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Moving User Experience into a 
Position of Corporate Influence 
Whose Advice Really Works? 
management track
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“CHI 99 posed the questions: What are 
the limiting factors to success…? How 
can we … overcome those limits? What 
techniques and methodologies do we 
have for identifying and transcending 
limitations? And just how far can we 
push those limits?” 
http://sigchi.org/chi99/
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Methodological Limits to HCI 
Human Limits to HCI
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Human Limits to HCI 
Web and Web 
Design Limits to 
HCI
Web and Web 
Design Limits to 
HCI 
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Organizational Limits to HCI
Web and Web 
Design Limits to 
HCI 
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the roles and responsibilities 
of designers 
“old habits are holding us back” 
“some disciplines that need to be 
involved in web design are not 
necessarily prone to collaboration”
whether the CHI community understands design 
why it is difficult for people to trust the expertise of others 
our lack of respect for human capability 
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Human Limits to HCI
“companies that are proud of their usability labs are 
companies in trouble” 
“we need more people from the CHI community in 
executive roles” 
“you have to learn how to understand what motivates a 
company and speak that language” 
“we should partner with 
marketing and make up 
numbers like they do” 
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Organizational Limits to HCI 
“you have to be cocky 
and arrogant and sure 
of yourself”
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Moving User Experience into a 
Position of Corporate Influence 
Whose Advice Really Works?
iander 
• documenting and evangelizing user experience work 
• ownership of user experience 
• organizational positioning 
• calculating return on investment 
• conducting “ethnographic” research 
• all of the above 
• a subset of the above 
• other things instead or as well 
• being cocky, arrogant, and sure of yourself
iander
iander 
Richard Anderson 
User Experience 
Practice, Management, 
and Organizational Development Consultant
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Jeremy Ashley 
Vice President of Applications 
User Experience, Oracle
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Justin Miller 
Senior Director of 
Product -- Europe, eBay
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Jim Nieters 
Senior Manager of User 
Experience Design, 
Cisco
Shauna Sampson Eves 
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Director of User Experience, 
Blue Shield of California
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Manfred Tscheligi 
Managing Director of 
USECON 
representing Tobias Herrmann 
Head of Team User Experience, 
mobilkom austria
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Secil Tabli Watson 
Senior Vice President 
of Internet Channel 
Strategy, Wells Fargo
iander 
• documenting and evangelizing user experience work 
• ownership of user experience 
• organizational positioning 
• calculating return on investment 
• conducting “ethnographic” research 
• all of the above 
• a subset of the above 
• other things instead or as well 
• being cocky, arrogant, and sure of yourself
iander
iander
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“Teams need to avoid the role of evangelist 
for user-centered design.” 
Bloomer, S. & Wolfe, S., in Building 
and managing a successful user 
experience team, July 2006. 
“Do NOT evangelize.” 
Tobias Herrmann & Manfred Tscheligi, 
MobileHCI’06, September 2006.
iander 
Is documenting and evangelizing user 
experience work critical to moving user 
experience into a position of corporate 
influence? 
YES? 
AUDIENCE
iander 
Is documenting and evangelizing user 
experience work critical to moving user 
experience into a position of corporate 
influence? 
NO? 
AUDIENCE
iander 
Has documenting and evangelizing user 
experience work played a critical role in 
moving user experience into a position of 
corporate influence where you work? 
YES NO
iander
iander
“Generic” ROI arguments 
• 10 – 100x ROI for UCD."Usability is Good for Business,” by Dr. Susan 
Weinschenk et al, 2001. Published on IBM’s and SUN’S ease-of-use sites 
• Usability engineering has demonstrated reductions in the 
product-development cycle by over 33-50% [Bosert 1991] 
• “ease of use can … advance a product’s release date. 
… those who skip ease of use in the design phase can … 
spend 80% of service costs down the road.” Karat, C. In Cost-justifying 
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Usability Engineering In The Software Life Cycle. (1997) 
• More than 30% of software development projects are 
canceled before completion, primarily because of 
inadequate user design input. Standish Group, 1995 
• “The top two reasons projects fail are a lack of user 
involvement and a lack of requirements.” Standish Group, 
1995
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Documenting and Evangelizing 
• no full scale evangelizing 
– not all steps at once 
– introducing first successful pilot projects 
– effect on product quality/ customer satisfaction was shown 
• striving to be mandatory 
– efficient and flexible support 
– competence centre 
• internal pr 
– communicate existence of support structure 
• different parts in the company need 
different forms of envangelizing 
– different motivations to take on ux
iander 
• documenting and evangelizing user experience work 
• ownership of user experience 
• organizational positioning 
• calculating return on investment 
• conducting “ethnographic” research 
• all of the above 
• a subset of the above 
• other things instead or as well 
• being cocky, arrogant, and sure of yourself
iander
iander 
"...product management doesn't build or design products: their 
job is to own product vision and strategy (naturally with the 
other stakeholders' input). Engineers own code development 
and code quality, with a wide range of specialties (architecture, 
code design, QA, and release management, to name a few). 
Product marketers take clear ownership of marketing 
communications and product campaigns, keeping the pulse of 
the marketplace, and trying to detect what it will buy. 
Therefore, it's only logical that human-computer interaction 
professionals take ownership of the user experience. We are, 
after all, user experience experts, despite the fact that we 
depend on other development participants to meet user and 
business needs." 
editors of interactions, It’s mine… 
May+June 2005
iander 
"...product management doesn't build or design products: their 
job is to own product vision and strategy (naturally with the 
other stakeholders' input). Engineers own code development 
and code quality, with a wide range of specialties (architecture, 
code design, QA, and release management, to name a few). 
Product marketers take clear ownership of marketing 
communications and product campaigns, keeping the pulse of 
the marketplace, and trying to detect what it will buy. 
Therefore, it's only logical that human-computer interaction 
professionals take ownership of the user experience. We are, 
after all, user experience experts, despite the fact that we 
depend on other development participants to meet user and 
business needs." 
editors of interactions, It’s mine… 
May+June 2005
iander 
"...product management doesn't build or design products: their 
job is to own product vision and strategy (naturally with the 
other stakeholders' input). Engineers own code development 
and code quality, with a wide range of specialties (architecture, 
code design, QA, and release management, to name a few). 
Product marketers take clear ownership of marketing 
communications and product campaigns, keeping the pulse of 
the marketplace, and trying to detect what it will buy. 
Therefore, it's only logical that human-computer interaction 
professionals take ownership of the user experience. We are, 
after all, user experience experts, despite the fact that we 
depend on other development participants to meet user and 
business needs." 
editors of interactions, It’s mine… 
May+June 2005
iander 
"...product management doesn't build or design products: their 
job is to own product vision and strategy (naturally with the 
other stakeholders' input). Engineers own code development 
and code quality, with a wide range of specialties (architecture, 
code design, QA, and release management, to name a few). 
Product marketers take clear ownership of marketing 
communications and product campaigns, keeping the pulse of 
the marketplace, and trying to detect what it will buy. 
Therefore, it's only logical that human-computer interaction 
professionals take ownership of the user experience. We are, 
after all, user experience experts, despite the fact that we 
depend on other development participants to meet user and 
business needs." 
editors of interactions, It’s mine… 
May+June 2005
iander 
"Why should any particular organization own 
it? The company should own it. ... I think a 
successful company is one where everybody 
owns the same mission. Out of necessity, we 
divide ourselves up into discipline groups. But 
the goal when you are actually doing the work 
is to somehow forget what discipline group you 
are in and come together. So in that sense, 
nobody should own user experience; 
everybody should own it."
iander 
“Treat customer experience as a competence, 
not a function. Delivering great customer 
experiences isn’t something that a small group 
of people can do on their own -- everyone in the 
company needs to be fully engaged in the effort.” 
Forrester Research, Experience-Based 
Differentiation, January 2, 2007.
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"Who owns user experience (UX)? This is the wrong 
question to ask. We don't believe any single group can 
own UX. What's the alternative? 
In our view, a useful focus is collaboration, not ownership. 
The best successes come from collaboration. Whatever 
type of product, service, or document you are creating, 
whether it's a Web site, an application program, an MP3 
player, or a financial form, user experience encompasses 
so many diverse aspects of your product that 'ownership' 
just isn't a useful perspective. UX is about providing value 
to your customer and the business serving that customer. 
The best user experience is the product of many different 
disciplines working together.” 
UXnet Board of Directors, May+June 2005 special issue 
of interactions entitled, "Whose profession is it anyway?")
obstacles to collaboration 
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• ego 
• not knowing that others are doing the same or related work elsewhere in 
the company 
• different interpretations of the same terms 
• language & time zone differences 
• hidden agendas 
• divergent interests (i.e., little interest in collaborating) 
• differing priorities 
• unclear work process 
• lack of time 
• "the more people involved, the less efficient..." 
• tendencies for people to engage in the same discussions over and over 
• inability to assess level of participants' understanding of UCD 
• discrimination (of many types) 
• lack of respect (sometimes justified) 
• conflicts of interest 
• territoriality 
• some feel threatened by UCD 
• environments in which collaboration is considered to be optional 
• prior negative experience with UX personnel 
from “Managing User Experience 
Groups” students, 2/15/2006
obstacles to collaboration 
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- geography; time zones 
- unfamiliar or misunderstood terminology/vernacular 
- different world views / domains 
- different work processes 
- power relationships 
- individuals' defensiveness & desire for job security 
- poorly focused facilitation 
- excessive workloads 
- team spirit ups and downs 
- tyranny of the urgent vs. exploration and reflection 
- deadlines 
- unclear decision criteria 
- hidden agendas / politics 
- past poor experiences with attempts at collaborating 
- people not getting along with each other 
- distrust / disrespect 
- incentive systems promote individual contributions rather than team contributions 
- organizational silos 
- nature of the physical work environment 
- unclear goals 
- unclear roles and responsibilities 
- bad management/leadership 
- the cost (e.g., in time) of building new relationships is high 
- difficulties determining who to involve 
- difficulties converging on a solution when there are lots of ideas 
- "Microsoft did it that way, so we should as well" 
from “Managing User Experience 
Groups” students, 11/1/2006
collaboration 
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White, N. Surfing the second wave of online 
collaboration, 2006.
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"We want to make customer experience everyone's business 
by making the process of creating experience intuitive and 
repeatable.” 
Secil Watson, Wells Fargo 
“The UCD tools enable designers, researchers, and 
business people to make meaning together and this 
meaning is co-constructed such that no one functional area 
holds all, or even most, of the knowledge on a project. 
(These) are key factors that continue to push the Wells 
Fargo culture to become increasingly customer-centric.” 
Beers, R. & Whitney, P. From ethnographic insight to 
user-centered design tools, EPIC 2006.
iander 
Should “user experience personnel” own 
the user experience? 
YES? 
AUDIENCE
iander 
Should “user experience personnel” own 
the user experience? 
NO? 
AUDIENCE
iander 
Are “user experience personnel” the owners 
of the user experience where you work? 
YES NO
Phases 
Expenses 
Resources 
Duration 
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UX competencies (in addition to UX) 
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Customer experience - a discipline of problem solving 
that is directly related to success 
“By some measures, we’re already a great company. 
How do we become known as great in all measures? 
It requires a total focus on the customer... It requires 
extraordinary execution — the key to success.” 
Dick Kovacevich
Customer experience is everyone’s business; a good 
execution requires finding optimal solutions based on all 
enablers and constraints. 
iander
iander 
Ownership of UX 
• has many facets 
– process/process parts 
– methods/tools 
– design/innovation 
– stage-gate monitoring 
• own some part of UX 
– methods and tools to support ux 
– competence to apply it 
– synergy of qualitative/quantitative approaches 
• design oriented creation happens 
elsewhere 
– product lines / external design partners 
• product design and innovation owned by 
product departments 
– some of ux activity budget also comes from there
iander 
• documenting and evangelizing user experience work 
• ownership of user experience 
• organizational positioning 
• calculating return on investment 
• conducting “ethnographic” research 
• all of the above 
• a subset of the above 
• other things instead or as well 
• being cocky, arrogant, and sure of yourself
iander 
Where should “User Experience” be 
positioned in the corporate structure?
iander 
“The people we worked with 
were deep within ‘interactive 
marketing.’ Their lives were 
the website. They didn’t 
really know the people who 
worked on the monthly 
statements or at the call 
center. And even if they did, 
they didn’t have the time to collaborate with them -- 
they had too much on their plates already. …our 
contacts understood the need for addressing the 
customer’s experience across multiple channels and 
media. But they couldn’t move on it.” 
Merholz, P. The frozen middle, August 17, 2006.
corporate UX positioning/relationships 
Norman, D. Want Human-Centered Development? 
Reorganize the Company, 1998. 
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Korman, J. Where Do Product Managers 
Fit?, 2004. 
Berkun, S. How to figure out what to do, 2005. 
Merholz, P. The frozen middle, August 17, 2006.
“… there are two kinds of people in organizations -- there are 
peers, and there are resources. Resources are like usability 
consultants -- we go out, and we hire them. We’ll hire a 
consultant, or we’ll have a little section that does usability and 
think of it as a service organization. We call upon them when 
we need them to do their thing, and then we go off and do the 
important stuff. That’s very different than peers, where a peer 
is somebody I talk to and discuss my problems with, and who 
helps to decide upon the course of action. As you get higher 
and higher in the organization, this becomes more of an issue. 
The executive staff talks to the executive staff, and they have 
beneath them all this organization, which are their resources 
that they deploy. But the big decisions are being made among 
peers. And it’s really important, to advance in the world, to be 
thought of as peers.” 
iander
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“Neither side can be there ‘in service of’ the other” 
Randy Pausch, CHI 2005 Opening Plenary
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"Companies place a high priority on improving 
customer experience -- and they cite a lack of 
organizational alignment as their top obstacle 
to making improvements. But our interviews 
with experts show that there is no single 
organizational structure that paves the way for 
delivering better customer experiences.” 
“Cultural factors and internal processes matter 
far more than organization.” 
Forrester Research, Culture and Process 
Drive Better Customer Experiences, 
March 31, 2006.
iander 
Is organizational positioning of user 
experience personnel critical to moving user 
experience into a position of corporate 
influence? 
YES? 
AUDIENCE
iander 
Is organizational positioning of user 
experience personnel critical to moving user 
experience into a position of corporate 
influence? 
NO? 
AUDIENCE
iander 
Has organizational positioning of user 
experience personnel been critical to moving 
user experience into a position of corporate 
influence where you work? 
YES NO
iander 
• documenting and evangelizing user experience work 
• ownership of user experience 
• organizational positioning 
• calculating return on investment 
• conducting “ethnographic” research 
• all of the above 
• a subset of the above 
• other things instead or as well 
• being cocky, arrogant, and sure of yourself
“The UXD group seeks projects on which they 
anticipate a minimum revenue increase of $25 
million in the first year.” 
iander 
Jim Nieters et al., The internal consultancy 
model for strategic UXD relevance, CHI 2007 
"a tailored ROI model was the key to success" 
Tobias Herrmann, Corporate UX -- Bringing 
value to the mobile industry, July+August 2006.
iander 
“…in my 20 plus years of experience, I have never 
been asked to produce an ROI analysis. Why has 
this never been necessary? Have I just been lucky 
in my choice of employers? Did these companies 
all have CEOs so enlightened about usability that 
no such analysis was necessary? I suspect not.” 
Rosenberg, D. The myths of usability ROI, 
interactions, September+October 2004 (& 
BayCHI October 2003 & CHI 2005 & …)
iander 
"Our field has been overly preoccupied with ROI as the 
basis for making the business case for user centered 
design (UCD). However, experience has shown that the 
most brilliant ROI analysis may often not win the day in the 
real world of business. Cost justification and ROI is often 
not persuasive, especially when we are talking to strategic 
level decision makers. At a certain point in the evolution of 
UCD, ROI arguments may have helped us gain credibility 
and get 'a foot in the door.' However, excessive 
dependence on ROI arguments can have some 
destructive effects. ... It can work against our field’s efforts 
to get involved earlier in the product planning process 
where we can have a more decisive impact and potentially 
contribute to strategic risk reduction." 
Siegel, D. Making the business case for 
user-centered design strategically, 
CHIFOO, February 7, 2007
iander
iander 
Is calculating/estimating ROI critical to 
moving user experience into a position of 
corporate influence? 
YES? 
AUDIENCE
iander 
Is calculating/estimating ROI critical to 
moving user experience into a position of 
corporate influence? 
NO? 
AUDIENCE
iander 
Has calculating/estimating ROI been critical 
to moving user experience into a position of 
influence where you work? 
YES NO
iander 
Task model - the backbone on which other 
strategic views of the customer are layered
Prioritization scorecard – a simple system that takes 
frequency and importance of customer activities from the 
task model and adds to each activity a financial impact score 
iander 
Demand Index 
Financial Impact Score
iander 
The ROI Issue 
• showing that UX group is worth the money 
– ux is not an established part in a company 
– not a standard function in management text books and 
management education 
• tailored roi model 
– internal ux satisfaction / performance measurement 
– KPIs: UX key performance indicators 
– best practices 
– case studies showing revenue effects 
• roi model supports common mindset 
– integration of roi model with corporate balanced scorecard 
and bonus system for employees 
• strong relation with corporate set up
iander 
• documenting and evangelizing user experience work 
• ownership of user experience 
• organizational positioning 
• calculating return on investment 
• conducting “ethnographic” research 
• all of the above 
• a subset of the above 
• other things instead or as well 
• being cocky, arrogant, and sure of yourself
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About, With & For, 
2005
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iander 
“When Microsoft hired me eight years ago as the first 
official anthropologist, they weren’t sure what to do 
with me, so they had me design my own job. I soon 
realised that Microsoft had until then the tendency to 
come up with feature and product designs within the 
confines of its own walls. … What went on in the 
minds of Microsoft’s brilliant software engineers and of 
people outside the walls of Microsoft, was not always 
very congruent. So I created the Real People Real 
Data (RPRD) programme... 
My work on the RPRD programme was in fact the 
start of a revolution within Microsoft, and (is helping) 
the company change from techno-driven to people-driven 
design.” 
Experientia interviews Anne Kirah, 
October 2006
"...a transition from a product- to a more customer-centric 
culture. This shift was becoming crucial as disconnects in 
customer experience increasingly arose not within the 
boundaries of the product and service platforms but in the 
transition and integration points between different areas..." 
iander
iander 
“we created an online customer panel 
including more than 4,000 (non)customers 
that ‘revolutionized’ our everyday work” 
Tobias Herrmann, Corporate UX -- Bringing 
value to the mobile industry, July+August 2006.
iander 
Is conducting “ethnographic” research 
critical to moving user experience into a 
position of corporate influence? 
YES? 
AUDIENCE
iander 
Is conducting “ethnographic” research 
critical to moving user experience into a 
position of corporate influence? 
NO? 
AUDIENCE
iander 
Has conducting “ethnographic research” 
been critical to moving user experience into 
a position of influence where you work? 
YES NO
iander
Office of Kathy Impact 
Hill (Cisco SVP) 
iander
Ethnography - a great approach for uncovering what 
people do in their real lives, how they do it, and why they 
do it that way. It’s one of the primary steps to 
understanding customers. 
iander
iander 
Whose Advice Really Works? 
being cocky, arrogant, and sure of yourself
iander 
Panelist Recommendations 
for the Audience
iander 
Jeremy Ashley 
Vice President of Applications 
User Experience, Oracle
iander 
Justin Miller 
Senior Director of 
Product -- Europe, eBay
iander 
Nielsen’s Corporate Usability Maturity Stages 
Stage 1 – Hostility towards usability 
Stage 2 – Developer centered usability 
Stage 3 – Skunkworks usability 
Stage 4 – Dedicated usability budget 
Stage 5 – Managed usability 
Stage 6 – Systematic usability process 
Stage 7 – Integrated user-centered design 
Stage 8 – User driven corporation 
Last sentence: “Once you learn how to tickle the organization 
sufficiently to make it move, you can start planning for your 
next upgrade as soon as you enter a new level.“
iander 
Jim Nieters 
Senior Manager of User 
Experience Design, 
Cisco
Shauna Sampson Eves 
iander 
Director of User Experience, 
Blue Shield of California
iander 
Manfred Tscheligi 
Managing Director of 
USECON 
representing Tobias Herrmann 
Head of Team User Experience, 
mobilkom austria
iander 
Secil Tabli Watson 
Senior Vice President 
of Internet Channel 
Strategy, Wells Fargo
iander
iander
iander 
thank you
iander 
end

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Moving UX into Corporate Influence (39

  • 1. iander Moving User Experience into a Position of Corporate Influence Whose Advice Really Works? management track
  • 2. iander “CHI 99 posed the questions: What are the limiting factors to success…? How can we … overcome those limits? What techniques and methodologies do we have for identifying and transcending limitations? And just how far can we push those limits?” http://sigchi.org/chi99/
  • 3. iander Methodological Limits to HCI Human Limits to HCI
  • 4. iander Human Limits to HCI Web and Web Design Limits to HCI
  • 5. Web and Web Design Limits to HCI iander Organizational Limits to HCI
  • 6. Web and Web Design Limits to HCI iander the roles and responsibilities of designers “old habits are holding us back” “some disciplines that need to be involved in web design are not necessarily prone to collaboration”
  • 7. whether the CHI community understands design why it is difficult for people to trust the expertise of others our lack of respect for human capability iander Human Limits to HCI
  • 8. “companies that are proud of their usability labs are companies in trouble” “we need more people from the CHI community in executive roles” “you have to learn how to understand what motivates a company and speak that language” “we should partner with marketing and make up numbers like they do” iander Organizational Limits to HCI “you have to be cocky and arrogant and sure of yourself”
  • 10. iander Moving User Experience into a Position of Corporate Influence Whose Advice Really Works?
  • 11. iander • documenting and evangelizing user experience work • ownership of user experience • organizational positioning • calculating return on investment • conducting “ethnographic” research • all of the above • a subset of the above • other things instead or as well • being cocky, arrogant, and sure of yourself
  • 13. iander Richard Anderson User Experience Practice, Management, and Organizational Development Consultant
  • 14. iander Jeremy Ashley Vice President of Applications User Experience, Oracle
  • 15. iander Justin Miller Senior Director of Product -- Europe, eBay
  • 16. iander Jim Nieters Senior Manager of User Experience Design, Cisco
  • 17. Shauna Sampson Eves iander Director of User Experience, Blue Shield of California
  • 18. iander Manfred Tscheligi Managing Director of USECON representing Tobias Herrmann Head of Team User Experience, mobilkom austria
  • 19. iander Secil Tabli Watson Senior Vice President of Internet Channel Strategy, Wells Fargo
  • 20. iander • documenting and evangelizing user experience work • ownership of user experience • organizational positioning • calculating return on investment • conducting “ethnographic” research • all of the above • a subset of the above • other things instead or as well • being cocky, arrogant, and sure of yourself
  • 23. iander “Teams need to avoid the role of evangelist for user-centered design.” Bloomer, S. & Wolfe, S., in Building and managing a successful user experience team, July 2006. “Do NOT evangelize.” Tobias Herrmann & Manfred Tscheligi, MobileHCI’06, September 2006.
  • 24. iander Is documenting and evangelizing user experience work critical to moving user experience into a position of corporate influence? YES? AUDIENCE
  • 25. iander Is documenting and evangelizing user experience work critical to moving user experience into a position of corporate influence? NO? AUDIENCE
  • 26. iander Has documenting and evangelizing user experience work played a critical role in moving user experience into a position of corporate influence where you work? YES NO
  • 29. “Generic” ROI arguments • 10 – 100x ROI for UCD."Usability is Good for Business,” by Dr. Susan Weinschenk et al, 2001. Published on IBM’s and SUN’S ease-of-use sites • Usability engineering has demonstrated reductions in the product-development cycle by over 33-50% [Bosert 1991] • “ease of use can … advance a product’s release date. … those who skip ease of use in the design phase can … spend 80% of service costs down the road.” Karat, C. In Cost-justifying iander Usability Engineering In The Software Life Cycle. (1997) • More than 30% of software development projects are canceled before completion, primarily because of inadequate user design input. Standish Group, 1995 • “The top two reasons projects fail are a lack of user involvement and a lack of requirements.” Standish Group, 1995
  • 31. iander Documenting and Evangelizing • no full scale evangelizing – not all steps at once – introducing first successful pilot projects – effect on product quality/ customer satisfaction was shown • striving to be mandatory – efficient and flexible support – competence centre • internal pr – communicate existence of support structure • different parts in the company need different forms of envangelizing – different motivations to take on ux
  • 32. iander • documenting and evangelizing user experience work • ownership of user experience • organizational positioning • calculating return on investment • conducting “ethnographic” research • all of the above • a subset of the above • other things instead or as well • being cocky, arrogant, and sure of yourself
  • 34. iander "...product management doesn't build or design products: their job is to own product vision and strategy (naturally with the other stakeholders' input). Engineers own code development and code quality, with a wide range of specialties (architecture, code design, QA, and release management, to name a few). Product marketers take clear ownership of marketing communications and product campaigns, keeping the pulse of the marketplace, and trying to detect what it will buy. Therefore, it's only logical that human-computer interaction professionals take ownership of the user experience. We are, after all, user experience experts, despite the fact that we depend on other development participants to meet user and business needs." editors of interactions, It’s mine… May+June 2005
  • 35. iander "...product management doesn't build or design products: their job is to own product vision and strategy (naturally with the other stakeholders' input). Engineers own code development and code quality, with a wide range of specialties (architecture, code design, QA, and release management, to name a few). Product marketers take clear ownership of marketing communications and product campaigns, keeping the pulse of the marketplace, and trying to detect what it will buy. Therefore, it's only logical that human-computer interaction professionals take ownership of the user experience. We are, after all, user experience experts, despite the fact that we depend on other development participants to meet user and business needs." editors of interactions, It’s mine… May+June 2005
  • 36. iander "...product management doesn't build or design products: their job is to own product vision and strategy (naturally with the other stakeholders' input). Engineers own code development and code quality, with a wide range of specialties (architecture, code design, QA, and release management, to name a few). Product marketers take clear ownership of marketing communications and product campaigns, keeping the pulse of the marketplace, and trying to detect what it will buy. Therefore, it's only logical that human-computer interaction professionals take ownership of the user experience. We are, after all, user experience experts, despite the fact that we depend on other development participants to meet user and business needs." editors of interactions, It’s mine… May+June 2005
  • 37. iander "...product management doesn't build or design products: their job is to own product vision and strategy (naturally with the other stakeholders' input). Engineers own code development and code quality, with a wide range of specialties (architecture, code design, QA, and release management, to name a few). Product marketers take clear ownership of marketing communications and product campaigns, keeping the pulse of the marketplace, and trying to detect what it will buy. Therefore, it's only logical that human-computer interaction professionals take ownership of the user experience. We are, after all, user experience experts, despite the fact that we depend on other development participants to meet user and business needs." editors of interactions, It’s mine… May+June 2005
  • 38. iander "Why should any particular organization own it? The company should own it. ... I think a successful company is one where everybody owns the same mission. Out of necessity, we divide ourselves up into discipline groups. But the goal when you are actually doing the work is to somehow forget what discipline group you are in and come together. So in that sense, nobody should own user experience; everybody should own it."
  • 39. iander “Treat customer experience as a competence, not a function. Delivering great customer experiences isn’t something that a small group of people can do on their own -- everyone in the company needs to be fully engaged in the effort.” Forrester Research, Experience-Based Differentiation, January 2, 2007.
  • 40. iander "Who owns user experience (UX)? This is the wrong question to ask. We don't believe any single group can own UX. What's the alternative? In our view, a useful focus is collaboration, not ownership. The best successes come from collaboration. Whatever type of product, service, or document you are creating, whether it's a Web site, an application program, an MP3 player, or a financial form, user experience encompasses so many diverse aspects of your product that 'ownership' just isn't a useful perspective. UX is about providing value to your customer and the business serving that customer. The best user experience is the product of many different disciplines working together.” UXnet Board of Directors, May+June 2005 special issue of interactions entitled, "Whose profession is it anyway?")
  • 41. obstacles to collaboration iander • ego • not knowing that others are doing the same or related work elsewhere in the company • different interpretations of the same terms • language & time zone differences • hidden agendas • divergent interests (i.e., little interest in collaborating) • differing priorities • unclear work process • lack of time • "the more people involved, the less efficient..." • tendencies for people to engage in the same discussions over and over • inability to assess level of participants' understanding of UCD • discrimination (of many types) • lack of respect (sometimes justified) • conflicts of interest • territoriality • some feel threatened by UCD • environments in which collaboration is considered to be optional • prior negative experience with UX personnel from “Managing User Experience Groups” students, 2/15/2006
  • 42. obstacles to collaboration iander - geography; time zones - unfamiliar or misunderstood terminology/vernacular - different world views / domains - different work processes - power relationships - individuals' defensiveness & desire for job security - poorly focused facilitation - excessive workloads - team spirit ups and downs - tyranny of the urgent vs. exploration and reflection - deadlines - unclear decision criteria - hidden agendas / politics - past poor experiences with attempts at collaborating - people not getting along with each other - distrust / disrespect - incentive systems promote individual contributions rather than team contributions - organizational silos - nature of the physical work environment - unclear goals - unclear roles and responsibilities - bad management/leadership - the cost (e.g., in time) of building new relationships is high - difficulties determining who to involve - difficulties converging on a solution when there are lots of ideas - "Microsoft did it that way, so we should as well" from “Managing User Experience Groups” students, 11/1/2006
  • 43. collaboration iander White, N. Surfing the second wave of online collaboration, 2006.
  • 44. iander "We want to make customer experience everyone's business by making the process of creating experience intuitive and repeatable.” Secil Watson, Wells Fargo “The UCD tools enable designers, researchers, and business people to make meaning together and this meaning is co-constructed such that no one functional area holds all, or even most, of the knowledge on a project. (These) are key factors that continue to push the Wells Fargo culture to become increasingly customer-centric.” Beers, R. & Whitney, P. From ethnographic insight to user-centered design tools, EPIC 2006.
  • 45. iander Should “user experience personnel” own the user experience? YES? AUDIENCE
  • 46. iander Should “user experience personnel” own the user experience? NO? AUDIENCE
  • 47. iander Are “user experience personnel” the owners of the user experience where you work? YES NO
  • 48. Phases Expenses Resources Duration iander
  • 49. UX competencies (in addition to UX) iander
  • 50. iander Customer experience - a discipline of problem solving that is directly related to success “By some measures, we’re already a great company. How do we become known as great in all measures? It requires a total focus on the customer... It requires extraordinary execution — the key to success.” Dick Kovacevich
  • 51. Customer experience is everyone’s business; a good execution requires finding optimal solutions based on all enablers and constraints. iander
  • 52. iander Ownership of UX • has many facets – process/process parts – methods/tools – design/innovation – stage-gate monitoring • own some part of UX – methods and tools to support ux – competence to apply it – synergy of qualitative/quantitative approaches • design oriented creation happens elsewhere – product lines / external design partners • product design and innovation owned by product departments – some of ux activity budget also comes from there
  • 53. iander • documenting and evangelizing user experience work • ownership of user experience • organizational positioning • calculating return on investment • conducting “ethnographic” research • all of the above • a subset of the above • other things instead or as well • being cocky, arrogant, and sure of yourself
  • 54. iander Where should “User Experience” be positioned in the corporate structure?
  • 55. iander “The people we worked with were deep within ‘interactive marketing.’ Their lives were the website. They didn’t really know the people who worked on the monthly statements or at the call center. And even if they did, they didn’t have the time to collaborate with them -- they had too much on their plates already. …our contacts understood the need for addressing the customer’s experience across multiple channels and media. But they couldn’t move on it.” Merholz, P. The frozen middle, August 17, 2006.
  • 56. corporate UX positioning/relationships Norman, D. Want Human-Centered Development? Reorganize the Company, 1998. iander Korman, J. Where Do Product Managers Fit?, 2004. Berkun, S. How to figure out what to do, 2005. Merholz, P. The frozen middle, August 17, 2006.
  • 57. “… there are two kinds of people in organizations -- there are peers, and there are resources. Resources are like usability consultants -- we go out, and we hire them. We’ll hire a consultant, or we’ll have a little section that does usability and think of it as a service organization. We call upon them when we need them to do their thing, and then we go off and do the important stuff. That’s very different than peers, where a peer is somebody I talk to and discuss my problems with, and who helps to decide upon the course of action. As you get higher and higher in the organization, this becomes more of an issue. The executive staff talks to the executive staff, and they have beneath them all this organization, which are their resources that they deploy. But the big decisions are being made among peers. And it’s really important, to advance in the world, to be thought of as peers.” iander
  • 58. iander “Neither side can be there ‘in service of’ the other” Randy Pausch, CHI 2005 Opening Plenary
  • 59. iander "Companies place a high priority on improving customer experience -- and they cite a lack of organizational alignment as their top obstacle to making improvements. But our interviews with experts show that there is no single organizational structure that paves the way for delivering better customer experiences.” “Cultural factors and internal processes matter far more than organization.” Forrester Research, Culture and Process Drive Better Customer Experiences, March 31, 2006.
  • 60. iander Is organizational positioning of user experience personnel critical to moving user experience into a position of corporate influence? YES? AUDIENCE
  • 61. iander Is organizational positioning of user experience personnel critical to moving user experience into a position of corporate influence? NO? AUDIENCE
  • 62. iander Has organizational positioning of user experience personnel been critical to moving user experience into a position of corporate influence where you work? YES NO
  • 63. iander • documenting and evangelizing user experience work • ownership of user experience • organizational positioning • calculating return on investment • conducting “ethnographic” research • all of the above • a subset of the above • other things instead or as well • being cocky, arrogant, and sure of yourself
  • 64. “The UXD group seeks projects on which they anticipate a minimum revenue increase of $25 million in the first year.” iander Jim Nieters et al., The internal consultancy model for strategic UXD relevance, CHI 2007 "a tailored ROI model was the key to success" Tobias Herrmann, Corporate UX -- Bringing value to the mobile industry, July+August 2006.
  • 65. iander “…in my 20 plus years of experience, I have never been asked to produce an ROI analysis. Why has this never been necessary? Have I just been lucky in my choice of employers? Did these companies all have CEOs so enlightened about usability that no such analysis was necessary? I suspect not.” Rosenberg, D. The myths of usability ROI, interactions, September+October 2004 (& BayCHI October 2003 & CHI 2005 & …)
  • 66. iander "Our field has been overly preoccupied with ROI as the basis for making the business case for user centered design (UCD). However, experience has shown that the most brilliant ROI analysis may often not win the day in the real world of business. Cost justification and ROI is often not persuasive, especially when we are talking to strategic level decision makers. At a certain point in the evolution of UCD, ROI arguments may have helped us gain credibility and get 'a foot in the door.' However, excessive dependence on ROI arguments can have some destructive effects. ... It can work against our field’s efforts to get involved earlier in the product planning process where we can have a more decisive impact and potentially contribute to strategic risk reduction." Siegel, D. Making the business case for user-centered design strategically, CHIFOO, February 7, 2007
  • 68. iander Is calculating/estimating ROI critical to moving user experience into a position of corporate influence? YES? AUDIENCE
  • 69. iander Is calculating/estimating ROI critical to moving user experience into a position of corporate influence? NO? AUDIENCE
  • 70. iander Has calculating/estimating ROI been critical to moving user experience into a position of influence where you work? YES NO
  • 71. iander Task model - the backbone on which other strategic views of the customer are layered
  • 72. Prioritization scorecard – a simple system that takes frequency and importance of customer activities from the task model and adds to each activity a financial impact score iander Demand Index Financial Impact Score
  • 73. iander The ROI Issue • showing that UX group is worth the money – ux is not an established part in a company – not a standard function in management text books and management education • tailored roi model – internal ux satisfaction / performance measurement – KPIs: UX key performance indicators – best practices – case studies showing revenue effects • roi model supports common mindset – integration of roi model with corporate balanced scorecard and bonus system for employees • strong relation with corporate set up
  • 74. iander • documenting and evangelizing user experience work • ownership of user experience • organizational positioning • calculating return on investment • conducting “ethnographic” research • all of the above • a subset of the above • other things instead or as well • being cocky, arrogant, and sure of yourself
  • 75. iander About, With & For, 2005
  • 77. iander “When Microsoft hired me eight years ago as the first official anthropologist, they weren’t sure what to do with me, so they had me design my own job. I soon realised that Microsoft had until then the tendency to come up with feature and product designs within the confines of its own walls. … What went on in the minds of Microsoft’s brilliant software engineers and of people outside the walls of Microsoft, was not always very congruent. So I created the Real People Real Data (RPRD) programme... My work on the RPRD programme was in fact the start of a revolution within Microsoft, and (is helping) the company change from techno-driven to people-driven design.” Experientia interviews Anne Kirah, October 2006
  • 78. "...a transition from a product- to a more customer-centric culture. This shift was becoming crucial as disconnects in customer experience increasingly arose not within the boundaries of the product and service platforms but in the transition and integration points between different areas..." iander
  • 79. iander “we created an online customer panel including more than 4,000 (non)customers that ‘revolutionized’ our everyday work” Tobias Herrmann, Corporate UX -- Bringing value to the mobile industry, July+August 2006.
  • 80. iander Is conducting “ethnographic” research critical to moving user experience into a position of corporate influence? YES? AUDIENCE
  • 81. iander Is conducting “ethnographic” research critical to moving user experience into a position of corporate influence? NO? AUDIENCE
  • 82. iander Has conducting “ethnographic research” been critical to moving user experience into a position of influence where you work? YES NO
  • 84. Office of Kathy Impact Hill (Cisco SVP) iander
  • 85. Ethnography - a great approach for uncovering what people do in their real lives, how they do it, and why they do it that way. It’s one of the primary steps to understanding customers. iander
  • 86. iander Whose Advice Really Works? being cocky, arrogant, and sure of yourself
  • 88. iander Jeremy Ashley Vice President of Applications User Experience, Oracle
  • 89. iander Justin Miller Senior Director of Product -- Europe, eBay
  • 90. iander Nielsen’s Corporate Usability Maturity Stages Stage 1 – Hostility towards usability Stage 2 – Developer centered usability Stage 3 – Skunkworks usability Stage 4 – Dedicated usability budget Stage 5 – Managed usability Stage 6 – Systematic usability process Stage 7 – Integrated user-centered design Stage 8 – User driven corporation Last sentence: “Once you learn how to tickle the organization sufficiently to make it move, you can start planning for your next upgrade as soon as you enter a new level.“
  • 91. iander Jim Nieters Senior Manager of User Experience Design, Cisco
  • 92. Shauna Sampson Eves iander Director of User Experience, Blue Shield of California
  • 93. iander Manfred Tscheligi Managing Director of USECON representing Tobias Herrmann Head of Team User Experience, mobilkom austria
  • 94. iander Secil Tabli Watson Senior Vice President of Internet Channel Strategy, Wells Fargo