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WHAT ISTHIS USER
EXPERIENCETHING?
Presented byYoumna Aoukar
HI MY NAME ISYOUMNA!
@yaoukar
umna.net
INTRODUCTIONS
1-Introduce yourself (Name,Profession?)
2-Why are you interested in learning UX?
WHAT IS UX?
INTHIS COURSE WE WILL...
1-LOOK AT EXAMPLES OF UX IN DIFFERENT DISCIPLINES
2-DO AN EXERCISETO DEFINETHE PARTS OF UX
3-LOOK ATTHE COMPONENTS OFTHE BASICTHEORY/
FRAMEWORK OF UX
4-LOOK AT EXAMPLES OF GREAT USER EXPERIENCE
AND UNDERSTAND WHYTHEY ARE GREAT?
5- UNDERSTANDTHE UX PROCESS BY SHOWINGYOU EXAMPLES
OF MY WORK
6-QUESTIONS? RESOURCES? HOWTO GET INTO UX
WHY SHOULDYOU BE
EXCITED ABOUT UX?
INSTAGRAM
LUMO LIFT
FAT DUCK
UX CHECKLIST
Being in this field requires
Problem solving
Listening
Observation
Innovative
Analytical
Methodological
Holistic
Risk taker
Realistic
Rational
Empathetic
Communicative
Storytelling
Source: quirky.com
EXERCISE
WHAT IS UX?
Think about words that come to your mind when you
think about UX
Development
Prototyping
Business
requirements
User research
Content Strategy
Interaction Design
Testing
QA
Copywriting
Information Architecture
Visual Design
UX DISCIPLINE
USER RESEARCH
• Informs Strategy
•Tests solutions
• Compares performance
• Measures success
Good design starts with research
Some questions we hear: Is there a customer need or a market for this product? Are we solving a
problem that respond to users needs and behaviors? What problem are we tackling? How many
users used this website in the past? What is the data? Is this the right feature for this website/
product?
INFORMATION
ARCHITECTURE
• Facilitates understanding of the system
• Orders creates meaning and clarity
•Make sure the structure fits the mental model of
your user
•Goal to clearly navigate and find what they want
easily
Structure your content and prioritize it
Some questions we hear: How is the navigation of the site organized ? How are we going to
prioritize content? How many main pages does our site/app have? Where does this page link to?
INTERACTION DESIGN
• Designs the pieces
• Creating flows and refining them. (How do I go from A to B)
• Determines the errors
• Documents the process through wireframes
Creating the behavior of the product
Some questions we hear: Is the product behavior predictable, expected, and usable? Can our user
accomplish her goals without many steps or much conscious effort? What are the main features of
the website?
SO...WHAT IS UX ?
UX IS A RESULT
1-How user feels : Effect you have(happy, sad,
confused...)
2-How users act:Your return of investment (ROI)
WHAT IS GREAT (OR BAD)
ABOUTTHESE EXPERIENCES?
Instagram Netflix
BMW Car Dashboard
Herman Miller
Chair
iPhone
Xbox
Square Cash MTA Kiosk
Oculus Rift Mario Kart
Uber App
WHAT IS GREAT ABOUT
THESE EXPERIENCES?
1-Solves a problem
2-Creates habits
3-Inspire Emotions
3-Becomes Indispensable
HOW DO WE MEASURE
WHAT IS GREAT ?
1-Business goals (increased sales, acquired users)
2-Competition (Competitive offerings against competition)
3-User testing(Validation of the UX with users)
4-Data analytics (Metrics:clicks, number of visits etc..)
5-Social media stats (social buzz onTwitter, Instagram, Facebook
etc..)
IA HEURISTICS
Source: Abby Covert IA Heuristics
UX DESIGN PROCESS
is a set of tools and techniques to take users needs into
account at every stage of the product lifecycle.
DISCOVER
•Determine business needs and goals by working
closely with the strategy team or product managers
Technique: Stakeholder interviews or issue card
exercise
---> Business requirements
Issue card exercise for the redesign of a consulting company website.The goal of this
exercise was to understand business needs and pain points
DISCOVER
•Determine users needs by engaging and observing
target audience
Technique: User interviews, surveys, ethnographical
studies
---->Personas/ User journeys
*For interviews, users can be recruited or guerrilla style interviews can be conducted
in problem space
Interview script for product development of an professional network for the art world
Survey sample for curriculum development of online education platform
DISCOVER
•Look at your competitors
Technique: Competitive Analysis
----> Understand best practices and patterns of
behaviors
Competitive analysis diagram for donation based website
DISCOVER
•Create personas which are fictional users that
represents the target audience of the product:who
they are (demographics), theirs behaviors, needs, goals
and pain points.
They can be also be created by looking at a the data
collected from the user interviews/surveys/
ethnographical studies and the similarities and
differences in patterns of behavior
Tool: Persona table
Personas template
PERSONAS
WHO?
DEMOGRAPHICS
BEHAVIORS
NEEDS/GOALS
FIND THE PROBLEMS THAT PEOPLE FACE WHILE NETWORKING IN THE ARTWORLD IN ORDER TO FIND SOLUTIONS/ IMPROVEMENTS
Personas of Mail Chimp
Source: Mail Chimp
DISCOVER
•Create user journeys which are the key stages of a
users activities in the problem space, how they behave
in each stage as they move to complete their tasks
Tool: User journeys
----> Identify opportunities, obstacles and possible
features for the product
Andy app / User journey that defines key tasks that people perform before, during and
after an art event (like Art Basel) .This diagram maps out the different tasks, different
environments and different feelings that the person has.
task grid
Walk me through your networking activities BEFORE an art event
MAIN TASK: MAIN GOAL:
Sub-Tasks
Scenario
Improvements
Pain points
Functionalities
DISCOVER
Once the team has a clear idea of the who?what?
where?how and why? of the product experience then
you can start thinking of the scope
•Define what can be built/designed in scope(what
features for example) with certain amount of time and
money
Tool: Post-its
---->Prioritize feature by dividing them in high, medium
and low
Source: Macadamian Blog
DESIGN
Thinking about the Information Architecture
•Design the site map which determines the structure,
navigation and taxonomy of the website
*Taxonomy is how we classify content.
Example of site map
DESIGN
Designing the interactions
•Wireframes is a blue print of the experience which
have different resolution from a sketch to a high
fidelity mockup
--->Hierarchy of information is tackled, features and
functionality are established, rules of displaying content
(by default, on load, on click, on hover, if logged in)
Example of a wireframe: Wireframes can be low fidelity (sketch) high fidelity (black
and white) mock-up (with color)
Low fidelity
Source: Harvest App
High fidelity
Mockup
Example of a wireframe: Wireframes can be low fidelity (sketch) high fidelity (black
and white) mock-up (with color)
...VISUAL DESIGN
Look and Feel
GUI(Graphical User Interface)
...DEVELOPMENT
Programmers code front and back end experience
Release a beta version in QA (Quality Assurance)
(Find bugs and errors)
...TESTING IN BETWEEN
EACH PHASE
Creating quick and easy prototypes is
essential to the development of the experience
and product. It is recommend to have
as many iterations as possible
Prototype
•A prototype is an early sample, model, or release of a
product built to test a concept or process or to act as
a thing to be replicated or learned from
Paper prototype
Functioning prototype using InVision software
HOWTO GET INTO UX?
• Take classes and workshops online and offline (more
extensive/advanced classes are available at GA)
• Build a portfolio
• Freelance or work for free or a side project
• Go to Meetups (THE UX LAB, HUGE UX EVENTS,
NYTECH, BKUX,)
• Be curious and meet people in the field
WORKING ENVIRONMENTS
INTHE UX FIELD
• Agencies
• Clients
• Start-ups
• Tech companies
• Freelance
AS A UX DESIGNERYOU
MIGHT WORK ON
• Marketing Experiences (Smart Water)
• Digital Products (Google maps)
• Hardware products (Fitbit)
• Retail Experiences(Fragrance IQ by Sephora)
• Interactive Environments( Cooper Hewitt Smithsonian
Museum)
• Games (LA Noire)
UX REFERENCES
• UX booth DIGITAL PUBLICATION
• A list apart DIGITAL PUBLICATION
• Smashing Magazine DIGITAL PUBLICATION
• IXDA ASSOCIATION/COMMUNITY
• The Interaction Design
Foundation ASSOCIATION/COMMUNITY
• Product Hunt PRODUCT
• Nielsen Norman Group UX FIRM
• UserTesting or Peak PRODUCT
• Design Kit by Ideo METHODTOOLS
• GoogleVentures VC FIRM
• Service DesignTools METHODTOOLS
• Omnigraffle SOFTWARE / COMMUNITY
• Axure SOFTWARE / COMMUNITY
• Boxes and Arrows COMMUNITY
QUESTIONS?
WATCHTHIS

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What is this user experience thing

  • 2. HI MY NAME ISYOUMNA! @yaoukar umna.net
  • 3.
  • 6. INTHIS COURSE WE WILL... 1-LOOK AT EXAMPLES OF UX IN DIFFERENT DISCIPLINES 2-DO AN EXERCISETO DEFINETHE PARTS OF UX 3-LOOK ATTHE COMPONENTS OFTHE BASICTHEORY/ FRAMEWORK OF UX 4-LOOK AT EXAMPLES OF GREAT USER EXPERIENCE AND UNDERSTAND WHYTHEY ARE GREAT? 5- UNDERSTANDTHE UX PROCESS BY SHOWINGYOU EXAMPLES OF MY WORK 6-QUESTIONS? RESOURCES? HOWTO GET INTO UX
  • 11. UX CHECKLIST Being in this field requires Problem solving Listening Observation Innovative Analytical Methodological Holistic Risk taker Realistic Rational Empathetic Communicative Storytelling Source: quirky.com
  • 12. EXERCISE WHAT IS UX? Think about words that come to your mind when you think about UX
  • 13. Development Prototyping Business requirements User research Content Strategy Interaction Design Testing QA Copywriting Information Architecture Visual Design UX DISCIPLINE
  • 14. USER RESEARCH • Informs Strategy •Tests solutions • Compares performance • Measures success Good design starts with research Some questions we hear: Is there a customer need or a market for this product? Are we solving a problem that respond to users needs and behaviors? What problem are we tackling? How many users used this website in the past? What is the data? Is this the right feature for this website/ product?
  • 15. INFORMATION ARCHITECTURE • Facilitates understanding of the system • Orders creates meaning and clarity •Make sure the structure fits the mental model of your user •Goal to clearly navigate and find what they want easily Structure your content and prioritize it Some questions we hear: How is the navigation of the site organized ? How are we going to prioritize content? How many main pages does our site/app have? Where does this page link to?
  • 16. INTERACTION DESIGN • Designs the pieces • Creating flows and refining them. (How do I go from A to B) • Determines the errors • Documents the process through wireframes Creating the behavior of the product Some questions we hear: Is the product behavior predictable, expected, and usable? Can our user accomplish her goals without many steps or much conscious effort? What are the main features of the website?
  • 18. UX IS A RESULT 1-How user feels : Effect you have(happy, sad, confused...) 2-How users act:Your return of investment (ROI)
  • 19. WHAT IS GREAT (OR BAD) ABOUTTHESE EXPERIENCES?
  • 20. Instagram Netflix BMW Car Dashboard Herman Miller Chair iPhone
  • 21. Xbox Square Cash MTA Kiosk Oculus Rift Mario Kart Uber App
  • 22. WHAT IS GREAT ABOUT THESE EXPERIENCES? 1-Solves a problem 2-Creates habits 3-Inspire Emotions 3-Becomes Indispensable
  • 23. HOW DO WE MEASURE WHAT IS GREAT ? 1-Business goals (increased sales, acquired users) 2-Competition (Competitive offerings against competition) 3-User testing(Validation of the UX with users) 4-Data analytics (Metrics:clicks, number of visits etc..) 5-Social media stats (social buzz onTwitter, Instagram, Facebook etc..)
  • 24. IA HEURISTICS Source: Abby Covert IA Heuristics
  • 25. UX DESIGN PROCESS is a set of tools and techniques to take users needs into account at every stage of the product lifecycle.
  • 26. DISCOVER •Determine business needs and goals by working closely with the strategy team or product managers Technique: Stakeholder interviews or issue card exercise ---> Business requirements
  • 27. Issue card exercise for the redesign of a consulting company website.The goal of this exercise was to understand business needs and pain points
  • 28. DISCOVER •Determine users needs by engaging and observing target audience Technique: User interviews, surveys, ethnographical studies ---->Personas/ User journeys *For interviews, users can be recruited or guerrilla style interviews can be conducted in problem space
  • 29. Interview script for product development of an professional network for the art world
  • 30. Survey sample for curriculum development of online education platform
  • 31. DISCOVER •Look at your competitors Technique: Competitive Analysis ----> Understand best practices and patterns of behaviors
  • 32. Competitive analysis diagram for donation based website
  • 33. DISCOVER •Create personas which are fictional users that represents the target audience of the product:who they are (demographics), theirs behaviors, needs, goals and pain points. They can be also be created by looking at a the data collected from the user interviews/surveys/ ethnographical studies and the similarities and differences in patterns of behavior Tool: Persona table
  • 34. Personas template PERSONAS WHO? DEMOGRAPHICS BEHAVIORS NEEDS/GOALS FIND THE PROBLEMS THAT PEOPLE FACE WHILE NETWORKING IN THE ARTWORLD IN ORDER TO FIND SOLUTIONS/ IMPROVEMENTS
  • 35. Personas of Mail Chimp Source: Mail Chimp
  • 36. DISCOVER •Create user journeys which are the key stages of a users activities in the problem space, how they behave in each stage as they move to complete their tasks Tool: User journeys ----> Identify opportunities, obstacles and possible features for the product
  • 37. Andy app / User journey that defines key tasks that people perform before, during and after an art event (like Art Basel) .This diagram maps out the different tasks, different environments and different feelings that the person has. task grid Walk me through your networking activities BEFORE an art event MAIN TASK: MAIN GOAL: Sub-Tasks Scenario Improvements Pain points Functionalities
  • 38. DISCOVER Once the team has a clear idea of the who?what? where?how and why? of the product experience then you can start thinking of the scope •Define what can be built/designed in scope(what features for example) with certain amount of time and money Tool: Post-its ---->Prioritize feature by dividing them in high, medium and low
  • 40. DESIGN Thinking about the Information Architecture •Design the site map which determines the structure, navigation and taxonomy of the website *Taxonomy is how we classify content.
  • 42. DESIGN Designing the interactions •Wireframes is a blue print of the experience which have different resolution from a sketch to a high fidelity mockup --->Hierarchy of information is tackled, features and functionality are established, rules of displaying content (by default, on load, on click, on hover, if logged in)
  • 43. Example of a wireframe: Wireframes can be low fidelity (sketch) high fidelity (black and white) mock-up (with color) Low fidelity Source: Harvest App High fidelity
  • 44. Mockup Example of a wireframe: Wireframes can be low fidelity (sketch) high fidelity (black and white) mock-up (with color)
  • 45. ...VISUAL DESIGN Look and Feel GUI(Graphical User Interface)
  • 46. ...DEVELOPMENT Programmers code front and back end experience Release a beta version in QA (Quality Assurance) (Find bugs and errors)
  • 47. ...TESTING IN BETWEEN EACH PHASE Creating quick and easy prototypes is essential to the development of the experience and product. It is recommend to have as many iterations as possible
  • 48. Prototype •A prototype is an early sample, model, or release of a product built to test a concept or process or to act as a thing to be replicated or learned from
  • 50. Functioning prototype using InVision software
  • 51. HOWTO GET INTO UX? • Take classes and workshops online and offline (more extensive/advanced classes are available at GA) • Build a portfolio • Freelance or work for free or a side project • Go to Meetups (THE UX LAB, HUGE UX EVENTS, NYTECH, BKUX,) • Be curious and meet people in the field
  • 52. WORKING ENVIRONMENTS INTHE UX FIELD • Agencies • Clients • Start-ups • Tech companies • Freelance
  • 53. AS A UX DESIGNERYOU MIGHT WORK ON • Marketing Experiences (Smart Water) • Digital Products (Google maps) • Hardware products (Fitbit) • Retail Experiences(Fragrance IQ by Sephora) • Interactive Environments( Cooper Hewitt Smithsonian Museum) • Games (LA Noire)
  • 54. UX REFERENCES • UX booth DIGITAL PUBLICATION • A list apart DIGITAL PUBLICATION • Smashing Magazine DIGITAL PUBLICATION • IXDA ASSOCIATION/COMMUNITY • The Interaction Design Foundation ASSOCIATION/COMMUNITY • Product Hunt PRODUCT • Nielsen Norman Group UX FIRM • UserTesting or Peak PRODUCT • Design Kit by Ideo METHODTOOLS • GoogleVentures VC FIRM • Service DesignTools METHODTOOLS • Omnigraffle SOFTWARE / COMMUNITY • Axure SOFTWARE / COMMUNITY • Boxes and Arrows COMMUNITY