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Vladimirs
Ivanovs

Mountain Goat Software,
Source: http://www.usborne.com/catalogue/book/1~PB~PBF~3063/goldilocks-and-the-three-bears.aspx
LLC
Mr.SPOCK

Mountain Goat Software,
LLC
What you can
expect from me?

Mountain Goat Software,
LLC
Speaker
Mountain Goat Software,
LLC
P

Mountain Goat Software,
LLC
WOrkshOps

Mountain Goat Software,
LLC
Consulting

Mountain Goat Software,
LLC
Give Knowledge

Mountain Goat Software,
LLC

Picture: personal photo archive
Traditional vs Agile PM
•
•
•

Plan-driven
Emphasis on stable
scope

•
•

Most planning at start of
project

•

Mountain Goat Software,
LLC

Change-driven
Value Driven Delivery:
Customer-valued
prioritization. Relative
prioritization,
Incremental delivery.
Frequent prototypes,
demonstration
Adaptive Planning:
Iteration. Progressive
elaboration. Less
upfront planning.
Planning throughout the
project.
What do we want?
Adopt Agile approach in the project

Meet the project goal effectively!

Mountain Goat Software,
LLC
Stages of learning
•
•

•
•
•

Level 1: Shu (“obey”)
Traditional wisdom — learning fundamentals,
techniques.
“Do this, don’t do that”
Level 2: Ha ("detach", "digress")
Breaking with tradition — finding
exceptions to traditional wisdom,
reflecting on their truth, finding new ways,
techniques, and proverbs

Level 3: Ri – ("leave", "separate“)
Transcendence — there are no techniques or proverbs, all moves are natural

We begin from 1st level
We can achieve next level only by practice 

Mountain Goat Software,
LLC
Traditional Software Development

Long, Large, Linear, Late
Time to
Market

Lifecycle

Deliverables

12 to 36 months

Define

MRD

Mountain Goat Software,
LLC

PRD

Code

Tech
spec

Test

Code

Test
plan

Deploy

Funct
test

Doc

Train
The Project Managers
Conflict:
Successful
Project

Meet
Schedule
Granger – big cheese

Mountain Goat Software,
LLC

No
Change!

Best
Product
Change!
Conflict*

Edwards - Customer
The PMConflict:
Successful
Project

Meet
Schedule
Granger – big cheese

Mountain Goat Software,
LLC

No
Change!

Who’s to blame?
-The customer?



-The project manger?



-The way we build software?



Best
Product
Change!
Conflict*

Edwards - Customer
Project noise level
Far from
Agreement

Requirements

Anarchy

Technology

Far from
Certainty

Mountain Goat Software,
LLC

Source: Strategic Management and
Organizational Dynamics by Ralph
Stacey in Agile Software Development
with Scrum by Ken Schwaber and Mike
Beedle.

Simple
Close to
Certainty

Close to
Agreement

Complex
We’re losing the relay race
“The… ‘relay race’ approach to product
development…may conflict with the goals
of maximum speed and flexibility. Instead
a holistic or ‘rugby’ approach—where a
team tries to go the distance as a unit,
passing the ball back and forth—may
better serve today’s competitive
requirements.” Hirotaka Takeuchi and Ikujiro Nonaka,

“The New New Product Development Game”,
Harvard Business Review, January 1986.

Mountain Goat Software,
LLC
Scrum in 100 words
• Scrum is an agile process that allows us to focus
on delivering the highest business value in the
shortest time.
• It allows us to rapidly and repeatedly inspect
actual working software (every two weeks to one
month).
• The business sets the priorities. Teams selforganize to determine the best way to deliver the
highest priority features.
• Every two weeks to a month anyone can see real
working software and decide to release it as is or
continue to enhance it for another sprint.
Mountain Goat Software,
LLC
Scrum origins
•
•

•
•

Jeff Sutherland

•
•

Initial scrums at Easel Corp in 1993
IDX and 500+ people doing Scrum

Ken Schwaber

•
•

•

ADM
Scrum presented at OOPSLA 96 with
Sutherland
Author of three books on Scrum

Mike Beedle

•

Scrum patterns in PLOPD4

Ken Schwaber and Mike Cohn

•

Co-founded Scrum Alliance in 2002,
initially within the Agile Alliance

Mountain Goat Software,
LLC
Scrum has been used by:
•Microsoft
•Yahoo
•Google
•Electronic Arts
•Lockheed Martin
•Philips
•Siemens
•Nokia
•IBM
•Capital One
•BBC
Mountain Goat Software,
LLC

•Intuit
•Nielsen Media
•First American Real Estate
•BMC Software
•Ipswitch
•John Deere
•Lexis Nexis
•Sabre
•Salesforce.com
•Time Warner
•Turner Broadcasting
•Oce
Scrum has been used for:
•
•
•
•
•
•

•
•
•

Commercial software
In-house development

Contract development
Fixed-price projects

Financial applications
ISO 9001-certified
applications
Embedded systems
24x7 systems with 99.999%
uptime requirements
the Joint Strike Fighter

Mountain Goat Software,
LLC

• Video game development
• FDA-approved, life-critical
systems

• Satellite-control software
• Websites
• Handheld software
• Mobile phones
• Network switching applications
• ISV applications
• Some of the largest
applications in use
Characteristics
•
•

•
•
•
•

Self-organizing teams
Product progresses in a series of
two-weeks/month “sprints”
Requirements are captured as items in a list of
“product backlog”
No specific engineering practices prescribed
Uses generative rules to create an agile
environment for delivering projects
One of the “agile processes”

Mountain Goat Software,
LLC
A bit of history
Lean
Manufacturing
Principals

Mass
Production

Lean Software
Development

Iterative
Incremental
Development

Agile

Waterfall
Practices

RUP

Scrum

XP

Toyota Production
System

Implementation

1900

1950

Your
team? 
1980

1990

•1986: The New, New Product development Game
•1993: First Scrum team created by Jeff Sutherland
•1995: Scrum formalized by Jeff Sutherland & Ken Schwaber
•1999: First XP book
•2001: Agile Manifesto
•2001: First Scrum book by Ken Schwaber & Mike Beedle
•2003: Scrum alliance formed, certification program started
Mountain Goat Software,
LLC

Thanks to Henrik Kniberg

2000
The Agile Manifesto–a
statement of values
Individuals and
interactions

over

Process and tools

Working software

over

Comprehensive
documentation

Customer
collaboration

over

Contract negotiation

Responding to
change

over

Following a plan

Source: www.agilemanifesto.org
Mountain Goat Software,
LLC
Scrum

24 hours

Sprint
2-4 weeks

Sprint goal
Return
Cancel
Return
Coupons
Gift wrap
Gift wrap
Cancel
Product
backlog
Mountain Goat Software,
LLC

Sprint
backlog
Coupons

Potentially shippable
product increment
Putting it all together

Image available at
www.mountaingoatsoftware.com/scrum
Mountain Goat Software,
LLC
Agile Software Development

Iterate, Increment and Innovate
Time to
Market

1 to 6 months

Waterfall
test

Lifecycle

Deliverables

Waterfall 12 to 36 months

Working, tested code on short cycles

Mountain Goat Software,
LLC

Waterfall
deploy

Waterfall documentation
Sprints

• Scrum projects make progress in a series
of “sprints”

•

Analogous to Extreme Programming iterations

• Typical duration is 2–4 weeks or a
calendar month at most

• A constant duration leads to a better
rhythm

• Product is designed, coded, and tested
during the sprint
Mountain Goat Software,
LLC
Working in an Iteration

Define
Develop
Accept

Mountain Goat Software,
LLC

Fixed Time
(Iteration)

Fixed Resources

Plan

Story Card A
Story Card B
Story Card C
Story Card D
Story Card …

Review

Release Backlog
Sequential vs.
overlapping development
Requirements

Design

Code

Test

Rather than doing all of
one thing at a time...
...Scrum teams do a little
of everything all the time

Source: “The New New Product Development Game” by Takeuchi
and Nonaka. Harvard Business Review, January 1986.

Mountain Goat Software,
LLC
Incorrect Sprint Operation
DESIGN

SPRINT
Mountain Goat Software,
LLC

CODE

SPRINT

TEST

SPRINT
Mountain Goat Software,
LLC
Incorrect Sprint Operation
DESIGN

CODE

SPRINT
Mountain Goat Software,
LLC

TEST
Incorrect Sprint Operation
DESIGN

CODE

TEST

Mountain Goat Software,
LLC
Correct Sprint Operation
DESIGN CODE

TEST

SPRINT
Mountain Goat Software,
LLC
No changes during a sprint
Change

• Plan sprint durations around how long you
can commit to keeping change out of the
sprint
Mountain Goat Software,
LLC
Scrum framework
Roles

•Product owner
•ScrumMaster
•Team
Ceremonies

•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Artifacts

•Product backlog
•Sprint backlog
•Burndown charts
Mountain Goat Software,
LLC
Product owner

• Define the features of the product
• Decide on release date and content
• Be responsible for the profitability of the
product (ROI)

• Prioritize features according to market
value

• Adjust features and priority every iteration,
as needed

• Accept or reject work results
Mountain Goat Software,
LLC
The ScrumMaster
•
•
•
•
•
•

Represents management to the project
Responsible for enacting Scrum values and
practices
Removes impediments
Ensure that the team is fully functional and
productive
Enable close cooperation across all roles and
functions
Shield the team from external interferences
Mountain Goat Software,
LLC
The team

• Typically 5-9 people
• Cross-functional:
•

•

Programmers, testers, user experience
designers, etc.

Members should be full-time

•

May be exceptions (e.g., database administrator)

•

Ideally, no titles but rarely a possibility

• Teams are self-organizing

• Membership should change only between
sprints
Mountain Goat Software,
LLC
Queue theory – push vs pull
Pull

Push

FIMO
First In
Maybe Out

Mountain Goat Software,
LLC

FIFO
First In
First Out
Intensity
Intensity

Waterfall

Scrum

Time
Mountain Goat Software,
LLC
Scrum framework
Roles

•Product owner
•ScrumMaster
•Team
Ceremonies

•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Artifacts

•Product backlog
•Sprint backlog
•Burndown charts
Mountain Goat Software,
LLC
Product backlog
• The requirements
• A list of all desired work on
the project
• Ideally expressed such that

This is the
product backlog
Mountain Goat Software,
LLC

•
•

each item has value to the
users or customers of the
product
Prioritized by the product
owner
Reprioritized at the start of
each sprint
Team
capacity

Product
backlog

Sprint planning meeting
Sprint prioritization

•
•

Business
conditions

Analyze and evaluate product
backlog
Select sprint goal

Sprint
goal

Sprint planning

•
Current
product

•

Technology

•

Mountain Goat Software,
LLC

Decide how to achieve sprint
goal (design)
Create sprint backlog (tasks)
from product backlog items
(user stories / features)
Estimate sprint backlog in hours

Sprint
backlog
Sprint planning
•
•
•

Team selects items from the product backlog
they can commit to completing
Sprint backlog is created

•
•

Tasks are identified and each is estimated (1-16
hours)
Collaboratively, not done alone by the ScrumMaster

High-level design is considered

As a vacation
planner, I want to
see photos of the
hotels.
Mountain Goat Software,
LLC

Code the middle tier (8 hours)
Code the user interface (4)
Write test fixtures (4)
Code the foo class (6)
Update performance tests (4)
The daily scrum
• Parameters
• Daily
• 15-minutes
• Stand-up

• Not for problem solving

• Whole world is invited
• Only team members, ScrumMaster, product
owner, can talk

• Helps avoid other unnecessary meetings
Mountain Goat Software,
LLC
Everyone answers 3 questions
What did you do yesterday?

What will you do today?
Is anything in your way?

1
2

3

• These are not status for the ScrumMaster
• They are commitments in front of peers

Mountain Goat Software,
LLC
Game schedule
00:05 Presentation on Product Backlog,
Sprint Planning, Daily Scrum
00:10 Sprint Planning (decide how
much to do)
00:11 Day 1 in Sprint 1 (work)
00:15 Daily Scrum in Sprint 1 (what did
you do, what will you do, obstacles)
00:16 Day 2 in Sprint 1 (work)
Mountain Goat Software,
LLC
Scrum framework
Roles

•Product owner
•ScrumMaster
•Team

Ceremonies

•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Artifacts

•Product backlog
•Sprint backlog
•Burndown charts
Mountain Goat Software,
LLC
The sprint review
• Team presents what it accomplished
during the sprint
• Typically takes the form of a demo of
new features or underlying architecture
• Informal
• 2-hour prep time rule
• No slides

• Whole team participates
• Invite the world
Mountain Goat Software,
LLC
Sprint retrospective
• Periodically take a look at what is and is
not working
• Typically 15–30 minutes
• Done after every sprint
• Whole team participates
• ScrumMaster
• Product owner
• Team
• Possibly customers and others

Mountain Goat Software,
LLC
Start / Stop / Continue
• Whole team gathers and discusses what
they’d like to:

Start doing

Stop doing
This is just one
of many ways to
do a sprint
retrospective.
Mountain Goat Software,
LLC

Continue doing
Game schedule cont’d
00:20 Presentation on Sprint Review &
Sprint Retrospective
00:25 Sprint Review/Demo by each
team (show the work)
00:30 Sprint Retrospective (what went
well, what to improve)

00:32 Sprint Planning (decide how
much to do)
Mountain Goat Software,
LLC
Game schedule cont’d
00:34 Day 1 in Sprint 2 (work)
00:38 Daily Scrum in Sprint 2
00:39 Day 2 in Sprint 2 (work)
00:43 Sprint Review/Demo by each
team (show the work)
00:48 Sprint Retrospective
00:50 Wrap Up
Mountain Goat Software,
LLC
Where to go next
• http://mountaingoatsoftware.com/scrum
• http://scrumalliance.org
• http://controlchaos.com

Mountain Goat Software,
LLC
A Scrum reading list
•
•
•
•
•
•
•
•

•

Agile and Iterative Development: A Manager’s Guide by
Craig Larman
Agile Estimating and Planning by Mike Cohn

Agile Project Management with Scrum by Ken Schwaber
Agile Retrospectives by Esther Derby and Diana Larsen
Agile Software Development Ecosystems by Jim Highsmith
Agile Software Development with Scrum by Ken Schwaber
and Mike Beedle
Scrum and The Enterprise by Ken Schwaber

User Stories Applied for Agile Software Development by
Mike Cohn
Lots of weekly articles at www.scrumalliance.org

Mountain Goat Software,
LLC
Copyright notice
•
•

•

You are free:
•
•

to Share―to copy, distribute and transmit the work
to Remix―to adapt the work

Under the following conditions
•

Attribution. You must attribute the work in the manner specified by the
author or licensor (but not in any way that suggests that they endorse
you or your use of the work).

Nothing in this license impairs or restricts the
author’s moral rights.

•

For more information see http://creativecommons.org/licenses/by/3.0/

•

Credits: Mike Cohn, Mark Levison and Paul Heidema

Mountain Goat Software,
LLC
The Agile Manifesto invites
wimpy-ness
"… Individuals and interactions over processes & tools…"
(Yayy!! I don't have to follow those stupid processes any more!)
"… Working software over comprehensive documentation…"
(W00t!! Dump the documentation! I LOVE this agile stuff!)

"… Customer collaboration over contract negotiations…"
(I'm done when I'm done and I never have to say when!)

"… Responding to change over following a plan…"

(No plans! No project managers! No architects! )
Mountain Goat Software,
LLC

Alistair Cockburn, 2010
Questions?

Mountain Goat Software,
LLC
Contacts
linkedin.com/in/vivanov
vladimir@ivanov.lv
+371 29160633
v.ivanovs
@vivanovs (Vladimir_ITSM)
Mountain Goat Software,
LLC

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Vladimirs Ivanovs - Creating children book in 45 minutes thanks to Scrum

  • 1. Vladimirs Ivanovs Mountain Goat Software, Source: http://www.usborne.com/catalogue/book/1~PB~PBF~3063/goldilocks-and-the-three-bears.aspx LLC
  • 3. What you can expect from me? Mountain Goat Software, LLC
  • 8. Give Knowledge Mountain Goat Software, LLC Picture: personal photo archive
  • 9. Traditional vs Agile PM • • • Plan-driven Emphasis on stable scope • • Most planning at start of project • Mountain Goat Software, LLC Change-driven Value Driven Delivery: Customer-valued prioritization. Relative prioritization, Incremental delivery. Frequent prototypes, demonstration Adaptive Planning: Iteration. Progressive elaboration. Less upfront planning. Planning throughout the project.
  • 10. What do we want? Adopt Agile approach in the project Meet the project goal effectively! Mountain Goat Software, LLC
  • 11. Stages of learning • • • • • Level 1: Shu (“obey”) Traditional wisdom — learning fundamentals, techniques. “Do this, don’t do that” Level 2: Ha ("detach", "digress") Breaking with tradition — finding exceptions to traditional wisdom, reflecting on their truth, finding new ways, techniques, and proverbs Level 3: Ri – ("leave", "separate“) Transcendence — there are no techniques or proverbs, all moves are natural We begin from 1st level We can achieve next level only by practice  Mountain Goat Software, LLC
  • 12. Traditional Software Development Long, Large, Linear, Late Time to Market Lifecycle Deliverables 12 to 36 months Define MRD Mountain Goat Software, LLC PRD Code Tech spec Test Code Test plan Deploy Funct test Doc Train
  • 13. The Project Managers Conflict: Successful Project Meet Schedule Granger – big cheese Mountain Goat Software, LLC No Change! Best Product Change! Conflict* Edwards - Customer
  • 14. The PMConflict: Successful Project Meet Schedule Granger – big cheese Mountain Goat Software, LLC No Change! Who’s to blame? -The customer?  -The project manger?  -The way we build software?  Best Product Change! Conflict* Edwards - Customer
  • 15. Project noise level Far from Agreement Requirements Anarchy Technology Far from Certainty Mountain Goat Software, LLC Source: Strategic Management and Organizational Dynamics by Ralph Stacey in Agile Software Development with Scrum by Ken Schwaber and Mike Beedle. Simple Close to Certainty Close to Agreement Complex
  • 16. We’re losing the relay race “The… ‘relay race’ approach to product development…may conflict with the goals of maximum speed and flexibility. Instead a holistic or ‘rugby’ approach—where a team tries to go the distance as a unit, passing the ball back and forth—may better serve today’s competitive requirements.” Hirotaka Takeuchi and Ikujiro Nonaka, “The New New Product Development Game”, Harvard Business Review, January 1986. Mountain Goat Software, LLC
  • 17. Scrum in 100 words • Scrum is an agile process that allows us to focus on delivering the highest business value in the shortest time. • It allows us to rapidly and repeatedly inspect actual working software (every two weeks to one month). • The business sets the priorities. Teams selforganize to determine the best way to deliver the highest priority features. • Every two weeks to a month anyone can see real working software and decide to release it as is or continue to enhance it for another sprint. Mountain Goat Software, LLC
  • 18. Scrum origins • • • • Jeff Sutherland • • Initial scrums at Easel Corp in 1993 IDX and 500+ people doing Scrum Ken Schwaber • • • ADM Scrum presented at OOPSLA 96 with Sutherland Author of three books on Scrum Mike Beedle • Scrum patterns in PLOPD4 Ken Schwaber and Mike Cohn • Co-founded Scrum Alliance in 2002, initially within the Agile Alliance Mountain Goat Software, LLC
  • 19. Scrum has been used by: •Microsoft •Yahoo •Google •Electronic Arts •Lockheed Martin •Philips •Siemens •Nokia •IBM •Capital One •BBC Mountain Goat Software, LLC •Intuit •Nielsen Media •First American Real Estate •BMC Software •Ipswitch •John Deere •Lexis Nexis •Sabre •Salesforce.com •Time Warner •Turner Broadcasting •Oce
  • 20. Scrum has been used for: • • • • • • • • • Commercial software In-house development Contract development Fixed-price projects Financial applications ISO 9001-certified applications Embedded systems 24x7 systems with 99.999% uptime requirements the Joint Strike Fighter Mountain Goat Software, LLC • Video game development • FDA-approved, life-critical systems • Satellite-control software • Websites • Handheld software • Mobile phones • Network switching applications • ISV applications • Some of the largest applications in use
  • 21. Characteristics • • • • • • Self-organizing teams Product progresses in a series of two-weeks/month “sprints” Requirements are captured as items in a list of “product backlog” No specific engineering practices prescribed Uses generative rules to create an agile environment for delivering projects One of the “agile processes” Mountain Goat Software, LLC
  • 22. A bit of history Lean Manufacturing Principals Mass Production Lean Software Development Iterative Incremental Development Agile Waterfall Practices RUP Scrum XP Toyota Production System Implementation 1900 1950 Your team?  1980 1990 •1986: The New, New Product development Game •1993: First Scrum team created by Jeff Sutherland •1995: Scrum formalized by Jeff Sutherland & Ken Schwaber •1999: First XP book •2001: Agile Manifesto •2001: First Scrum book by Ken Schwaber & Mike Beedle •2003: Scrum alliance formed, certification program started Mountain Goat Software, LLC Thanks to Henrik Kniberg 2000
  • 23. The Agile Manifesto–a statement of values Individuals and interactions over Process and tools Working software over Comprehensive documentation Customer collaboration over Contract negotiation Responding to change over Following a plan Source: www.agilemanifesto.org Mountain Goat Software, LLC
  • 24. Scrum 24 hours Sprint 2-4 weeks Sprint goal Return Cancel Return Coupons Gift wrap Gift wrap Cancel Product backlog Mountain Goat Software, LLC Sprint backlog Coupons Potentially shippable product increment
  • 25. Putting it all together Image available at www.mountaingoatsoftware.com/scrum Mountain Goat Software, LLC
  • 26. Agile Software Development Iterate, Increment and Innovate Time to Market 1 to 6 months Waterfall test Lifecycle Deliverables Waterfall 12 to 36 months Working, tested code on short cycles Mountain Goat Software, LLC Waterfall deploy Waterfall documentation
  • 27. Sprints • Scrum projects make progress in a series of “sprints” • Analogous to Extreme Programming iterations • Typical duration is 2–4 weeks or a calendar month at most • A constant duration leads to a better rhythm • Product is designed, coded, and tested during the sprint Mountain Goat Software, LLC
  • 28. Working in an Iteration Define Develop Accept Mountain Goat Software, LLC Fixed Time (Iteration) Fixed Resources Plan Story Card A Story Card B Story Card C Story Card D Story Card … Review Release Backlog
  • 29. Sequential vs. overlapping development Requirements Design Code Test Rather than doing all of one thing at a time... ...Scrum teams do a little of everything all the time Source: “The New New Product Development Game” by Takeuchi and Nonaka. Harvard Business Review, January 1986. Mountain Goat Software, LLC
  • 30. Incorrect Sprint Operation DESIGN SPRINT Mountain Goat Software, LLC CODE SPRINT TEST SPRINT
  • 34. Correct Sprint Operation DESIGN CODE TEST SPRINT Mountain Goat Software, LLC
  • 35. No changes during a sprint Change • Plan sprint durations around how long you can commit to keeping change out of the sprint Mountain Goat Software, LLC
  • 36. Scrum framework Roles •Product owner •ScrumMaster •Team Ceremonies •Sprint planning •Sprint review •Sprint retrospective •Daily scrum meeting Artifacts •Product backlog •Sprint backlog •Burndown charts Mountain Goat Software, LLC
  • 37. Product owner • Define the features of the product • Decide on release date and content • Be responsible for the profitability of the product (ROI) • Prioritize features according to market value • Adjust features and priority every iteration, as needed • Accept or reject work results Mountain Goat Software, LLC
  • 38. The ScrumMaster • • • • • • Represents management to the project Responsible for enacting Scrum values and practices Removes impediments Ensure that the team is fully functional and productive Enable close cooperation across all roles and functions Shield the team from external interferences Mountain Goat Software, LLC
  • 39. The team • Typically 5-9 people • Cross-functional: • • Programmers, testers, user experience designers, etc. Members should be full-time • May be exceptions (e.g., database administrator) • Ideally, no titles but rarely a possibility • Teams are self-organizing • Membership should change only between sprints Mountain Goat Software, LLC
  • 40. Queue theory – push vs pull Pull Push FIMO First In Maybe Out Mountain Goat Software, LLC FIFO First In First Out
  • 42. Scrum framework Roles •Product owner •ScrumMaster •Team Ceremonies •Sprint planning •Sprint review •Sprint retrospective •Daily scrum meeting Artifacts •Product backlog •Sprint backlog •Burndown charts Mountain Goat Software, LLC
  • 43. Product backlog • The requirements • A list of all desired work on the project • Ideally expressed such that This is the product backlog Mountain Goat Software, LLC • • each item has value to the users or customers of the product Prioritized by the product owner Reprioritized at the start of each sprint
  • 44. Team capacity Product backlog Sprint planning meeting Sprint prioritization • • Business conditions Analyze and evaluate product backlog Select sprint goal Sprint goal Sprint planning • Current product • Technology • Mountain Goat Software, LLC Decide how to achieve sprint goal (design) Create sprint backlog (tasks) from product backlog items (user stories / features) Estimate sprint backlog in hours Sprint backlog
  • 45. Sprint planning • • • Team selects items from the product backlog they can commit to completing Sprint backlog is created • • Tasks are identified and each is estimated (1-16 hours) Collaboratively, not done alone by the ScrumMaster High-level design is considered As a vacation planner, I want to see photos of the hotels. Mountain Goat Software, LLC Code the middle tier (8 hours) Code the user interface (4) Write test fixtures (4) Code the foo class (6) Update performance tests (4)
  • 46. The daily scrum • Parameters • Daily • 15-minutes • Stand-up • Not for problem solving • Whole world is invited • Only team members, ScrumMaster, product owner, can talk • Helps avoid other unnecessary meetings Mountain Goat Software, LLC
  • 47. Everyone answers 3 questions What did you do yesterday? What will you do today? Is anything in your way? 1 2 3 • These are not status for the ScrumMaster • They are commitments in front of peers Mountain Goat Software, LLC
  • 48. Game schedule 00:05 Presentation on Product Backlog, Sprint Planning, Daily Scrum 00:10 Sprint Planning (decide how much to do) 00:11 Day 1 in Sprint 1 (work) 00:15 Daily Scrum in Sprint 1 (what did you do, what will you do, obstacles) 00:16 Day 2 in Sprint 1 (work) Mountain Goat Software, LLC
  • 49. Scrum framework Roles •Product owner •ScrumMaster •Team Ceremonies •Sprint planning •Sprint review •Sprint retrospective •Daily scrum meeting Artifacts •Product backlog •Sprint backlog •Burndown charts Mountain Goat Software, LLC
  • 50. The sprint review • Team presents what it accomplished during the sprint • Typically takes the form of a demo of new features or underlying architecture • Informal • 2-hour prep time rule • No slides • Whole team participates • Invite the world Mountain Goat Software, LLC
  • 51. Sprint retrospective • Periodically take a look at what is and is not working • Typically 15–30 minutes • Done after every sprint • Whole team participates • ScrumMaster • Product owner • Team • Possibly customers and others Mountain Goat Software, LLC
  • 52. Start / Stop / Continue • Whole team gathers and discusses what they’d like to: Start doing Stop doing This is just one of many ways to do a sprint retrospective. Mountain Goat Software, LLC Continue doing
  • 53. Game schedule cont’d 00:20 Presentation on Sprint Review & Sprint Retrospective 00:25 Sprint Review/Demo by each team (show the work) 00:30 Sprint Retrospective (what went well, what to improve) 00:32 Sprint Planning (decide how much to do) Mountain Goat Software, LLC
  • 54. Game schedule cont’d 00:34 Day 1 in Sprint 2 (work) 00:38 Daily Scrum in Sprint 2 00:39 Day 2 in Sprint 2 (work) 00:43 Sprint Review/Demo by each team (show the work) 00:48 Sprint Retrospective 00:50 Wrap Up Mountain Goat Software, LLC
  • 55. Where to go next • http://mountaingoatsoftware.com/scrum • http://scrumalliance.org • http://controlchaos.com Mountain Goat Software, LLC
  • 56. A Scrum reading list • • • • • • • • • Agile and Iterative Development: A Manager’s Guide by Craig Larman Agile Estimating and Planning by Mike Cohn Agile Project Management with Scrum by Ken Schwaber Agile Retrospectives by Esther Derby and Diana Larsen Agile Software Development Ecosystems by Jim Highsmith Agile Software Development with Scrum by Ken Schwaber and Mike Beedle Scrum and The Enterprise by Ken Schwaber User Stories Applied for Agile Software Development by Mike Cohn Lots of weekly articles at www.scrumalliance.org Mountain Goat Software, LLC
  • 57. Copyright notice • • • You are free: • • to Share―to copy, distribute and transmit the work to Remix―to adapt the work Under the following conditions • Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). Nothing in this license impairs or restricts the author’s moral rights. • For more information see http://creativecommons.org/licenses/by/3.0/ • Credits: Mike Cohn, Mark Levison and Paul Heidema Mountain Goat Software, LLC
  • 58. The Agile Manifesto invites wimpy-ness "… Individuals and interactions over processes & tools…" (Yayy!! I don't have to follow those stupid processes any more!) "… Working software over comprehensive documentation…" (W00t!! Dump the documentation! I LOVE this agile stuff!) "… Customer collaboration over contract negotiations…" (I'm done when I'm done and I never have to say when!) "… Responding to change over following a plan…" (No plans! No project managers! No architects! ) Mountain Goat Software, LLC Alistair Cockburn, 2010