Personal Information
Entreprise/Lieu de travail
Singapore Singapore
Profession
Associate Professor
Secteur d’activité
Technology / Software / Internet
Site Web
programandplay.com
À propos
Originally from Italy but currently based in Singapore, Dr. Roberto Dillon is active both as a developer and as a game design professor.
His games have been showcased at events like Sense of Wonder Night in Tokyo, FILE Games in Rio de Janeiro and at the Indie Prize Showcase, besides reaching top positions in different categories on Apple's AppStore across several countries.
Roberto is often invited as a speaker at game related conferences (GDC, Game Connection, Casual Connect, Develop, Korea Games Conference etc.) and wrote different books for AKPeters, CRC Press and Springer.
Mots-clés
game design
video games
history
6-11 framework
classroom
gamification
one page gdd
age framework
mda
game analysis
Tout plus
Présentations
(5)J’aime
(6)Game Studio Leadership: You Can Do It
Jesse Schell
•
il y a 7 ans
More Mad Science for the Commodore 64 (ECCC 2015)
Leif Bloomquist
•
il y a 8 ans
Internet Technology for the Commodore 64
Leif Bloomquist
•
il y a 10 ans
Transformational Grammar by: Noam Chomsky
Shiela May Claro
•
il y a 10 ans
Generative grammar ppt report
Leilani Grace Reyes
•
il y a 11 ans
Language - An Introduction
piero scaruffi
•
il y a 10 ans
Personal Information
Entreprise/Lieu de travail
Singapore Singapore
Profession
Associate Professor
Secteur d’activité
Technology / Software / Internet
Site Web
programandplay.com
À propos
Originally from Italy but currently based in Singapore, Dr. Roberto Dillon is active both as a developer and as a game design professor.
His games have been showcased at events like Sense of Wonder Night in Tokyo, FILE Games in Rio de Janeiro and at the Indie Prize Showcase, besides reaching top positions in different categories on Apple's AppStore across several countries.
Roberto is often invited as a speaker at game related conferences (GDC, Game Connection, Casual Connect, Develop, Korea Games Conference etc.) and wrote different books for AKPeters, CRC Press and Springer.
Mots-clés
game design
video games
history
6-11 framework
classroom
gamification
one page gdd
age framework
mda
game analysis
Tout plus