To showcase the art history app design, I created a comprehensive case study that includes all design process stages from user persona to high-fidelity prototypes using Figma. I also added brief descriptions of each step along with visuals to make it easy to follow.
The case study will be available on my personal website and social media accounts, where I share my design projects and experiences.
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Case Study - Design an Art History App for an Art Gallery.pptx
1. Design an art history app
for an art gallery
Chan Jia Jun
2. The product:
Art History App strives to curate and exhibit works by
both established and emerging artists, with a focus on
promoting diversity and inclusivity in the art world. This
app’s goal is to create a user-friendly app that not only
provides access to the gallery's collection but also offers
interactive educational resources for art enthusiasts
and students.
Project overview
Project duration:
December 2022 to March 2023
3. The problem:
Researchers, students, and designers lack
inspiration and confidence in their design
works because they struggle to find new
design ideas to explore.
Project overview
The goal:
Design an art history app that provides an
easily accessible source of design ideas and
inspirations, ultimately boosting user
recognition and confidence in their design
works.
4. My role:
UX designer designing an art history app for an
art gallery from the initial concept phase to the
final delivery of the product.
Project overview
Responsibilities:
Conducting paper and digital wireframing, low
and high-fidelity prototyping, conducting
unmoderated usability studies, accounting for
accessibility, and iterating on designs.
6. User research: summary
Based on my user research, an art history app is being developed to address the problem of
researchers and students struggling to find new design ideas. The goal is to boost user confidence
by providing an easily accessible source of inspiration.
The app will compete in the market by offering core features like in-app navigation, search, and
posting artwork. The research will be conducted to determine the app's usability and user
engagement. The app will attract and retain users in the online system, ultimately increasing
customer satisfaction and retention.
7. User research: pain points
Directionless
Students lack guidance
or direction on how to
use inspiration to create
original designs and
increase confidence in
their design skills.
Time
Time-consuming and
tedious process of
browsing through
numerous sources for
inspiration
Feedback
Designers have difficulty
in finding a reliable and
diverse platform to
compare and contrast
designs to gain
inspiration and
knowledge on design
trends.
Navigation
Limited access to
professional feedback
and industry insights,
leading to a narrow
perspective on design
practices and strategies.
1 2 3 4
8. Persona: Lene
Problem statement:
Lena, a Graphic Design
freelancer, is struggling to
attract and retain clients due
to the lack of effective
marketing design work.
Without a steady stream of
clients and feedback for
improvement, Lena's career
as a freelancer is at risk.
9. User journey map
Image of user
journey map
Mapping Lena’s user
journey revealed how
helpful it would be for
users to have access to a
dedicated Art History app.
10. Persona: Jessica
Problem statement:
Jessica, a soon-to-be
graduate in Graphic Design,
seeks a reliable source of
inspiration from professional
design work to improve their
confidence and overcome
roadblocks.
11. User journey map
Mapping Lena’s user
journey has inspired the
idea that a dedicated Art
History app would be
beneficial for users like
myself who are looking for
inspiration and reference in
graphic design.
12. ● Paper wireframes
● Digital wireframes
● Low-fidelity prototype
● Usability studies
Starting
the design
13. Paper wireframes
The purpose of this paper is to outline the
wireframe design for an art history app.
This app will be designed to provide an
enjoyable and educational experience for
art enthusiasts, students, and researchers.
The wireframes for the app were
developed after careful consideration of
user pain points, and an emphasis was
placed on ease of use and accessibility. The
home screen wireframe was given
particular attention to ensure that the user
experience was streamlined.
Stars were used to mark the elements of each sketch that would be used in the initial digital
wireframes.
14. Digital wireframes
Throughout the initial
design phase, I ensured
that the screen designs
were grounded in the
feedback and findings
obtained from the user
research.
This section
showcases a
selection of art
examples from the
author, designed to
entice users to
explore further. This button
provides an
easy option for
viewing all art.
15. Digital wireframes
In addition to making the
app compatible with
assistive technologies,
addressing the key user
need for easy navigation
was also a top priority in
the design process.
The design aims
to provide screen
reader-friendly
navigation that is
easily accessible.
The tab bar
has been
designed to
ensure easy
access to
frequently
used
navigation.
16. Low-fidelity prototype
After finalizing the digital
wireframes, I developed a low-
fidelity prototype that focused on
the primary user flow of viewing
art history and galleries. This
allowed the prototype to be used
in a usability study.
View the Art History App
Low-fidelity prototype
17. Usability study: findings
I conducted two rounds of usability studies to evaluate the effectiveness of the design. The findings from the
first study were used to inform the design changes from wireframes to mockups. In the second study, a high-
fidelity prototype was used to identify areas for improvement and refinement in the mockups.
Round 1 findings
Users have expressed that they find the
design to be elegant and of high-end
quality.
1
Users have conveyed that there are too
many features that are still in development
and the frequent "coming soon" popups are
causing concern.
2
Round 2 findings
Users want to find and view artwork easier
1
Users have expressed a desire for additional
information on artwork.
2
Users want more features for both profile
and artwork
3
4 Users with vision impairments face
accessibility challenges.
19. Mockups
The findings from the usability
study showed that users wanted
more information on the artwork.
To address these concerns, I
incorporated a new modal screen
that provides more details about
the artwork and author.
Additionally, users with vision
impairments face accessibility
challenges. I included high-contrast
colors for primary, secondary, and
accent colors to enhance
accessibility for users with vision
impairments.
Before usability study After usability study
20. Mockups
To improve navigation, I replaced
the top navigation bar with a
search icon and added profile
features to both the side menu and
bottom tab bar.
Additionally, to provide users with
more features for profiles and
artwork, I added new features such
as a favorites section, chat system,
camera with scan and detect
features, and music, along with
sharing and artwork posting
features, currently with the
“Coming Soon” modal.
Before usability study After usability study
Navigation Bar
Tab Bar
22. High-fidelity prototype
The final high-fidelity prototype
presented cleaner user flows for
viewing art galleries, author details,
and core features such as in-app
navigation, search, and coming soon
features like posting artwork,
profiles, and so on.
View the Art History App
High-fidelity prototype
23. Accessibility considerations
Used detailed imagery
and descriptive captions
for artworks to help all
users, including those
with visual impairments,
better understand the
designs.
Used navigation menu,
tab bar, and search bar to
help make
navigation easier.
Provided alt text for
images, enabling users
with screen readers to
access the visual content
of the app.
1 2 3
25. Takeaways
Impact:
The art gallery app successfully meets users' needs,
providing a seamless experience in discovering and
exploring artwork while offering a range of features
to enhance the overall experience.
What I learned:
To improve the design process for the Art History App, I learned
how to develop a design guideline and sticker sheet before
starting the design phase, resulting in a more efficient design
process.
Through this process, I gained valuable experience in creating
animations, and interactive components, utilizing auto layout
effectively, and more, leading to a more polished and user-
friendly final product.
26. Next steps
Conduct another user
testing to gather feedback
from real users. User
testing can help to
identify areas of
improvement and make
necessary adjustments
before launching the app.
Review and refine the
typography, color palette,
visual hierarchy, and
updating components to
ensure consistency
throughout the.
Also, complete all
remaining features and
thoroughly test the app
before launching it.
Create a professional
portfolio or presentation
or write-up to showcase
the final design.
1 2 3
27. Let’s connect!
Thank you for your time reviewing my work on the Art History App! If you’d like to
see more or get in touch, my contact information is provided below.
Email: skychan.93sky@gmail.com
Linkedln: https://www.linkedin.com/in/chan-jia-jun-baa70213b/