2. 자기 소개
홈페이지: www.g-matrix.pe.kr
블로그: blog.naver.com/kaswan
Twitter ID: idgmatrix
부산에서 3D 게임 프로그래밍을 가르칩니다.
물리학을 전공했고, 늦은 나이에 기상학 공부중.
소프트웨어 렌더러 g-Matrix3d Neo 개발자.
구닥다리 게임 개발자로서 대표작: 예전 미리내
에서 출시한 Full Metal Jacket
35. Chris Hecker
• An Open Letter to Microsoft: Do the
Right Thing for the 3D Game Industry
36. OpenGL -> OpenGL ES
• OpenGL 1.3 -> OpenGL ES 1.0
• OpenGL 1.5 -> OpenGL ES 1.1
• OpenGL 2.0 -> OpenGL ES 2.0
37. OpenGL vs OpenGL ES
• No support for glBegin or glEnd. Instead, use
vertex arrays and vertex buffer objects
• Supported rasterization primitives are points,
lines and triangles. Quads are not supported
• There is no polynomial evaluation stage
• Blocks of fragments can be sent directly to
individual fragment operations
• There is no support for display lists
57. WebGL
• WebGL was created initially at Mozilla,
standardized by the Khronos Group, and
supported by Google.
• It's built into Chrome and Firefox right
now, giving those browsers a way to
display hardware-accelerated 3D
graphics useful for games and other
visually rich tasks.