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AGILE 2014
Mike Rawling
@hedshot
#zombiepersona
How
to
Recognize
a
Zombie
(Persona)
Apocalypse
Any questions welcome!
- later, please…
Welcomed interruptions*:
a) a zombie apocalypse
b) Nothing.
* Oh, and please set your phones to silent…
@hedshot
#agile2014
#zombiepersona
Me
UX history dating back to ’98 – pre “UX”!!!
Consulted, designed, engineered, led, coached, trained….
..teams and initiatives for Tesco, Wiley,
Camelot, Konami, LoveFilm and Granada,
ITV and Unruly and the Umbrella Corporation…
Mike Rawling
UX Team-Of-One
At Unruly, London:
UX Coach and mentor,
Interaction Designer,
UI Engineer, UI Designer,
UX Research: user testing,
usability testing etc…
Made of 3 development teams:
 Each consists of about approx. 4 XP, java-centric,
stupidly intelligent programmers
 Team has greatly varying levels of working experience
and interests
 Extremely varying levels of customer facing front-end
design & development
 1 Zombie Eradication Specialist UX Practioner
Dev at Unruly Media
Warning: may contain…
Unruly culture…
Check for zombies…
Let’s talk zombies…
This afternoon…
 What is the zombie persona apocalypse?
 Field Guide: Recognising Zombie Personas
 Fight back! A little Zombie eradication too
This afternoon…
What are User Personas?
How do UX people define Personas?
Ask the audience…
 fictional but research/data-based conglomerations of
user attributes
 a persona is an archetypal representation of a user
 requires name, photograph, a story & byline
 since 1995, coined by Alan Cooper...
 Hierarchical
What is a persona?
Agile2014, meet Fran…
You can’t NOT have personas!
Why have personas?
If you don’t they will just be:
 Presumed
 Different for each team member
 All hidden from each other! Whether chicken or pig.
Stakeholder and team alignment - full team cohesion!
Why personas?
Stop: “If I was…”
- Emotive / too subjective
- Makes it personal
Why personas? Y.A.N.Y.U
Starts: “If {persona b} was
using…”
- More objective and productive
- ‘externalising’ of discussions
you
are
not
your
user
Project User Experience Good Practice
Subject Users Status Finaluser experience mantras - #1: you are not user
Sensitizes team to Users’ plight…
Why personas?
Creating greater user empathy in an Agile/Lean/XP team
Throughout the whole process
UX must be a company wide responsibility.
Why personas?
Helps share customer knowledge across product team and company…
Personas begin companywide UX engagement.
What are these
‘zombies’????
“zom·bie”
Variant(s): also zom·bi ˈzäm-bē ; Function: noun; Etymology: Louisiana Creole or Haitian Creole zonbi, of Bantu
origin; akin to Kimbundu nzúmbe ghost; Circa: 1871
1. A corpse reanimated by various means either supernatural or
mundane whose body continues to move despite a lack of normal
biological function.
2. A living being stripped of it’s will, humanity, and normal
behavior by outside forces either supernatural and mundane.
3. A mixed drink made of several kinds of rum,
liqueur, and fruit juice.
Zombies in history
Zombies through history…
“…And will let the dead go up to eat the living!
And the dead will outnumber the living!...”
Ishtar, The Epic of Gilgamesh
- Scandinavian Draugr
- Japanese Jikininki
- Hindu and Buddhist
Rakshasa
Zombies got here from…
Africa…
Zombies got here from…
Via haiti…
Zombies got here from…
Hollywood releases zombies…
1932…
Zombies attack hollywood…
…onwards…
Zombie Classification Project
Biological Zombies
- Pathogens (Viral, Bacterial, Alien.) - “28 Days, Resident Evil”, “World War Z”, “Pontypool,”
- Parasites/Symbiotes (Fungus, Plants, Alien Spores…. Etc…) - “Resident Evil 4 Video Game”, “Half-Life Video Game”, “Slither”, “Night of the
Creeps”, “The Puppet Masters”, “Invasion of the Body Snatchers”,
Supernatural Zombies
- Magic (Black Magic, Curses, Necromancy, Pure willpower/rage) - “The Ressurected“, “Undead or Alive”, “Pet Sematary”,
- Religious (Voodoo, God did it, The Devil did it, Hell’s full, etc) - Fulci’s “City of the Living Dead”, “White Zombie”, “House of the dead”,
- Supernatural Entities (Possession, Spirits [This can be the original persons spirit or "Something" else], Demons, Vampiric, etc - “REC
& REC 2“, The Evil Dead Series, “Dead and Breakfast”, “Creepshow”,)
Chemical Zombies
Chemical zombies are split up according the the “Purpose” of the reanimating chemistry. Otherwise you might as well lump them all
together, but I think there is enough of a difference between them to warrant giving them each a category:
- Pharmaceutical (These were drugs intended to help humans….. instead…. oh crap! zombies!) (Drugs, the whacki weed, Loritab,) - “The
Stuff”, Herbert West’s Serum from “The Reanimator”
- Toxic/Medical Waste (Discarded waste material that spontaneously raises the dead) - “Tokyo Zombie”, “Night of the living dead 3d”)
Chemical side effects (Compounds that create zombies as a side affect) (Trioxin) - “Return of the Living Dead” , “Planet Terror“,
Technological Zombies
- Dark Science or Medical Experimentation gone awry – “Phantasm”, “Shock Waves”, “The Dead Pitt”, Nanobots Or Cybernetics “Invaders from
Mars”, The Constructed “Frankenstien’s Monster”… What? he’s built from Dead bodies, that’s gotta count?)
Energy Zombies
- Radiation/Electrical - “Romero Zombies” a.k.a. “Night of the Living Dead”)
- Alien Unknown Energy - “Plan Nine from outer space”, “Night of the Comet”,
zombie.wikia.com, by author..
Romero zombies
Brooks & Resident-Evil zombies virus!
Valve zombies: alien infection, headcrabs
Fast Zombies: Zombieland, 28 days later…
Nazi zombies – see the SciFi channel…
Zombies are this too…
Zombies – but mostly these..
But that’s just all Hollywood
make believe…
Noooo!…..
agile zombies in your area!
What is this
‘Zombie Persona Apocalypse’?
Zombie personas are…
Created at the beginning of a project them never used…
Discarded in a file system, alone…
Forgotten about…
Untended…
Unused…
Unloved…
Unfed…
…Undead!
Poor, lonely personas… 
Personas: can become sick…infected…
Introducing Mike’s
Lightweight, Zombie Persona:
Apocalypse Survival Guide…
Do you have an impending
zombie persona
apocalypse??
Let’s zero in on Zombies!
…start eradicating the threat now!
How can you stop the spread?
Embrace weird science: create living breathing personas!…
Zero the zombie threat!
Effective persona workshops include people with primary
experience of users…and the team who will use them
Zero the zombie threat!
Get engagement and active sign off and a hierarchy from
stakeholders…and it may even help align your whole
company!
Zero the zombie threat!
Sessions with C-levels, Senior Execs & start-up Founders…
Reality Warping effect they can have on staff members'
answers…
…have a number of different persona workshops..
Zero the zombie threat!
Keep you personas alive:
Print them BIG!
Wall mount them!
Zero the zombie threat!
Personas named in User Stories
Zero the zombie threat!
As {your persona}
I would like to {have a feature}
so that I {get value}
nurturing empathy
Persona ‘stickers’ on story cards
Zero the zombie threat!
Sticky engagement…with magnetic personas!
Zero the zombie threat!
They are hypotheses – keep testing them!
Zero the zombie threat!
Phew! So that’s it….
Hell no, it doesn’t stop there…
Don’t panic!
Ghost personas…
Ghost personas…
No supporting evidence, no data, no substance…
Ensure personas are based on good quantitative and
qualitative sources from...
Gazump ghost personas!
Gazump ghost personas!
Use User Intelligence from:
Data analysis, Logs, Google Analytics…
Gazump ghost personas!
Use User Intelligence from:
f2f interviews with users, user and usability testing…
Rich, ‘primary-est’ evidence!
Dr Frankenstein’s personas…
Dr Frankenstein’s personas…
The sum of the parts…not refined or integrated…
Watch out for fragmented personas made up of parts by…
Dodge Dr. Frankenstein's monsters!
...refinement! Facilitate Affinity Grouping and Back Story
activities to distill down your personas to just 3 to 7
Dodge Dr. Frankenstein's monsters!
Vampire personas!
Vampire personas…
Drinking your teams life blood, afraid of evidence in the
Light of Day!
Vanquish Vampires!
Avoid vital team life force draining away, wasting time and
money in the wrong direction by...
Vanquish Vampires!
Basing your personas on sound sources of data, watching
carefully for the Evil Eye of skew or bias and allowing for it
Finally….never stop refining…
– find what works for you & yours!
…make them your own!
And so, drawing to a close today…
i. Use good, rich, multi-sourced data
ii. Run Persona Workshops
iii. Distill your personas
iv. Watch out for skew in your sources of intelligence!
v. Posterize those personas!!
vi. Welcome personas into your process:
i. in user stories: ‘As Charlotte…’
ii. stuck on cards
iii. avatars/images in or on digital cards
iv. magnetised to card walls
Be on your guard: watch out for!
Thanks to fellow Zombie Killers:
• Tom Allison@Berlin:
Coiner of The Zombie Problem
• The entire Unruly team
Respect due to…
Persona Mad Scientists: Authors and supporters
• About Face 3 - Alan Cooper
• Observing the User Experience - Mike Kuniasky
• The Persona Lifecycle – John Pruitt, Tamara Adlin
Respect due to…
Respect due to…
Respect due to Creative Brainzzzzz of:
• Sam Raimi
• George Romeo
• Danny Boyle
Thanks to you for listening!
Massive Thanks again to the organisers of
Agile2014, Unruly and all those involved!
Animation and image credits….
• seniorgif.com
• Team unicorn
• Dark parodies
• Umbrella corporation
• Memegenerator.net
• Carter reid
• Bodies in the crawlspace
• Hollywood
• Meme Center
• destroyer.tumbler.com
• Someecards
• SHIELD
• Star Trek
• Elvis.ro
• Gliphy
• Gifsoup.com
• The department of homeland security
• Lolcats everywhere
• Random Kittens
• Ghosthunters
• The Muppets
• icanhascheeseburger.com
• soundbible.com/
• Anyone else I forgot!
Still hungry for brainsss?
Always go for the @hedshot on Twitter…
MemberVideo Council Whitelisted
Q&A
Winner Best Content
Distribution Service
Any questions?
Still hungry for brainsss?
Always go for the @hedshot on Twitter…
Thanks for listening!
Still hungry (for brainsss…)?
@hedshot
mike@unrulymedia.com
linkedin.com/in/michaelrawling/

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How to recognize the Zombie Persona Apocalypse in Product Design & Development

  • 1.
  • 4. Any questions welcome! - later, please…
  • 5. Welcomed interruptions*: a) a zombie apocalypse b) Nothing. * Oh, and please set your phones to silent… @hedshot #agile2014 #zombiepersona
  • 6.
  • 7. Me UX history dating back to ’98 – pre “UX”!!! Consulted, designed, engineered, led, coached, trained…. ..teams and initiatives for Tesco, Wiley, Camelot, Konami, LoveFilm and Granada, ITV and Unruly and the Umbrella Corporation… Mike Rawling UX Team-Of-One At Unruly, London: UX Coach and mentor, Interaction Designer, UI Engineer, UI Designer, UX Research: user testing, usability testing etc…
  • 8. Made of 3 development teams:  Each consists of about approx. 4 XP, java-centric, stupidly intelligent programmers  Team has greatly varying levels of working experience and interests  Extremely varying levels of customer facing front-end design & development  1 Zombie Eradication Specialist UX Practioner Dev at Unruly Media
  • 10.
  • 14.  What is the zombie persona apocalypse?  Field Guide: Recognising Zombie Personas  Fight back! A little Zombie eradication too This afternoon…
  • 15. What are User Personas? How do UX people define Personas?
  • 17.  fictional but research/data-based conglomerations of user attributes  a persona is an archetypal representation of a user  requires name, photograph, a story & byline  since 1995, coined by Alan Cooper...  Hierarchical What is a persona?
  • 19. You can’t NOT have personas! Why have personas? If you don’t they will just be:  Presumed  Different for each team member  All hidden from each other! Whether chicken or pig.
  • 20. Stakeholder and team alignment - full team cohesion! Why personas?
  • 21. Stop: “If I was…” - Emotive / too subjective - Makes it personal Why personas? Y.A.N.Y.U Starts: “If {persona b} was using…” - More objective and productive - ‘externalising’ of discussions you are not your user Project User Experience Good Practice Subject Users Status Finaluser experience mantras - #1: you are not user
  • 22. Sensitizes team to Users’ plight… Why personas? Creating greater user empathy in an Agile/Lean/XP team Throughout the whole process
  • 23. UX must be a company wide responsibility. Why personas? Helps share customer knowledge across product team and company… Personas begin companywide UX engagement.
  • 24.
  • 26. “zom·bie” Variant(s): also zom·bi ˈzäm-bē ; Function: noun; Etymology: Louisiana Creole or Haitian Creole zonbi, of Bantu origin; akin to Kimbundu nzúmbe ghost; Circa: 1871 1. A corpse reanimated by various means either supernatural or mundane whose body continues to move despite a lack of normal biological function. 2. A living being stripped of it’s will, humanity, and normal behavior by outside forces either supernatural and mundane. 3. A mixed drink made of several kinds of rum, liqueur, and fruit juice.
  • 28. Zombies through history… “…And will let the dead go up to eat the living! And the dead will outnumber the living!...” Ishtar, The Epic of Gilgamesh - Scandinavian Draugr - Japanese Jikininki - Hindu and Buddhist Rakshasa
  • 29. Zombies got here from… Africa…
  • 30. Zombies got here from… Via haiti…
  • 31. Zombies got here from…
  • 34. Zombie Classification Project Biological Zombies - Pathogens (Viral, Bacterial, Alien.) - “28 Days, Resident Evil”, “World War Z”, “Pontypool,” - Parasites/Symbiotes (Fungus, Plants, Alien Spores…. Etc…) - “Resident Evil 4 Video Game”, “Half-Life Video Game”, “Slither”, “Night of the Creeps”, “The Puppet Masters”, “Invasion of the Body Snatchers”, Supernatural Zombies - Magic (Black Magic, Curses, Necromancy, Pure willpower/rage) - “The Ressurected“, “Undead or Alive”, “Pet Sematary”, - Religious (Voodoo, God did it, The Devil did it, Hell’s full, etc) - Fulci’s “City of the Living Dead”, “White Zombie”, “House of the dead”, - Supernatural Entities (Possession, Spirits [This can be the original persons spirit or "Something" else], Demons, Vampiric, etc - “REC & REC 2“, The Evil Dead Series, “Dead and Breakfast”, “Creepshow”,) Chemical Zombies Chemical zombies are split up according the the “Purpose” of the reanimating chemistry. Otherwise you might as well lump them all together, but I think there is enough of a difference between them to warrant giving them each a category: - Pharmaceutical (These were drugs intended to help humans….. instead…. oh crap! zombies!) (Drugs, the whacki weed, Loritab,) - “The Stuff”, Herbert West’s Serum from “The Reanimator” - Toxic/Medical Waste (Discarded waste material that spontaneously raises the dead) - “Tokyo Zombie”, “Night of the living dead 3d”) Chemical side effects (Compounds that create zombies as a side affect) (Trioxin) - “Return of the Living Dead” , “Planet Terror“, Technological Zombies - Dark Science or Medical Experimentation gone awry – “Phantasm”, “Shock Waves”, “The Dead Pitt”, Nanobots Or Cybernetics “Invaders from Mars”, The Constructed “Frankenstien’s Monster”… What? he’s built from Dead bodies, that’s gotta count?) Energy Zombies - Radiation/Electrical - “Romero Zombies” a.k.a. “Night of the Living Dead”) - Alien Unknown Energy - “Plan Nine from outer space”, “Night of the Comet”,
  • 35. zombie.wikia.com, by author.. Romero zombies Brooks & Resident-Evil zombies virus! Valve zombies: alien infection, headcrabs Fast Zombies: Zombieland, 28 days later… Nazi zombies – see the SciFi channel…
  • 37. Zombies – but mostly these..
  • 38. But that’s just all Hollywood make believe…
  • 40. agile zombies in your area!
  • 41.
  • 42. What is this ‘Zombie Persona Apocalypse’?
  • 43. Zombie personas are… Created at the beginning of a project them never used… Discarded in a file system, alone… Forgotten about… Untended… Unused… Unloved… Unfed… …Undead!
  • 44. Poor, lonely personas…  Personas: can become sick…infected…
  • 45. Introducing Mike’s Lightweight, Zombie Persona: Apocalypse Survival Guide…
  • 46. Do you have an impending zombie persona apocalypse??
  • 47. Let’s zero in on Zombies! …start eradicating the threat now!
  • 48. How can you stop the spread?
  • 49. Embrace weird science: create living breathing personas!… Zero the zombie threat!
  • 50. Effective persona workshops include people with primary experience of users…and the team who will use them Zero the zombie threat!
  • 51. Get engagement and active sign off and a hierarchy from stakeholders…and it may even help align your whole company! Zero the zombie threat!
  • 52. Sessions with C-levels, Senior Execs & start-up Founders… Reality Warping effect they can have on staff members' answers… …have a number of different persona workshops.. Zero the zombie threat!
  • 53. Keep you personas alive: Print them BIG! Wall mount them! Zero the zombie threat!
  • 54. Personas named in User Stories Zero the zombie threat! As {your persona} I would like to {have a feature} so that I {get value}
  • 55. nurturing empathy Persona ‘stickers’ on story cards Zero the zombie threat!
  • 56. Sticky engagement…with magnetic personas! Zero the zombie threat!
  • 57. They are hypotheses – keep testing them! Zero the zombie threat!
  • 59. Hell no, it doesn’t stop there…
  • 62.
  • 63. Ghost personas… No supporting evidence, no data, no substance…
  • 64. Ensure personas are based on good quantitative and qualitative sources from... Gazump ghost personas!
  • 65. Gazump ghost personas! Use User Intelligence from: Data analysis, Logs, Google Analytics…
  • 66. Gazump ghost personas! Use User Intelligence from: f2f interviews with users, user and usability testing… Rich, ‘primary-est’ evidence!
  • 67.
  • 69. Dr Frankenstein’s personas… The sum of the parts…not refined or integrated…
  • 70. Watch out for fragmented personas made up of parts by… Dodge Dr. Frankenstein's monsters!
  • 71. ...refinement! Facilitate Affinity Grouping and Back Story activities to distill down your personas to just 3 to 7 Dodge Dr. Frankenstein's monsters!
  • 73. Vampire personas… Drinking your teams life blood, afraid of evidence in the Light of Day!
  • 74. Vanquish Vampires! Avoid vital team life force draining away, wasting time and money in the wrong direction by...
  • 75. Vanquish Vampires! Basing your personas on sound sources of data, watching carefully for the Evil Eye of skew or bias and allowing for it
  • 76. Finally….never stop refining… – find what works for you & yours!
  • 78.
  • 79. And so, drawing to a close today… i. Use good, rich, multi-sourced data ii. Run Persona Workshops iii. Distill your personas iv. Watch out for skew in your sources of intelligence! v. Posterize those personas!! vi. Welcome personas into your process: i. in user stories: ‘As Charlotte…’ ii. stuck on cards iii. avatars/images in or on digital cards iv. magnetised to card walls
  • 80. Be on your guard: watch out for!
  • 81.
  • 82. Thanks to fellow Zombie Killers: • Tom Allison@Berlin: Coiner of The Zombie Problem • The entire Unruly team Respect due to…
  • 83. Persona Mad Scientists: Authors and supporters • About Face 3 - Alan Cooper • Observing the User Experience - Mike Kuniasky • The Persona Lifecycle – John Pruitt, Tamara Adlin Respect due to…
  • 84. Respect due to… Respect due to Creative Brainzzzzz of: • Sam Raimi • George Romeo • Danny Boyle
  • 85. Thanks to you for listening! Massive Thanks again to the organisers of Agile2014, Unruly and all those involved!
  • 86. Animation and image credits…. • seniorgif.com • Team unicorn • Dark parodies • Umbrella corporation • Memegenerator.net • Carter reid • Bodies in the crawlspace • Hollywood • Meme Center • destroyer.tumbler.com • Someecards • SHIELD • Star Trek • Elvis.ro • Gliphy • Gifsoup.com • The department of homeland security • Lolcats everywhere • Random Kittens • Ghosthunters • The Muppets • icanhascheeseburger.com • soundbible.com/ • Anyone else I forgot!
  • 87.
  • 88. Still hungry for brainsss? Always go for the @hedshot on Twitter…
  • 89. MemberVideo Council Whitelisted Q&A Winner Best Content Distribution Service Any questions?
  • 90. Still hungry for brainsss? Always go for the @hedshot on Twitter…
  • 91. Thanks for listening! Still hungry (for brainsss…)? @hedshot mike@unrulymedia.com linkedin.com/in/michaelrawling/

Notes de l'éditeur

  1. Welcome! Welcome!
  2. Welcome! Welcome!
  3. This is a modest presentation of some ideas, techniques and tools we made our own….
  4. I love to answer your questions as we go but would talk about some topics which may well answer you query… but if not there will be time at the end
  5. Experience in UX engineering dates back to 1998 I’ve always tried explore ways of more effectively realising the massive potential that software has and that each product starts with. I’ve consulted on, designed, engineered and led teams and initiatives for Tesco, Wiley, Camelot, Konami, LoveFilm and Granada TV and is currently confirmed to talk at Agile On The Beach, UK
  6. Welcome! Welcome!
  7. Experience in UX engineering dates back to 1998 I’ve always tried explore ways of more effectively realising the massive potential that software has and that each product starts with. I’ve consulted on, designed, engineered and led teams and initiatives for Tesco, Wiley, Camelot, Konami, LoveFilm and Granada TV and is currently confirmed to talk at Agile On The Beach, UK
  8. About 150 staff, including a design team of 4/5 and a development team with 3 teams of about 4 XP, Java-centric programmers with less through to medium and experience of customer facing front-end. The team composition has changed over time but we have a team of approximately 5 XP java centric programmers with a new Product manager and a technical development team leader based in London Our stakeholder, what we called our Sponsor, was our CEO who was extremely engaged with the project but travelled a lot between London and New York - which is somewhat challenging
  9. May contain: MEMEs Lolcats & Kitteh Brainz Unconvention!
  10. We have found some UX concepts a struggle for some developers to take on board – particularly qualitative research and analysis of results to draw actionable conclusions, despite being extremely willing to offer their opinions after a piece of research has gone on. What is it? One team member takes the role of ‘Google Analyst’ for ½ an iteration. We pair on an activity to analyse the results in Google Analytics but with the programmer ‘driving’ with as little intervention from me as possible. So far this has been really successful - the developer really got into it
  11. We have found some UX concepts a struggle for some developers to take on board – particularly qualitative research and analysis of results to draw actionable conclusions, despite being extremely willing to offer their opinions after a piece of research has gone on. What is it? One team member takes the role of ‘Google Analyst’ for ½ an iteration. We pair on an activity to analyse the results in Google Analytics but with the programmer ‘driving’ with as little intervention from me as possible. So far this has been really successful - the developer really got into it