Personal Information
Entreprise/Lieu de travail
Munich Area, Germany Germany
Profession
CEO at Engaginglab GmbH and Board of Directors at Schultheiß Software AG
Secteur d’activité
Consulting / Advisory
Site Web
romanrackwitz.de
À propos
Roman Rackwitz is a Gamification Pioneer from Germany. As the founder of Engaginglab (engaginglab.com) he leads the first established Gamification Agency within the german speaking countries (D-A-CH). He is rated a Top 10 Gamification Guru in the World by the agency Rise.Global, and is a Partner at the Enterprise Gamification Consultancy (enterprise-gamification.com/).
2015, Roman founded RACKSOCIAL. It uses the knowledge, and the experience from Gamification, about how to create attention and engagement on Social Media.
He is the Chair at GamifyCon, Germany's first Gamification Conference (gamifycon.org) and co-founded GamFed, the worlds first Gamification Association.
Mots-clés
gamification
roman rackwitz
engaginglab
enterprise gamification
motivational design
social media
engagement
top5
serious games
motivation
design
learning
education
school
mael roth
content marketing
kunde
marketing
b2c
b2b
linda breitlauch
#sosehengameraus
conference
public speaking
business
bizplay
gamification101
start-ups
neurowissenschaften
big data
data science day
smart data
Tout plus
Présentations
(16)Infographies
(1)J’aime
(66)12 interaktive Content-Formate
Textbroker_DE
•
il y a 7 ans
Think better, not more. Strategisches Content Marketing mit dem SCOM Framework.
ScribbleLive
•
il y a 8 ans
Strategisches Content Marketing: Das SCOM Framework
ScribbleLive
•
il y a 8 ans
The Rise of Social Media Video Marketing
Gary Vaynerchuk
•
il y a 8 ans
30 Brilliant marketing growth hack cards.
ClavainSkade
•
il y a 8 ans
Content und social media kommunikation
Mael Roth
•
il y a 8 ans
Game Design Dokumentation und Projekt Management
fg.informatik Universität Basel
•
il y a 12 ans
Strategisches Content Marketing... "Just The Next Bubble" oder doch „The Big Next Thing“?
ScribbleLive
•
il y a 10 ans
This Stupidly Simple Trick Helped These Websites Multiply Their Clickrates: Designing for Curiosity
Sebastian Deterding
•
il y a 9 ans
Setting KPIs and Calculating ROI for Gamification
Centrical
•
il y a 9 ans
Storytelling in Service Design / Service Design Drinks Berlin
Service Design Berlin
•
il y a 11 ans
From "just Content" to Social Content
Mael Roth
•
il y a 9 ans
4 Keys to Fun The Psychology of Engagement Samsung Developers Conference 2015
Nicole Lazzaro
•
il y a 9 ans
Social.media.andyou
Jessica Ann Media
•
il y a 10 ans
Let's Stop the Glorification of Busy
Guy Kawasaki
•
il y a 9 ans
The Science of Fun: 3 Ways Games Make us Happier and Save the World GSummit 2014
Nicole Lazzaro
•
il y a 9 ans
The Co-op Revolution: 7 Rules for Collaborative Game Design
Amy Jo Kim
•
il y a 9 ans
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Experiences
Sebastian Deterding
•
il y a 9 ans
Citizen Experience Design, UX Lisbon
Jess McMullin
•
il y a 9 ans
BSA Game Design Merit Badge
David Mullich
•
il y a 10 ans
Gamified2013_madhu
Madhusudan Rao
•
il y a 10 ans
Getting started in Transmedia Storytelling
Robert Pratten
•
il y a 13 ans
players journey: 5-step design framework for longterm engagement
Amy Jo Kim
•
il y a 10 ans
4 Most Important Emotions to Monetize Free to Play Games
Nicole Lazzaro
•
il y a 10 ans
HR #IN10YEARS - The Gamification Score
Mario Herger
•
il y a 10 ans
4 Keys and Psychology of Fun from Awareness to Impact GSummit
Nicole Lazzaro
•
il y a 11 ans
Gamification: Foundation for Young Australians
Dr. Marigo Raftopoulos
•
il y a 12 ans
Get ready for Marketing 2020
Steven Van Belleghem
•
il y a 11 ans
Pawned. Gamification and Its Discontents
Sebastian Deterding
•
il y a 13 ans
2011 05-26 digtali surrey science of gamification-v03
Michael Wu PhD
•
il y a 12 ans
Personal Information
Entreprise/Lieu de travail
Munich Area, Germany Germany
Profession
CEO at Engaginglab GmbH and Board of Directors at Schultheiß Software AG
Secteur d’activité
Consulting / Advisory
Site Web
romanrackwitz.de
À propos
Roman Rackwitz is a Gamification Pioneer from Germany. As the founder of Engaginglab (engaginglab.com) he leads the first established Gamification Agency within the german speaking countries (D-A-CH). He is rated a Top 10 Gamification Guru in the World by the agency Rise.Global, and is a Partner at the Enterprise Gamification Consultancy (enterprise-gamification.com/).
2015, Roman founded RACKSOCIAL. It uses the knowledge, and the experience from Gamification, about how to create attention and engagement on Social Media.
He is the Chair at GamifyCon, Germany's first Gamification Conference (gamifycon.org) and co-founded GamFed, the worlds first Gamification Association.
Mots-clés
gamification
roman rackwitz
engaginglab
enterprise gamification
motivational design
social media
engagement
top5
serious games
motivation
design
learning
education
school
mael roth
content marketing
kunde
marketing
b2c
b2b
linda breitlauch
#sosehengameraus
conference
public speaking
business
bizplay
gamification101
start-ups
neurowissenschaften
big data
data science day
smart data
Tout plus