SlideShare une entreprise Scribd logo
1  sur  25
Group 10
David Parast, Derek Yu, Wei Wang
Introduction
• Zynga held an IPO on Dec 16th, 2011
  – Management wanted to raise $1 billion
     • 100 million shares at $10 per share


• Since debut last year
  – High volatility
     • High: $15.91
     • Low: $2.09
Success Factors and Metrics
•   Making games accessible and fun
•   Launch new games
•   Enhance existing franchises
•   Exploit mobile Growth
•   Exploit international growth
•   Technology leadership position
•   Increase monetization of games    Acquisitions?
Success Factors and Metrics Cont.
• Monthly Unique Users (MUU)

• Monthly Average Users (MAU)

• Daily Average Users (DAU)

• Monthly Unique Payers (MUP)
Success Factors and Metrics Cont.
• Important to note:
  – Operating metrics may not correlate directly to
    bookings or revenue


• Besides opportunities for more advertising
  revenue, more users only good to extent they pay

• Increases hopefully result in increases Average
  Daily Bookings Per User (ABPU)
Risk Factors
• Facebook terms change
  – 71% of accounts receivable IPO were owed by FB
  – Users pay by purchasing credits on FB first
     • FB takes 30% cut
• Most revenues from select few players
  – Only 2.5%-3% of users actually pay
     • Online game revenue: 93.5%
     • Advertising revenue: 6.5%
Risk Factors Cont.
• Game formulas become stale
  – Top 3 games account for 57% of revenues


• Advertising negatively impacts player experience

• Acquisitions and new games do not pan out

• Low barrier for competitors to enter
Accounting Analysis
• Refer heavily to Bookings instead of Revenues
  – Management states that Bookings more accurate
  – Cash basis, non-GAAP (Revenues + Deferred Rev)

• Deferred revenue recognition is confusing
  – Recognizes “consumable virtual goods” instantly
  – Recognizes “durable virtual goods” over estimated
    playing period of game
Accounting Analysis Cont.
• Durable virtual goods
  – Account for 71% of online revenues
  – No true pre-determined life span
• Before IPO amended average paying player life
  from 19 months to 15 months for Farmville
  – Caused GAAP revenue to increase $27.3 million
  – Short term revenue looks good, but is a bad sign
  – All games easily manipulated?
Accounting Analysis Cont.
• Goodwill checked for impaired annually or
  more frequently if reason occurs
• In 2010 & 2011:
  – Acquired 22 different companies
  – Spent $105.1M -$91.8M of that was goodwill
  – Pre IPO had never written anything off
  – March 21, 2012 acquired OMGPOP for $183.1M
    100M approximately in goodwill
Prospective Analysis & Valuation
•   Outstanding shares: 700,000,000
•   Price @ IPO: $10 per share
•   Date of Pricing: December 16, 2011
•   Ticker/ Listing: ZNGA/NASDAQ Global Select
•   Use of Proceeds: General corporate processes,
    capital expenditures and tax withholding
    obligations related to the vesting of employee
    equity-based compensation
“Fair Price”


$10




                     $2.3
Valuation Model



 Price / Multiple

 ROE Valuation Model
Price Multiple
 Comparable companies--- High Growth
 Internet & Digital Gaming .


First Step: Selecting Comparable
                 Companies
 Activision Blizzard Inc

                           Electronic Arts Inc

 Groupon Inc

 Linkedin Corporation

 Pandora Inc.
P/E ?        P/B ?      P/S !

 P/E: Groupon Inc & Electronic Arts


 P/B: Varying sizes;

 P/S: Easy measurability/ start-up/hard to
 manipulate;
Total Revenue    Price   Share Outstanding   P/S


    Groupn,Inc         1,610,430.00     23.04      655,720.00              9.38


 Activision Blizzard   4,755,000.00     11.88     1,110,000.00             2.77


Pandora Media, Inc      137,764.00      10.15      168,880.00             12.44


   Electronic Arts     3,589,000.00     22.23      305,140.00         1.89

Linkedin Corporation      522189        65.84      107,450.00        13.55

      Mean                 8.01

       Sales              828,863.00                 $10
    Maket Value          6,636,672.05


 Share Outstanding        700,000.00

       Price              $9.48
Us Gaming Companies           Chinese Gaming Companies

   Electronic Arts (ERTS)         Perfect World (PWRD)

  Activision Blizzard (ATVI)      Shanda Games (GAME)
                                    Changyou (CYOU)
                                     NetEase (NTES)
Mean            2.33

Price          $2.76

 Mean of US & Chinese                    2.54



           Price                         $3.01
ROE Valuation Model
         Assumptions:
         Discount rate             0.15
          Initial ROE              1.25

     ROE decline per year          0.10
       Minimum ROE                 0.19
      ROE at terminal year         0.19


Growth in book value over 10 yrs   0.24


 Growth rate beyond 10 years       0.03
Implied price : ONLY $1.58




What kind of assumptions behind the analysts
 forecasts ---------------$ 10
Discount
    rate      0.15   0.12

              0.19   0.31
 Minimum
   ROE
                     0.31
  ROE at      0.19
 terminal
   year

              0.24   0.45
Growth rate
beyond 10
years
Fair Price : $ 2.3

Current Price: $ 2.5
Zynga IPO analysis
Zynga IPO analysis

Contenu connexe

Tendances

State of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir
State of the Social Casino Industry Q2/Q3 2016 | Elad KushnirState of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir
State of the Social Casino Industry Q2/Q3 2016 | Elad KushnirJessica Tams
 
Mobile Earns More but is PC Social Casino Dead? | Carter Rogers
Mobile Earns More but is PC Social Casino Dead? | Carter RogersMobile Earns More but is PC Social Casino Dead? | Carter Rogers
Mobile Earns More but is PC Social Casino Dead? | Carter RogersJessica Tams
 
Unstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
Unstoppable Rise of Competitive Gaming on Mobile | Tom WijmanUnstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
Unstoppable Rise of Competitive Gaming on Mobile | Tom WijmanJessica Tams
 
Casinos: The New Gold Rush For Developers? | Darion Lowenstein
Casinos: The New Gold Rush For Developers? | Darion LowensteinCasinos: The New Gold Rush For Developers? | Darion Lowenstein
Casinos: The New Gold Rush For Developers? | Darion LowensteinJessica Tams
 
GameStop Final Paper- MGG 495, Singapore
GameStop Final Paper- MGG 495, SingaporeGameStop Final Paper- MGG 495, Singapore
GameStop Final Paper- MGG 495, SingaporeNicholas Schrager, MBA
 
Social Casino Q1 2014. Whats going on and why you should care.
Social Casino Q1 2014. Whats going on and why you should care. Social Casino Q1 2014. Whats going on and why you should care.
Social Casino Q1 2014. Whats going on and why you should care. Elad Kushnir
 
3 Vectors of Social Casino Evolution in Asia Pacific | John B. Lin
3 Vectors of Social Casino Evolution in Asia Pacific | John B. Lin3 Vectors of Social Casino Evolution in Asia Pacific | John B. Lin
3 Vectors of Social Casino Evolution in Asia Pacific | John B. LinJessica Tams
 
Forbes digital gaming report_spring 2021_final
Forbes digital gaming report_spring 2021_finalForbes digital gaming report_spring 2021_final
Forbes digital gaming report_spring 2021_finalSara Cody
 
Let the games begin - Insights into the Gaming Industry
Let the games begin - Insights into the Gaming IndustryLet the games begin - Insights into the Gaming Industry
Let the games begin - Insights into the Gaming IndustryBharath Rao
 
Mobile and Social Games. Marketing & Publishing.
Mobile and Social Games. Marketing & Publishing.Mobile and Social Games. Marketing & Publishing.
Mobile and Social Games. Marketing & Publishing.Renatus Media, LLC
 
Joy token pitch deck 30th dec1
Joy token pitch deck 30th dec1Joy token pitch deck 30th dec1
Joy token pitch deck 30th dec1JoyToken
 
State of the Social Casino Industry Q4 2014. Elad Kushnir. Casual Connect Ams...
State of the Social Casino Industry Q4 2014. Elad Kushnir. Casual Connect Ams...State of the Social Casino Industry Q4 2014. Elad Kushnir. Casual Connect Ams...
State of the Social Casino Industry Q4 2014. Elad Kushnir. Casual Connect Ams...Elad Kushnir
 
Trending The Future - Gaming Beyond Reality
Trending The Future - Gaming Beyond RealityTrending The Future - Gaming Beyond Reality
Trending The Future - Gaming Beyond Realityspace150
 
Case study of state lottery marketing-mix optimization analysis
Case study of state lottery marketing-mix optimization analysisCase study of state lottery marketing-mix optimization analysis
Case study of state lottery marketing-mix optimization analysisMichael Wolfe
 
Lottery Marketing Case Study Analysis presentation by Michael Thomas. Marketi...
Lottery Marketing Case Study Analysis presentation by Michael Thomas. Marketi...Lottery Marketing Case Study Analysis presentation by Michael Thomas. Marketi...
Lottery Marketing Case Study Analysis presentation by Michael Thomas. Marketi...Michael Thomas
 
The future of the gaming industry - Trends and scenarios
The future of the gaming industry - Trends and scenariosThe future of the gaming industry - Trends and scenarios
The future of the gaming industry - Trends and scenariosThanos Papadopoulos
 
Social Casino and APAC - Present & Future
Social Casino and APAC - Present & FutureSocial Casino and APAC - Present & Future
Social Casino and APAC - Present & FutureAdi Hanin
 
Booming M&A Gaming Market
Booming M&A Gaming MarketBooming M&A Gaming Market
Booming M&A Gaming MarketAlina Soltys
 

Tendances (20)

State of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir
State of the Social Casino Industry Q2/Q3 2016 | Elad KushnirState of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir
State of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir
 
Mobile Earns More but is PC Social Casino Dead? | Carter Rogers
Mobile Earns More but is PC Social Casino Dead? | Carter RogersMobile Earns More but is PC Social Casino Dead? | Carter Rogers
Mobile Earns More but is PC Social Casino Dead? | Carter Rogers
 
Unstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
Unstoppable Rise of Competitive Gaming on Mobile | Tom WijmanUnstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
Unstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
 
Casinos: The New Gold Rush For Developers? | Darion Lowenstein
Casinos: The New Gold Rush For Developers? | Darion LowensteinCasinos: The New Gold Rush For Developers? | Darion Lowenstein
Casinos: The New Gold Rush For Developers? | Darion Lowenstein
 
GameStop Final Paper- MGG 495, Singapore
GameStop Final Paper- MGG 495, SingaporeGameStop Final Paper- MGG 495, Singapore
GameStop Final Paper- MGG 495, Singapore
 
Social Casino Q1 2014. Whats going on and why you should care.
Social Casino Q1 2014. Whats going on and why you should care. Social Casino Q1 2014. Whats going on and why you should care.
Social Casino Q1 2014. Whats going on and why you should care.
 
Jago Studios Pitch Deck
Jago Studios Pitch DeckJago Studios Pitch Deck
Jago Studios Pitch Deck
 
3 Vectors of Social Casino Evolution in Asia Pacific | John B. Lin
3 Vectors of Social Casino Evolution in Asia Pacific | John B. Lin3 Vectors of Social Casino Evolution in Asia Pacific | John B. Lin
3 Vectors of Social Casino Evolution in Asia Pacific | John B. Lin
 
Forbes digital gaming report_spring 2021_final
Forbes digital gaming report_spring 2021_finalForbes digital gaming report_spring 2021_final
Forbes digital gaming report_spring 2021_final
 
Let the games begin - Insights into the Gaming Industry
Let the games begin - Insights into the Gaming IndustryLet the games begin - Insights into the Gaming Industry
Let the games begin - Insights into the Gaming Industry
 
Mobile and Social Games. Marketing & Publishing.
Mobile and Social Games. Marketing & Publishing.Mobile and Social Games. Marketing & Publishing.
Mobile and Social Games. Marketing & Publishing.
 
Joy token pitch deck 30th dec1
Joy token pitch deck 30th dec1Joy token pitch deck 30th dec1
Joy token pitch deck 30th dec1
 
State of the Social Casino Industry Q4 2014. Elad Kushnir. Casual Connect Ams...
State of the Social Casino Industry Q4 2014. Elad Kushnir. Casual Connect Ams...State of the Social Casino Industry Q4 2014. Elad Kushnir. Casual Connect Ams...
State of the Social Casino Industry Q4 2014. Elad Kushnir. Casual Connect Ams...
 
Trending The Future - Gaming Beyond Reality
Trending The Future - Gaming Beyond RealityTrending The Future - Gaming Beyond Reality
Trending The Future - Gaming Beyond Reality
 
Case study of state lottery marketing-mix optimization analysis
Case study of state lottery marketing-mix optimization analysisCase study of state lottery marketing-mix optimization analysis
Case study of state lottery marketing-mix optimization analysis
 
Lottery Marketing Case Study Analysis presentation by Michael Thomas. Marketi...
Lottery Marketing Case Study Analysis presentation by Michael Thomas. Marketi...Lottery Marketing Case Study Analysis presentation by Michael Thomas. Marketi...
Lottery Marketing Case Study Analysis presentation by Michael Thomas. Marketi...
 
The future of the gaming industry - Trends and scenarios
The future of the gaming industry - Trends and scenariosThe future of the gaming industry - Trends and scenarios
The future of the gaming industry - Trends and scenarios
 
Social Casino and APAC - Present & Future
Social Casino and APAC - Present & FutureSocial Casino and APAC - Present & Future
Social Casino and APAC - Present & Future
 
Booming M&A Gaming Market
Booming M&A Gaming MarketBooming M&A Gaming Market
Booming M&A Gaming Market
 
Pecha Kucha Talks
Pecha Kucha Talks Pecha Kucha Talks
Pecha Kucha Talks
 

En vedette

Zynga Presentation
Zynga PresentationZynga Presentation
Zynga PresentationEric Eldon
 
History of Zynga
History of Zynga History of Zynga
History of Zynga Kevin III
 
Zynga Puppet Case Study
Zynga Puppet Case StudyZynga Puppet Case Study
Zynga Puppet Case StudyPuppet
 
Zynga IPO road show presentation
Zynga IPO road show presentationZynga IPO road show presentation
Zynga IPO road show presentationstartupsphere
 
Plarin - CpaConf 2016 - myTarget: Макросы - сила!
Plarin - CpaConf 2016 - myTarget: Макросы - сила!Plarin - CpaConf 2016 - myTarget: Макросы - сила!
Plarin - CpaConf 2016 - myTarget: Макросы - сила!Mihail Ivankov
 
How outlining can help you write an exceptional article
How outlining can help you write an exceptional articleHow outlining can help you write an exceptional article
How outlining can help you write an exceptional articleVwitOnline
 
Choosing site topic
Choosing site topicChoosing site topic
Choosing site topicVwitOnline
 
Walking Heads Pecha Kucha
Walking Heads Pecha KuchaWalking Heads Pecha Kucha
Walking Heads Pecha Kuchawalkingheads
 

En vedette (16)

Zynga Presentation
Zynga PresentationZynga Presentation
Zynga Presentation
 
Zynga Inc Industry Analysis
 Zynga Inc Industry Analysis Zynga Inc Industry Analysis
Zynga Inc Industry Analysis
 
Zynga: Turning The Tables
Zynga: Turning The TablesZynga: Turning The Tables
Zynga: Turning The Tables
 
Zynga
ZyngaZynga
Zynga
 
History of Zynga
History of Zynga History of Zynga
History of Zynga
 
Zynga Puppet Case Study
Zynga Puppet Case StudyZynga Puppet Case Study
Zynga Puppet Case Study
 
Case study 18
Case study 18Case study 18
Case study 18
 
Zynga IPO road show presentation
Zynga IPO road show presentationZynga IPO road show presentation
Zynga IPO road show presentation
 
Plarin - CpaConf 2016 - myTarget: Макросы - сила!
Plarin - CpaConf 2016 - myTarget: Макросы - сила!Plarin - CpaConf 2016 - myTarget: Макросы - сила!
Plarin - CpaConf 2016 - myTarget: Макросы - сила!
 
How outlining can help you write an exceptional article
How outlining can help you write an exceptional articleHow outlining can help you write an exceptional article
How outlining can help you write an exceptional article
 
95
9595
95
 
Final project
Final projectFinal project
Final project
 
Question 3
Question 3Question 3
Question 3
 
Choosing site topic
Choosing site topicChoosing site topic
Choosing site topic
 
Walking Heads Pecha Kucha
Walking Heads Pecha KuchaWalking Heads Pecha Kucha
Walking Heads Pecha Kucha
 
Question 3
Question 3Question 3
Question 3
 

Similaire à Zynga IPO analysis

Activision blizzard
Activision blizzardActivision blizzard
Activision blizzardasablsdf
 
Consumer discretionary stock pitch
Consumer discretionary stock pitchConsumer discretionary stock pitch
Consumer discretionary stock pitchMatt Seminara
 
Day1 1615 nicholas_lovell
Day1 1615 nicholas_lovellDay1 1615 nicholas_lovell
Day1 1615 nicholas_lovellMediabistro
 
Benchmarks and metrics
Benchmarks and metricsBenchmarks and metrics
Benchmarks and metricsGAMESbrief
 
Login 2011 Emerging Trends in GaaS
Login 2011 Emerging Trends in GaaSLogin 2011 Emerging Trends in GaaS
Login 2011 Emerging Trends in GaaSAtul Bagga
 
BettorUP Sports Investor Deck up
BettorUP Sports Investor Deck upBettorUP Sports Investor Deck up
BettorUP Sports Investor Deck upBettorUp_Sports
 
SEA Market Insights and How Not to Waste Your Precious Marketing Dollar
SEA Market Insights and How Not to Waste Your Precious Marketing DollarSEA Market Insights and How Not to Waste Your Precious Marketing Dollar
SEA Market Insights and How Not to Waste Your Precious Marketing DollarMaxon Pugovsky
 
Bitspawn Esports Software Investment Deck
Bitspawn Esports Software Investment Deck Bitspawn Esports Software Investment Deck
Bitspawn Esports Software Investment Deck Eric Godwin
 
Marketing social startup
Marketing social startupMarketing social startup
Marketing social startupKirill Popov
 
Situation Analysis RMG
Situation Analysis RMGSituation Analysis RMG
Situation Analysis RMGGordon Elliott
 
Nintendo case competition
Nintendo case competitionNintendo case competition
Nintendo case competitionEd Larkin
 
10 post launch CRM strategies you need to know to maximize revenues
10 post launch CRM strategies you need to know to maximize revenues10 post launch CRM strategies you need to know to maximize revenues
10 post launch CRM strategies you need to know to maximize revenuesdeltaDNA
 
Improve your game's LTV cost effectively - Ramanand Murthy
Improve your game's LTV cost effectively - Ramanand MurthyImprove your game's LTV cost effectively - Ramanand Murthy
Improve your game's LTV cost effectively - Ramanand MurthyRamanand Murthy
 
Slot Yield Presentation 2015
Slot Yield Presentation 2015Slot Yield Presentation 2015
Slot Yield Presentation 2015richlehman
 
Monthly portfolio (november)
Monthly portfolio (november)Monthly portfolio (november)
Monthly portfolio (november)Haris Memon
 
Hunting the Next Supercell | Alexis Bonte
Hunting the Next Supercell | Alexis BonteHunting the Next Supercell | Alexis Bonte
Hunting the Next Supercell | Alexis BonteJessica Tams
 
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...Adrian Crook and Associates
 
Game in progress new business models for the videogame industry
Game in progress new business models for the videogame industryGame in progress new business models for the videogame industry
Game in progress new business models for the videogame industryLuc Bourcier
 

Similaire à Zynga IPO analysis (20)

Activision blizzard
Activision blizzardActivision blizzard
Activision blizzard
 
Consumer discretionary stock pitch
Consumer discretionary stock pitchConsumer discretionary stock pitch
Consumer discretionary stock pitch
 
Day1 1615 nicholas_lovell
Day1 1615 nicholas_lovellDay1 1615 nicholas_lovell
Day1 1615 nicholas_lovell
 
Benchmarks and metrics
Benchmarks and metricsBenchmarks and metrics
Benchmarks and metrics
 
Login 2011 Emerging Trends in GaaS
Login 2011 Emerging Trends in GaaSLogin 2011 Emerging Trends in GaaS
Login 2011 Emerging Trends in GaaS
 
BettorUP Sports Investor Deck up
BettorUP Sports Investor Deck upBettorUP Sports Investor Deck up
BettorUP Sports Investor Deck up
 
SEA Market Insights and How Not to Waste Your Precious Marketing Dollar
SEA Market Insights and How Not to Waste Your Precious Marketing DollarSEA Market Insights and How Not to Waste Your Precious Marketing Dollar
SEA Market Insights and How Not to Waste Your Precious Marketing Dollar
 
Bitspawn Esports Software Investment Deck
Bitspawn Esports Software Investment Deck Bitspawn Esports Software Investment Deck
Bitspawn Esports Software Investment Deck
 
Marketing social startup
Marketing social startupMarketing social startup
Marketing social startup
 
Situation Analysis RMG
Situation Analysis RMGSituation Analysis RMG
Situation Analysis RMG
 
Nintendo case competition
Nintendo case competitionNintendo case competition
Nintendo case competition
 
10 post launch CRM strategies you need to know to maximize revenues
10 post launch CRM strategies you need to know to maximize revenues10 post launch CRM strategies you need to know to maximize revenues
10 post launch CRM strategies you need to know to maximize revenues
 
Improve your game's LTV cost effectively - Ramanand Murthy
Improve your game's LTV cost effectively - Ramanand MurthyImprove your game's LTV cost effectively - Ramanand Murthy
Improve your game's LTV cost effectively - Ramanand Murthy
 
LBO of NVIDIA
LBO of NVIDIALBO of NVIDIA
LBO of NVIDIA
 
Slot Yield Presentation 2015
Slot Yield Presentation 2015Slot Yield Presentation 2015
Slot Yield Presentation 2015
 
Casual Connect iQU.com
Casual Connect iQU.comCasual Connect iQU.com
Casual Connect iQU.com
 
Monthly portfolio (november)
Monthly portfolio (november)Monthly portfolio (november)
Monthly portfolio (november)
 
Hunting the Next Supercell | Alexis Bonte
Hunting the Next Supercell | Alexis BonteHunting the Next Supercell | Alexis Bonte
Hunting the Next Supercell | Alexis Bonte
 
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
The Keys to Making Successful Free-to-Play Games on Steam - A Design and Prod...
 
Game in progress new business models for the videogame industry
Game in progress new business models for the videogame industryGame in progress new business models for the videogame industry
Game in progress new business models for the videogame industry
 

Zynga IPO analysis

  • 1. Group 10 David Parast, Derek Yu, Wei Wang
  • 2. Introduction • Zynga held an IPO on Dec 16th, 2011 – Management wanted to raise $1 billion • 100 million shares at $10 per share • Since debut last year – High volatility • High: $15.91 • Low: $2.09
  • 3.
  • 4. Success Factors and Metrics • Making games accessible and fun • Launch new games • Enhance existing franchises • Exploit mobile Growth • Exploit international growth • Technology leadership position • Increase monetization of games Acquisitions?
  • 5. Success Factors and Metrics Cont. • Monthly Unique Users (MUU) • Monthly Average Users (MAU) • Daily Average Users (DAU) • Monthly Unique Payers (MUP)
  • 6. Success Factors and Metrics Cont. • Important to note: – Operating metrics may not correlate directly to bookings or revenue • Besides opportunities for more advertising revenue, more users only good to extent they pay • Increases hopefully result in increases Average Daily Bookings Per User (ABPU)
  • 7. Risk Factors • Facebook terms change – 71% of accounts receivable IPO were owed by FB – Users pay by purchasing credits on FB first • FB takes 30% cut • Most revenues from select few players – Only 2.5%-3% of users actually pay • Online game revenue: 93.5% • Advertising revenue: 6.5%
  • 8. Risk Factors Cont. • Game formulas become stale – Top 3 games account for 57% of revenues • Advertising negatively impacts player experience • Acquisitions and new games do not pan out • Low barrier for competitors to enter
  • 9. Accounting Analysis • Refer heavily to Bookings instead of Revenues – Management states that Bookings more accurate – Cash basis, non-GAAP (Revenues + Deferred Rev) • Deferred revenue recognition is confusing – Recognizes “consumable virtual goods” instantly – Recognizes “durable virtual goods” over estimated playing period of game
  • 10. Accounting Analysis Cont. • Durable virtual goods – Account for 71% of online revenues – No true pre-determined life span • Before IPO amended average paying player life from 19 months to 15 months for Farmville – Caused GAAP revenue to increase $27.3 million – Short term revenue looks good, but is a bad sign – All games easily manipulated?
  • 11. Accounting Analysis Cont. • Goodwill checked for impaired annually or more frequently if reason occurs • In 2010 & 2011: – Acquired 22 different companies – Spent $105.1M -$91.8M of that was goodwill – Pre IPO had never written anything off – March 21, 2012 acquired OMGPOP for $183.1M 100M approximately in goodwill
  • 12. Prospective Analysis & Valuation • Outstanding shares: 700,000,000 • Price @ IPO: $10 per share • Date of Pricing: December 16, 2011 • Ticker/ Listing: ZNGA/NASDAQ Global Select • Use of Proceeds: General corporate processes, capital expenditures and tax withholding obligations related to the vesting of employee equity-based compensation
  • 14. Valuation Model  Price / Multiple  ROE Valuation Model
  • 15. Price Multiple  Comparable companies--- High Growth Internet & Digital Gaming . 
  • 16. First Step: Selecting Comparable Companies  Activision Blizzard Inc  Electronic Arts Inc  Groupon Inc  Linkedin Corporation  Pandora Inc.
  • 17. P/E ? P/B ? P/S !  P/E: Groupon Inc & Electronic Arts  P/B: Varying sizes;  P/S: Easy measurability/ start-up/hard to manipulate;
  • 18. Total Revenue Price Share Outstanding P/S Groupn,Inc 1,610,430.00 23.04 655,720.00 9.38 Activision Blizzard 4,755,000.00 11.88 1,110,000.00 2.77 Pandora Media, Inc 137,764.00 10.15 168,880.00 12.44 Electronic Arts 3,589,000.00 22.23 305,140.00 1.89 Linkedin Corporation 522189 65.84 107,450.00 13.55 Mean 8.01 Sales 828,863.00 $10 Maket Value 6,636,672.05 Share Outstanding 700,000.00 Price $9.48
  • 19. Us Gaming Companies Chinese Gaming Companies Electronic Arts (ERTS) Perfect World (PWRD) Activision Blizzard (ATVI) Shanda Games (GAME) Changyou (CYOU) NetEase (NTES) Mean 2.33 Price $2.76 Mean of US & Chinese 2.54 Price $3.01
  • 20. ROE Valuation Model Assumptions: Discount rate 0.15 Initial ROE 1.25 ROE decline per year 0.10 Minimum ROE 0.19 ROE at terminal year 0.19 Growth in book value over 10 yrs 0.24 Growth rate beyond 10 years 0.03
  • 21. Implied price : ONLY $1.58 What kind of assumptions behind the analysts forecasts ---------------$ 10
  • 22. Discount rate 0.15 0.12 0.19 0.31 Minimum ROE 0.31 ROE at 0.19 terminal year 0.24 0.45 Growth rate beyond 10 years
  • 23. Fair Price : $ 2.3 Current Price: $ 2.5

Notes de l'éditeur

  1. Many of these trying to be accomplished through acquisitionsIn 2010 and 2011, Zynga acquired 22 different companies, spending $105.1 million in the process. Of that $105.1 million spent, $91.8 is recorded as goodwill on its books; the majority of the prices Zynga is paying for these companies are for intangible assets.
  2. In 2010facebook signed two year agreement with Zynga to not create competitor games
  3. Consumable goods do not provide the player any continuing benefit following consumption or often times enable a player to perform an in-game action immediately. For the sale of consumable virtual goodsDurable virtual goods, such as tractors in FarmVille, represent virtual goods that are accessible to the player over an extended period of time.
  4. Unlike a typical business where there is a contract specifying the terms of service, Zynga’s virtual items have no pre-determined life span. It is left up to the company to determine what the ‘correct’ time frame is.Shortening life means they are losing customers, but makes current revenues look great
  5. Goodwill and indefinite-lived intangible assets are carried at cost and are evaluated annually for impairment, or more frequently if circumstances exist which indicate that an impairment may exist. No impairment charges had been recorded by IPO dateIn 2010 and 2011, Zynga acquired 22 different companies, spending $105.1 million in the process. Of that $105.1 million spent, $91.8 is recorded as goodwill on its booksFor a new industry with so many intangibles assets for new industry, high risk of inappropriate valuation and write down of goodwill
  6. After Zynga debuted on December 11, 2011, at $10 per share, the stock ended the day down. Over the next 2 months, Zynga had a downward trend, falling to a low of $8 before a run-up in anticipation of its Quarter 1 earnings release occurred. After the earnings fell short of analyst forecasts, the stock fell into a rut again until management released Quarter 2 guidance that exceeded revised expectations and they disclosed their $185 million acquisition of OMGPOP. This information led to momentum that pushed Zynga to its highest point, $15.91 per share. Following these events, Zynga has had downward momentum. Facebook had its IPO in May; it too closed lower on its open day.. Due to its lackluster reception and Facebook’s implied ties to the success of Zynga, there was increasing downward pressure on Zynga’s stock as investors wondered if the market for Zynga’s product was actually there. In addition, Zynga tried to venture into the mobile gaming market to better monetize the mobile gaming market due to trend progressing towards this market. All attempts thus far have received mediocre results. Furthermore, Zynga recently disclosed that their partnership with Facebook had been downgraded meaning that they would no longer receive preferential placement on the Facebook site. These subsequent events have been disappointing and/or alarming in the eyes of The Street and the stock has had downward movement ever since, hitting a low of $2.09.