easily available to consumers. CONTENT PIRACY
  • 24. 24Copyright © Patrick Seaman, All Rights Reserved PIRACY AS MARKET RESEARCH “What's certain is that [piracy] has created a public that is accustomed to viewing content online. We will offer an alternative that is much simpler and immediate than looking for a torrent.” Reed Hastings, CEO Netflix -- June, 2015
  • 25. 25Copyright © Patrick Seaman, All Rights Reserved INTERACTIVE GROWTH 7.48 8.13 9.19 9.45 9.11 8.93 9.25 9.63 9.95 10.65 10.48 10.14 11.07 10.9 10.37 5.5 6 6.9 7 7.3 6.9 7.3 9.5 11.7 10.1 17.1 16.7 15.2 15.4 15.4 0 2 4 6 8 10 12 14 16 18 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 INBILLIONSUSD US MOVIE SALES -VS- VIDEOGAME SALES US Movie Sales US Videogame Sales Video games are an ultimate consumer “pull” content type. Source: Statista & The-Numbers.com
  • 26. 26Copyright © Patrick Seaman, All Rights Reserved VOD GROWTH By 2013, Netflix and others seriously challenged traditional cable TV
  • 27. 27Copyright © Patrick Seaman, All Rights Reserved OTT GROWTH OTT video delivery (“Over The Top”) refers to the delivery of video over the Intenet to connected devices, like smart phones, PC’s, laptops, tablets, or game consoles using free or subscription service applications (“apps”).  Juniper Research forecasts that subscriptions from OTT TV providers, such as Netflix, will generate $31.6 billion by 2019, up from just under $8 billion in 2014.  Streamingmedia.com reports that from May 2014 to May 2015, OTT has grown to $9-12 billion in global Revenues.  Streamingmedia.com also reports that $1.9b of those revenues came from emerging markets.  Advanced-Television.com reports OTT should see 26% revenue growth in 2015, and 24% CAGR through 2019.
  • 28. 28Copyright © Patrick Seaman, All Rights Reserved OTT CORD CUTTING Streaming Media Magazine reported in 2013 that OTT subscribers were: Cutting back on channel packages with pay-TV subscriptions and supplementing with OTT. 51% Canceling traditional pay-TV subscriptions in favor of pure OTT. 23% Maintaining their full traditional pay-TV subscriptions and supplementing with OTT. 19%
  • 29. 29Copyright © Patrick Seaman, All Rights Reserved LINEAR TV GROWTH Linear TV growth is flat or declining, VOD like Netflix continues to grow.
  • 30. 30Copyright © Patrick Seaman, All Rights Reserved PERISCOPE & PERSONAL WEBCASTING The democratization of “Pull” can perhaps be symbolized by Twitter’s mobile personal webcasting app “Periscope.” Individuals have been able to easily use apps like Skype and Facetime as well as Google Hangouts, etc. for various purposes, but Periscope raises the live-streaming bar, for ease-of-use and its ability to deliver to a broad audience from ubiquitous smartphones.
  • 31. 31Copyright © Patrick Seaman, All Rights Reserved FINAL THOUGHT To quote Rupert Murdoch one more time: “Stop whining about the challenge of new technology and “get out in front of it”". Rupert Murdoch News Corp, MySpace.com, The Wall Street Journal -- Boyer Lecture, November, 2008
  • 32. 32Copyright © Patrick Seaman, All Rights Reserved http://www.linkedin.com/in/patrickseaman http://www.slideshare.net/patrickseaman http://patrickseaman.com https://twitter.com/ PatrickSeaman PATRICK SEAMAN (misc. roles)  Yahoo! Broadcast.com Director of Technology  Board Member: Broadcast.com Japan  Timberwolf Press, CEO  Deer Channel, CTO  WhichBox Media, COO, CTO  Ole’ Media, SVP Strategic Technology CONTACT / LINKS PATRICK SEAMAN Internet Broadcasting & Media Pioneer