This document discusses principles for designing massively multiplayer social systems. It covers different models of social networks like those centered around sharing objects, viral sharing of content, and tag-based sharing. It also discusses factors like individuals, groups, popularity, and how to design for personal usefulness, porous boundaries between public and private sharing, levels of participation, and adding elements of serendipity, independence, and expertise. The document concludes with nine principles for designing social systems, such as making them personally useful and symbiotically linking personal and social aspects, while also allowing for play.