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Designing for Purpose Applying Perceptual control theory (PCT) to better know, empower, and engage users Alex O’Neal UX strategist/architect
Under discussion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What is Perceptual Control Theory? * www.perceptualcontroltheory.org ,[object Object],[object Object],[object Object]
PCT and user experience PCT assumes that human behavior is purposeful, not simple stimulus-response.  * www.perceptualcontroltheory.org Organisms do not produce behavior by computing output. Instead, they produce behavior by comparing inputs with desired inputs, and using the difference to drive output.*  Let’s replace “input” with “experience.” Organisms do not produce behavior by computing output. Instead, they produce behavior by comparing [experience] with desired [experience], and using the difference to drive output.*  In other words,  humans are active, goal-driven participants in their experience.  UX design should seek to understand and leverage user goals to increase engagement and usefulness.
Looking from the inside out ,[object Object],[object Object],[object Object],[object Object]
User-driven perceptual input * www.thenetworkthinker.com   From Valdis Krebs, social network guru. Krebs based this  on Amazon book purchases combined with “also bought” data to demonstrate political polarization. I offer it as a prime example of how humans control our own perceptual input/ personal experience. 2004 2008 *
Standard user “empowerment” ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Private/ Self Friends/ Connections Site members (optional) Public
IRL interaction ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Coworkers Trusted acquaintances (e.g., doctors) Family Private Self Close friends Self Professional network PURPOSE NEED
Empowerment correlated with loyalty ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],* www.compete.com
Designing for purpose ,[object Object],[object Object],[object Object],[object Object]
Distraction-based design ,[object Object],[object Object],[object Object],[object Object],[object Object],Coming soon! Can users realize perceptual goals via online networks? Find out on the next slide!
Successful networks support goals Facebook Twitter LinkedIn MySpace Slashdot Google Groups LiveJournal Dating sites Social validation, networking Participating in the moment, being in the know Professional networking, career management Identity development, facade experimentation Discussion around shared interest, ego validation Browse, learn and share knowledge Personal expression with well-managed groups Matchmaking, romantic self-validation
Revealing purpose ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Testing for purpose ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],Now what? My experience is what I agree to attend to.    – William James
References ,[object Object],[object Object],[object Object],[object Object],[object Object]
About this presentation ,[object Object],[object Object],[object Object]

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Designing For Purpose

  • 1. Designing for Purpose Applying Perceptual control theory (PCT) to better know, empower, and engage users Alex O’Neal UX strategist/architect
  • 2.
  • 3.
  • 4. PCT and user experience PCT assumes that human behavior is purposeful, not simple stimulus-response. * www.perceptualcontroltheory.org Organisms do not produce behavior by computing output. Instead, they produce behavior by comparing inputs with desired inputs, and using the difference to drive output.* Let’s replace “input” with “experience.” Organisms do not produce behavior by computing output. Instead, they produce behavior by comparing [experience] with desired [experience], and using the difference to drive output.* In other words, humans are active, goal-driven participants in their experience. UX design should seek to understand and leverage user goals to increase engagement and usefulness.
  • 5.
  • 6. User-driven perceptual input * www.thenetworkthinker.com From Valdis Krebs, social network guru. Krebs based this on Amazon book purchases combined with “also bought” data to demonstrate political polarization. I offer it as a prime example of how humans control our own perceptual input/ personal experience. 2004 2008 *
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12. Successful networks support goals Facebook Twitter LinkedIn MySpace Slashdot Google Groups LiveJournal Dating sites Social validation, networking Participating in the moment, being in the know Professional networking, career management Identity development, facade experimentation Discussion around shared interest, ego validation Browse, learn and share knowledge Personal expression with well-managed groups Matchmaking, romantic self-validation
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.