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Hello San Francisco!
        Benjamin Wiederkehr
        Interactive Things & Datavisualization.ch




        presented by Interactive Things                                    1

Hi, I am Benjamin from Switzerland and I am here with my coworker Peter.
Interactive Things
        User Experience & Data Visualization Studio
        Zürich, Switzerland




        presented by Interactive Things                                             2

We both work for a user experience and data visualization studio that I founded with four
friends of mine, one and a half years ago.
„       Wholeheartedly passionate about
         making things understandable,                                                 “
         usable, enjoyable & actionable.




                                                                                   3

The combination of these two fields comes from our believe, that applying principles from
data visualization to UX design and vice versa is immensely beneficial to the end product.
Datavisualization.ch
        Resource for Data Visualization & Infographics
        Our Blog




        presented by Interactive Things                                             4

I also write about data related things from a Swiss perspective on Datavisualization.ch. We
document a lot of new projects published by the community, share our thoughts about this
field and give guidance to starting out practitioners.
Caption




presented by Interactive Things   5
Caption




presented by Interactive Things   6
Not your
mother‘s
interaction
design
company

presented by Interactive Things   7
Just like
   pugs and
   costumes
we combine
 things that
 just belong
    together
We apply data visualization
principles to interface design.
map                   show patterns, not data
optimize              maximize the information to cognitive effort ratio
stabilize             stabilize the informational and operational context
adapt                 make the interface coherent with the application
digitalize            push the potential of the digital medium to handle complexity




presented by Interactive Things                                               9
Data In Sight


         presented by Interactive Things
        10

First I want to thank the ladies from swissnex for inviting me. Actually, when they first
approached me about taking part in is, I was flattered and naive as I am, didn't grasp what
that really meant. But, when they asked me to give a talk about data visualization in the Bay
Area and I was terrified. Because, you know, you guys obviously know your shit!
Google
        Stanford
        Stamen
        Bloom

        presented by Interactive Things
        11

Some of the best work in visualization comes from people that live here like Google,
Stanford, Stamen and more recently Bloom.
A) I am not going for a portfolio talk
         B) I am not going for a "how to" talk
         C) You guys probably are a lot smarter than I am




         presented by Interactive Things
        12

When I was thinking about what I should talk about, I knew three things:
A) I am not going for a portfolio talk
B) I am not going for a "how to" talk
C) You guys probably are a lot smarter than I am.

So, I decided to leverage this collective wisedom to include a few questions that keep me up
at night. Actually, that's what I gonna do most of the time: raise questions! And what I hope
to do, is letting YOU find your own answers over the course of the next 24 hours.
INTENT & IMPACT
        Thoughts on Persuasion in Visualization




        presented by Interactive Things                                             13

I dubbed it impact and intent and it will be more an collection of thoughts and questions for
you to reflect on, discuss, seek answers than a complete theory.
Explore                       →   Ideate   →   Create       →     Publish




        presented by Interactive Things                                              14

One thing that strikes me is the amount of talk around the visual and functional qualities of
visualizations or the process of creating them, but I feel a lack of discussion around the
underlying motivation and the resulting outcome.

I think that visualization should be seen as a means to an end and not an end in it's own
right. Thus, this talk is focused on the things that happen before the exploration phase and
after the publication.
Talk - Action = Shit




        presented by Interactive Things                          15

The underlying thought is…
I am totally stealing this from Brendan Dawes.
INTENT & IMPACT
Have a clear understanding
why you do what you do.




presented by Interactive Things   16
01
                     Set your aim
                     Informing people →              Increase knowledge
                     Convincing people →             Shape opinions
                     Nudge people      →             Change behavior




         presented by Interactive Things                                             17

First we need to be clear about our goal with the visualization.
Do you wan‘t to inform people to increase their knowledge? Fine.
Or do you want to convince people and shape their opinions? That‘s fine, too.
Or do you want to nudge people to ultimately change their behavior ? That‘s great!

Inspired by Enrico Bertini, Fell in Love with Data
Increasing Knowledge



       presented by Interactive Things              18

How do humans learn and increase their knowledge?
Sarah Slobin




 „               Something new, relevant, different,
                 informative and even entertaining
                 is a good place to start.
                                                                                           “


                                                                                      19

If you plan to inform and delight readers then something new, relevant, different, informative
and even entertaining is a good place to start.

Sarah Slobin, Visual Journalist for the Wall Street Journal, previously at NYT, Fortune, CNN
Money.
Scheiter, Wiebe, & Holsanova



        Decorative                        →Enlivening Text
        Representational                  →Making information more concrete
        Organisational                    →Bringing coherence to data
        Interpretative                    →Enhancing understanding of data
        Transformative                    →Recode information into more
                                           concrete and memorable form,
                                           organizing it through relations, and
                                           providing systemic means of retrieval




        presented by Interactive Things                                               20

Transformative visualization have the strongest positive learning effect. Thus, I highly
recommend to move your efforts in this direction.

Make information concrete & memorable.
Organize it for faster comprehension.
Provide options for analysis.
Shaping Opinions



        presented by Interactive Things              21

How do humans build up their opinions and beliefs?
Aristoteles




 „              In an ideal society opinions are the
                end result of informed discussions,
                readings, & listenings.
                                                                               “


                                                                              22

That‘s quite a romantic view on us as humans, but we know it better, right?
Whenever we are confronted with external stimuli we first
    resort to what we feel or what we believe and later to
    what we think.



stimuli                 limbic system   neocortex        reaction


    The cognitive process is a combination of
    emotion & reason.
     presented by Interactive Things                       23
Clara Kayser-Bril, Nicolas Kayser-Bril and Marion Kotlarski: 100 Years of World Cuisine

„100 Years of World Cuisine“ uses very strong visuals that immediately provoke an emotional
reaction to convey their story.
Changing Behavior



        presented by Interactive Things                  25

What is necessary for humans to change their behavior?
Behavior Model
        According to B. J. Fogg is people's behavior a result of the
        convergence of three elements:

        Motivation, Ability, & Trigger



        presented by Interactive Things                                                26

To do a certain task or even to change behavior someone must be motivated for that.
Furthermore, the users ability or the tasks simplicity either should be as easy as possible or it
should be perceived easy to do. Finally, the user must be triggered for action.
As designers and developers we need to make it simple for them to use. Thus, the ability
should be a problem.
So how can we motivate people?
And how can we include triggers for action at the right time?
Gamification
        Using game mechanics in non-gaming contexts to
        improve user engangement or even change user behavior.

        You know, stuff like rewards, leaderboards, competitions.



        presented by Interactive Things                                            27

There are many services that are sucessfully using game mechanics to increase user
engagement. So, it looks like a promising method that could be applied to visualization as
well.
TidyStreet.org

Tidy Street is a project from Brighton, UK that happend earlier this year.
Each day the participants' electricity usage over the previous 24 hours will be marked on the
street compared to the average Brighton household‘s electricity usage.
TidyStreet.org
TidyStreet.org
02
            Tell a story



presented by Interactive Things   31
Donald Norman




 „      Stories are important cognitive
        events, for they encapsulate, into                                            “
        one compact package,
        information, knowledge, context,
        & emotion.




                                                                                     32

Effectively designed transformational visualizations can assume this exact role, acting not
just as simple data representations but rather as layered, multidimensional, optical
allegories, perceptually aequivalent to stories.
Inspired by Carla Casilli.
Edward Segel & Jeffrey Heer



        Narrative Visualization: Telling Stories with Data


                                          Martini Glass Structure


                                          Interactive Slideshow


                                          Drill-Down Story


        presented by Interactive Things                                             33

Edward Segel and Jeffrey Heer published a wonderful paper in 2010 about this topic — I
recommend everybody has a look at it. Narrative Visualization: Telling Stories with Data
Faces of the Dead by New York Times

Martini Glass Structure: Starts with one story and then let‘s the user explore further.
Budget Forecasts, Compared With reality by Amanda Cox for New York Times

Interactive Slideshow: Tells the story over multiple slides with every slide being interactive.
Murder: New York City by New York Times

Drill-Down Story: The user needs to start exploring the application to get more detailed
information.
03
            Make it personal



presented by Interactive Things   37
Jobless Rate for People Like You by New York Times

Start with the general public
Jobless Rate for People Like You by New York Times

Select your own demography…
Jobless Rate for People Like You by New York Times

And then start comparing it to related or opposite demographics.
04
            Don‘t be evil
            The people trust you to act with fair
            spirit — please be aware of that.




presented by Interactive Things                     41
You can twist data just
              like a balloon animal.

              But, keep in mind that
              these things usually pop
              before you get home.




canopic on flickr.com
INTENT & IMPACT
Have a clear vision for what you
want to achieve with your work.




presented by Interactive Things    43
John Snow: Cholera Map

1813 - 1858 English physician
John Snow convinced Whitehead that the Broad Street
        pump was the source of the local infections. Whitehead
        then joined with Snow in tracking the contamination to a
        faulty cesspool and the outbreak’s index case




        presented by Interactive Things                            45

Henry Whitehead was a Church of England Cleric.
Florence Nightingale: Causes of Mortality in the Army in the East

1820 - 1910 English nurse writer and statistician.
Florence Nightingale convinced military authorities,
Parliament and Queen Victoria to carry out her reforms.
Her insistence on good sanitation, fresh air and public
health saved thousands of lives, both for soldiers and
civilians, on battlefields and in hospitals.




presented by Interactive Things                           47
Al Gore, An Inconvenient Truth
•     Over 106,000 tons of carbon were offset in the year
           following the film's release, which is equivalent to
           225 million car miles.

     •     4200+ tons of carbon were offset just by people
           swtiching to compact fluorescent light bulbs.

     •     Over 15 climate change bills have been introduced in
           Congress, with the historic Markey-Waxman Bill
           passing the House in June, 2009.

     •     Over 2600 people have been trained to give The
           Climate Project presentation and 4 million people on
           all seven continents have heard the presentation.


presented by Interactive Things                                  49
05
                    Plan
                    Plan the actions that you want people to
                    take after engaging with your work.




        presented by Interactive Things                                               50

Like, Share, Digg, Save are not impacting people's lives!
Include actionable items into your visualizations & interfaces and set up the infrstructure for
people to take action.
Small Habits by GreenPeace & Daniel Fischer

Include actionable items into your visualizations & interfaces and set up the infrstructure for
people to take action.
The Human's Development by Global Giving & Roland Loesslein

Include actionable items into your visualizations & interfaces and set up the infrstructure for
people to take action.
06
            Observe
            Observe the impact that your
            work has after you published it.




presented by Interactive Things                53
Google Analytics                         Feedburner




        Twitter Search                           Social Mention




        presented by Interactive Things                                     54

Try to measure as much as possible about the usage of your visualization.
Google Analytics, Google Reader, Twitter, Social Mention.
Don't stop there and rather set up your own analytics…
UNDP & Interactive Things: Human Development Report 2.0

The UNDP measures all submitted configurations to learn from the people. Ultimately this
could influence how the different dimensions of the Human Development Index are
wheighted.
OECD, Moritz Stefaner & Raureif: Better Life Index

Just like the UNDP, the OECD measures user interaction in their newest application called
Better Life Index.
Recap



1.      Set your aim
2.      Tell a story
3.      Make it personal
4.      Don‘t be evil
5.      Plan for actions
6.      Observe your impact




presented by Interactive Things   57
THANKS!
If you have any answers, please get in touch.

Email                 benjamin@interactivethings.com
Twitter               @wiederkehr
Phone                 +41 76 533 33 72


presented by Interactive Things                        58

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Intent & Impact at Data In Sight

  • 1. Hello San Francisco! Benjamin Wiederkehr Interactive Things & Datavisualization.ch presented by Interactive Things 1 Hi, I am Benjamin from Switzerland and I am here with my coworker Peter.
  • 2. Interactive Things User Experience & Data Visualization Studio Zürich, Switzerland presented by Interactive Things 2 We both work for a user experience and data visualization studio that I founded with four friends of mine, one and a half years ago.
  • 3. Wholeheartedly passionate about making things understandable, “ usable, enjoyable & actionable. 3 The combination of these two fields comes from our believe, that applying principles from data visualization to UX design and vice versa is immensely beneficial to the end product.
  • 4. Datavisualization.ch Resource for Data Visualization & Infographics Our Blog presented by Interactive Things 4 I also write about data related things from a Swiss perspective on Datavisualization.ch. We document a lot of new projects published by the community, share our thoughts about this field and give guidance to starting out practitioners.
  • 8. Just like pugs and costumes we combine things that just belong together
  • 9. We apply data visualization principles to interface design. map show patterns, not data optimize maximize the information to cognitive effort ratio stabilize stabilize the informational and operational context adapt make the interface coherent with the application digitalize push the potential of the digital medium to handle complexity presented by Interactive Things 9
  • 10. Data In Sight presented by Interactive Things 10 First I want to thank the ladies from swissnex for inviting me. Actually, when they first approached me about taking part in is, I was flattered and naive as I am, didn't grasp what that really meant. But, when they asked me to give a talk about data visualization in the Bay Area and I was terrified. Because, you know, you guys obviously know your shit!
  • 11. Google Stanford Stamen Bloom presented by Interactive Things 11 Some of the best work in visualization comes from people that live here like Google, Stanford, Stamen and more recently Bloom.
  • 12. A) I am not going for a portfolio talk B) I am not going for a "how to" talk C) You guys probably are a lot smarter than I am presented by Interactive Things 12 When I was thinking about what I should talk about, I knew three things: A) I am not going for a portfolio talk B) I am not going for a "how to" talk C) You guys probably are a lot smarter than I am. So, I decided to leverage this collective wisedom to include a few questions that keep me up at night. Actually, that's what I gonna do most of the time: raise questions! And what I hope to do, is letting YOU find your own answers over the course of the next 24 hours.
  • 13. INTENT & IMPACT Thoughts on Persuasion in Visualization presented by Interactive Things 13 I dubbed it impact and intent and it will be more an collection of thoughts and questions for you to reflect on, discuss, seek answers than a complete theory.
  • 14. Explore → Ideate → Create → Publish presented by Interactive Things 14 One thing that strikes me is the amount of talk around the visual and functional qualities of visualizations or the process of creating them, but I feel a lack of discussion around the underlying motivation and the resulting outcome. I think that visualization should be seen as a means to an end and not an end in it's own right. Thus, this talk is focused on the things that happen before the exploration phase and after the publication.
  • 15. Talk - Action = Shit presented by Interactive Things 15 The underlying thought is… I am totally stealing this from Brendan Dawes.
  • 16. INTENT & IMPACT Have a clear understanding why you do what you do. presented by Interactive Things 16
  • 17. 01 Set your aim Informing people → Increase knowledge Convincing people → Shape opinions Nudge people → Change behavior presented by Interactive Things 17 First we need to be clear about our goal with the visualization. Do you wan‘t to inform people to increase their knowledge? Fine. Or do you want to convince people and shape their opinions? That‘s fine, too. Or do you want to nudge people to ultimately change their behavior ? That‘s great! Inspired by Enrico Bertini, Fell in Love with Data
  • 18. Increasing Knowledge presented by Interactive Things 18 How do humans learn and increase their knowledge?
  • 19. Sarah Slobin „ Something new, relevant, different, informative and even entertaining is a good place to start. “ 19 If you plan to inform and delight readers then something new, relevant, different, informative and even entertaining is a good place to start. Sarah Slobin, Visual Journalist for the Wall Street Journal, previously at NYT, Fortune, CNN Money.
  • 20. Scheiter, Wiebe, & Holsanova Decorative →Enlivening Text Representational →Making information more concrete Organisational →Bringing coherence to data Interpretative →Enhancing understanding of data Transformative →Recode information into more concrete and memorable form, organizing it through relations, and providing systemic means of retrieval presented by Interactive Things 20 Transformative visualization have the strongest positive learning effect. Thus, I highly recommend to move your efforts in this direction. Make information concrete & memorable. Organize it for faster comprehension. Provide options for analysis.
  • 21. Shaping Opinions presented by Interactive Things 21 How do humans build up their opinions and beliefs?
  • 22. Aristoteles „ In an ideal society opinions are the end result of informed discussions, readings, & listenings. “ 22 That‘s quite a romantic view on us as humans, but we know it better, right?
  • 23. Whenever we are confronted with external stimuli we first resort to what we feel or what we believe and later to what we think. stimuli limbic system neocortex reaction The cognitive process is a combination of emotion & reason. presented by Interactive Things 23
  • 24. Clara Kayser-Bril, Nicolas Kayser-Bril and Marion Kotlarski: 100 Years of World Cuisine „100 Years of World Cuisine“ uses very strong visuals that immediately provoke an emotional reaction to convey their story.
  • 25. Changing Behavior presented by Interactive Things 25 What is necessary for humans to change their behavior?
  • 26. Behavior Model According to B. J. Fogg is people's behavior a result of the convergence of three elements: Motivation, Ability, & Trigger presented by Interactive Things 26 To do a certain task or even to change behavior someone must be motivated for that. Furthermore, the users ability or the tasks simplicity either should be as easy as possible or it should be perceived easy to do. Finally, the user must be triggered for action. As designers and developers we need to make it simple for them to use. Thus, the ability should be a problem. So how can we motivate people? And how can we include triggers for action at the right time?
  • 27. Gamification Using game mechanics in non-gaming contexts to improve user engangement or even change user behavior. You know, stuff like rewards, leaderboards, competitions. presented by Interactive Things 27 There are many services that are sucessfully using game mechanics to increase user engagement. So, it looks like a promising method that could be applied to visualization as well.
  • 28. TidyStreet.org Tidy Street is a project from Brighton, UK that happend earlier this year. Each day the participants' electricity usage over the previous 24 hours will be marked on the street compared to the average Brighton household‘s electricity usage.
  • 31. 02 Tell a story presented by Interactive Things 31
  • 32. Donald Norman „ Stories are important cognitive events, for they encapsulate, into “ one compact package, information, knowledge, context, & emotion. 32 Effectively designed transformational visualizations can assume this exact role, acting not just as simple data representations but rather as layered, multidimensional, optical allegories, perceptually aequivalent to stories. Inspired by Carla Casilli.
  • 33. Edward Segel & Jeffrey Heer Narrative Visualization: Telling Stories with Data Martini Glass Structure Interactive Slideshow Drill-Down Story presented by Interactive Things 33 Edward Segel and Jeffrey Heer published a wonderful paper in 2010 about this topic — I recommend everybody has a look at it. Narrative Visualization: Telling Stories with Data
  • 34. Faces of the Dead by New York Times Martini Glass Structure: Starts with one story and then let‘s the user explore further.
  • 35. Budget Forecasts, Compared With reality by Amanda Cox for New York Times Interactive Slideshow: Tells the story over multiple slides with every slide being interactive.
  • 36. Murder: New York City by New York Times Drill-Down Story: The user needs to start exploring the application to get more detailed information.
  • 37. 03 Make it personal presented by Interactive Things 37
  • 38. Jobless Rate for People Like You by New York Times Start with the general public
  • 39. Jobless Rate for People Like You by New York Times Select your own demography…
  • 40. Jobless Rate for People Like You by New York Times And then start comparing it to related or opposite demographics.
  • 41. 04 Don‘t be evil The people trust you to act with fair spirit — please be aware of that. presented by Interactive Things 41
  • 42. You can twist data just like a balloon animal. But, keep in mind that these things usually pop before you get home. canopic on flickr.com
  • 43. INTENT & IMPACT Have a clear vision for what you want to achieve with your work. presented by Interactive Things 43
  • 44. John Snow: Cholera Map 1813 - 1858 English physician
  • 45. John Snow convinced Whitehead that the Broad Street pump was the source of the local infections. Whitehead then joined with Snow in tracking the contamination to a faulty cesspool and the outbreak’s index case presented by Interactive Things 45 Henry Whitehead was a Church of England Cleric.
  • 46. Florence Nightingale: Causes of Mortality in the Army in the East 1820 - 1910 English nurse writer and statistician.
  • 47. Florence Nightingale convinced military authorities, Parliament and Queen Victoria to carry out her reforms. Her insistence on good sanitation, fresh air and public health saved thousands of lives, both for soldiers and civilians, on battlefields and in hospitals. presented by Interactive Things 47
  • 48. Al Gore, An Inconvenient Truth
  • 49. Over 106,000 tons of carbon were offset in the year following the film's release, which is equivalent to 225 million car miles. • 4200+ tons of carbon were offset just by people swtiching to compact fluorescent light bulbs. • Over 15 climate change bills have been introduced in Congress, with the historic Markey-Waxman Bill passing the House in June, 2009. • Over 2600 people have been trained to give The Climate Project presentation and 4 million people on all seven continents have heard the presentation. presented by Interactive Things 49
  • 50. 05 Plan Plan the actions that you want people to take after engaging with your work. presented by Interactive Things 50 Like, Share, Digg, Save are not impacting people's lives! Include actionable items into your visualizations & interfaces and set up the infrstructure for people to take action.
  • 51. Small Habits by GreenPeace & Daniel Fischer Include actionable items into your visualizations & interfaces and set up the infrstructure for people to take action.
  • 52. The Human's Development by Global Giving & Roland Loesslein Include actionable items into your visualizations & interfaces and set up the infrstructure for people to take action.
  • 53. 06 Observe Observe the impact that your work has after you published it. presented by Interactive Things 53
  • 54. Google Analytics Feedburner Twitter Search Social Mention presented by Interactive Things 54 Try to measure as much as possible about the usage of your visualization. Google Analytics, Google Reader, Twitter, Social Mention. Don't stop there and rather set up your own analytics…
  • 55. UNDP & Interactive Things: Human Development Report 2.0 The UNDP measures all submitted configurations to learn from the people. Ultimately this could influence how the different dimensions of the Human Development Index are wheighted.
  • 56. OECD, Moritz Stefaner & Raureif: Better Life Index Just like the UNDP, the OECD measures user interaction in their newest application called Better Life Index.
  • 57. Recap 1. Set your aim 2. Tell a story 3. Make it personal 4. Don‘t be evil 5. Plan for actions 6. Observe your impact presented by Interactive Things 57
  • 58. THANKS! If you have any answers, please get in touch. Email benjamin@interactivethings.com Twitter @wiederkehr Phone +41 76 533 33 72 presented by Interactive Things 58