The document discusses the concept of lean user experience (UX) design. It is inspired by lean and agile development theories and focuses on bringing the true nature of design work to light faster with less emphasis on deliverables and more focus on the actual user experience. The key aspects of lean UX discussed include cross-functional teams, continuous discovery and design experiments, establishing assumptions and hypotheses to test, rapid prototyping, and obtaining frequent user feedback to iterate quickly. The goal is to reduce waste and cycle time through techniques like defining minimum viable products and conducting usability testing to continuously learn and improve the design.
8. Inspired by Lean and Agile
development theories, Lean
UX is the practice of bringing
the true nature of our work to
light faster, with less
emphasis on deliverables and
greater focus on the actual
experience being designed.
9. Design Agile Lean
Thinking Development Startup
lean UX foundations
11. An approach for building companies
that are creating new product and
services in situation of extreme
uncertainty.
The approach advocates creating of
rapid prototypes that test market
assumptions and uses customer
feedback in an effort to evolve design
faster and reduce waste.
Eric Ries
lean startup
12. What are we making ?
Are we making the right thing ? How do we make it ?
why lean UX is different ?
28. Generative Research
Ideation
Mental models Think
behavior models
Test Result
Competitive Analysis
Prototype
Wireframes
Value Prop
Reduce Landing Page
Hypotheses
Cycle Time Comps
Deployed Code
Check Make
A/B Testing
Site Analytics
Usability Testing
Funnels Iterative Development
Sign-Ups
lean UX cycle
29. Identify
assumptions you
have about your
customers and
create a clear
picture of their
needs and goals.
Think - envision your customer / users
30. Prepare for and run
customer interviews
that will help you
validate your
customer
assumptions
Think - conduct quality interviews
31. Debrief from
customer
interviews, sort the
insights you’ve
gleaned and
validate your
persona.
Think - learn from customer development
32. Start with
Assumptions
instead of
Requirements
Think - declare assumptions & hypothesis
33. The current goal of
the product /
system
[Our service/product] was designed to
achieve [these goals]. We have The problem the
observed that the product/service isn’t
meeting [these goals], which is
business
causing [this adverse effect] to our stakeholders wants
business. How might we improve
[service/product] so that our customer to addressed
are more successful based on [these
measurable criteria] ?
An explicit request
for improvement
that doesn’t dictate
a specific solution
Think - problem statement
34. We believe [this statement is true].
We will know we’re [right/wrong] when
we see the following feedback from the
market : [Qualitative feedback] and /or
[quantitative feedback] and/or [key
performance indicator change]
More granular
description of our
assumptions that
We believe that [doing this/ building target specific
this feature/creating this areas of our
experience]for [these people/
personas] will achieve [this outcome] product for
We will know this is true when we see
[this market feedback, quantitative
experimentation
measure or qualitative insight] .
Think - hypothesis statement
35. Get set to deliver
on the value
proposition for your
product by mapping
out the features of
the MVP. The
emphasis is
focusing, and
figuring out what
not to build at this
time.
Make - identify MVP
36. “That version of a new
product that will allow a team
to collect the maximum
amount of validated learning
about customers with the
least effort.” -Eric Ries
The goal of an MVP is get to a pivot in
as short amount of time as possible.
MVP
37. Just making one big pain point for users go away can be your entire MVP
Painkiller
manually rename or move files
This can be a great for products or services that you will want users to
Fast Money pay for in some way. If you are providing some type of expert advice, MVP
could be Email Newsletter.
Manually simulate features that eventually will be accomplished by the
system
Turk It
Dating - Matchmaking Sites with complex algorithm
This is a great strategy for a product where a core part is some
Go Ugly & Early engineering special sauce, or in which a key product risk is
technological connect with parts warehouses all over the globe
Rather than try to build the actual product, we instead imagine that the
Fake it till you make it product already has been built and create the marketing page for
selling it
MVP design strategies
38. • Aardvark,
a
company
subsequently
acquired
by
Google,
developed
a
social
search
engine.
The
product
enables
• Skinned
Wordpress
blog
and
• Before
star=ng
significant
technical
users
to
ask
ques=ons,
mainly
posted
daily development,
made
a
3min
video
to
subjec=ve,
that
are
then
distributed
to
demonstrate
how
the
Dropbox
is
the
social
graph
for
users
for
answers.
• Used
FileMaker
to
create
PDF
meant
to
work,
targe=ng
at
early
coupons
and
emailed adopters Build
a
series
of
prototypes
for
ways
customers
could
interact
with
the
• Effec=vely
validated
the
demand
• Call
to
ac=on
was
to
sign
up
for
beta
virtual
assistant
and
get
their
ques=ons
for
such
service
without wai=ng
list answered,
measuring
their
developing
a
seamless
system engagement
• Effec=vely
validated
its
assump=on
that
customers
wanted
the
product
• Once
Aardvark
(the
sixth
prototype)
that
Dropbox
was
developing was
chosen,
con=nued
refinement
with
humans
replica=ng
pieces
of
the
backend
as
much
as
possible(Wizard
of
Oz
tes=ng
technique.)to
avoid
premature
and
unnecessary
technical
development
MVP examples
39. User Acquisition
User Engagement
User Monetization
Make - define measurable metrics
41. Validated Learnings / Meaningful Feedback
Lean UX
recommend live
data prototype but
you can choose
level of MVP
Whiteboard Detail Interactive Live Data prototype based on
Sketching Wireframes Prototype Prototypes
•Who will be interacting
with it
Whiteboard
•What you hope to learn
Keynote Axuare XCode
•How much time you have
Level of Fidelity
to create it
Make - prototype / deploy
42. Launch Live
Prototype
Run Demo
Collaborative
Research
Continuous
Research
Check - run experiment
46. Images Used
http://500px.com/photo/7583468
http://ethosworld.com/library/library6.jpg
http://i.imgur.com/ysoCR.jpg
http://www.coroflot.com/helenfurber/Other-Portfolio-work
http://lssacademy.com/wp-content/uploads/2007/02/gavel.jpg
http://www.flagship-housing.co.uk/mediaFiles/images/
img94joktmu72911.jpg
http://www.lowdensitylifestyle.com/media/uploads/2009/09/
sands-of-time1.jpg
http://www.flickr.com/photos/villorejo/8274195689/lightbox/
http://www.flickr.com/photos/
76245693@N04/6969367298/lightbox/
http://joshlinkner.com/images/2012/05/SAN.jpg
Blogs Referred
http://www.andersramsay.com/2012/04/24/agile-ux-vs-lean-ux/
http://www.custdevframework.com/p/minimum-viable-
product.html
http://theleanstartup.com/
http://blog.bullethq.com/lean-startup-zappos-how-zappos-
validated-their-business-model-with-lean/
credits & references http://www.linkedin.com/in/ramakantg
All images used are found on the internet and believed to be in the public domain. In the event that there is still a problem or error with copyrighted material, the break of the copyright is
unintentional and non-commercial and the material will be removed upon request.