This document discusses how service-based business models are disrupting traditional industries. It notes that the largest taxi, media, retail, and accommodation companies own few or no physical assets. Something interesting is happening - digital platforms are allowing new types of businesses to thrive without owning the core assets or creating content themselves. The document then examines how different economic logics (industrial, information, generative) shape business challenges, management approaches, and organizational forms over time as technologies change. It argues we are moving from products as physical goods to platforms and experiences, and from value captured upfront to ongoing "procrastinated binding" of customers. Actors now include people, things, data and algorithms in a complex socio-material reality
Kotlin Multiplatform & Compose Multiplatform - Starter kit for pragmatics
How Service Is Eating the World: Exploring the Rise of Generative Economics
1. center for design + innovation
cD+i
digital innovation, reversed
semiotics and generative
economics:
how is service eating up the world?
Youngjin Yoo
Harry A. Cochran Professor in MIS
Temple University
WBS Distinguished Research Environment Professor
Warwick Business School
Service Systems Forum 2015
2. “Uber, the world’s largest taxi
company, owns no vehicles.
Facebook, the world’s most popular
media owner, creates no content.
Alibaba, the most valuable retailer,
has no inventory. And Airbnb, the
world’s largest accommodation
provider, owns no real estate.
Something interesting is
happening.” (Tech Crunch, March
3, 2015)
28. center for design + innovation
cD+i
separation of
form & function
(universal machine of von Neumann computing architecture)
29. center for design + innovation
cD+i
separation of
contents & media
(universal network of Claude Shannon)
30. center for design + innovation
cD+i
walled garden of products
hardware
network
-‐
distribu1on
contents
so3ware
TV phone book music
hardware
network
-‐
distribu1on
contents
so3ware
hardware
network
-‐
distribu1on
contents
so3ware
hardware
network
-‐
distribu1on
contents
so3ware
31. center for design + innovation
cD+i
re-configuration of
new products
network -
distribution
hardware
software
contents
network -
distribution
hardware
software
contents
network -
distribution
hardware
software
contents
network -
distribution
hardware
software
contents
51. center for design + innovation
cD+i
industrial
economics
information
economics
generative
economics
strategic use of
information as by product
strategic use of
information as simulacra
deconstruction of
traditional organizations
deconstruction of traditional
industrial systems
products
noun
platform
verb
things experiences
creativity generativity
craftsmanship procrastinated binding
67. center for design + innovation
cD+i
procrastinated
binding
“value is created after the product was purchased”
68. center for design + innovation
cD+i
resolution of transactions
“creating Moor’s law in physical world to reduce frictions
in economic transactions”
72. center for design + innovation
cD+i
Internet of
things
Mobile
Internet
Big Data
Analytics
Cloud Service
Quad Core of Computed Experience
place
time
things peopleexperiences
atoms bits
B2BB2C
(c) Youngjin Yoo, 2014
73. characteristics of hybrid
sociomaterial world
• digitally enabled complex socio-technical
phenomena
• no central governing body or design rules
• evolve beyond the original designers
• non-linear emergent behaviors
• leaves large-scale digital trace data