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Build Low-Fidelity
Wireframes
Vishnu Gopal
Where is your team now?
1. You’ve Shortlisted an Idea
2. You’ve got a clear
Product Narrative
If you haven’t done both of those, please
go back and complete those targets.
You can’t build wireframes without having
a Product Narrative.
Why is this important?
Before you build, it’s a good
idea to know what is it
that you are building.
A wireframe is a visual
depiction of your customer UX
flow.
It’s a collection of “screens”.
Each “screen” is what the customer
sees at a certain point in the Product
Narrative.
Let’s look at some examples:
In the previous screenshot,
each “screen” of a mobile
application is mocked up.
Here the wireframe “screen” maps to an app screen,
but it’s sometimes not like that.
Like for example: when an error occurs, you might
want to denote that using a different wireframe
“screen”
As you can see here, you can also use
wireframes to describe just one portion of
customer UX.
In the previous image, it’s “What happens
when the user clicks the Share button?”
The purpose of a wireframe is to
communicate & clarify.
So, you can use annotations
(the yellow circles in the previous
example) to clarify intent and
purpose.
Annotations (as in the
previous example) also
describe how customers
move from one “screen” to
another.
In short: somebody looking at
your wireframes should be
able to figure out how the user
will enter your product, and
how he will travel through
your product.
How do you start building
wireframes?
Two principles:
1. Lower-fidelity ones are
better to start.
2. Build from the “inside out”.
1. Low fidelity to start.
Fidelity = how close to the
final product the wireframe is.
The one on the left
= Low fidelity.
The one on the right (looks like a
real product)
= High fidelity
But lower fidelity is the best when you
start.
Why? Because Low fidelity lets you
concentrate on the
Customer User Experience &
not the Visual Design.
Second principle:
Build from the “inside out”.
Build from the Inside Out =
Build the most important UX
of your product first, and
then the second most
important, and so on.
Let’s illustrate with an
example.
Let’s imagine that you are
building a Uber clone.
Your Uber clone has these 10 “screens”:
Signup
Login
Type Destination
Finding Car
Car Available
Car Not Available
Car Arrived
On Trip
Destination Reached
Fare Collection
Step 1.
Your task: pick the
most important “screen”
first and wireframe that.
How do you find which is most
important? Answer 2 questions.
1) Which screen does
the customer use the most?
2) Which is the screen if it breaks, the
user will not be able to use your
product at all?
One answer to question 2) above
is always the Login/Signup
screen.
For the purposes of Alpha,
ignore Login & Signup flow.
(we’ll cover Onboarding flows
later)
So aside from Login & Signup, which
screens are important based on this
criteria?
1) Which screen does the
customer use the most?
2) Which is the screen if it breaks, the
user will not be able to use your product
at all?
These are the screens available:
Signup
Login
Type Destination
Finding Car
Car Available
Car Not Available
Car Arrived
On Trip
Destination Reached
Fare Collection
This is more art than science.
But according to my judgement, the only
reason anybody opens an app like Uber is to
find a car. So the screen that’s most
important is simple:
Type Destination
Cool, so Step 1 done.
You have identified which is
the most important
“screen”
Now Step 2 is to answer this
question:
within that screen, what is
the most important
element?
i.e. within Type Destination,
what is the
most important element
you should wireframe first?
To make this clear, let’s look
at a concrete real-world
example.
This is how the
new Uber app
approaches the
problem.
Let’s assume this
is the final build of
your app. Which
element would
you wireframe
first?
Remember: this is
the
Type Destination
“Screen”.
Is it this?
or this?
It’s pretty obvious
that it’s this
destination entry
area.
So: wireframe
that first!
Then extend that
area outwards.
And outwards.
Note: you should
probably leave
common
navigation to the
last.
This is what we
mean by Build
from the “inside
out”.
That’s it! :)
Let’s recap:
1. Lower-fidelity wireframes are
better to start.
2. Build wireframes
from the “inside out”.
Todo: Based on your Product
Narrative, build a set of
Low-fidelity Wireframes
for your Product.
There are several online tools
available to build
Low-fidelity Wireframes.
There are several tools available
to build
Low-fidelity Wireframes.
https://moqups.com is a
good tool to start.
See Rubric too for more info.
Build Low-Fidelity Wireframes to Visualize Your Product's UX Flow

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Build Low-Fidelity Wireframes to Visualize Your Product's UX Flow

  • 1.
  • 3. Where is your team now?
  • 4. 1. You’ve Shortlisted an Idea 2. You’ve got a clear Product Narrative
  • 5. If you haven’t done both of those, please go back and complete those targets. You can’t build wireframes without having a Product Narrative.
  • 6. Why is this important?
  • 7. Before you build, it’s a good idea to know what is it that you are building.
  • 8. A wireframe is a visual depiction of your customer UX flow.
  • 9. It’s a collection of “screens”. Each “screen” is what the customer sees at a certain point in the Product Narrative.
  • 10. Let’s look at some examples:
  • 11.
  • 12. In the previous screenshot, each “screen” of a mobile application is mocked up.
  • 13. Here the wireframe “screen” maps to an app screen, but it’s sometimes not like that. Like for example: when an error occurs, you might want to denote that using a different wireframe “screen”
  • 14.
  • 15. As you can see here, you can also use wireframes to describe just one portion of customer UX. In the previous image, it’s “What happens when the user clicks the Share button?”
  • 16.
  • 17. The purpose of a wireframe is to communicate & clarify. So, you can use annotations (the yellow circles in the previous example) to clarify intent and purpose.
  • 18.
  • 19. Annotations (as in the previous example) also describe how customers move from one “screen” to another.
  • 20. In short: somebody looking at your wireframes should be able to figure out how the user will enter your product, and how he will travel through your product.
  • 21. How do you start building wireframes?
  • 22. Two principles: 1. Lower-fidelity ones are better to start. 2. Build from the “inside out”.
  • 23. 1. Low fidelity to start. Fidelity = how close to the final product the wireframe is.
  • 24.
  • 25. The one on the left = Low fidelity. The one on the right (looks like a real product) = High fidelity
  • 26. But lower fidelity is the best when you start. Why? Because Low fidelity lets you concentrate on the Customer User Experience & not the Visual Design.
  • 27. Second principle: Build from the “inside out”.
  • 28. Build from the Inside Out = Build the most important UX of your product first, and then the second most important, and so on.
  • 29. Let’s illustrate with an example. Let’s imagine that you are building a Uber clone.
  • 30. Your Uber clone has these 10 “screens”: Signup Login Type Destination Finding Car Car Available Car Not Available Car Arrived On Trip Destination Reached Fare Collection
  • 31. Step 1. Your task: pick the most important “screen” first and wireframe that.
  • 32. How do you find which is most important? Answer 2 questions. 1) Which screen does the customer use the most? 2) Which is the screen if it breaks, the user will not be able to use your product at all?
  • 33. One answer to question 2) above is always the Login/Signup screen. For the purposes of Alpha, ignore Login & Signup flow. (we’ll cover Onboarding flows later)
  • 34. So aside from Login & Signup, which screens are important based on this criteria? 1) Which screen does the customer use the most? 2) Which is the screen if it breaks, the user will not be able to use your product at all?
  • 35. These are the screens available: Signup Login Type Destination Finding Car Car Available Car Not Available Car Arrived On Trip Destination Reached Fare Collection
  • 36. This is more art than science. But according to my judgement, the only reason anybody opens an app like Uber is to find a car. So the screen that’s most important is simple: Type Destination
  • 37. Cool, so Step 1 done. You have identified which is the most important “screen”
  • 38. Now Step 2 is to answer this question: within that screen, what is the most important element?
  • 39. i.e. within Type Destination, what is the most important element you should wireframe first?
  • 40. To make this clear, let’s look at a concrete real-world example.
  • 41. This is how the new Uber app approaches the problem.
  • 42. Let’s assume this is the final build of your app. Which element would you wireframe first?
  • 43. Remember: this is the Type Destination “Screen”.
  • 46. It’s pretty obvious that it’s this destination entry area.
  • 50. Note: you should probably leave common navigation to the last.
  • 51. This is what we mean by Build from the “inside out”.
  • 53. Let’s recap: 1. Lower-fidelity wireframes are better to start. 2. Build wireframes from the “inside out”.
  • 54. Todo: Based on your Product Narrative, build a set of Low-fidelity Wireframes for your Product.
  • 55. There are several online tools available to build Low-fidelity Wireframes.
  • 56. There are several tools available to build Low-fidelity Wireframes. https://moqups.com is a good tool to start.
  • 57. See Rubric too for more info.