Design Thinking: engage customers like never before.
Inconsistent customer interactions. Undifferentiated touch points. Indifferent customers. If these are business challenges you are facing, it’s time to take a closer look at the customer journey that your business is providing.
Join us in a hands-on, interactive session that will introduce you to a new way of thinking. Design Thinking is a user centric problem-solving mindset that combines empathy, rationality and creativity, and keeps the end-user of your product/service at the center of the design process.
These techniques are being used by the world’s most prolific innovators to deliver powerful interaction experiences across the entire customer journey.
What we covered within the workshop:
1) The basic foundations and benefits of Design Thinking as an innovation process.
2) How to start integrating Design Thinking ideas and techniques into your daily customer interactions.
3) How to use Design Thinking to draw customer journey maps and gain actionable insights.
Marketplace and Quality Assurance Presentation - Vincent Chirchir
Engage Customers through Design Thinking
1. Engage customers like never before
through the power of Design Thinking
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Nicholas Kontopoulos
Global Head of Strategic Marketing Programs,
SAP Customer Engagement Solutions
2. Workshop Objectives
Purpose of workshop: to show you how ‘Design Thinking’ can help you create delightful customer experiences across
your entire enterprise, and enable you to disrupt the markets you operate in.
Success for us will be achieved if you are able to walk away with an appreciation of how ‘design thinking’ can be applied in
reimagining your customers interaction with your brand across the entire customer journey.
Agenda:
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• Welcome (Nicholas)
Use this title • What to expect (Koert)
• Design Thinking Circuit (Rahul)
• Break (10min)
• Personas & Customer Journey Mapping (Hiromi)
• Wrap-up (Nicholas)
6. How can Design Thinking help to improve the Customer
Experience and Business Innovation?
viability
(organization)
feasibility
(technology)
desirability
(human)
innovation,
holistic solutions
7. What is Design Thinking?
Scoping 360° Research Synthesis Ideation Prototyping Validation
Problem PROB SLpEaMce SPACE SOLUTIONS oSlPuAtioCnE Space
Customer
Centric
Design
14. Customer insights come from
listening & intense observation.
Emotional persona: The
customer is not just a physical
statistic.
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SKETCH IT!
15. A NEW SALES TOOL!
The best way to create a great
idea is to have lots of them.
Don’t judge an idea.
High speed ideation should be
collaborative & fun.
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16. Prototyping : A tangible
representation of your ideas.
Failing Early.
Keeping the customer at the
core of the design process.
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BUILD A CAR!
17. SUPER CUSTOMER !
Empathy: develop a deeper
understanding of who the
customer “really” is.
Build a visual persona.
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18. Human tendency is to say to People
“No, but” instead of “Yes and”.
Build a positive environment for
innovation.
Lateral ideation & unrestrained
creativity.
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YES…AND!
19. RAPID PROTOTYPING!
“Tangibilize” multiple ideas in
the form of simple visuals.
Experience the idea before
production.
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23. BUILD PERSONAS
Ling Li
M
12
Single
Remote Village in China
Being a good student
Reading
Do well at school
Become a doctor
Hard working
Go to work Take care of parents when he gets older
Earn money to buy books Save for college
33. SAMPLE WORKSHOP AGENDA
(adaptable for each particular situation)
Understand Problem Create Solutions Ideation
Ÿ Introduction to Ideation &
techniques
Ÿ Generate ideas, build up and blend
ideas
Ÿ Cluster and prioritize ideas
Prototyping
Ÿ Introduction to Prototyping
Ÿ Prototyping of solutions
Validation
Ÿ Introduction to Validation
Ÿ Iterate prototype
Ÿ Presentation & feedback
Wrap Up
Ÿ Review / Feedback
Kick-Off
Ÿ Introduction, Team Forming
Ÿ Overview and Introduction to Design
Thinking
Scoping
Ÿ Intro to the Design Challenge
Ÿ Completion of the Scoping
360° Research
Ÿ Introduction to 360° Research
Ÿ Sample techniques
Ÿ Research
Synthesis
Ÿ Introduction to Synthesis
Ÿ Storytelling & wall of data creation
Participants:
2-4 multi-disciplinary teams - each consisting of 4-6 people – a mix of
people from: end-users, line of business experts, developers, technology
experts, suppliers, customers etc.
34. What is the problem really?
Typical tools used in Design Thinking workshop
Stakeholder Map: shows the different possible stakeholders and their relation to the
organization
Persona: Emphathizes with the consumers or stakeholder to focus efforts
Customer Journey Mapping: Identify opportunities for improvement.
Needs & Insights: uncover the deeper goals and ways the customer or stakeholder wants
to feel
Synthesis: clustering, combining, categorizing and labeling, in order to simplify and
prioritize.
36. Workshop Objectives
Purpose of workshop: to show you how ‘Design Thinking’ can help you create delightful customer experiences across
your entire enterprise, and enable you to disrupt the markets you operate in.
Success for us will be achieved if you are able to walk away with an appreciation of how ‘design thinking’ can be applied in
reimagining your customers interaction with your brand across the entire customer journey.
Agenda:
slide only with an image
• Welcome (Nicholas)
Use this title • What to expect (Koert)
• Design Thinking Circuit (Rahul)
• Break (10min)
• Personas & Customer Journey Mapping (Hiromi)
• Wrap-up (Nicholas)