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The Intersection of Game Engines & GPUs: Current & Future (Graphics Hardware 2008)
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The Intersection of Game Engines & GPUs: Current & Future (Graphics Hardware 2008)
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The Intersection of
Game Engines & GPUs: Current & Future Johan Andersson Rendering Architect 2.5
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BFBC screenshot
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BFBC screenshot
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Rendering & Parallelization
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Texturing
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Raytracing
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Mirror’s Edge
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Mirror’s Edge Soft
reflections
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GPGPU
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Questions? Contact: johan.andersson@dice.se
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Bonus slides
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