1. Johan Andersson, Rendering Architect, DICE Natalya Tatarchuk, Staff Research Engineer, 3D Application Research Group, AMD Graphics Products Group 2.5 Rendering Architecture and Real-time Procedural Shading & Texturing Techniques
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17. Rendering systems overview Game renderer World renderer UI Shading system Direct3D / libGCM Meshes Particles Undergrowth Sky Decals Terrain