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getting the
experience right
Ryan Nance (@5tilt)
Director of User Experience
intro
• peer-to-peer market for designer and women’s
accessories and apparel
• millions of items for sale
• web on desktop and mobile, iOS and Android
• competes with both e-commerce and marketplaces
intro
• Director of User Experience
• Team of 3 Experience and 6 Product Designers
• would love to hear from you @5tilt
Me (Ryan Nance)
intro
• Approach
• Discipline
• Craft
Experience Design
The Practice of 

“The door handle is the
handshake of the building.”
— Juhani Pallasmaa
approach
• There’s more to designing experiences than
experience design
• Hypotheses and Insights
• People, not Users
• Experiences are Holistic
Experiences, not Products
“Now that we can do anything,
what should we do?”
— Bill Buxton, Sketching User Experiences
discipline
• Discovery
• Articulation
• Communication
• Confirmation
Tools, not Procedures
discipline
micron pens
art markers
grid paper
Sketch App
Omnigraffle
mind maps
keynote
framer.js
codepen.io
HTML
CS
Pencils
lookback
silverback
usability hub
Google Analytics
5 sec testing
diary studies
user interviews
Erasers
ethnography
usability test
task analysis
a/b testing
job stories
user stories
journey maps
personas
elevator pitch
redlining
top tasks
golden paths
signals
wireframes
content maps
content inventories
templates
CMSes
CRAFT
Edge Animate
Origami
paper prototypes
cohort analysis
mixpanel
surveys
click maps
InVision
card sorts
Optimizely
User Acceptance Test
Skype
service prototypes
scenaries
recorder
“Drawings help people to work
out intricate relationships
between parts.”
— Christopher Alexander
craft
• Toolmakers & Designers
• First things first
• Strategy
• Scope
• Structure
• Skeleton & Skin
• Critique as Creative Act
The Sensation of Fit
“Vision without action is daydream.
Action without vision is nightmare.”
— Japanese Proverb
Thanks so much
Ryan Nance (@5tilt)
Director of User Experience

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getting the experience right

  • 1. getting the experience right Ryan Nance (@5tilt) Director of User Experience
  • 2. intro • peer-to-peer market for designer and women’s accessories and apparel • millions of items for sale • web on desktop and mobile, iOS and Android • competes with both e-commerce and marketplaces
  • 3. intro • Director of User Experience • Team of 3 Experience and 6 Product Designers • would love to hear from you @5tilt Me (Ryan Nance)
  • 4. intro • Approach • Discipline • Craft Experience Design The Practice of 

  • 5. “The door handle is the handshake of the building.” — Juhani Pallasmaa
  • 6. approach • There’s more to designing experiences than experience design • Hypotheses and Insights • People, not Users • Experiences are Holistic Experiences, not Products
  • 7. “Now that we can do anything, what should we do?” — Bill Buxton, Sketching User Experiences
  • 8. discipline • Discovery • Articulation • Communication • Confirmation Tools, not Procedures
  • 9. discipline micron pens art markers grid paper Sketch App Omnigraffle mind maps keynote framer.js codepen.io HTML CS Pencils lookback silverback usability hub Google Analytics 5 sec testing diary studies user interviews Erasers ethnography usability test task analysis a/b testing job stories user stories journey maps personas elevator pitch redlining top tasks golden paths signals wireframes content maps content inventories templates CMSes CRAFT Edge Animate Origami paper prototypes cohort analysis mixpanel surveys click maps InVision card sorts Optimizely User Acceptance Test Skype service prototypes scenaries recorder
  • 10. “Drawings help people to work out intricate relationships between parts.” — Christopher Alexander
  • 11. craft • Toolmakers & Designers • First things first • Strategy • Scope • Structure • Skeleton & Skin • Critique as Creative Act The Sensation of Fit
  • 12. “Vision without action is daydream. Action without vision is nightmare.” — Japanese Proverb
  • 13. Thanks so much Ryan Nance (@5tilt) Director of User Experience