Workforce needs are rapidly evolving due to constant disruption across industries, from the way we collaborate and communicate with technology to the way we attract and retain talent. We need to rethink traditional learning solutions in order to survive and thrive in the modern work environment. In this interactive session, explore key skills for the workforce of the future and the learning ecosystem that will support them.
3. “Everybody wants the latest and greatest in learning,
but we simply cannot keep up with the demands from
the business and from our employees.”
– CLO, Financial Services Company
In a survey of 119 learning leaders,
“Understanding Learning Trends” and “Leveraging Technology in
Learning” were identified as being very important.
…However, they rated their teams as not being proficient
in these areas.
– CEB Study
4. 4
Significant DISRUPTION in the way we work
4https://youtu.be/SCGV1tNBoeU
Digital
Consumer
Digital
Operations
Digital
Enterprise
World
Economic
Forum
Digital
Learner
Digital
Learning
Operations
Digital
Learning
Enterprise
6. The future of work-enabled learning is EVOLVING
• Radical personalization
• Continuous career readiness
• Learning no longer defined
by time and place
• A wide variety of digital
networks, platforms and
content resources connect
learners and learning agents
7. Six Critical Mind Shifts for Modern Learning Experiences
7
Efficiency Efficacy
8. If content were water…
… relevance would be the drinkability.
And too many of our learners are dying of thirst!
9. 9
DISRUPTIVE trends in the learning space
11
Appification of LEARNING PLATFORMS
Uberization of CONTENT AND SERVICES
Microtization of ASSETS
Pervasive Learning Systems
supported through DATA ANALYTICS
10. v
v
Work Specific
Knowledge
Management
Sites
The Work-Learning Technology Ecosystem
User Interface/Learning Portal
Launch, Track, and Report
Level 2 TestLevel 1
Level 3/4
Transfer/ROI
MOOC Chatbot Event
Adaptive
Points of
Access
(non-LMS)
Collaborative
Work Spaces
Gamification
Experience
(social, immersive,
spaced, micro,
gamified)
Measurement
& Analytics
Analytics
AR/VR
Develop, Author,
Publish
Content
Management
Multimedia
Servers
Digital Asset
Managers
Doc. Mgmt.
Videos
Learning
Assets
Micro-
WBTs
iPDFs QuizzesImages
Curate, Track, and Report
Animations
HCM Suite
Point of Learning Point of Work
Learning Path
Curation
Social
Device &
Interaction
Mobile Device
BYOD
Mobile Device
Facility/Company Provided
Laptop/ Desktop Wearable Tech
Micro
V/ILTs
Job
Aids
Experience &
Engagement
11. 11
Sustainable Innovation Practices
TECHNOLOGY
TRIGGER
PEAK OF INFLATED
EXPECTATIONS
TROUGH OF
DISILLUSIONMENT
SLOPE OF ENLIGHTENMENT PLATEAU OF
PRODUCTIVITY
Artificial
Intelligence
Internet of Things
Mixed Reality
Personalized Learning Portals
Content Curation
Flipped Learning
Learning Analytics
xAPI
Adaptive Learning
Spaced Reinforcement
Gamification
Social Learning
BYOD Strategy
Flash Conversion
Tablets in Classrooms
Mobile Learning Strategies/HTML5
Virtual Reality
Augmented Reality
Chat Bots
Video-based Coaching
Interactive Video
Cohort Learning
MOOCs
Podcasts
Explainer
Animations/3D
Micro-learning
Hype Cycle:
A Visualization
by Gartner
13. 13
5-STEP innovation process
DISCOVERY
Look at the
business,
organization,
and industry
for ideas,
inspirations,
technologies,
pain points,
and trends.
REFINEMENT
Link the idea,
inspiration, pain
point, or trend
to a business
need.
Hypothesize
the impact,
followed by
prioritizing
efforts.
EXPERIMENT
Design an
approach to
experiment,
test, and learn.
REFLECT &
SHARE
what was
learned,
questions
answered,
potential
applications,
and new
questions to
answer.
INTEGRATE
Progress viable
innovations
from concept
to relevant
business
practices.
13
PROGRESSIVE VIABILITY