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WWW.WITFLOW.COM DESIGN RESEARCH TRAININGS KNOW HOW 1 
ENGAGING USERS IN UX RESEARCH 
+48 530 837 629 
contact@witflow.com
2 
CREATIVE ENERGY 
40% 
of the users engage actively in 
modifying and improving 
products that they use. 
Why not to use their creative energy 
and potential of their ideas? 
ŹRÓDŁO: https://www.youtube.com/watch?v=6V1dWH4X9U0
3 
Why should we engage users 
in the UX research?
4 
Users know much more 
than they think they know 
http://vsm.com--live.com/admin/uploads/epicsnaps.com/1338834266-brain-art.jpg
5 
Variety and diversity of the 
in-depth observations and results
6 
Engagement enhances 
reflection and discussion 
Pleased respondents might 
help in recruitment 
to further projects
How can we build users’ engagement 
in UX research projects? 
7
8 
More action – less words. 
Users will speak their mind 
while DOING hands-on tasks
9 
Invoke imagination, recall 
archetypes and commonly 
shared symbols
10 
Use inspiring materials, 
attractive forms, 
visual elements
11 
Uncertainty and the element 
of surprise foster curiosity
12 
Let the user be the one in 
control of the situation
13 
How to persuade 
13 people to do 
something weird and 
unusual for 5 days? 
…and record 
1h 8 min 22 sec 
(instead of 25 min) 
of their interactions 
with the device
14 
18 
TVs 
29 
participants 
19 
hours of recordings 
75 
envelopes with tasks 
339,6 
kilometers covered by the research team
15 
METHODOLOGY 
User tests Diary studies Cultural probe
16 
EXAMPLES 
What were the users engaged in 
during 5 days of the study?
17 
Users were involved in discovering 
the new features spontaneously 
while recording the reportages
18 
(almost) everybody wants 
to be a star for a while 
Spontaneous reactions & 
authentic emotions in the 
short documentaries
19 
Clear role & clear 
goal for the user 
Task: Please record 
a short movie telling 
how to use your 
Smart TV (…)
20 
http://helpwiththetoughquestions.files.wordpress.com/2014/04/freedom-in-the-shape-of-a-cross.jpg 
Katharsis? Relief? 
Eventually, frustration 
and anger were revealed
21 
Provided materials were 
accompanied by additional 
notes and comments
22 
NEW, UNEXPECTED IDEAS 
Task: Please take your remote control(s) and paper over all 
the elements that are redundant in your opinion. 
What I was given? What do I need?
23 
WRAP UP 
Engaging users in the research 
project is worh an extra effort 
It will pay back with a variety of 
in-depth observations and 
results 
Action, control, imagination and 
curiosity enhance engagement
DESIGN RESEARCH TRAINING KNOW HOW 24 
THANK YOU! 
KATARZYNA 
MAŁKIEWICZ 
UX Researcher 
km@witflow.com

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Engage Users Creativity UX Research Projects

  • 1. WWW.WITFLOW.COM DESIGN RESEARCH TRAININGS KNOW HOW 1 ENGAGING USERS IN UX RESEARCH +48 530 837 629 contact@witflow.com
  • 2. 2 CREATIVE ENERGY 40% of the users engage actively in modifying and improving products that they use. Why not to use their creative energy and potential of their ideas? ŹRÓDŁO: https://www.youtube.com/watch?v=6V1dWH4X9U0
  • 3. 3 Why should we engage users in the UX research?
  • 4. 4 Users know much more than they think they know http://vsm.com--live.com/admin/uploads/epicsnaps.com/1338834266-brain-art.jpg
  • 5. 5 Variety and diversity of the in-depth observations and results
  • 6. 6 Engagement enhances reflection and discussion Pleased respondents might help in recruitment to further projects
  • 7. How can we build users’ engagement in UX research projects? 7
  • 8. 8 More action – less words. Users will speak their mind while DOING hands-on tasks
  • 9. 9 Invoke imagination, recall archetypes and commonly shared symbols
  • 10. 10 Use inspiring materials, attractive forms, visual elements
  • 11. 11 Uncertainty and the element of surprise foster curiosity
  • 12. 12 Let the user be the one in control of the situation
  • 13. 13 How to persuade 13 people to do something weird and unusual for 5 days? …and record 1h 8 min 22 sec (instead of 25 min) of their interactions with the device
  • 14. 14 18 TVs 29 participants 19 hours of recordings 75 envelopes with tasks 339,6 kilometers covered by the research team
  • 15. 15 METHODOLOGY User tests Diary studies Cultural probe
  • 16. 16 EXAMPLES What were the users engaged in during 5 days of the study?
  • 17. 17 Users were involved in discovering the new features spontaneously while recording the reportages
  • 18. 18 (almost) everybody wants to be a star for a while Spontaneous reactions & authentic emotions in the short documentaries
  • 19. 19 Clear role & clear goal for the user Task: Please record a short movie telling how to use your Smart TV (…)
  • 21. 21 Provided materials were accompanied by additional notes and comments
  • 22. 22 NEW, UNEXPECTED IDEAS Task: Please take your remote control(s) and paper over all the elements that are redundant in your opinion. What I was given? What do I need?
  • 23. 23 WRAP UP Engaging users in the research project is worh an extra effort It will pay back with a variety of in-depth observations and results Action, control, imagination and curiosity enhance engagement
  • 24. DESIGN RESEARCH TRAINING KNOW HOW 24 THANK YOU! KATARZYNA MAŁKIEWICZ UX Researcher km@witflow.com