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Responsive Design is a Question 
and not THE Answer 
Thomas Vander Wal 
17 October 2014 
User Focus :: Washington, DC, USA
We Have Content & Services
Users Have Devices & Interfaces
How We Got Here 
Mobile Use 
Exploded 
(2010) 
CMSs Suck 
Apps Not 
Perfect Fit 
Responsive
Mobile Focus
How We Got Here 
South Park Underpants Gnome Conjecture 
Content / 
Application / 
Services 
Something 
? ? ? 
Application 
Responsive 
? ? ?
User Focus 
User’s have interest in content and services 
on their devices. 
Period. 
No user ever asked for a responsive site. 
Responsive is a developer focussed solution to make it easier 
for them to work with crappy CMS and get content onto a 
myriad of devices where users’ want the content.
Shift Happened 
Users 
About 2010 
mobile use 
began to shift 
past > 50% for 
many orgs. 
Devices / 
Interfaces 
Today we have 
many flavors of 
mobile and many 
screens on a 
myriad of devices. 
CMS 
Yet, today our 
Content 
Management 
Systems (CMS) 
still suck.
What are we talking about? 
Content 
Focus is on 
consuming text, 
images, video, etc. 
Applications 
Users interact with 
forms, objects, and 
assets 
Services 
Content and apps 
that have agents 
that work without 
needing interaction
How to Move Forward 
Content / 
Application / 
Services 
Thinking: 
❖ User 
❖ Device 
❖ Source 
Select 
Best Option
Design for Screens 
TV 
Laptop Mobile Wearable Dashboard 
PowerBook G4
Model of 
Attraction
Model of Attraction Receptors 
Intellectual 
Intellectual 
❖ What are things called 
- IA 
❖ Match mental model 
❖ Writing level 
❖ Content strategy
Model of Attraction Receptors 
Intellectual Perceptual 
Perceptual 
❖ What do things look 
like 
❖ Match user mental 
model 
❖ Quick judgement 
❖ Visual & interaction 
❖ Feel
Model of Attraction Receptors 
Intellectual Perceptual 
Mechanical 
Mechanical 
❖ Device and Network 
❖ Bandwidth 
❖ Processor power 
❖ Graphics power 
❖ Memory 
❖ Storage 
❖ Screen quality & size 
❖ Interaction modes
Model of Attraction Receptors 
Intellectual Perceptual 
Physical Mechanical 
Physical 
❖ User’s physical 
capabilities 
❖ Hands / touch 
❖ Sight 
❖ Hearing 
❖ Voice 
❖ Vibration / Haptic 
❖ Gesture
Model of Attraction Receptors 
Intellectual Perceptual 
Physical Mechanical
Model of Attraction Receptors 
Physical Mechanical + 
Intellectual Perceptual 
Use Context 
❖ Device 
❖ Location 
❖ Environment 
❖ Interoperation / 
Continuity 
❖ Task / Intent
User Facing 
Options
User Facing Options 
Responsive R 
Native App N 
Hybrid - HTML in 
Native Wrapper H 
Mobile 
Focussed Site M 
HTML5 App 5
Responsive 
Best Use 
❖ Text content 
focus 
❖ Wide variety of 
device options 
❖ Limited repeated 
chrome 
❖ Poor CMS used 
& not changing 
Pros 
❖ Relatively easy to 
modify for cross 
device design 
❖ Presentation layer 
changes to meet 
device constraints 
❖ Good for limited 
sites 
Cons 
❖ Gets complicated 
fast 
❖ Often leads to 
heavy downloads 
❖ Not best when 
bandwidth limited 
❖ Non-native 
animation & 
transition 
R
Native App 
Best Use 
❖ Interaction 
focussed app 
❖ Services 
❖ Large chrome 
needed 
❖ Bandwidth limited 
❖ Known limited 
device variety 
❖ Games 
❖ Native animation 
/ transition 
Pros 
❖ One download for 
chrome 
❖ Regular use 
downloads minimal 
❖ Optimal IxD 
❖ Best use of device 
capabilities 
❖ Fast and efficient 
animation & 
transitions 
❖ Security 
Cons 
❖ Poor cross device 
portability 
❖ Not great for single 
use 
❖ Developer heavy 
needs for broad 
cross device use 
❖ Needs app for 
each device 
❖ Update w/ OS 
changes 
N
Hybrid - HTML in Native Wrap 
Best Use 
❖ Light interaction 
apps 
❖ Heavy chrome 
❖ Optimal layout 
for device 
❖ Heavy content 
updates 
Pros 
❖ 1x download of 
heavy chrome 
❖ Great control of 
layout 
❖ Optimize for 
devices 
❖ Easy to update 
content 
Cons 
❖ Needs download 
❖ Needs app for 
each device 
❖ Update with OS 
changes 
❖ Not great for 
games / heavy 
interaction 
H
Mobile Focussed Site - “m.” 
Best Use 
❖ Device genre 
optimized 
content 
❖ Content heavy 
❖ Audio / Video 
offering 
Pros 
❖ Optimize for 
device genre 
❖ Large content 
sites 
❖ Bandwidth 
optimized 
❖ Light and fast web 
Cons 
❖ Media query / device 
query not optimal yet 
❖ Planning for user 
wishes (desktop over 
other) 
❖ Slightly different 
versions 
❖ User cognitive 
dissonance 
❖ Needs good server 
set-up 
M
Mobile Focussed: Site Options 
Generic Web 
❖ Desk web content 
optimized for 
devices 
❖ 1st step mobile 
optimized site 
Responsive 
❖ Light and fast 
❖ Small optimization 
for variance 
❖ Portrait / 
Landscape shifts 
Native App Wrapper 
❖ Optimize chrome 
❖ Best for low 
bandwidth 
M
HTML5 Application 
Best Use 
❖ Content heavy 
site 
❖ Devices with 
modern browser 
❖ Cross-OS 
content heavy 
Pros 
❖ Developer build 
efficiency gain 
❖ Light interactive 
with animations 
❖ Control structure, 
layout, & interaction 
❖ User can set as 
local app w/ 
storage / memory 
set aside 
Cons 
❖ Animation, 
transitions, and 
interactions can be 
slower than native 
❖ App size can grow 
quickly 
❖ Keeping dev up-to-date 
with OS & 
browser updates 
5
Considerations: 
Content
Constraints: Content Type 
Long Text R M 
Short Text R M 
Interactive N 
Multimedia N 5 H 
Scalable H 
graphics 5 
Short 
structured 
(info cards) 
R H N 5 
Alerts N H 
Chrome 
Heavy N H 5 
Forms R M 
Applications N H 5 
Maps N H
Framing with Constraints 
Spreadsheet N H 5 
Agents N H 
Background 
Services N H 
Genre 
specific 
content 
N H M
Where to Start?
Start with This Pairing 
Physical Mechanical + 
Intellectual Perceptual 
Use Context 
❖ Device 
❖ Location 
❖ Environment 
❖ Interoperation / 
Continuity 
❖ Task / Intent
Then, Work Your Way Out 
Content 
Focus is on 
consuming text, 
images, video, etc. 
Applications 
Users interact with 
forms, objects, and 
assets 
Services 
Content and apps 
that have assets 
that work without 
needing interaction
Interaction & 
Communication 
• Light interaction with others 
• Seeing others around an object of interest 
• Seeing differences of perception 
• Capturing context 
• Where 
• When 
• Tools 
• Background 
• Interactions with others
URL: www.vanderwal.net 
Blog: www.personalinfocloud.com 
E-mail: thomas@vanderwal.net 
Skype: tjvanderwal 
Twitter: @vanderwal or @infocloud

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Responsive is a Question and not THE Answer

  • 1. Responsive Design is a Question and not THE Answer Thomas Vander Wal 17 October 2014 User Focus :: Washington, DC, USA
  • 2. We Have Content & Services
  • 3. Users Have Devices & Interfaces
  • 4. How We Got Here Mobile Use Exploded (2010) CMSs Suck Apps Not Perfect Fit Responsive
  • 6. How We Got Here South Park Underpants Gnome Conjecture Content / Application / Services Something ? ? ? Application Responsive ? ? ?
  • 7. User Focus User’s have interest in content and services on their devices. Period. No user ever asked for a responsive site. Responsive is a developer focussed solution to make it easier for them to work with crappy CMS and get content onto a myriad of devices where users’ want the content.
  • 8. Shift Happened Users About 2010 mobile use began to shift past > 50% for many orgs. Devices / Interfaces Today we have many flavors of mobile and many screens on a myriad of devices. CMS Yet, today our Content Management Systems (CMS) still suck.
  • 9. What are we talking about? Content Focus is on consuming text, images, video, etc. Applications Users interact with forms, objects, and assets Services Content and apps that have agents that work without needing interaction
  • 10. How to Move Forward Content / Application / Services Thinking: ❖ User ❖ Device ❖ Source Select Best Option
  • 11. Design for Screens TV Laptop Mobile Wearable Dashboard PowerBook G4
  • 13. Model of Attraction Receptors Intellectual Intellectual ❖ What are things called - IA ❖ Match mental model ❖ Writing level ❖ Content strategy
  • 14. Model of Attraction Receptors Intellectual Perceptual Perceptual ❖ What do things look like ❖ Match user mental model ❖ Quick judgement ❖ Visual & interaction ❖ Feel
  • 15. Model of Attraction Receptors Intellectual Perceptual Mechanical Mechanical ❖ Device and Network ❖ Bandwidth ❖ Processor power ❖ Graphics power ❖ Memory ❖ Storage ❖ Screen quality & size ❖ Interaction modes
  • 16. Model of Attraction Receptors Intellectual Perceptual Physical Mechanical Physical ❖ User’s physical capabilities ❖ Hands / touch ❖ Sight ❖ Hearing ❖ Voice ❖ Vibration / Haptic ❖ Gesture
  • 17. Model of Attraction Receptors Intellectual Perceptual Physical Mechanical
  • 18. Model of Attraction Receptors Physical Mechanical + Intellectual Perceptual Use Context ❖ Device ❖ Location ❖ Environment ❖ Interoperation / Continuity ❖ Task / Intent
  • 20. User Facing Options Responsive R Native App N Hybrid - HTML in Native Wrapper H Mobile Focussed Site M HTML5 App 5
  • 21. Responsive Best Use ❖ Text content focus ❖ Wide variety of device options ❖ Limited repeated chrome ❖ Poor CMS used & not changing Pros ❖ Relatively easy to modify for cross device design ❖ Presentation layer changes to meet device constraints ❖ Good for limited sites Cons ❖ Gets complicated fast ❖ Often leads to heavy downloads ❖ Not best when bandwidth limited ❖ Non-native animation & transition R
  • 22. Native App Best Use ❖ Interaction focussed app ❖ Services ❖ Large chrome needed ❖ Bandwidth limited ❖ Known limited device variety ❖ Games ❖ Native animation / transition Pros ❖ One download for chrome ❖ Regular use downloads minimal ❖ Optimal IxD ❖ Best use of device capabilities ❖ Fast and efficient animation & transitions ❖ Security Cons ❖ Poor cross device portability ❖ Not great for single use ❖ Developer heavy needs for broad cross device use ❖ Needs app for each device ❖ Update w/ OS changes N
  • 23. Hybrid - HTML in Native Wrap Best Use ❖ Light interaction apps ❖ Heavy chrome ❖ Optimal layout for device ❖ Heavy content updates Pros ❖ 1x download of heavy chrome ❖ Great control of layout ❖ Optimize for devices ❖ Easy to update content Cons ❖ Needs download ❖ Needs app for each device ❖ Update with OS changes ❖ Not great for games / heavy interaction H
  • 24. Mobile Focussed Site - “m.” Best Use ❖ Device genre optimized content ❖ Content heavy ❖ Audio / Video offering Pros ❖ Optimize for device genre ❖ Large content sites ❖ Bandwidth optimized ❖ Light and fast web Cons ❖ Media query / device query not optimal yet ❖ Planning for user wishes (desktop over other) ❖ Slightly different versions ❖ User cognitive dissonance ❖ Needs good server set-up M
  • 25. Mobile Focussed: Site Options Generic Web ❖ Desk web content optimized for devices ❖ 1st step mobile optimized site Responsive ❖ Light and fast ❖ Small optimization for variance ❖ Portrait / Landscape shifts Native App Wrapper ❖ Optimize chrome ❖ Best for low bandwidth M
  • 26. HTML5 Application Best Use ❖ Content heavy site ❖ Devices with modern browser ❖ Cross-OS content heavy Pros ❖ Developer build efficiency gain ❖ Light interactive with animations ❖ Control structure, layout, & interaction ❖ User can set as local app w/ storage / memory set aside Cons ❖ Animation, transitions, and interactions can be slower than native ❖ App size can grow quickly ❖ Keeping dev up-to-date with OS & browser updates 5
  • 28. Constraints: Content Type Long Text R M Short Text R M Interactive N Multimedia N 5 H Scalable H graphics 5 Short structured (info cards) R H N 5 Alerts N H Chrome Heavy N H 5 Forms R M Applications N H 5 Maps N H
  • 29. Framing with Constraints Spreadsheet N H 5 Agents N H Background Services N H Genre specific content N H M
  • 31. Start with This Pairing Physical Mechanical + Intellectual Perceptual Use Context ❖ Device ❖ Location ❖ Environment ❖ Interoperation / Continuity ❖ Task / Intent
  • 32. Then, Work Your Way Out Content Focus is on consuming text, images, video, etc. Applications Users interact with forms, objects, and assets Services Content and apps that have assets that work without needing interaction
  • 33. Interaction & Communication • Light interaction with others • Seeing others around an object of interest • Seeing differences of perception • Capturing context • Where • When • Tools • Background • Interactions with others
  • 34. URL: www.vanderwal.net Blog: www.personalinfocloud.com E-mail: thomas@vanderwal.net Skype: tjvanderwal Twitter: @vanderwal or @infocloud