SlideShare une entreprise Scribd logo
1  sur  57
Télécharger pour lire hors ligne
GAME DESIGN :: LD1 – STRUCTURE OF GAMES




                   LD1. STRUCTURE OF GAMES
Andrea Resmini

Game Design
HT12 / HÖGSKOLAN I BORÅS, NOV 9 2012


 ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

COURSE STRUCTURE



                     Lectures                (LD1 - LD4)
                     Workshops               (LD1 - LD4)
                     Report & presentation   (LD5)
                     BG and VG workshops     (W1 - W2)


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

LECTURES: DESIGN


                     LD1 – Structure of games
                     LD2 – Game space
                     LD3 – Formal elements of games
                     LD4 – Dramatic elements and player
                           embodiment
                     LD5 – Project discussion and wrap-up

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

GROUP WORK: DESIGN




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Prince of Persia, Sands of Time
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

GROUP WORK: DESIGN


                     the group project will take us
                     through PoP – Sands of Time
                     and will lead to the design and
                     implementation of a “sequel” in
                     the form of a platformer/scroller


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   We will tackle and discuss group work during the workshops
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

TODAY'S CLASS



                     What is a game
                     Game elements
                     Break
                     Workshop


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Based on Fullerton, T. (2008). Game Design Workshop. Morgan Kauffman
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

PLAY AND GAMES



                    play and games are related
                    but not the same thing.
                    Play can be many different,
                    sometimes serious things

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES




                                                 GAME, YOU CAN WIN


                                              PUZZLE, PROVIDES GOAL


                                            TOY, PROVIDES NO GOAL


                                   STORY, PROVIDES NO INTERACTION




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS                Fullerton, T. (2008). Game Design Workshop. Morgan Kauffman
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

MECHANICS, NARRATIVE, SPACE



                    we will look at games from
                    the points of view of game
                    mechanics, game narrative,
                    and game space

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

WHAT IS A GAME?




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

WHAT IS A GAME?




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

WHAT IS A GAME?




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

WHAT IS A GAME?




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

WHAT IS A GAME?



                      are these just different or
                      can it be said they share
                      common characteristics?


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#1




                    they all require players



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#2




                    they all set out objectives



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#3




                    they all lay out procedures



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#4




                    they all state rules



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#5




                    they all provide resources



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#6




                    they all thrive on conflict



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#7




                    they all enforce boundaries



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#8




                    they all resolve to an outcome



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

FORMAL ELEMENTS




                    these are (some of) the
                    formal elements that
                    qualify a game as a game


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

ELEMENTS AND MEANING




                    how do these qualities
                    acquire meaning for the
                    players?


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

THE WALKING DEAD




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

GAMES ARE EXPERIENCED




                    how does a game connect
                    emotionally to its players?


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#1




                    it allows play



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#2




                    it challenges players



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#3




                    it provides a premise



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#4




                    it works through characters



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#5




                    it weaves a story



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

DRAMATIC ELEMENTS



                    these are (some of the)
                    dramatic elements that
                    contextualize formal
                    elements within a game

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

FORMAL AND DRAMATIC ELEMENTS




                    we will explore both formal
                    and dramatic elements in
                    detail in L3


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

SPATIAL ELEMENTS


                    formal and dramatic
                    elements both contribute
                    to create and work inside
                    game space, which we will
                    discuss in depth in L2

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

MORE THAN THE SUM OF ITS PARTS




                    a game is a dynamic system



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

WHAT IS A GAME?



                    a game is a dynamic system
                    structured by formal
                    elements which engages
                    through dramatic elements

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

ANYTHING ELSE?



                    a game is a dynamic system
                    structured by formal
                    elements which engages
                    through dramatic elements

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

BUT WHAT ABOUT BOUNDARIES?




                                            Humans vs Zombies at Indiana University
ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Pope Guilty, http://www.flickr.com/photos/popeguilty/2696780797/
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

BUT WHAT ABOUT BOUNDARIES?



                    a game's boundaries are
                    both physical, spatial, and
                    conceptual, obeying a set of
                    rules and procedures

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

GAME BOUNDARIES



                    a game's boundaries are
                    both physical, spatial, and
                    conceptual, obeying a set of
                    rules and procedures

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

SPATIAL BOUNDARIES




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Nandadevieast, http://www.flickr.com/photos/agnihot/4937763060/
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

PROCEDURAL BOUNDARIES




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

EMOTIONAL BOUNDARIES




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Tanzen80, http://www.flickr.com/photos/tanzen80/6140025125/
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

EMOTIONAL BOUNDARIES




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   chloester, http://www.flickr.com/photos/etherealdawn/4599010666/
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

BOUNDARIES




                    are real life and a game
                    one and the same?


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

BOUNDARIES




                    ever slaughtered any of
                    your best friends in Halo
                    or in Call of Duty?


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#1




                    a game is an invitation
                    to play and to enter the
                    magic circle


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#1




                    a game is a closed system



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

PLAYERS




                    and could there be a
                    game without players?


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#2



                    a game engages players
                    in a conflict structured by
                    formal, dramatic, and
                    spatial elements

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

WINNERS




                    and could you have a
                    game without a winner?


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#3




                    a game resolves its
                    uncertainties in unequal
                    outcomes


ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

#1 + #2 + #3



                    a game is a formal, closed
                    system that engages players
                    in structured conflict and
                    resolves its uncertainties in
                    an unequal outcome

ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

BREAK




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Back in 15, right? Thanks.
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

WORKSHOP




ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS   Let's get going
GAME DESIGN :: LD1 – STRUCTURE OF GAMES

THAT'S ALL FOLKS




                    coming up next time is
                    LD2. Game space



ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS

Contenu connexe

Tendances

Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game DevelopmentSumit Jain
 
Game Development Step by Step
Game Development Step by StepGame Development Step by Step
Game Development Step by StepBayu Sembada
 
Game development Pre-Production
Game development Pre-ProductionGame development Pre-Production
Game development Pre-ProductionKevin Duggan
 
Introduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryIntroduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryNataly Eliyahu
 
Game development
Game developmentGame development
Game developmentreittes
 
Gameplay and game mechanic design
Gameplay and game mechanic designGameplay and game mechanic design
Gameplay and game mechanic designmissstevenson01
 
Game Development workshop with Unity3D.
Game Development workshop with Unity3D.Game Development workshop with Unity3D.
Game Development workshop with Unity3D.Ebtihaj khan
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisDavid Mullich
 
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Kongregate
 
LAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsLAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsDavid Mullich
 
Course Presentation: Games design
Course Presentation: Games designCourse Presentation: Games design
Course Presentation: Games designBrunel University
 
Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game developmentGaetano Bonofiglio
 
Game Design - Monetization
Game Design - MonetizationGame Design - Monetization
Game Design - MonetizationErez Yerushalmi
 
A Brief Guide to Game Engines
A Brief Guide to Game EnginesA Brief Guide to Game Engines
A Brief Guide to Game EnginesDavid Parsons
 
Android Application And Unity3D Game Documentation
Android Application And Unity3D Game DocumentationAndroid Application And Unity3D Game Documentation
Android Application And Unity3D Game DocumentationSneh Raval
 
Game development
Game developmentGame development
Game developmentRareCoders
 
Killer Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesKiller Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesHenric Suuronen
 
Game Architecture and Programming
Game Architecture and ProgrammingGame Architecture and Programming
Game Architecture and ProgrammingSumit Jain
 

Tendances (20)

Introduction to Game Development
Introduction to Game DevelopmentIntroduction to Game Development
Introduction to Game Development
 
Game Development Step by Step
Game Development Step by StepGame Development Step by Step
Game Development Step by Step
 
Game development Pre-Production
Game development Pre-ProductionGame development Pre-Production
Game development Pre-Production
 
Introduction to Game Development and the Game Industry
Introduction to Game Development and the Game IndustryIntroduction to Game Development and the Game Industry
Introduction to Game Development and the Game Industry
 
Phases of game development
Phases of game developmentPhases of game development
Phases of game development
 
Game development
Game developmentGame development
Game development
 
Gameplay and game mechanic design
Gameplay and game mechanic designGameplay and game mechanic design
Gameplay and game mechanic design
 
Game Development workshop with Unity3D.
Game Development workshop with Unity3D.Game Development workshop with Unity3D.
Game Development workshop with Unity3D.
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and Analysis
 
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
 
LAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social MechanicsLAFS Game Mechanics - Social Mechanics
LAFS Game Mechanics - Social Mechanics
 
Course Presentation: Games design
Course Presentation: Games designCourse Presentation: Games design
Course Presentation: Games design
 
Game Design Process
Game Design ProcessGame Design Process
Game Design Process
 
Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game development
 
Game Design - Monetization
Game Design - MonetizationGame Design - Monetization
Game Design - Monetization
 
A Brief Guide to Game Engines
A Brief Guide to Game EnginesA Brief Guide to Game Engines
A Brief Guide to Game Engines
 
Android Application And Unity3D Game Documentation
Android Application And Unity3D Game DocumentationAndroid Application And Unity3D Game Documentation
Android Application And Unity3D Game Documentation
 
Game development
Game developmentGame development
Game development
 
Killer Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesKiller Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet Games
 
Game Architecture and Programming
Game Architecture and ProgrammingGame Architecture and Programming
Game Architecture and Programming
 

En vedette

It's Pitch Black. You Are Likely to be Eaten by a Grue
It's Pitch Black. You Are Likely to be Eaten by a GrueIt's Pitch Black. You Are Likely to be Eaten by a Grue
It's Pitch Black. You Are Likely to be Eaten by a GrueAndrea Resmini
 
Running Great Design Reviews With Clients & Partners
Running Great Design Reviews With Clients & PartnersRunning Great Design Reviews With Clients & Partners
Running Great Design Reviews With Clients & PartnersCraig Peters
 
Rapid cross channel prototyping
Rapid cross channel prototypingRapid cross channel prototyping
Rapid cross channel prototypingAndrea Resmini
 
Thoughts on Customer Feedback - Aviva Rosenstein, WarmGun 2014
Thoughts on Customer Feedback - Aviva Rosenstein, WarmGun 2014Thoughts on Customer Feedback - Aviva Rosenstein, WarmGun 2014
Thoughts on Customer Feedback - Aviva Rosenstein, WarmGun 2014Aviva Rosenstein
 
The F Word... Fail
The F Word... FailThe F Word... Fail
The F Word... FailDavid Farkas
 
How Do We Know When It Is Good? A language of criticism for Information Archi...
How Do We Know When It Is Good? A language of criticism for Information Archi...How Do We Know When It Is Good? A language of criticism for Information Archi...
How Do We Know When It Is Good? A language of criticism for Information Archi...Carl Collins
 
Interfaces are Made of Words
Interfaces are Made of WordsInterfaces are Made of Words
Interfaces are Made of WordsCarl Collins
 
Cross-channel ecosystems strategy
Cross-channel ecosystems strategyCross-channel ecosystems strategy
Cross-channel ecosystems strategyAndrea Resmini
 
Brain hacks for designing usable applications
Brain hacks for designing usable applicationsBrain hacks for designing usable applications
Brain hacks for designing usable applicationsAviva Rosenstein
 
Redesign/UXD 2015 Winning the Goat Rodeo: Lessons learned from jam sessions
Redesign/UXD 2015 Winning the Goat Rodeo: Lessons learned from jam sessionsRedesign/UXD 2015 Winning the Goat Rodeo: Lessons learned from jam sessions
Redesign/UXD 2015 Winning the Goat Rodeo: Lessons learned from jam sessionsAviva Rosenstein
 
Deliberate Design Thinking
Deliberate Design ThinkingDeliberate Design Thinking
Deliberate Design ThinkingBrian Sullivan
 
Improvised IA: Going Beyond the Whiteboard
Improvised IA: Going Beyond the WhiteboardImprovised IA: Going Beyond the Whiteboard
Improvised IA: Going Beyond the WhiteboardDavid Farkas
 
Groundhogs in the Source Code (v3 UXAU)
Groundhogs in the Source Code (v3 UXAU)Groundhogs in the Source Code (v3 UXAU)
Groundhogs in the Source Code (v3 UXAU)Andrea Resmini
 
Of brains and buttons (UXCE, Berlin, Germany)
Of brains and buttons (UXCE, Berlin, Germany)Of brains and buttons (UXCE, Berlin, Germany)
Of brains and buttons (UXCE, Berlin, Germany)Eric Reiss
 
Organizational Parkour, the Negotiation Game - Seattle Infocamp 2013 - Joan V...
Organizational Parkour, the Negotiation Game - Seattle Infocamp 2013 - Joan V...Organizational Parkour, the Negotiation Game - Seattle Infocamp 2013 - Joan V...
Organizational Parkour, the Negotiation Game - Seattle Infocamp 2013 - Joan V...Mad*Pow
 
Reiss WIAD Los Angeles 2013
Reiss WIAD Los Angeles 2013Reiss WIAD Los Angeles 2013
Reiss WIAD Los Angeles 2013Eric Reiss
 
Product Camp Poland 2017
Product Camp Poland 2017Product Camp Poland 2017
Product Camp Poland 2017Eric Reiss
 
Rapid User Research - a talk from Agile 2013 by Aviva Rosenstein
Rapid User Research - a talk from Agile 2013 by Aviva RosensteinRapid User Research - a talk from Agile 2013 by Aviva Rosenstein
Rapid User Research - a talk from Agile 2013 by Aviva RosensteinAviva Rosenstein
 
Blended spaces, cross-channel ecosystems, and the myth that is service
Blended spaces, cross-channel ecosystems, and the myth that is serviceBlended spaces, cross-channel ecosystems, and the myth that is service
Blended spaces, cross-channel ecosystems, and the myth that is serviceAndrea Resmini
 
Groundhogs in the Source Code (v2)
Groundhogs in the Source Code (v2)Groundhogs in the Source Code (v2)
Groundhogs in the Source Code (v2)Andrea Resmini
 

En vedette (20)

It's Pitch Black. You Are Likely to be Eaten by a Grue
It's Pitch Black. You Are Likely to be Eaten by a GrueIt's Pitch Black. You Are Likely to be Eaten by a Grue
It's Pitch Black. You Are Likely to be Eaten by a Grue
 
Running Great Design Reviews With Clients & Partners
Running Great Design Reviews With Clients & PartnersRunning Great Design Reviews With Clients & Partners
Running Great Design Reviews With Clients & Partners
 
Rapid cross channel prototyping
Rapid cross channel prototypingRapid cross channel prototyping
Rapid cross channel prototyping
 
Thoughts on Customer Feedback - Aviva Rosenstein, WarmGun 2014
Thoughts on Customer Feedback - Aviva Rosenstein, WarmGun 2014Thoughts on Customer Feedback - Aviva Rosenstein, WarmGun 2014
Thoughts on Customer Feedback - Aviva Rosenstein, WarmGun 2014
 
The F Word... Fail
The F Word... FailThe F Word... Fail
The F Word... Fail
 
How Do We Know When It Is Good? A language of criticism for Information Archi...
How Do We Know When It Is Good? A language of criticism for Information Archi...How Do We Know When It Is Good? A language of criticism for Information Archi...
How Do We Know When It Is Good? A language of criticism for Information Archi...
 
Interfaces are Made of Words
Interfaces are Made of WordsInterfaces are Made of Words
Interfaces are Made of Words
 
Cross-channel ecosystems strategy
Cross-channel ecosystems strategyCross-channel ecosystems strategy
Cross-channel ecosystems strategy
 
Brain hacks for designing usable applications
Brain hacks for designing usable applicationsBrain hacks for designing usable applications
Brain hacks for designing usable applications
 
Redesign/UXD 2015 Winning the Goat Rodeo: Lessons learned from jam sessions
Redesign/UXD 2015 Winning the Goat Rodeo: Lessons learned from jam sessionsRedesign/UXD 2015 Winning the Goat Rodeo: Lessons learned from jam sessions
Redesign/UXD 2015 Winning the Goat Rodeo: Lessons learned from jam sessions
 
Deliberate Design Thinking
Deliberate Design ThinkingDeliberate Design Thinking
Deliberate Design Thinking
 
Improvised IA: Going Beyond the Whiteboard
Improvised IA: Going Beyond the WhiteboardImprovised IA: Going Beyond the Whiteboard
Improvised IA: Going Beyond the Whiteboard
 
Groundhogs in the Source Code (v3 UXAU)
Groundhogs in the Source Code (v3 UXAU)Groundhogs in the Source Code (v3 UXAU)
Groundhogs in the Source Code (v3 UXAU)
 
Of brains and buttons (UXCE, Berlin, Germany)
Of brains and buttons (UXCE, Berlin, Germany)Of brains and buttons (UXCE, Berlin, Germany)
Of brains and buttons (UXCE, Berlin, Germany)
 
Organizational Parkour, the Negotiation Game - Seattle Infocamp 2013 - Joan V...
Organizational Parkour, the Negotiation Game - Seattle Infocamp 2013 - Joan V...Organizational Parkour, the Negotiation Game - Seattle Infocamp 2013 - Joan V...
Organizational Parkour, the Negotiation Game - Seattle Infocamp 2013 - Joan V...
 
Reiss WIAD Los Angeles 2013
Reiss WIAD Los Angeles 2013Reiss WIAD Los Angeles 2013
Reiss WIAD Los Angeles 2013
 
Product Camp Poland 2017
Product Camp Poland 2017Product Camp Poland 2017
Product Camp Poland 2017
 
Rapid User Research - a talk from Agile 2013 by Aviva Rosenstein
Rapid User Research - a talk from Agile 2013 by Aviva RosensteinRapid User Research - a talk from Agile 2013 by Aviva Rosenstein
Rapid User Research - a talk from Agile 2013 by Aviva Rosenstein
 
Blended spaces, cross-channel ecosystems, and the myth that is service
Blended spaces, cross-channel ecosystems, and the myth that is serviceBlended spaces, cross-channel ecosystems, and the myth that is service
Blended spaces, cross-channel ecosystems, and the myth that is service
 
Groundhogs in the Source Code (v2)
Groundhogs in the Source Code (v2)Groundhogs in the Source Code (v2)
Groundhogs in the Source Code (v2)
 

Plus de Andrea Resmini

A taxonomy of the orcanization
A taxonomy of the orcanizationA taxonomy of the orcanization
A taxonomy of the orcanizationAndrea Resmini
 
From object to ecosystem
From object to ecosystemFrom object to ecosystem
From object to ecosystemAndrea Resmini
 
The End of the World as We Know It
The End of the World as We Know ItThe End of the World as We Know It
The End of the World as We Know ItAndrea Resmini
 
Rapid Cross-channel Prototyping Workshop IAS17
Rapid Cross-channel Prototyping Workshop IAS17Rapid Cross-channel Prototyping Workshop IAS17
Rapid Cross-channel Prototyping Workshop IAS17Andrea Resmini
 
Cross-channel Ecosystems 101 - Part 5
Cross-channel Ecosystems 101 - Part 5Cross-channel Ecosystems 101 - Part 5
Cross-channel Ecosystems 101 - Part 5Andrea Resmini
 
Cross-channel Ecosystems 101 - Part 4
Cross-channel Ecosystems 101 - Part 4Cross-channel Ecosystems 101 - Part 4
Cross-channel Ecosystems 101 - Part 4Andrea Resmini
 
Cross-channel Ecosystems 101 - Part 3
Cross-channel Ecosystems 101 - Part 3Cross-channel Ecosystems 101 - Part 3
Cross-channel Ecosystems 101 - Part 3Andrea Resmini
 
Cross-channel Ecosystems 101 - Part 2
Cross-channel Ecosystems 101 - Part 2Cross-channel Ecosystems 101 - Part 2
Cross-channel Ecosystems 101 - Part 2Andrea Resmini
 
Cross-channel Ecosystems 101 - Part 1
Cross-channel Ecosystems 101 - Part 1Cross-channel Ecosystems 101 - Part 1
Cross-channel Ecosystems 101 - Part 1Andrea Resmini
 
Mapping Cross-channel Ecosystems
Mapping Cross-channel EcosystemsMapping Cross-channel Ecosystems
Mapping Cross-channel EcosystemsAndrea Resmini
 
The Ethics and Politics of Information Architecture
The Ethics and Politics of Information ArchitectureThe Ethics and Politics of Information Architecture
The Ethics and Politics of Information ArchitectureAndrea Resmini
 
Welcome Week Lecture at JIBS
Welcome Week Lecture at JIBSWelcome Week Lecture at JIBS
Welcome Week Lecture at JIBSAndrea Resmini
 
Workshop - The Sensemaking Fragrance
Workshop - The Sensemaking FragranceWorkshop - The Sensemaking Fragrance
Workshop - The Sensemaking FragranceAndrea Resmini
 
This Station Has Started Tweeting
This Station Has Started TweetingThis Station Has Started Tweeting
This Station Has Started TweetingAndrea Resmini
 
The Architectures of Information Spaces
The Architectures of Information SpacesThe Architectures of Information Spaces
The Architectures of Information SpacesAndrea Resmini
 
The poetics of information architecture
The poetics of information architectureThe poetics of information architecture
The poetics of information architectureAndrea Resmini
 
Building a Sense of Place across Channels - Part II
Building a Sense of Place across Channels - Part IIBuilding a Sense of Place across Channels - Part II
Building a Sense of Place across Channels - Part IIAndrea Resmini
 
Ghost in the Shell - Information Architecture in the Age of Postdigital
Ghost in the Shell - Information Architecture in the Age of PostdigitalGhost in the Shell - Information Architecture in the Age of Postdigital
Ghost in the Shell - Information Architecture in the Age of PostdigitalAndrea Resmini
 

Plus de Andrea Resmini (20)

A taxonomy of the orcanization
A taxonomy of the orcanizationA taxonomy of the orcanization
A taxonomy of the orcanization
 
From object to ecosystem
From object to ecosystemFrom object to ecosystem
From object to ecosystem
 
The End of the World as We Know It
The End of the World as We Know ItThe End of the World as We Know It
The End of the World as We Know It
 
Rapid Cross-channel Prototyping Workshop IAS17
Rapid Cross-channel Prototyping Workshop IAS17Rapid Cross-channel Prototyping Workshop IAS17
Rapid Cross-channel Prototyping Workshop IAS17
 
Cross-channel Ecosystems 101 - Part 5
Cross-channel Ecosystems 101 - Part 5Cross-channel Ecosystems 101 - Part 5
Cross-channel Ecosystems 101 - Part 5
 
Cross-channel Ecosystems 101 - Part 4
Cross-channel Ecosystems 101 - Part 4Cross-channel Ecosystems 101 - Part 4
Cross-channel Ecosystems 101 - Part 4
 
Cross-channel Ecosystems 101 - Part 3
Cross-channel Ecosystems 101 - Part 3Cross-channel Ecosystems 101 - Part 3
Cross-channel Ecosystems 101 - Part 3
 
Cross-channel Ecosystems 101 - Part 2
Cross-channel Ecosystems 101 - Part 2Cross-channel Ecosystems 101 - Part 2
Cross-channel Ecosystems 101 - Part 2
 
Cross-channel Ecosystems 101 - Part 1
Cross-channel Ecosystems 101 - Part 1Cross-channel Ecosystems 101 - Part 1
Cross-channel Ecosystems 101 - Part 1
 
Mapping Cross-channel Ecosystems
Mapping Cross-channel EcosystemsMapping Cross-channel Ecosystems
Mapping Cross-channel Ecosystems
 
The Ethics and Politics of Information Architecture
The Ethics and Politics of Information ArchitectureThe Ethics and Politics of Information Architecture
The Ethics and Politics of Information Architecture
 
Welcome Week Lecture at JIBS
Welcome Week Lecture at JIBSWelcome Week Lecture at JIBS
Welcome Week Lecture at JIBS
 
Three Reminders
Three RemindersThree Reminders
Three Reminders
 
Making places
Making placesMaking places
Making places
 
Workshop - The Sensemaking Fragrance
Workshop - The Sensemaking FragranceWorkshop - The Sensemaking Fragrance
Workshop - The Sensemaking Fragrance
 
This Station Has Started Tweeting
This Station Has Started TweetingThis Station Has Started Tweeting
This Station Has Started Tweeting
 
The Architectures of Information Spaces
The Architectures of Information SpacesThe Architectures of Information Spaces
The Architectures of Information Spaces
 
The poetics of information architecture
The poetics of information architectureThe poetics of information architecture
The poetics of information architecture
 
Building a Sense of Place across Channels - Part II
Building a Sense of Place across Channels - Part IIBuilding a Sense of Place across Channels - Part II
Building a Sense of Place across Channels - Part II
 
Ghost in the Shell - Information Architecture in the Age of Postdigital
Ghost in the Shell - Information Architecture in the Age of PostdigitalGhost in the Shell - Information Architecture in the Age of Postdigital
Ghost in the Shell - Information Architecture in the Age of Postdigital
 

Dernier

Ultra structure and life cycle of Plasmodium.pptx
Ultra structure and life cycle of Plasmodium.pptxUltra structure and life cycle of Plasmodium.pptx
Ultra structure and life cycle of Plasmodium.pptxDr. Asif Anas
 
How to Show Error_Warning Messages in Odoo 17
How to Show Error_Warning Messages in Odoo 17How to Show Error_Warning Messages in Odoo 17
How to Show Error_Warning Messages in Odoo 17Celine George
 
How to Manage Cross-Selling in Odoo 17 Sales
How to Manage Cross-Selling in Odoo 17 SalesHow to Manage Cross-Selling in Odoo 17 Sales
How to Manage Cross-Selling in Odoo 17 SalesCeline George
 
Clinical Pharmacy Introduction to Clinical Pharmacy, Concept of clinical pptx
Clinical Pharmacy  Introduction to Clinical Pharmacy, Concept of clinical pptxClinical Pharmacy  Introduction to Clinical Pharmacy, Concept of clinical pptx
Clinical Pharmacy Introduction to Clinical Pharmacy, Concept of clinical pptxraviapr7
 
PISA-VET launch_El Iza Mohamedou_19 March 2024.pptx
PISA-VET launch_El Iza Mohamedou_19 March 2024.pptxPISA-VET launch_El Iza Mohamedou_19 March 2024.pptx
PISA-VET launch_El Iza Mohamedou_19 March 2024.pptxEduSkills OECD
 
Diploma in Nursing Admission Test Question Solution 2023.pdf
Diploma in Nursing Admission Test Question Solution 2023.pdfDiploma in Nursing Admission Test Question Solution 2023.pdf
Diploma in Nursing Admission Test Question Solution 2023.pdfMohonDas
 
CHUYÊN ĐỀ DẠY THÊM TIẾNG ANH LỚP 11 - GLOBAL SUCCESS - NĂM HỌC 2023-2024 - HK...
CHUYÊN ĐỀ DẠY THÊM TIẾNG ANH LỚP 11 - GLOBAL SUCCESS - NĂM HỌC 2023-2024 - HK...CHUYÊN ĐỀ DẠY THÊM TIẾNG ANH LỚP 11 - GLOBAL SUCCESS - NĂM HỌC 2023-2024 - HK...
CHUYÊN ĐỀ DẠY THÊM TIẾNG ANH LỚP 11 - GLOBAL SUCCESS - NĂM HỌC 2023-2024 - HK...Nguyen Thanh Tu Collection
 
Presentation on the Basics of Writing. Writing a Paragraph
Presentation on the Basics of Writing. Writing a ParagraphPresentation on the Basics of Writing. Writing a Paragraph
Presentation on the Basics of Writing. Writing a ParagraphNetziValdelomar1
 
CapTechU Doctoral Presentation -March 2024 slides.pptx
CapTechU Doctoral Presentation -March 2024 slides.pptxCapTechU Doctoral Presentation -March 2024 slides.pptx
CapTechU Doctoral Presentation -March 2024 slides.pptxCapitolTechU
 
Benefits & Challenges of Inclusive Education
Benefits & Challenges of Inclusive EducationBenefits & Challenges of Inclusive Education
Benefits & Challenges of Inclusive EducationMJDuyan
 
CAULIFLOWER BREEDING 1 Parmar pptx
CAULIFLOWER BREEDING 1 Parmar pptxCAULIFLOWER BREEDING 1 Parmar pptx
CAULIFLOWER BREEDING 1 Parmar pptxSaurabhParmar42
 
Education and training program in the hospital APR.pptx
Education and training program in the hospital APR.pptxEducation and training program in the hospital APR.pptx
Education and training program in the hospital APR.pptxraviapr7
 
Philosophy of Education and Educational Philosophy
Philosophy of Education  and Educational PhilosophyPhilosophy of Education  and Educational Philosophy
Philosophy of Education and Educational PhilosophyShuvankar Madhu
 
How to Solve Singleton Error in the Odoo 17
How to Solve Singleton Error in the  Odoo 17How to Solve Singleton Error in the  Odoo 17
How to Solve Singleton Error in the Odoo 17Celine George
 
How to Add a New Field in Existing Kanban View in Odoo 17
How to Add a New Field in Existing Kanban View in Odoo 17How to Add a New Field in Existing Kanban View in Odoo 17
How to Add a New Field in Existing Kanban View in Odoo 17Celine George
 
HED Office Sohayok Exam Question Solution 2023.pdf
HED Office Sohayok Exam Question Solution 2023.pdfHED Office Sohayok Exam Question Solution 2023.pdf
HED Office Sohayok Exam Question Solution 2023.pdfMohonDas
 
Patterns of Written Texts Across Disciplines.pptx
Patterns of Written Texts Across Disciplines.pptxPatterns of Written Texts Across Disciplines.pptx
Patterns of Written Texts Across Disciplines.pptxMYDA ANGELICA SUAN
 
Maximizing Impact_ Nonprofit Website Planning, Budgeting, and Design.pdf
Maximizing Impact_ Nonprofit Website Planning, Budgeting, and Design.pdfMaximizing Impact_ Nonprofit Website Planning, Budgeting, and Design.pdf
Maximizing Impact_ Nonprofit Website Planning, Budgeting, and Design.pdfTechSoup
 

Dernier (20)

Ultra structure and life cycle of Plasmodium.pptx
Ultra structure and life cycle of Plasmodium.pptxUltra structure and life cycle of Plasmodium.pptx
Ultra structure and life cycle of Plasmodium.pptx
 
How to Show Error_Warning Messages in Odoo 17
How to Show Error_Warning Messages in Odoo 17How to Show Error_Warning Messages in Odoo 17
How to Show Error_Warning Messages in Odoo 17
 
How to Manage Cross-Selling in Odoo 17 Sales
How to Manage Cross-Selling in Odoo 17 SalesHow to Manage Cross-Selling in Odoo 17 Sales
How to Manage Cross-Selling in Odoo 17 Sales
 
Clinical Pharmacy Introduction to Clinical Pharmacy, Concept of clinical pptx
Clinical Pharmacy  Introduction to Clinical Pharmacy, Concept of clinical pptxClinical Pharmacy  Introduction to Clinical Pharmacy, Concept of clinical pptx
Clinical Pharmacy Introduction to Clinical Pharmacy, Concept of clinical pptx
 
PISA-VET launch_El Iza Mohamedou_19 March 2024.pptx
PISA-VET launch_El Iza Mohamedou_19 March 2024.pptxPISA-VET launch_El Iza Mohamedou_19 March 2024.pptx
PISA-VET launch_El Iza Mohamedou_19 March 2024.pptx
 
Diploma in Nursing Admission Test Question Solution 2023.pdf
Diploma in Nursing Admission Test Question Solution 2023.pdfDiploma in Nursing Admission Test Question Solution 2023.pdf
Diploma in Nursing Admission Test Question Solution 2023.pdf
 
CHUYÊN ĐỀ DẠY THÊM TIẾNG ANH LỚP 11 - GLOBAL SUCCESS - NĂM HỌC 2023-2024 - HK...
CHUYÊN ĐỀ DẠY THÊM TIẾNG ANH LỚP 11 - GLOBAL SUCCESS - NĂM HỌC 2023-2024 - HK...CHUYÊN ĐỀ DẠY THÊM TIẾNG ANH LỚP 11 - GLOBAL SUCCESS - NĂM HỌC 2023-2024 - HK...
CHUYÊN ĐỀ DẠY THÊM TIẾNG ANH LỚP 11 - GLOBAL SUCCESS - NĂM HỌC 2023-2024 - HK...
 
Presentation on the Basics of Writing. Writing a Paragraph
Presentation on the Basics of Writing. Writing a ParagraphPresentation on the Basics of Writing. Writing a Paragraph
Presentation on the Basics of Writing. Writing a Paragraph
 
Finals of Kant get Marx 2.0 : a general politics quiz
Finals of Kant get Marx 2.0 : a general politics quizFinals of Kant get Marx 2.0 : a general politics quiz
Finals of Kant get Marx 2.0 : a general politics quiz
 
CapTechU Doctoral Presentation -March 2024 slides.pptx
CapTechU Doctoral Presentation -March 2024 slides.pptxCapTechU Doctoral Presentation -March 2024 slides.pptx
CapTechU Doctoral Presentation -March 2024 slides.pptx
 
Personal Resilience in Project Management 2 - TV Edit 1a.pdf
Personal Resilience in Project Management 2 - TV Edit 1a.pdfPersonal Resilience in Project Management 2 - TV Edit 1a.pdf
Personal Resilience in Project Management 2 - TV Edit 1a.pdf
 
Benefits & Challenges of Inclusive Education
Benefits & Challenges of Inclusive EducationBenefits & Challenges of Inclusive Education
Benefits & Challenges of Inclusive Education
 
CAULIFLOWER BREEDING 1 Parmar pptx
CAULIFLOWER BREEDING 1 Parmar pptxCAULIFLOWER BREEDING 1 Parmar pptx
CAULIFLOWER BREEDING 1 Parmar pptx
 
Education and training program in the hospital APR.pptx
Education and training program in the hospital APR.pptxEducation and training program in the hospital APR.pptx
Education and training program in the hospital APR.pptx
 
Philosophy of Education and Educational Philosophy
Philosophy of Education  and Educational PhilosophyPhilosophy of Education  and Educational Philosophy
Philosophy of Education and Educational Philosophy
 
How to Solve Singleton Error in the Odoo 17
How to Solve Singleton Error in the  Odoo 17How to Solve Singleton Error in the  Odoo 17
How to Solve Singleton Error in the Odoo 17
 
How to Add a New Field in Existing Kanban View in Odoo 17
How to Add a New Field in Existing Kanban View in Odoo 17How to Add a New Field in Existing Kanban View in Odoo 17
How to Add a New Field in Existing Kanban View in Odoo 17
 
HED Office Sohayok Exam Question Solution 2023.pdf
HED Office Sohayok Exam Question Solution 2023.pdfHED Office Sohayok Exam Question Solution 2023.pdf
HED Office Sohayok Exam Question Solution 2023.pdf
 
Patterns of Written Texts Across Disciplines.pptx
Patterns of Written Texts Across Disciplines.pptxPatterns of Written Texts Across Disciplines.pptx
Patterns of Written Texts Across Disciplines.pptx
 
Maximizing Impact_ Nonprofit Website Planning, Budgeting, and Design.pdf
Maximizing Impact_ Nonprofit Website Planning, Budgeting, and Design.pdfMaximizing Impact_ Nonprofit Website Planning, Budgeting, and Design.pdf
Maximizing Impact_ Nonprofit Website Planning, Budgeting, and Design.pdf
 

Game Design - Lecture 1

  • 1. GAME DESIGN :: LD1 – STRUCTURE OF GAMES LD1. STRUCTURE OF GAMES Andrea Resmini Game Design HT12 / HÖGSKOLAN I BORÅS, NOV 9 2012 ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 2. GAME DESIGN :: LD1 – STRUCTURE OF GAMES COURSE STRUCTURE Lectures (LD1 - LD4) Workshops (LD1 - LD4) Report & presentation (LD5) BG and VG workshops (W1 - W2) ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 3. GAME DESIGN :: LD1 – STRUCTURE OF GAMES LECTURES: DESIGN LD1 – Structure of games LD2 – Game space LD3 – Formal elements of games LD4 – Dramatic elements and player embodiment LD5 – Project discussion and wrap-up ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 4. GAME DESIGN :: LD1 – STRUCTURE OF GAMES GROUP WORK: DESIGN ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Prince of Persia, Sands of Time
  • 5. GAME DESIGN :: LD1 – STRUCTURE OF GAMES GROUP WORK: DESIGN the group project will take us through PoP – Sands of Time and will lead to the design and implementation of a “sequel” in the form of a platformer/scroller ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS We will tackle and discuss group work during the workshops
  • 6. GAME DESIGN :: LD1 – STRUCTURE OF GAMES TODAY'S CLASS What is a game Game elements Break Workshop ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Based on Fullerton, T. (2008). Game Design Workshop. Morgan Kauffman
  • 7. GAME DESIGN :: LD1 – STRUCTURE OF GAMES PLAY AND GAMES play and games are related but not the same thing. Play can be many different, sometimes serious things ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 8. GAME DESIGN :: LD1 – STRUCTURE OF GAMES GAME, YOU CAN WIN PUZZLE, PROVIDES GOAL TOY, PROVIDES NO GOAL STORY, PROVIDES NO INTERACTION ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Fullerton, T. (2008). Game Design Workshop. Morgan Kauffman
  • 9. GAME DESIGN :: LD1 – STRUCTURE OF GAMES MECHANICS, NARRATIVE, SPACE we will look at games from the points of view of game mechanics, game narrative, and game space ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 10. GAME DESIGN :: LD1 – STRUCTURE OF GAMES WHAT IS A GAME? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 11. GAME DESIGN :: LD1 – STRUCTURE OF GAMES WHAT IS A GAME? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 12. GAME DESIGN :: LD1 – STRUCTURE OF GAMES WHAT IS A GAME? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 13. GAME DESIGN :: LD1 – STRUCTURE OF GAMES WHAT IS A GAME? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 14. GAME DESIGN :: LD1 – STRUCTURE OF GAMES WHAT IS A GAME? are these just different or can it be said they share common characteristics? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 15. GAME DESIGN :: LD1 – STRUCTURE OF GAMES #1 they all require players ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 16. GAME DESIGN :: LD1 – STRUCTURE OF GAMES #2 they all set out objectives ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 17. GAME DESIGN :: LD1 – STRUCTURE OF GAMES #3 they all lay out procedures ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 18. GAME DESIGN :: LD1 – STRUCTURE OF GAMES #4 they all state rules ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 19. GAME DESIGN :: LD1 – STRUCTURE OF GAMES #5 they all provide resources ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 20. GAME DESIGN :: LD1 – STRUCTURE OF GAMES #6 they all thrive on conflict ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 21. GAME DESIGN :: LD1 – STRUCTURE OF GAMES #7 they all enforce boundaries ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 22. GAME DESIGN :: LD1 – STRUCTURE OF GAMES #8 they all resolve to an outcome ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 23. GAME DESIGN :: LD1 – STRUCTURE OF GAMES FORMAL ELEMENTS these are (some of) the formal elements that qualify a game as a game ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 24. GAME DESIGN :: LD1 – STRUCTURE OF GAMES ELEMENTS AND MEANING how do these qualities acquire meaning for the players? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 25. GAME DESIGN :: LD1 – STRUCTURE OF GAMES THE WALKING DEAD ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 26. GAME DESIGN :: LD1 – STRUCTURE OF GAMES GAMES ARE EXPERIENCED how does a game connect emotionally to its players? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 27. GAME DESIGN :: LD1 – STRUCTURE OF GAMES #1 it allows play ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 28. GAME DESIGN :: LD1 – STRUCTURE OF GAMES #2 it challenges players ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 29. GAME DESIGN :: LD1 – STRUCTURE OF GAMES #3 it provides a premise ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 30. GAME DESIGN :: LD1 – STRUCTURE OF GAMES ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 31. GAME DESIGN :: LD1 – STRUCTURE OF GAMES #4 it works through characters ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 32. GAME DESIGN :: LD1 – STRUCTURE OF GAMES #5 it weaves a story ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 33. GAME DESIGN :: LD1 – STRUCTURE OF GAMES DRAMATIC ELEMENTS these are (some of the) dramatic elements that contextualize formal elements within a game ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 34. GAME DESIGN :: LD1 – STRUCTURE OF GAMES FORMAL AND DRAMATIC ELEMENTS we will explore both formal and dramatic elements in detail in L3 ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 35. GAME DESIGN :: LD1 – STRUCTURE OF GAMES SPATIAL ELEMENTS formal and dramatic elements both contribute to create and work inside game space, which we will discuss in depth in L2 ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 36. GAME DESIGN :: LD1 – STRUCTURE OF GAMES MORE THAN THE SUM OF ITS PARTS a game is a dynamic system ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 37. GAME DESIGN :: LD1 – STRUCTURE OF GAMES WHAT IS A GAME? a game is a dynamic system structured by formal elements which engages through dramatic elements ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 38. GAME DESIGN :: LD1 – STRUCTURE OF GAMES ANYTHING ELSE? a game is a dynamic system structured by formal elements which engages through dramatic elements ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 39. GAME DESIGN :: LD1 – STRUCTURE OF GAMES BUT WHAT ABOUT BOUNDARIES? Humans vs Zombies at Indiana University ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Pope Guilty, http://www.flickr.com/photos/popeguilty/2696780797/
  • 40. GAME DESIGN :: LD1 – STRUCTURE OF GAMES BUT WHAT ABOUT BOUNDARIES? a game's boundaries are both physical, spatial, and conceptual, obeying a set of rules and procedures ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 41. GAME DESIGN :: LD1 – STRUCTURE OF GAMES GAME BOUNDARIES a game's boundaries are both physical, spatial, and conceptual, obeying a set of rules and procedures ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 42. GAME DESIGN :: LD1 – STRUCTURE OF GAMES SPATIAL BOUNDARIES ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Nandadevieast, http://www.flickr.com/photos/agnihot/4937763060/
  • 43. GAME DESIGN :: LD1 – STRUCTURE OF GAMES PROCEDURAL BOUNDARIES ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 44. GAME DESIGN :: LD1 – STRUCTURE OF GAMES EMOTIONAL BOUNDARIES ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Tanzen80, http://www.flickr.com/photos/tanzen80/6140025125/
  • 45. GAME DESIGN :: LD1 – STRUCTURE OF GAMES EMOTIONAL BOUNDARIES ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS chloester, http://www.flickr.com/photos/etherealdawn/4599010666/
  • 46. GAME DESIGN :: LD1 – STRUCTURE OF GAMES BOUNDARIES are real life and a game one and the same? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 47. GAME DESIGN :: LD1 – STRUCTURE OF GAMES BOUNDARIES ever slaughtered any of your best friends in Halo or in Call of Duty? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 48. GAME DESIGN :: LD1 – STRUCTURE OF GAMES #1 a game is an invitation to play and to enter the magic circle ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 49. GAME DESIGN :: LD1 – STRUCTURE OF GAMES #1 a game is a closed system ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 50. GAME DESIGN :: LD1 – STRUCTURE OF GAMES PLAYERS and could there be a game without players? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 51. GAME DESIGN :: LD1 – STRUCTURE OF GAMES #2 a game engages players in a conflict structured by formal, dramatic, and spatial elements ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 52. GAME DESIGN :: LD1 – STRUCTURE OF GAMES WINNERS and could you have a game without a winner? ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 53. GAME DESIGN :: LD1 – STRUCTURE OF GAMES #3 a game resolves its uncertainties in unequal outcomes ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 54. GAME DESIGN :: LD1 – STRUCTURE OF GAMES #1 + #2 + #3 a game is a formal, closed system that engages players in structured conflict and resolves its uncertainties in an unequal outcome ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS
  • 55. GAME DESIGN :: LD1 – STRUCTURE OF GAMES BREAK ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Back in 15, right? Thanks.
  • 56. GAME DESIGN :: LD1 – STRUCTURE OF GAMES WORKSHOP ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS Let's get going
  • 57. GAME DESIGN :: LD1 – STRUCTURE OF GAMES THAT'S ALL FOLKS coming up next time is LD2. Game space ANDREA @RESMINI :: HIT, HÖGSKOLAN I BORÅS