This is supplemental information for TERA: Reshaping MMO Combat, http://www.enmasse.com/blog/posts/tera-reshaping-mmo-combat
Opened at proposal for GD Mag.
2. Combat Type (Top View)
Targeting Free-targeting
damage
-200
Back-end Stage
(T3, T4, T5)
T6
T5
T4
T3 damage
T2 -200 each
T1
Front-end Stage
(T1~T6)
Player
Targets
Weapon trail over time
In fact, 3D volume for collision check
Clusters
3. Pseudo Code
C++ style pseudo-code with Windows API :
http://twvideo01.ubm-us.net/o1/gdmag/src/May2012.zip
4. Performance
Peak time:
Player 5500+
CPU-usage under 4%
Scale 10.0
Blue Color: User Time
Green Color: Kernel Time
MMORPG TERA STORY