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INTRODUCTIONTO
HUMANCOMPUTERINTERACTION
INSY4122
Slide
1
Topics
• What is HCI?
• Why HCI?
• Components of HCI
• Applications of HCI
• Historical background of HCI
INSY4122
Slide
2
HUMANCOMPUTER INTERACTION
3
• Human–computer interaction (HCI) is the study of how
humans interact with computer systems.
• Many disciplines contribute to HCI, including computer
science, psychology, ergonomics, engineering, and graphic
design.
• In their daily lives, people use a number of computer-
based technologies directly or indirectly
 “Human-computer interaction is concerned with the design,
evaluation and implementation of interactive computing
systems for human use and with the study of major
phenomena surrounding them”
Slide
INSY4122
Slide
3
 Main components of HCI are:
Human
Computers
Interaction
o Other elements are:
Activities
Environment
Why people interact with the
computing systems ?
INSY4122
Slide
4
HCI
5
 The interaction and interface between a human and a
computer performing a task
Tasks might be work, play, learning, communicating, etc.
Write a document, calculate monthly budget, learn about
places to live in , drive home…
 …not just desktop computers!
 HCI making computer “user friendly”
Slide
INSY4122
Slide
5
User Interface
• Users interact with a computer system via a user
interface (UI).
• UI is part of the computer system that enables
interaction and serves as a bridge between users
and the system,
• The user’s view of a computer system is often limited
to and based solely on his or her experience of the
user interface
INSY4122
Slide
6
OVERVIEW:MAPOFHUMANCOMPUTER
INTERACTION
Input and
Dialogue
Techniques
Dialogue
Genre
Application Areas
Ergonomics OutputDevices
Evaluation
Techniques
Design
Approaches
Implementation
Techniques and Tools
Example Systems
and Case Studies
Human
Language,
Communication
and Interaction
Human
Information
Processing
Use and Context
Human-Machine Fit andAdaptation
Social Organization andWork
Computer
Computer
Graphics
Dialogue
Architecture
Development Process
A a
Slide
12
INSY4122
Slide
7
GOALSOF HCI
 Allow users to carry out tasks
Safely
Efficiently
Enjoyably
User friendly
INSY4122
Slide
8
Applications of HCI
 The most notable industries that rely on HCI
are:
• Virtual and Augmented Reality, and others
• Ubiquitous and Context-Sensitive Computing
• Healthcare technologies
• Education-based technologies
• Security and cybersecurity
• Voice User interfaces and speed recognition
technologies
INSY4122
Slide
9
History
• 1945 – MEMEX by Vanevar Bush
• 1963 – SketchPad and Light Pen by Ivan Sutherland
• 1964 – Mouse by Douglas Engelbart
• 1973 – Alto by Xerox PARK
• 1983 – Apple Lisa
• 1987 – Windows 1.0
1945 – MEMEX by Vanevar Bush
The memex (a portmanteau of "memory" and
"index" or "memory" and "extender") is the
name of the hypothetical proto-hypertext system
that Bush introduced during the 1945s, which he
imagined as a form of memory augmentation
involving a microfilm-based "device in which
an individual stores all his books, records, and
communications, and which is mechanized so
that it may be consulted with exceeding speed
and flexibility
1963 – Sketch Pad and Light Pen by
Ivan Sutherland
Ivan Sutherland is considered by many to be the
creator of Computer Graphics and an Internet
pioneer. Starting with his Ph.D. thesis, named
Sketchpad, which is one of the most influential
computer programs ever written by an individual,
Sutherland has contributed numerous ideas to the
study of Computer Graphics and Computer
Interaction. He introduced concepts such as 3-D
computer modeling, visual simulations, computer
aided design (CAD), virtual reality, etc.
1964 – Mouse by Douglas Engelbart
Douglas Carl Engelbart is best known for
his work on the challenges of human–
computer interaction, particularly while at his
Augmentation Research Center Lab,
resulting in the invention of the computer
mouse, and the development of hypertext,
networked computers, and precursors to
graphical user interfaces.
Apple Macintosh Plus mice, 1986
1973 – Alto by Xerox PARK
The Xerox Alto was one of the first
personal computers (a term that was
already coined at the time), a general
purpose computer designed for individual
use (although not as a home computer).
However it was expensive and, unlike
modern personal computers, not based on a
microprocessor. It was the first computer
to use a desktop metaphor, first
commercialized on the later Xerox Star,
and one of the first with a mouse-driven
graphical user interface.
Xerox Star
Xerox Alto
1983 – Apple Lisa
The Lisa is a personal computer designed by
Apple Computer, Inc. during the early 1980s. It
was the first personal computer to offer a
graphical user interface in an inexpensive
machine aimed at individual business users.
Development of the Lisa began in 1978. It was
the second personal computer system with a
graphical user interface (GUI) to be sold
commercially, the first being the Xerox Star. It
used a Motorola 68000 CPU clocked at 5 MHz
and had 1 MB RAM.
1987 – Windows 1.0
Windows 1.0 is a graphical personal
computer operating environment developed
by Microsoft. First released on 20
November 1985 as the first version of the
Microsoft Windows line, Windows 1.0 runs
as a graphical, 16-bit multi-tasking shell on
top of an existing MS-DOS installation,
providing an environment which can run
graphical programs designed for Windows,
as well as existing MS-DOS software.
Reading Assignment
Differentiate the term:
• User-centered design (UCD), user interface
(UI) design, and user experience (UX) design
INSY4122
Slide
17
ENDOFCHAPTER1 18
Slide
INSY4122
Slide
18

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617624183-Chapater-1-Introduction-to-Human-Computer-Interaction-1.pptx

  • 2. Topics • What is HCI? • Why HCI? • Components of HCI • Applications of HCI • Historical background of HCI INSY4122 Slide 2
  • 3. HUMANCOMPUTER INTERACTION 3 • Human–computer interaction (HCI) is the study of how humans interact with computer systems. • Many disciplines contribute to HCI, including computer science, psychology, ergonomics, engineering, and graphic design. • In their daily lives, people use a number of computer- based technologies directly or indirectly  “Human-computer interaction is concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them” Slide INSY4122 Slide 3
  • 4.  Main components of HCI are: Human Computers Interaction o Other elements are: Activities Environment Why people interact with the computing systems ? INSY4122 Slide 4
  • 5. HCI 5  The interaction and interface between a human and a computer performing a task Tasks might be work, play, learning, communicating, etc. Write a document, calculate monthly budget, learn about places to live in , drive home…  …not just desktop computers!  HCI making computer “user friendly” Slide INSY4122 Slide 5
  • 6. User Interface • Users interact with a computer system via a user interface (UI). • UI is part of the computer system that enables interaction and serves as a bridge between users and the system, • The user’s view of a computer system is often limited to and based solely on his or her experience of the user interface INSY4122 Slide 6
  • 7. OVERVIEW:MAPOFHUMANCOMPUTER INTERACTION Input and Dialogue Techniques Dialogue Genre Application Areas Ergonomics OutputDevices Evaluation Techniques Design Approaches Implementation Techniques and Tools Example Systems and Case Studies Human Language, Communication and Interaction Human Information Processing Use and Context Human-Machine Fit andAdaptation Social Organization andWork Computer Computer Graphics Dialogue Architecture Development Process A a Slide 12 INSY4122 Slide 7
  • 8. GOALSOF HCI  Allow users to carry out tasks Safely Efficiently Enjoyably User friendly INSY4122 Slide 8
  • 9. Applications of HCI  The most notable industries that rely on HCI are: • Virtual and Augmented Reality, and others • Ubiquitous and Context-Sensitive Computing • Healthcare technologies • Education-based technologies • Security and cybersecurity • Voice User interfaces and speed recognition technologies INSY4122 Slide 9
  • 10. History • 1945 – MEMEX by Vanevar Bush • 1963 – SketchPad and Light Pen by Ivan Sutherland • 1964 – Mouse by Douglas Engelbart • 1973 – Alto by Xerox PARK • 1983 – Apple Lisa • 1987 – Windows 1.0
  • 11. 1945 – MEMEX by Vanevar Bush The memex (a portmanteau of "memory" and "index" or "memory" and "extender") is the name of the hypothetical proto-hypertext system that Bush introduced during the 1945s, which he imagined as a form of memory augmentation involving a microfilm-based "device in which an individual stores all his books, records, and communications, and which is mechanized so that it may be consulted with exceeding speed and flexibility
  • 12. 1963 – Sketch Pad and Light Pen by Ivan Sutherland Ivan Sutherland is considered by many to be the creator of Computer Graphics and an Internet pioneer. Starting with his Ph.D. thesis, named Sketchpad, which is one of the most influential computer programs ever written by an individual, Sutherland has contributed numerous ideas to the study of Computer Graphics and Computer Interaction. He introduced concepts such as 3-D computer modeling, visual simulations, computer aided design (CAD), virtual reality, etc.
  • 13. 1964 – Mouse by Douglas Engelbart Douglas Carl Engelbart is best known for his work on the challenges of human– computer interaction, particularly while at his Augmentation Research Center Lab, resulting in the invention of the computer mouse, and the development of hypertext, networked computers, and precursors to graphical user interfaces. Apple Macintosh Plus mice, 1986
  • 14. 1973 – Alto by Xerox PARK The Xerox Alto was one of the first personal computers (a term that was already coined at the time), a general purpose computer designed for individual use (although not as a home computer). However it was expensive and, unlike modern personal computers, not based on a microprocessor. It was the first computer to use a desktop metaphor, first commercialized on the later Xerox Star, and one of the first with a mouse-driven graphical user interface. Xerox Star Xerox Alto
  • 15. 1983 – Apple Lisa The Lisa is a personal computer designed by Apple Computer, Inc. during the early 1980s. It was the first personal computer to offer a graphical user interface in an inexpensive machine aimed at individual business users. Development of the Lisa began in 1978. It was the second personal computer system with a graphical user interface (GUI) to be sold commercially, the first being the Xerox Star. It used a Motorola 68000 CPU clocked at 5 MHz and had 1 MB RAM.
  • 16. 1987 – Windows 1.0 Windows 1.0 is a graphical personal computer operating environment developed by Microsoft. First released on 20 November 1985 as the first version of the Microsoft Windows line, Windows 1.0 runs as a graphical, 16-bit multi-tasking shell on top of an existing MS-DOS installation, providing an environment which can run graphical programs designed for Windows, as well as existing MS-DOS software.
  • 17. Reading Assignment Differentiate the term: • User-centered design (UCD), user interface (UI) design, and user experience (UX) design INSY4122 Slide 17