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Compelling User Experiences
for Learning




                          Julie Dirksen
                Usable Learning - LEEF
How did we get here?

             Flow?
          Sure Andy, no
           problem…
Pop Quiz
      How you do you say:


“Mihaly Csikszentmihalyi”



            cheat code
What’s Flow?

   Flow: The Psychology
   of Optimal Experience

   By
   Mihaly Csikszentmihalyi
High


                          Anxiety     Arousal       Flow
  Challenge Level




                          Worry                    Control




                          Apathy      Boredom     Relaxation

Low



                    Low             Skill Level                High
The Flow Channel
          Ability




                             Challenge

- Flow: The Psychology of Optimal Experience
by Mihaly Csikszentmihalyi
Why are YOU here?

First Person to say “engagement” gets a prize!
Video
Game
Stare
What do you want to teach?
Three Things
• Structure
• Goals and Feedback
• Immediacy
What if riding a bike was like playing a video
                    game?
What if riding a bike was like playing a video
                    game?
What if riding a bike was like playing a video
                    game?
What if riding a bike was like playing a video
                    game?
What if riding a bike was like playing a video
                    game?
What if riding a bike was like playing a video
                    game?
What if riding a bike was like playing a video
                    game?
What if riding a bike was like playing a video
                    game?
What if riding a bike was like playing a video
                    game?
Now, what if riding a bike was like a typical e-
               Learning course?
Now, what if riding a bike was like a typical e-
               Learning course?
Now, what if riding a bike was like a typical e-
               Learning course?
Now, what if riding a bike was like a typical e-
               Learning course?
Now, what if riding a bike was like a typical e-
               Learning course?
Now, what if riding a bike was like a typical e-
               Learning course?
Now, what if riding a bike was like a typical e-
               Learning course?
What does your learning look like?
What’s happening in the brain?
What is going on when you are learning
              something new?




Well, areas like
your frontal cortex
gets busy. It
starts burning a
lot of fuel, and
hits its limits
pretty quickly.
What is going on when you using a regular
        pattern you already know?




                                That leverages
                                parts of the brain
                                that can run
                                without a lot of
                                conscious
                                attention.
Glucose Metabolic Rate after several weeks of Tetris Practice
Most e-Learning is biking straight uphill

Module 1   Module 2   Module 3   Module 4   Module 5    Module 6
  Intro    New Info   More new    Even      Yet again   Summary
                                                                   Whew
                        Info     more new    with the               !

                                   Info     new info
Games, on the other hand…

 Level 1      Level 2      Level 3   Level 4    Level 5   Level 6
  Some       Stuff you      Stuff      Stuff     Stuff     Boss
new stuff,   know           you         you       you      Fight
  pretty     plus a bit    know,      know      know,
  easy       more         maybe a     plus a    kicked
 though                     little   bit more    up a
                           faster               notch
It’s a lot like flow:
          Ability




                             Challenge

- Flow: The Psychology of Optimal Experience
by Mihaly Csikszentmihalyi
It also allows you to pay attention to what’s   Whew

                        different.                     !




In this model, everything is new and
everything is important (so nothing is).
It also allows you to pay attention to what’s             Whew

                  different.                               !




                          In this model, the new material is
                          mixed in with existing stuff, so the
                          new material stands out.
We all need a rest sometimes:                                 Whew
                                                                                !




If you don’t give people a break, they will
take it anyway.

                                                        Wait, this is Brain
                                                        important     dead,
                                                                      leaking
                                              Tuned out               out the
                                                                      ears
                                Kind of
                  Uh huh.       distracted
Okay, I
                  Uh huh...
get it
So, let’s look at a game




        http://bit.ly/mSEBvT
Now you try




http://bit.ly/pzomb
What did you notice?
Using this for Learning
Next, let’s talk about GOALS




Image Attribution: modified version of an image
from Sebastian Deterding, “Don't Play Games
With Me! Promises and Pitfalls of Gameful
Design” June 15, 2011 via Slideshare, Creative
Ever been rock climbing?
Micro-level goals
Medium Goals
End Goal!
Even if you don’t notice it…
Even if you don’t notice it…




             The Art of
             Game Design

             By
             Jesse Schell
Keep it balanced
          Ability




                             Challenge

- Flow: The Psychology of Optimal Experience
by Mihaly Csikszentmihalyi
Plants vs Zombies Level Difficulty



  http://www.slideshare.net/gwertzman/the-making-of-
  popcaps-plants-vs-zombies
How are goals handled in the workplace?



            Annual Performance
         Annual Performance
                  Review
              Review
How are goals handled in the workplace?


                   It will be rainy
                   and 65
Annual             degrees one
Performanc         year from
                   now.
e Review
Instead of this…




Image Attribution: modified version of an image
from Sebastian Deterding, “Don't Play Games
With Me! Promises and Pitfalls of Gameful
Design” June 15, 2011 via Slideshare, Creative
…we get this
What this ISN’T

                   Chunking Content




Image Attribution: modified version of an image
from Sebastian Deterding, “Don't Play Games
With Me! Promises and Pitfalls of Gameful
Design” June 15, 2011 via Slideshare, Creative
What this ISN’T

Chunking Content




    These are accomplishments
Accomplishments   Content
                 How can I                                     How long is
                 use this?                                    this chapter?
                 And this?
                 And this?




                 I just got the
                                                                 I just
                    database
                                                              successfully
                  integration
                                                              wrote “Hello
                working for my
                                                               World” to
                 leaderboard
                                                                  the
                application. I
                                                               database.
                     RULE.




                                                                    Oh good, I
     Okay! I know that                                             just finished
   somewhere in one of                                              chapter 7.
 these chapters or books,
  there will be something
that helps me troubleshoot
 the asteroids motion. I’m
 going to check the online
       forum again.
Leveling up
For example:      Todd – A
                                    brand new
                                    manager
• How could you create levels and
  accomplishments for new manager
  training?
Create Levels for Todd
• What would the levels be?




• What would the achievements be for each level?
Now you map it




Image Attribution: modified version of an image
from Sebastian Deterding, “Don't Play Games
With Me! Promises and Pitfalls of Gameful
Design” June 15, 2011 via Slideshare, Creative
Making Progress Visible
Immediacy
  I don’t
 need to
   worry
about that
   yet…
Why are brains like elephants?

Why is our brain like a child riding an elephant?




Jonathan Haidt – The Happiness Hypothesis
Child = conscious mind / executive function (prefrontal
                       cortex)
Elephant = everything else
Sometimes the elephant is willing
Other times...
So, get the elephant’s attention?
                 ”try to make just-in-case
                 learning feel more like
                   just-in-time learning”


                        - The always fabulous
                                 Kathy Sierra
What are you using here?
• How many people have had to take the written drivers
  test lately?

  Right of Way and Yielding
  Right-of-way and yielding laws help traffic flow smoothly and safely.
  They are based on courtesy and common sense. Violation of these
  laws is a leading cause of traffic crashes.

  When two vehicles reach an intersection at the same time, and there
  is no traffic light or signal, the driver of the vehicle on the left must
  yield to the vehicle on the right.

  -Minnesota Driver’s Manual



• Think about how that feels.
Now, how about
     this?
If there’s no urgency...



Most of the burden is on
the executive function
(e.g. frontal cortex).
Learning without urgency:

Relying solely on the executive function
is like:


                                           Gasp!
What happens when there is urgency?


                     Mid-brain areas (e.g. limbic system
                     / amygdala are saying:

                     “PAY ATTENTION! This could
                     be important.”
Learning with urgency:

Learning that engages the whole brain
requires much less conscious effort:
What makes it work?
• Balanced gameplay
  – Expectation
  – Surprise
  – Reward
Good surprises are good
• Pleasant surprises cause a dopamine spike


                                          “PAY ATTENTION!
                                          If this is good, then
                                             you want more.
Even bad surprises are good
• Unpleasant surprises cause a dopamine drop.



                                          “PAY ATTENTION!
                                         This is bad. Avoid in
                                                future.”
No surprises are bad
                   Hmm. I wonder
                    what I should
                   have for dinner...
How can you make your topic more immediate?
Questions?
   Julie Dirksen

   Email: julie@usablelearning.com
   Blog:
   http://usablelearning.wordpress.com
   Twitter: usablelearning

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Designing for Flow: Creating Compelling User Experiences for Learning

  • 1. Compelling User Experiences for Learning Julie Dirksen Usable Learning - LEEF
  • 2. How did we get here? Flow? Sure Andy, no problem…
  • 3. Pop Quiz How you do you say: “Mihaly Csikszentmihalyi” cheat code
  • 4. What’s Flow? Flow: The Psychology of Optimal Experience By Mihaly Csikszentmihalyi
  • 5. High Anxiety Arousal Flow Challenge Level Worry Control Apathy Boredom Relaxation Low Low Skill Level High
  • 6. The Flow Channel Ability Challenge - Flow: The Psychology of Optimal Experience by Mihaly Csikszentmihalyi
  • 7. Why are YOU here? First Person to say “engagement” gets a prize!
  • 9. What do you want to teach?
  • 10. Three Things • Structure • Goals and Feedback • Immediacy
  • 11. What if riding a bike was like playing a video game?
  • 12. What if riding a bike was like playing a video game?
  • 13. What if riding a bike was like playing a video game?
  • 14. What if riding a bike was like playing a video game?
  • 15. What if riding a bike was like playing a video game?
  • 16. What if riding a bike was like playing a video game?
  • 17. What if riding a bike was like playing a video game?
  • 18. What if riding a bike was like playing a video game?
  • 19. What if riding a bike was like playing a video game?
  • 20. Now, what if riding a bike was like a typical e- Learning course?
  • 21. Now, what if riding a bike was like a typical e- Learning course?
  • 22. Now, what if riding a bike was like a typical e- Learning course?
  • 23. Now, what if riding a bike was like a typical e- Learning course?
  • 24. Now, what if riding a bike was like a typical e- Learning course?
  • 25. Now, what if riding a bike was like a typical e- Learning course?
  • 26. Now, what if riding a bike was like a typical e- Learning course?
  • 27. What does your learning look like?
  • 28. What’s happening in the brain?
  • 29. What is going on when you are learning something new? Well, areas like your frontal cortex gets busy. It starts burning a lot of fuel, and hits its limits pretty quickly.
  • 30. What is going on when you using a regular pattern you already know? That leverages parts of the brain that can run without a lot of conscious attention.
  • 31. Glucose Metabolic Rate after several weeks of Tetris Practice
  • 32. Most e-Learning is biking straight uphill Module 1 Module 2 Module 3 Module 4 Module 5 Module 6 Intro New Info More new Even Yet again Summary Whew Info more new with the ! Info new info
  • 33. Games, on the other hand… Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Some Stuff you Stuff Stuff Stuff Boss new stuff, know you you you Fight pretty plus a bit know, know know, easy more maybe a plus a kicked though little bit more up a faster notch
  • 34. It’s a lot like flow: Ability Challenge - Flow: The Psychology of Optimal Experience by Mihaly Csikszentmihalyi
  • 35. It also allows you to pay attention to what’s Whew different. ! In this model, everything is new and everything is important (so nothing is).
  • 36. It also allows you to pay attention to what’s Whew different. ! In this model, the new material is mixed in with existing stuff, so the new material stands out.
  • 37. We all need a rest sometimes: Whew ! If you don’t give people a break, they will take it anyway. Wait, this is Brain important dead, leaking Tuned out out the ears Kind of Uh huh. distracted Okay, I Uh huh... get it
  • 38. So, let’s look at a game http://bit.ly/mSEBvT
  • 40. What did you notice?
  • 41. Using this for Learning
  • 42. Next, let’s talk about GOALS Image Attribution: modified version of an image from Sebastian Deterding, “Don't Play Games With Me! Promises and Pitfalls of Gameful Design” June 15, 2011 via Slideshare, Creative
  • 43. Ever been rock climbing?
  • 47. Even if you don’t notice it…
  • 48. Even if you don’t notice it… The Art of Game Design By Jesse Schell
  • 49. Keep it balanced Ability Challenge - Flow: The Psychology of Optimal Experience by Mihaly Csikszentmihalyi
  • 50. Plants vs Zombies Level Difficulty http://www.slideshare.net/gwertzman/the-making-of- popcaps-plants-vs-zombies
  • 51. How are goals handled in the workplace? Annual Performance Annual Performance Review Review
  • 52. How are goals handled in the workplace? It will be rainy and 65 Annual degrees one Performanc year from now. e Review
  • 53. Instead of this… Image Attribution: modified version of an image from Sebastian Deterding, “Don't Play Games With Me! Promises and Pitfalls of Gameful Design” June 15, 2011 via Slideshare, Creative
  • 55. What this ISN’T Chunking Content Image Attribution: modified version of an image from Sebastian Deterding, “Don't Play Games With Me! Promises and Pitfalls of Gameful Design” June 15, 2011 via Slideshare, Creative
  • 56. What this ISN’T Chunking Content These are accomplishments
  • 57. Accomplishments Content How can I How long is use this? this chapter? And this? And this? I just got the I just database successfully integration wrote “Hello working for my World” to leaderboard the application. I database. RULE. Oh good, I Okay! I know that just finished somewhere in one of chapter 7. these chapters or books, there will be something that helps me troubleshoot the asteroids motion. I’m going to check the online forum again.
  • 59. For example: Todd – A brand new manager • How could you create levels and accomplishments for new manager training?
  • 60. Create Levels for Todd • What would the levels be? • What would the achievements be for each level?
  • 61. Now you map it Image Attribution: modified version of an image from Sebastian Deterding, “Don't Play Games With Me! Promises and Pitfalls of Gameful Design” June 15, 2011 via Slideshare, Creative
  • 63. Immediacy I don’t need to worry about that yet…
  • 64. Why are brains like elephants? Why is our brain like a child riding an elephant? Jonathan Haidt – The Happiness Hypothesis
  • 65. Child = conscious mind / executive function (prefrontal cortex)
  • 69. So, get the elephant’s attention? ”try to make just-in-case learning feel more like just-in-time learning” - The always fabulous Kathy Sierra
  • 70. What are you using here? • How many people have had to take the written drivers test lately? Right of Way and Yielding Right-of-way and yielding laws help traffic flow smoothly and safely. They are based on courtesy and common sense. Violation of these laws is a leading cause of traffic crashes. When two vehicles reach an intersection at the same time, and there is no traffic light or signal, the driver of the vehicle on the left must yield to the vehicle on the right. -Minnesota Driver’s Manual • Think about how that feels.
  • 71. Now, how about this?
  • 72. If there’s no urgency... Most of the burden is on the executive function (e.g. frontal cortex).
  • 73. Learning without urgency: Relying solely on the executive function is like: Gasp!
  • 74. What happens when there is urgency? Mid-brain areas (e.g. limbic system / amygdala are saying: “PAY ATTENTION! This could be important.”
  • 75. Learning with urgency: Learning that engages the whole brain requires much less conscious effort:
  • 76. What makes it work? • Balanced gameplay – Expectation – Surprise – Reward
  • 77. Good surprises are good • Pleasant surprises cause a dopamine spike “PAY ATTENTION! If this is good, then you want more.
  • 78. Even bad surprises are good • Unpleasant surprises cause a dopamine drop. “PAY ATTENTION! This is bad. Avoid in future.”
  • 79. No surprises are bad Hmm. I wonder what I should have for dinner...
  • 80. How can you make your topic more immediate?
  • 81. Questions? Julie Dirksen Email: julie@usablelearning.com Blog: http://usablelearning.wordpress.com Twitter: usablelearning