People are funny creatures: stubborn, selfish, irrational, impatient. They are fully immersed in their own world. If only we had to simply design good products, or even just good experiences. Instead we need to choreograph the experiences of our product offerings that fit into their world. In short, we have to design the right experiences, of the right product offerings. As a practice, experience design with its approach, its discipline and its craft, is capable of doing just that.
3. intro
• Experience & Interaction Designer
• Led scores of designers at Flipagram,
Tradesy & Twenty20
• Would love to hear from you @5tilt
Me (Ryan Nance)
5. “The door handle is the
handshake of the building.”
— Juhani Pallasmaa
6. approach
• There’s more to designing experiences than
experience design
• Hypotheses and Insights
• People, not Users
• Experiences are Holistic
Experiences, not Products
7. approach
• Device Context
• Environmental Context
• Time Context
• Activity Context
• Attention Context
• Individual Context
• Location Context
• Social Context
Design for Human Contexts
8. “Now that we can do anything,
what should we do?”
— Bill Buxton, Sketching User Experiences
10. discipline
micron pens
art markers
grid paper
Sketch App
Omnigraffle
mind maps
keynote
framer.js
codepen.io
HTML
CS
Pencils
lookback
silverback
usability hub
Google Analytics
5 sec testing
diary studies
user interviews
Erasers
ethnography
usability test
task analysis
a/b testing
job stories
user stories
journey maps
personas
elevator pitch
redlining
top tasks
golden paths
signals
wireframes
content maps
content inventories
templates
CMSes
CRAFT
Edge Animate
Origami
paper prototypes
cohort analysis
mixpanel
surveys
click maps
InVision
card sorts
Optimizely
User Acceptance Test
Skype
service prototypes
scenaries
recorder
11. “Drawings help people to
work out intricate
relationships between parts.”
— Christopher Alexander
12. craft
• Toolmakers & Designers
• First things first
• Strategy
• Scope
• Structure
• Skeleton & Skin
• Critique as Creative Act
The Sensation of Fit
13. “Vision without action is
daydream. Action without vision
is nightmare.”
— Japanese Proverb