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Insights into
The Invincible Company
@AlexOsterwalder @YPigneur
#4
Resilient
Map your business, 

idea, or innovation
strategyzer.com
Gain Creators
Pain Relievers Pains
Gains
Products
& Services
Customer
Job(s)
The Value Proposition Canvas
Value Proposition Customer Segment
strategyzer.comThe makers of Business Model Generation and Strategyzer
Copyright Business Model Foundry AG
Map your product 

and service
TEST
BUSINESS
DESIGN
D
ecid
e
D
ecid
e
D
ecid
e
D
ecid
e
Ide
Assess
H
Experiment
rn
hypothesize
experiment
learn
ideate
business
prototype
assess
decide
Test and de-risk
business ideas
strategyzer.com/invincible
Written by
Alex Osterwalder
Yves Pigneur
Fred Etiemble
Alan Smith
Designed by
Chris White
Trish Papadakos
You’re holding a guide to the world’s best business models.
Use it to inspire your own portfolio of new ideas and reinventions.
Design a culture of innovation and transformation to become…
This book integrates with
Business Model Generation,
Value Proposition Design,
& Testing Business Ideas
International Bestsellers
40+ Languages
Series
The
Invincib e
Company
The Culture Map
Outcomes
Beta
Behaviours
Enablers/Blockers
copyright: Strategyzer AG & Dave Gray, 2015
The makers of Business Model Generation and Strategyzer
dave gray:
davegrayinfo.com strategyzer.com
A Change Management Tool
Designed by: Date: Iteration:Designed for:
Manage your BM portfolio &
create an innovation culture
1. Constantly Reinvent itself

2. Compete on Superior 

Business Models

3. Transcend 

Industry Boundaries
The Invincible Company
NEW TOOLS IN THE INVINCIBLE COMPANY
Culture MapPortfolio Map
EXPLOIT
EXPLORE
Death & Disruption Risk
Return
Exploit
rn
siness idea
mpany if it
uccessful.
Return
How lucrative a business area
is for the company.
Death & Disruption Risk
Exploit
1 3
nnovation Risk
he risk that a (convincing)
usiness idea is going to fail.
isk is high when there is little
vidence beyond slides and
preadsheets to support the
uccess chances of an idea. Risk
ecreases with the amount of
vidence that supports the desir-
bility, feasibility, viability, and
daptability of a business idea.
Death & Disruption Risk
The risk that a business is
going to die or get disrupted.
Risk is high when a business
is either emerging and still
vulnerable, or when a business
is under threat of disruption
from technology, competition,
regulatory changes, or other
trends. Risk decreases with the
moats protecting your business.
Business Model Patterns
different invent patterns
t new ventures and
anies can apply to build
etitive business models.
pattern so that you can
a reference library.
ration
o highlight a pattern
outline the company’s
del—just show how
ular pattern to build
e business model.
business model might
atterns.
Each pattern has two or
more different flavors.
These are variations of a
particular pattern to help
you understand different
ways to apply the pattern
in question.
Legen
– Gree
– Busin
Patte
– Case
Illust
– Patte
Build
– Optio
Build
– Origi
Mod
– Othe
Mod
1. Portfolio Management
2. Competing on Business Model Patterns
3. Establishing an Innovation Culture
AGENDA
1
Portfolio Management
High uncertainty Low uncertainty
THE EXPLORE/EXPLOIT CONTINUUM
D
ecide
Decide
Ide
idea business
SEARCH
GROW
High uncertainty Low uncertainty
THE EXPLORE/EXPLOIT CONTINUUM
AMBIDEXTROUS
Death & Disruption Risk
Innovation Risk
ExpectedReturn
Return
-
-
+
+
Exploit Portfolio
Explore Portfolio
THE EXPLORE/EXPLOIT CONTINUUM
The Portfolio Map
SEARCH
GROW
SEARCH
(INVENT)
GROW
(IMPROVE)
Exploit Portfolio
Illustration — Logitech
The leading cloud
peripheral player [...]
A place where I could
be a big fish in a small
pond.
“
- Bracken Darrell, CEO of Logitech
Return
+
ExpectedReturn
Death & Disruption Risk
Return
Exploit
Explore Innovation Risk
The risk that a (convincing)
business idea is going to fail.
Risk is high when there is little
evidence beyond slides and
spreadsheets to support the
Expected Return
How lucrative a business idea
could be for the company if it
turned out to be successful.
Death & Disruption Ris
The risk that a business is
going to die or get disrupte
Risk is high when a busines
is either emerging and still
vulnerable, or when a busin
is under threat of disruption
from technology, competitio
regulatory changes, or othe
trends. Risk decreases with
Return
How lucrative a business area
is for the company.
Death & Disruption Risk
Death & Disruption Risk
Return
Exploit
Innovation Risk
The risk that a (convincing)
business idea is going to fail.
Risk is high when there is little
evidence beyond slides and
spreadsheets to support the
Death & Disruption Risk
The risk that a business is
going to die or get disrupted.
Risk is high when a business
is either emerging and still
vulnerable, or when a business
is under threat of disruption
from technology, competition,
regulatory changes, or other
trends. Risk decreases with the
rea
-
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
The Business Model Canvas
Revenue Streams
Channels
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Key Resources
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
designed by: Business Model Foundry GmbH, Switzerland
www.businessmodelgeneration.com
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com
MUSIC
$507M
+42%
VIDEO
$1’323B
SMART
$50M
-44%
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
MUSIC
$507M
+42%
VIDEO
$1’323B
SMART
$50M
-44%
CREATIVITY &
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
The Business Model Canvas
Revenue Streams
Channels
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Key Resources
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
designed by: Business Model Foundry GmbH, Switzerland
www.businessmodelgeneration.com
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com
GAMING
$648M
+32%
-10%
MUSIC
$507M
+42%
VIDEO
$1’323B
SMART
$50M
-44%
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
MUSIC
$507M
+42%
VIDEO
$1’323B
SMART
$50M
-44%
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
VIDEO
$1’323B
The Business Model Canvas
Revenue Streams
Channels
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Key Resources
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
designed by: Business Model Foundry GmbH, Switzerland
www.businessmodelgeneration.com
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com
SMART
$50M
-44%
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
SMART
+10%
GAMING
$648M
+32%
-10%
MUSIC
$507M
+42%
The Business Model Canvas
Revenue Streams
Channels
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Key Resources
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
designed by: Business Model Foundry GmbH, Switzerland
www.businessmodelgeneration.com
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com
VIDEO
$259M
SMART
$50M
-44%
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
MUSIC
$507M
+42%
VIDEO
$259M
SMART
$50M
-44%
CREATIVITY &
PRODUCTIVITY
$1’323B
+10%
GAMING
$648M
VIDEO
$259M
SMART
$50M
-44%
+10%
CREATIVITY &
PRODUCTIVITY
$1’323M
GAMING
$648M
VIDEO
$259M
SMART
$50M
-44%
+10%
CREATIVITY &
PRODUCTIVITY
$1’323M
GAMING
$648M
The Business Model Canvas
Revenue Streams
Channels
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Key Resources
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
designed by: Business Model Foundry GmbH, Switzerland
www.businessmodelgeneration.com
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com
CREATIVITY &
PRODUCTIVITY
$1’323M
The Business Model Canvas
Revenue Streams
Channels
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Key Resources
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
designed by: Business Model Foundry GmbH, Switzerland
www.businessmodelgeneration.com
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
+42%
VIDEO
$1’323B
SMART
$50M
-44%
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
The Business Model Canvas
Revenue Streams
Channels
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Key Resources
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
designed by: Business Model Foundry GmbH, Switzerland
www.businessmodelgeneration.com
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
MUSIC
$507M
+42%
VIDEO
$1’323B
SMART
$50M
-44%
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
MUSIC
$507M
+42%
VIDEO
$1’323B
SMART
$50M
-44%
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
MUSIC
$507M
SMART
$50M
-44%
The Business Model Canvas
Revenue Streams
Channels
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Key Resources
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
designed by: Business Model Foundry GmbH, Switzerland
www.businessmodelgeneration.com
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
MUSIC
$507M
+42%
VIDEO
$1’323B
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
MUSIC
$507M
+42%
VIDEO
$1’323B
CREATIVITY &
The Business Model Canvas
Revenue Streams
Channels
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Key Resources
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
designed by: Business Model Foundry GmbH, Switzerland
www.businessmodelgeneration.com
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
MUSIC
$507M
+42%
VIDEO
$1’323B
SMART
$50M
-44%
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
MUSIC
$507M
+42%
VIDEO
$1’323B
SMART
$50M
-44%
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
MUSIC
$507M
+42%
VIDEO
$1’323B
SMART
$50M
-44%
The Business Model Canvas
Revenue Streams
Channels
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Key Resources
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
designed by: Business Model Foundry GmbH, Switzerland
www.businessmodelgeneration.com
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
MUSIC
$507M
+42%
VIDEO
$1’323B
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
MUSIC
$507M
+42%
VIDEO
$1’323B
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
MUSIC
$507M
The Business Model Canvas
Revenue Streams
Channels
Customer SegmentsValue PropositionsKey ActivitiesKey Partners
Key Resources
Cost Structure
Customer Relationships
Designed by: Date: Version:Designed for:
designed by: Business Model Foundry GmbH, Switzerland
www.businessmodelgeneration.com
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit:
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
MUSIC
$507M
+42%
VIDEO
$1’323B
SMART
$50M
-44%
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
MUSIC
$507M
+42%
VIDEO
$1’323B
SMART
$50M
-44%
+10%
CREATIVITY &
PRODUCTIVITY
$1’323B
GAMING
$648M
+32%
-10%
MUSIC
$507M
SMART
$50M
-44%
Improve
A
B
Acquire
A
A
A
A
Divest
Explore Portfolio
EXPLOIT
EXPLORE
SEARCH
Design / Test
nd
Process of
ign
Post-search
Evolve
The heart of Value Proposition Design is about applying
Tools to the m
essy Search for value propositions that
custom
ers want and then keeping them
aligned with what
custom
ers want in Post-search.
Value Proposition Design shows you how
to use the Value
Proposition Canvas to Design and Test great value propo-
sitions in an iterative search for what custom
ers want. Value
proposition design is a
never-ending process in which you
need to Evolve your value proposition(s) constantly to keep
it relevant to custom
ers.
Manage the m
essy and nonlinear
process of value proposition design and
reduce risk by system
atically applying
adequate tools and processes.
Progress
Desig
n Squig
gle
adapted
from
Dam
ien Newm
an, Central
STRATEGYZER.COM
/VPD
/INTRO
XIII
EXPLORE
Innovation Journey
ExpectedReturn
+
ExpectedReturn
Innovation Risk
Death & Disruption Risk
Return
Exploit
Explore
1 3
Innovation Risk
The risk that a (convincing)
business idea is going to fail.
Risk is high when there is little
evidence beyond slides and
spreadsheets to support the
success chances of an idea. Risk
decreases with the amount of
evidence that supports the desir-
ability, feasibility, viability, and
adaptability of a business idea.
Expected Return
How lucrative a business idea
could be for the company if it
turned out to be successful.
Death & Disruption Risk
The risk that a business is
going to die or get disrupted.
Risk is high when a business
is either emerging and still
vulnerable, or when a business
is under threat of disruption
from technology, competition,
regulatory changes, or other
trends. Risk decreases with the
moats protecting your business.
Return
How lucrative a business area
is for the company.
-
Innovation Risk
Death & Disruption Risk
Return
Exploit
Explore Innovation Risk
The risk that a (convincing)
business idea is going to fail.
Risk is high when there is little
evidence beyond slides and
spreadsheets to support the
success chances of an idea. Risk
decreases with the amount of
evidence that supports the desir-
ability, feasibility, viability, and
adaptability of a business idea.
eturn
a business idea
he company if it
be successful.
Death & Disruption Risk
The risk that a business is
going to die or get disrupted.
Risk is high when a business
is either emerging and still
vulnerable, or when a business
is under threat of disruption
from technology, competition,
regulatory changes, or other
trends. Risk decreases with the
moats protecting your business.
Return
How lucrative a business area
is for the company.
Innovation Risk
EXPLOIT
EXPLORE
12
1Design
Design the Team
p. 2 0 7
Shape the Idea
p. 2 0 7
TEST
DESIGN
Ideate
Prototype
Assess
Learn
D
ecide
Hypothesize
Experiment
Discovery
Increase Expected Return
Reduce Innovation Risk
Ideate
Prototype
Assess Hypothesize
ExperimentLearn
EXPLORE
Design and Test
EXPLORE
EXPLOITExpectedReturn
+
ExpectedReturn
Death & Disruption Risk
Return
Exploit
Explore Innovation Risk
The risk that a (convincing)
business idea is going to fail.
Risk is high when there is little
evidence beyond slides and
spreadsheets to support the
success chances of an idea. Risk
decreases with the amount of
evidence that supports the desir-
ability, feasibility, viability, and
adaptability of a business idea.
Expected Return
How lucrative a business idea
could be for the company if it
turned out to be successful.
Death & Disruption Risk
The risk that a business is
going to die or get disrupted.
Risk is high when a business
is either emerging and still
vulnerable, or when a business
is under threat of disruption
from technology, competition,
regulatory changes, or other
trends. Risk decreases with the
moats protecting your business
Return
How lucrative a business area
is for the company.
-
Death & Disruption Risk
Return
Exploit
Innovation Risk
The risk that a (convincing)
business idea is going to fail.
Risk is high when there is little
evidence beyond slides and
spreadsheets to support the
Death & Disruption Risk
The risk that a business is
going to die or get disrupted.
Risk is high when a business
is either emerging and still
vulnerable, or when a business
is under threat of disruption
from technology, competition,
regulatory changes, or other
trends. Risk decreases with the
ness area
Innovation Risk
A
Ideate
A
B
Pivot
A
Retire
A
Persevere
Transfer
A A
EXPLORE
Actions
“Failure can be the beginning
of something beautiful
- Ayse Birsel Seck, designer & innovator
Question for You


How many $100k innovation
projects does it take to
produce a mega success?
EXPLORE
projects
EXPLOITExpectedReturn
+
ExpectedReturn
Death & Disruption Risk
Return
Exploit
Explore Innovation Risk
The risk that a (convincing)
business idea is going to fail.
Risk is high when there is little
evidence beyond slides and
spreadsheets to support the
success chances of an idea. Risk
decreases with the amount of
evidence that supports the desir-
ability, feasibility, viability, and
adaptability of a business idea.
Expected Return
How lucrative a business idea
could be for the company if it
turned out to be successful.
Death & Disruption Risk
The risk that a business is
going to die or get disrupted.
Risk is high when a business
is either emerging and still
vulnerable, or when a business
is under threat of disruption
from technology, competition,
regulatory changes, or other
trends. Risk decreases with the
moats protecting your business
Return
How lucrative a business area
is for the company.
-
Death & Disruption Risk
Return
Exploit
Innovation Risk
The risk that a (convincing)
business idea is going to fail.
Risk is high when there is little
evidence beyond slides and
spreadsheets to support the
Death & Disruption Risk
The risk that a business is
going to die or get disrupted.
Risk is high when a business
is either emerging and still
vulnerable, or when a business
is under threat of disruption
from technology, competition,
regulatory changes, or other
trends. Risk decreases with the
ness area
Innovation Risk
250
66% failures
1 Mega
Success
Funnel
somewhat
successful33%
?
EXPLORE
5.9% 2.5% 1.1% 0.4%
25.3%
64.8%
Return Distribution in U.S. Venture Capital
(2004 - 2013)
Source: Correlation Ventures (data from VentureSource and other)
0 - 1.0x 1.0 - 5.0x 5.0 - 10.0x 10.0 - 20.0x 20.0 - 50.0x 50.0x +
Return Groupings
70%
60%
50%
40%
30%
20%
10%
0%
%ofFinancings
6 out of 10 investments
lose money
4 out of 1000
are home runs
3 out of 10 makes
some money
STARTUPs
Illustration — Bosch
The Bosch Accelerator Program has allowed
Bosch to implement a fast, structured, and
capital-efficient process for validating business
models at scale and has led to the establishment
of a Bosch-wide innovation portfolio
DR. UWE KIRSCHNER
VP Business Model Innovation, Bosch Management Consulting
“
Accelerator Program
EXPLOIT
EXPLORE
ExpectedReturn
+
ExpectedReturn
Death & Disruption Risk
Return
Exploit
Explore Innovation Risk
The risk that a (convincing)
business idea is going to fail.
Risk is high when there is little
evidence beyond slides and
spreadsheets to support the
success chances of an idea. Risk
decreases with the amount of
evidence that supports the desir-
ability, feasibility, viability, and
adaptability of a business idea.
Expected Return
How lucrative a business idea
could be for the company if it
turned out to be successful.
Death & Disruption Risk
The risk that a business is
going to die or get disrupted.
Risk is high when a business
is either emerging and still
vulnerable, or when a business
is under threat of disruption
from technology, competition,
regulatory changes, or other
trends. Risk decreases with the
moats protecting your business
Return
How lucrative a business area
is for the company.
-
Death & Disruption Risk
Return
Exploit
Innovation Risk
The risk that a (convincing)
business idea is going to fail.
Risk is high when there is little
evidence beyond slides and
spreadsheets to support the
Death & Disruption Risk
The risk that a business is
going to die or get disrupted.
Risk is high when a business
is either emerging and still
vulnerable, or when a business
is under threat of disruption
from technology, competition,
regulatory changes, or other
trends. Risk decreases with the
ness area
Innovation Risk
Accelerator Program
PHASE 1
200 teams (3 months, €120’000)
PHASE 2
60 teams (€300’000)
70% fail
75% fail
15 businesses
EXPLORE
Bosch
You can’t pick the
winner without investing 

in the losers!!!
2
Competing on Business
Model Patterns
‣A repeatable configuration of different
business model building blocks to strengthen
an organization’s overall business model
Business Model Pattern
particular pattern to help
you understand different
ways to apply the pattern
in question.
– Business Model
Pattern
– Case
Illustration
– Pattern
Building Blocks
– Optional Pattern
Building Blocks
– Original Business
Model Blocks
– Other Business
Model Blocks
Exploit
Pattern Libraries
Shift Patterns
Invent Patterns
Explore
Invent Patterns
EXPLOITExpectedReturn
+
ExpectedReturn
Death & Disruption Risk
Return
Exploit
Explore Innovation Risk
The risk that a (convincing)
business idea is going to fail.
Risk is high when there is little
evidence beyond slides and
spreadsheets to support the
success chances of an idea. Risk
decreases with the amount of
evidence that supports the desir-
ability, feasibility, viability, and
adaptability of a business idea.
Expected Return
How lucrative a business idea
could be for the company if it
turned out to be successful.
Death & Disruption Risk
The risk that a business is
going to die or get disrupted.
Risk is high when a business
is either emerging and still
vulnerable, or when a business
is under threat of disruption
from technology, competition,
regulatory changes, or other
trends. Risk decreases with the
moats protecting your business
Return
How lucrative a business area
is for the company.
-
Death & Disruption Risk
Return
Exploit
Innovation Risk
The risk that a (convincing)
business idea is going to fail.
Risk is high when there is little
evidence beyond slides and
spreadsheets to support the
Death & Disruption Risk
The risk that a business is
going to die or get disrupted.
Risk is high when a business
is either emerging and still
vulnerable, or when a business
is under threat of disruption
from technology, competition,
regulatory changes, or other
trends. Risk decreases with the
ness area
Innovation Risk
Business 

Design
SEARCH
(INVENT)
INVENT
Explore Portfolio
Pattern
New Business Model
INVENT
Invent Patterns
Business Models Canvas
Backstage
Disruption
• Resource Castles
• Activity Differentiators
• Scalers
Profit Formula
Disruption
• Revenue Differentiators
• Cost Differentiators
• Margin Masters
Frontstage
Disruption
• Market Explorers
• Channel Kings
• Gravity Creators
226
Shift Pattern Library
EPICENTERS
Invent Patterns
Library
Question for You


What do these three business models
have in common ?
They created a competitive
advantage with key resources
that are difficult or impossible
for competitors to copy
Resource Castles
RESOURCE
COST
VP THAT
DEPENDS ON
PROTECTED
RESOURCE
HARD
TO COPY
RESOURCE
rce
s
etitive
th key
t are
possible TRIGGER QUESTION
Key Partners Key activities Value Proposition Customer SegmentCustomer
Relationship
Key Resources Channels
Cost Structure Revenue Streams
Resource 

Castles
Build
Moats
Illustration — Dyson
- James Dyson, 

inventor & founder of Dyson
“The key to success is
failure… Success is made
of 99 percent failure.
RESOURCE
COST
VP THAT
DEPENDS ON
PROTECTED
RESOURCE
HARD
TO COPY
RESOURCE
RESOURCE
COST
VP THAT
DEPENDS ON
PROTECTED
RESOURCE
HARD
TO COPY
RESOURCE
PREMIUM
CONSUMER
APPLIANCES
High-end
mass market
Research &
development
R&D
Costs
100 million machines as of 2017
Premium
Price
Intellectual
proprietary
& patents
$700 Vs $40
Resource 

Castles
IP Castle
Build
Moats
Key Partners Key activities Value Proposition Customer SegmentCustomer
Relationship
Key Resources Channels
Cost Structure Revenue Streams
6x
more
investment
in R&D than
competitors,
on average.³⁸
Dyson's R&D
Investment
Average Competitor
Investment
TRIGGER QUESTION
How could we make difficult-to-
copy resources a key pillar of our
business model?
ASSESSMENT QUESTION FOR LEADERS
Do we own key resources that are difficult
or impossible to copy and which give us a
significant competitive advantage?
Resource 

Castles
Build
Moats
RESOURCE
COST
VP THAT
DEPENDS ON
PROTECTED
RESOURCE
HARD
TO COPY
RESOURCE
Resource
Castles
Build
Moats
Build a competitive
advantage with key
resources that are
difficult or impossible
to copy by competitors.
TRIGGER QUESTION
How could we make difficult-to-copy resources a key pillar of our business model?
Our key resources are
significantly inferior to
Our key resources can’t easily be copied or
emulated for the next couple of years and
Assesment Question
Do we own key resources that are difficult or impossible to copy and which
give us a significant competitive advantage?
+3+2+20-1-2-3
SCORING
Questions for Leaders
Frontstage
Market Explorers: How large and
attractive is the untapped market
potential we are going after?
+10−1−2 +3+2−3
Channel Kings: Do we have large-
scale and, ideally, direct access to our
end-customer?
+10−1−2 +3+2−3
Gravity Creators: How easy or difficult
is it for our customers to leave or switch
to another company?
+10−1−2 +3+2−3
Backstage
Resource Castles: Do we own key
resources that are difficult or impossible
to copy and which give us a significant
competitive advantage?
+10−1−2 +3+2−3
Activity Differentiators: Do we create
significant value for customers because
we perform and configure activities in
disruptively innovative ways?
+10−1−2 +3+2−3
Scalers: How rapidly and how easily can
we grow our business model without sub-
stantial additional resources and activities
(e.g., building infrastructure, finding talent)?
+10−1−2 +3+2−3
Profit Formula
Revenue Differentiators: Do we use strong
revenue streams and pricing mechanisms to
monetize value creation for customers?
+10−1−2 +3+2−3
Cost Differentiators: Is our cost structure
conventional or disruptive?
+10−1−2 +3+2−3
Margin Monsters: Do we have strong
margins from low costs and high prices?
+10−1−2 +3+2−3
Assessment Questions for Leaders
Frontstage
Market Explorers: How large and
attractive is the untapped market
potential we are going after?
+10−1−2 +3+2−3
Channel Kings: Do we have large-
scale and, ideally, direct access to our
end-customer?
+10−1−2 +3+2−3
Gravity Creators: How easy or difficult
is it for our customers to leave or switch
to another company?
+10−1−2 +3+2−3
Backstage
Resource Castles: Do we own key
resources that are difficult or impossible
to copy and which give us a significant
competitive advantage?
+10−1−2 +3+2−3
Activity Differentiators: Do we create
significant value for customers because
we perform and configure activities in
disruptively innovative ways?
+10−1−2 +3+2−3
Scalers: How rapidly and how easily can
we grow our business model without sub-
stantial additional resources and activities
(e.g., building infrastructure, finding talent)?
+10−1−2 +3+2−3
Profit Formula
Revenue Differentiators: Do we use strong
revenue streams and pricing mechanisms to
monetize value creation for customers?
+10−1−2 +3+2−3
Cost Differentiators: Is our cost structure
conventional or disruptive?
+10−1−2 +3+2−3
Margin Monsters: Do we have strong
margins from low costs and high prices?
+10−1−2 +3+2−3
Assessment Questions for Leaders
Frontstage
Market Explorers: How large and
attractive is the untapped market
potential we are going after?
+10−1−2 +3+2−3
Channel Kings: Do we have large-
scale and, ideally, direct access to our
end-customer?
+10−1−2 +3+2−3
Gravity Creators: How easy or difficult
is it for our customers to leave or switch
to another company?
+10−1−2 +3+2−3
Backstage
Resource Castles: Do we own key
resources that are difficult or impossible
to copy and which give us a significant
competitive advantage?
+10−1−2 +3+2−3
Activity Differentiators: Do we create
significant value for customers because
we perform and configure activities in
disruptively innovative ways?
+10−1−2 +3+2−3
Scalers: How rapidly and how easily can
we grow our business model without sub-
stantial additional resources and activities
(e.g., building infrastructure, finding talent)?
+10−1−2 +3+2−3
Profit Formula
Revenue Differentiators: Do we use strong
revenue streams and pricing mechanisms to
monetize value creation for customers?
+10−1−2 +3+2−3
Cost Differentiators: Is our cost structure
conventional or disruptive?
+10−1−2 +3+2−3
Margin Monsters: Do we have strong
margins from low costs and high prices?
+10−1−2 +3+2−3
Assessment Questions for Leaders
Backstage
Disruption
Profit Formula
Disruption
Frontstage
Disruption
attern Library
Value
Proposition Shifts
p. XXX From Product to
Recurring Service
p. XXX From Low-Tech to High-Tech
p. XXX From Sales to Platform
Frontstage
Driven Shifts
p. XXX From Niche Market
to Mass Market
p. XXX From B2B to B2(B2)C
p. XXX From Low Touch
to High Touch
Profit Formu
Driven Shifts
p. XXX From High C
p. XXX From Transa
to Recurring
p. XXX From Conve
to Contraria
Backstage
Driven Shifts
p. XXX From Dedicated Resources
to Multi-Usage Resources
p. XXX From Asset Heavy
to Asset Light
p. XXX From Closed to Open
(Innovation)
ASSESSMENT
Questions for Leaders
Shift Patterns
EXPLORE
Return
+
xpectedReturn
Death & Disruption Risk
Return
Exploit
Explore Innovation Risk
The risk that a (convincing)
business idea is going to fail.
Risk is high when there is little
Expected Return
How lucrative a business idea
could be for the company if it
turned out to be successful.
Death & Disruptio
The risk that a busines
going to die or get disr
Risk is high when a bu
is either emerging and
vulnerable, or when a
is under threat of disru
from technology, comp
Return
How lucrative a business area
is for the company.
Death & Disruption Risk
Death & Disruption Risk
Return
Exploit
Innovation Risk
The risk that a (convincing)
business idea is going to fail.
Risk is high when there is little
evidence beyond slides and
spreadsheets to support the
success chances of an idea. Risk
Death & Disruption Risk
The risk that a business is
going to die or get disrupted.
Risk is high when a business
is either emerging and still
vulnerable, or when a business
is under threat of disruption
from technology, competition,
regulatory changes, or other
trends. Risk decreases with the
moats protecting your business.
ess area
-
A
B
Improve
GROW
(IMPROVE)
IMPROVE
Exploit Portfolio
Shift Pattern
New Business Model
Original
Business Model
IMPROVE
Shift Patterns
226
Shift Pattern Library
Value
Proposition Sh
p. XXX From Product
Recurring Ser
p. XXX From Low-Tec
p. XXX From Sales to
Frontstage
Driven Shifts
p. XXX From Niche M
to Mass Mark
p. XXX From B2B to B
p. XXX From Low Tou
to High Touch
Backstage
Driven Shift
• From Dedicated to Multi-Usage
• From Asset Heavy to Asset Light
• From Closed to Open (innovation)
Profit Formula Driven Shift
• From High Cost to Low Cost
• From Transactional to recurring revenue
• From Conventional to Contrarian
Frontstage
Driven Shift
• From Niche to Mass Market
• From B2B to B2(B2)C
• From Low to High Touch
Value Proposition Shift
• From Product to Service
• From Low-Tech to High-Tech
• From Sales to Platform
EPICENTERS
Shift Pattern Library
From Product
to Recurring Service
SALES
CHANNEL
PRODUCT-
RELATED COST
PRODUCT-
RELATED
ACTIVITIES
∗
PRODUCT
CUSTOMER
SEGMENT
SALES
PRODUCT-
RELATED
RESOURCES
Original product business model
Recurring service pattern
CUSTOMER
SEGMENT
Original product business model
CUSTOMER
SEGMENT
Recurring service pattern
231
is the shift from manufacturing (and/or buying) and selling products toward providing a
recurring service. Selling products on a transactional basis requires a continuous effort for
every sale and it is often unpredictable. Recurring services require upfront customer acqui-
sition costs that lead to recurring revenues. Revenues become more predictable and grow
exponentially, because you build on top of a continuously growing base of customers.
predictable revenues by providing
a recurring service, rather than
selling a product?
Upfront acquisition costs per
customer might be higher,
but revenues become more
predictable and the lifetime
value of customers often
increases. Product and/or
technology innovation can
often provide the foundation
for new services.
EXAMPLE
HILTI
to Recurring Service
COST OF
SERVICE
SERVICE
DELIVERY
CHANNELS
GET CUSTOMER
TO USE SERVICE
UPFRONT
CUSTOMER
ACQUISITION
COST
RECURRING
REVENUE
CUSTOMER
SEGMENT
∗
SERVICE
SERVICE
PROVISIONING
SERVICE
RESOURCES
STRATEGIC REFLECTION
How might we grow recurring and predictable
revenues by providing a recurring service,
rather than selling a product?
[sources: Mark W. Johnson, photo: Hilti.com]
Illustration — HILTI
Hilti shifted from selling high quality tools
to selling tool fleet management services
“The big benefit of recurring service
revenues helped us to stabilize our
business during the financial crisis,
a time when most contractors
wouldn’t purchase new equipment
- Christoph Loos, CEO of Hilti
From Product to Recurring Service
2000 2003
Sales
force
Customer
acquisition costs
Tool
manufacturing
& distribution
High
quality
tools
Builders
Transactional
Transactional
tool sales
1 From Product to Recurring
Service and Revenues
Managers of building companies have a lot
more to worry about than just buying tools.
Hilti recognizes that in 2000 and starts offering
to track, repair, replace, and upgrade the
whole tool fleet for their clients. This increases
their productivity by ensuring they always
have the right tools, properly maintained and
reliable at all times. Hilti allows customers to
lease the tools through a monthly subscription
rather than paying for them upfront – enabling
predictability of costs for building company
managers and recurring revenues for Hilti.
2 From Product-Related
Activities to Service
Provisioning
Hilti evolves its key activities
from its core of manufacturing
and sales to fleet manage-
ment activities that enable
tool tracking, repairing,
replacement, and upgrading.
3 From Sales Channel to
Service Delivery Channels
Hilti retrains its sales force to speak to execu-
tives rather than project managers, and about
logistics and efficiency rather than tools. It
adds new online service channels to the tradi-
tional sales channel, raising awareness about
the service, helping fleet customers access
their inventory online, and enabling them to
access Hilti easily in case of a problem with
their tools.
4 From a Product to a Service Cost Structure
Hilti’s cost structure adapts to this new service
orientation with new fleet management costs.
To date, this shift has added over CHF1 billion
worth of receivable volume to Hilti’s balance
sheet. Even customer acquisition costs (CAC)
increase, due to the longer sales and contract-
ing process with building company managers.
The CAC, however, is now a one-time cost,
leading to recurring revenues and opportuni-
ties for additional revenues with the long-term
relationship.
2
3
4
1
Service-focused
sales & marketing
Fleet
management Tool fleet
management
Construction
company
managers
Monthly
service
revenue
Fleet
management
infrastructure
Inventory
of tools
Online
Fleet
management
costs
Long-term
contracts
Sales
force
Customer
acquisition
costs
Tool manufacturing
& distribution
High
quality
tools
BuildersTransactional
Transactional
tool sales
From the original product model...
…to new recurring service model
Recurring service pattern
From Product
to Recurring Services
SHIFT PATTERN
Illustration — Ørsted
Multiple Shift Patterns
From oil/gas/coal 

to green energy
- Henrik Poulsen, CEO of Ørsted
“We must dramatically accelerate
the transformation of the world's
energy systems from fossil fuels
to renewables to help protect our
planet for future generations
https://orsted.com/en/media/newsroom/news/2019/01/orsted-is-the-worlds-most-sustainable-energy-company
From Dedicated 

to Multi Usage Resource
From Transactional
to Recurring Revenues
Oil/gas/coal-
fired plant
operations
Government
CapEx
Oil/gas/coal-
fired plant
Commodity-based
pricing (variable)
Oil/gas/
coal-fired
plants
Oil/gas/
coal-based
energy
Sales force
Energy
distribution
Offshore
know-how
Energy
consumers
(residential
and
commercial)
Energy
distributors
Multiple Shift 

Patterns
Energy
distribution
CapEx
Salesforce
Reduced
cost due to
government
subsidies
Renewable
energy
(wind farms)
V alue-based
relationship
(sustainability) Energy
consumers
(residential and
commercial)
Energy
distributors
Offshore
know-how
Wind
farms
Wind farm
operations
Wind farm
production and
operations
Wind turbine
manufacturers
G overnment
Higher prices
(green energy
premium)Fixed pricing
for renewable
energy
From Low-Tech
to High-Tech
From oil/gas/coal 

to green energy
3
Establishing an
Innovation Culture
‣find the right idea
‣execute the plan
‣check the results
‣avoid failure
‣predict the future 

based on the past
Innovation is complicated in companies
because they often believe that:
EXPLOIT
Death & Disruption Risk -
Return
+
EXPLORE
Innovation Risk -
ExpectedReturn
+
INVENT/IMPROVE
The Portfolio Map ‣ find the right idea
‣ execute the plan
‣ check the results
‣ avoid failure
‣ predict the future 

based on the past
?
Your exploitation culture
cherishes the management,
systematic improvement, and
growth of existing business
Your exploration culture cultivates
the creation, discovery, validation,
and acceleration of new ideas that
are foreign to an organization
Cultivate Explore and Exploit
Under One Roof
The Culture Map
“If you want to understand a
culture, you need to map it.
- Dave Gray, author and entrepreneur
The Culture Map
Outcomes
Beta
Behaviours
Enablers/Blockers
copyright: Strategyzer AG & Dave Gray, 2015
The makers of Business Model Generation and Strategyzer
dave gray:
davegrayinfo.com strategyzer.com
A Change Management Tool
Designed by: Date: Iteration:Designed for:
What enables and blocks
us from our goals?
What behaviors will
allow us to achieve
our desired outcomes?
What are our
desired outcomes?
DEFINITION
The Culture Map
policies, processes, reward systems, rituals, …
“Cultivate corporate
culture like a garden” What you want to “harvest”
from a garden (fruits)
Elements that allow a garden 

to flourish (water, fertilizer)
The heart of your culture
The Culture Map
Outcomes
The concrete positive or negative
quences resulting from people’s
Behaviors
How do individual and teams ac
themselves within the company?
they do or say? How do they inte
What patterns do you notice?
Enablers/Blockers
The levers that lead to positive o
behaviors inside your company.
“If you want to understand
culture, you need to map it.”
DEFINITION
The Culture Map
Together with Dave Gray, Strategyzer developed
the Culture Map as a tool to design better-
performing companies. The Culture Map is a
practical, simple, and visual tool to understand,
design, test, and manage the corporate culture
you want to bring to fruition in your organization.
In this book we use the Culture Map to map
and design an innovation culture.
Exploration Culture
INNOVATION CULTURE
Designing an Exploration Culture
what kind of behavior does an
innovation culture require?
Outcomes
Behaviors
Enablers / Blockers
Team Behavior
eas based on evidence
ot their opinions or
. Risk and uncertainty
atically measured and
heap and quick experi-
ime and costs increase
ence and decreasing
accumulate skills over
nd learn and grow from
ct.
Culture Map: Innovation Culture Blockers
Leadership
Support
Organizational
Design
Innovation
Practice
Leaders provide
guidance for
innovation
Eagerness
to invent
and pioneer
Innovators
& executors
collaborate
Ideas cho-
sen based
on evidence
People grow inno
skills over sev-
eral projectsCEO spends 40%+
time on innovation
Innovation
funnel reviewed
every quarter
Start with
cheap
experiments
People choose
innovation as
a career path
Systematic
measurement
of risk reduction
Inno & growth
integral part of
strategy
Resilient to
change and
disruption
Company assets
leveraged for
future growth
New growth engines
Retention and
leverage of
innovation talent Reduced
innovation risk
Higher return
on R&D
Inno on agenda
of important
meetings
Nobody gets
fired for
experimenting
INNOVATION CULTURE
Behaviors
Eagerness
to invent
and pioneer
People choose
innovation as
a career path
Systematic
measurement
of risk reduction
what kind of behavior does an
innovation culture require?
which outcomes do we expect
from an innovation culture?
Outcomes
Behaviors
Enablers / Blockers
Team Behavior
eas based on evidence
ot their opinions or
. Risk and uncertainty
atically measured and
heap and quick experi-
ime and costs increase
ence and decreasing
accumulate skills over
nd learn and grow from
ct.
Culture Map: Innovation Culture Blockers
Leadership
Support
Organizational
Design
Innovation
Practice
Leaders provide
guidance for
innovation
Eagerness
to invent
and pioneer
Innovators
& executors
collaborate
Ideas cho-
sen based
on evidence
People grow inno
skills over sev-
eral projectsCEO spends 40%+
time on innovation
Innovation
funnel reviewed
every quarter
Start with
cheap
experiments
People choose
innovation as
a career path
Systematic
measurement
of risk reduction
Inno & growth
integral part of
strategy
Resilient to
change and
disruption
Company assets
leveraged for
future growth
New growth engines
Retention and
leverage of
innovation talent Reduced
innovation risk
Higher return
on R&D
Inno on agenda
of important
meetings
Nobody gets
fired for
experimenting
INNOVATION CULTURE
Outcomes
Resilient to
change and
disruption
Retention and
leverage of
innovation talents Reduced
innovation risk
what blocks the development of
a Lean Startup culture today?
Outcomes
Behaviors
Enablers / Blockers
Practice
ession in itself, just like
or operations. You don’t
ight, but with experience
g a substantial team
heir sole job description
nization from develop-
novation practice. Just
r operations, innovation
sses, key performance
d culture.
Leaders provide
guidance for
innovation
Inno & growth
integral part of
strategy
Reduced
innovation risk
Company assets
leveraged for
future growth
New growth engines
Retention and
leverage of
innovation talent
Resilient to
change and
disruption
Higher return
on R&D
Eagerness
to invent
and pioneer
Innovators
& executors
collaborate
Ideas cho-
sen based
on evidence
Inno on agenda
of important
meetings
People grow inno
skills over sev-
eral projectsCEO spends 40%+
time on innovation
Innovation
funnel reviewed
every quarter
Nobody gets
fired for
experimenting
Start with
cheap
experiments
People choose
innovation as
a career path
Systematic
measurement
of risk reduction
Locked
into current
business
model
Innovationis seen as a
black box
General fear
of failure
Innovation
lacks power
Rewards systemgeared toward
execution
Short-term/
quarterly focus
of leadership Lack of skills,
knowledge,
and experience
Lack of
innovation
strategy
Linear
processes
Execution
KPIs
Lack of access
to customers
The highest
paid person
selects ideas
Bureaucracy
slowing down
innovation
Culture Map: Innovation Culture Blockers
INNOVATION CULTURE
Blockers
X Short term/
Quarterly focus of
leadership
X Rewards systemgeared toward
execution
X Execution
KPIs
what enables the development
of an innovation culture?
INNOVATION CULTURE
Enablers
Outcomes
Behaviors
Enablers / Blockers
sign
Power: the status that
tion and teams working
within the organization.
e: the access that growth
s to resources and
business and the part-
ng businesses build with
entives: a dedicated
at differs from manage-
ns and is tailored
n around growth and
e
the application and
f-the art innovation con-
at are practiced across
ons.
ment: dedicated innova-
d metrics that measure
k and uncertainty from
usiness.
ent: the existence of
tion skills and experience
zation, from professional
o existing business units.
Resource
allocation
Portfolio
Management
Strategic
Guidance
Bridge
to the core
Rewards
and incentives
Legitimacy
and power
Skills
development
Process
management
Innovation
tools
Organizational

Design
Leadership

Support
Innovation

Practice
Bridge
to the core
Legitimacy
and power
INNOVATION CULTURE
Leadership Support
Resource
allocation
Portfolio
management
Strategic
guidance
Strategic Guidance
Resource Allocation
Portfolio Management
INNOVATION CULTURE
Organizational Design
Legitimacy and Power
Bridge to the Core
Rewards and Incentives
Bridge
to the core
Rewards
and incentives
Legitimacy
and power
Question for You


How much time does your CEO personally
spend on innovation every week ?
0-10%67%
10-25%16%
25-50%10%
> 50%7%
How much time does your CEO personally spend on innovation every week ?
Is it possible to have ambidextrous CEOs ?
Legitimacy, Power 

and Bridge to the Core
EXPLOITEXPLORE
ORGANIZATIONAL DESIGN
Org Chart
Chief Entrepreneur CEO
INNOVATION CULTURE
Innovation Practice
Innovation Tools
Process Management
Skills Development
Skills
development
Process
management
Innovation
tools
Portfolio 

Guidance
Innovation Tools
Corporate 

Identity 

Triangle
Portfolio 

Map
Culture 

Map
Innovation Metrics Test Card Learning Card
Learning CardTest Card
Business Environment Map
Business Model Canvas
Value Proposition Canvas
SCORING
Innovation Culture Readiness
BEGINNER
We have little
to no experience
with this topic
We have
some
experience
INTERMEDIATE
We regularly
work this way,
but not systematically
We
frequently
work this
way
WORLD CLASS
Our practice is
used as a case study
for others to learn from
Leadership
Support
Strategic
Guidance Leadership does not provide
explicit strategic guidance for innovation
There is some strategic guidance for innovation but
not everybody in the company knows it
Leadership provides strategic innovation guidance
at important meetings and everybody knows it
Resource
Allocation Resources for innovation are
bootstrapped or on an ad-hoc project basis
Resources for innovation are available, but they are
not substantial and not protected
Resources for innovation are institutionalized and
leaders commit at least 50% of their time to innovation
Portfolio
Management Leadership is
mainly focused on
improving the core business
We make some investments to
explore the future and new business models,
but it's not systematic
Leadership is eager to pioneer and invests in a
large innovation pipeline of small bets of which the
best get follow-up investments
Organizational
Design
Legitimacy
and Power Innovation projects are skunk work
and outside official channels
Innovation is officially in the org chart,
but lacks power and influence
Innovation is at the very top of the org chart
and has power and influence
Bridge to
the Core Innovation teams have limited or no access to cus-
tomers, resources, and skills of the core business
The core business and innovation teams
collaborate, but there are conflicts
There are clear policies that help innovation teams
and the core business collaborate as equal partners
Rewards
and
Incentives Innovation does not have a dedicated incentive
system that differs from the core business
We have some incentives in place to encourage
innovation and reward it differently from execution
Innovation has a dedicated incentive system that
rewards experimentation and new value creation
Innovation
Practice
Innovation
Tools We do not use business model, lean startup,
or design thinking tools for innovation
Business model, lean startup, or design thinking
tools are used in pockets of the organization
Business model, lean startup, or design thinking
tools are widely adopted and mastered
Process
Management Our processes are linear and
requiredetailed business plans with
financial projections
We occasionally use iterative processes
and systematic business experiments
to test business ideas
Our processes are optimized for innovation
and we systematically measure the reduction
of risk in new ideas
Innovation
Skills We don’t hire for innovation skills and experience
and don’t develop them
We occasionally hire experienced innovation talent
and train some specialized staff in innovation
We hire and develop world class innovation talent
with extensive experience across the organization
1
1
1
1
1
1
1
1
1
3
3
3
3
3
3
3
3
3
5
5
5
5
5
5
5
5
5
2
2
2
2
2
2
2
2
2
4
4
4
4
4
4
4
4
4
ASSESSMENT
Innovation Culture Readiness
NEW TOOLS IN THE INVINCIBLE COMPANY
Culture MapPortfolio Map
EXPLOIT
EXPLORE
Death & Disruption Risk
Return
Exploit
rn
siness idea
mpany if it
uccessful.
Return
How lucrative a business area
is for the company.
Death & Disruption Risk
Exploit
1 3
nnovation Risk
he risk that a (convincing)
usiness idea is going to fail.
isk is high when there is little
vidence beyond slides and
preadsheets to support the
uccess chances of an idea. Risk
ecreases with the amount of
vidence that supports the desir-
bility, feasibility, viability, and
daptability of a business idea.
Death & Disruption Risk
The risk that a business is
going to die or get disrupted.
Risk is high when a business
is either emerging and still
vulnerable, or when a business
is under threat of disruption
from technology, competition,
regulatory changes, or other
trends. Risk decreases with the
moats protecting your business.
Business Model Patterns
different invent patterns
t new ventures and
anies can apply to build
etitive business models.
pattern so that you can
a reference library.
ration
o highlight a pattern
outline the company’s
del—just show how
ular pattern to build
e business model.
business model might
atterns.
Each pattern has two or
more different flavors.
These are variations of a
particular pattern to help
you understand different
ways to apply the pattern
in question.
Legen
– Gree
– Busin
Patte
– Case
Illust
– Patte
Build
– Optio
Build
– Origi
Mod
– Othe
Mod

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The Invincible Company

  • 1. Insights into The Invincible Company @AlexOsterwalder @YPigneur #4 Resilient
  • 2. Map your business, 
 idea, or innovation strategyzer.com Gain Creators Pain Relievers Pains Gains Products & Services Customer Job(s) The Value Proposition Canvas Value Proposition Customer Segment strategyzer.comThe makers of Business Model Generation and Strategyzer Copyright Business Model Foundry AG Map your product 
 and service TEST BUSINESS DESIGN D ecid e D ecid e D ecid e D ecid e Ide Assess H Experiment rn hypothesize experiment learn ideate business prototype assess decide Test and de-risk business ideas strategyzer.com/invincible Written by Alex Osterwalder Yves Pigneur Fred Etiemble Alan Smith Designed by Chris White Trish Papadakos You’re holding a guide to the world’s best business models. Use it to inspire your own portfolio of new ideas and reinventions. Design a culture of innovation and transformation to become… This book integrates with Business Model Generation, Value Proposition Design, & Testing Business Ideas International Bestsellers 40+ Languages Series The Invincib e Company The Culture Map Outcomes Beta Behaviours Enablers/Blockers copyright: Strategyzer AG & Dave Gray, 2015 The makers of Business Model Generation and Strategyzer dave gray: davegrayinfo.com strategyzer.com A Change Management Tool Designed by: Date: Iteration:Designed for: Manage your BM portfolio & create an innovation culture
  • 3. 1. Constantly Reinvent itself
 2. Compete on Superior 
 Business Models
 3. Transcend 
 Industry Boundaries The Invincible Company
  • 4. NEW TOOLS IN THE INVINCIBLE COMPANY Culture MapPortfolio Map EXPLOIT EXPLORE Death & Disruption Risk Return Exploit rn siness idea mpany if it uccessful. Return How lucrative a business area is for the company. Death & Disruption Risk Exploit 1 3 nnovation Risk he risk that a (convincing) usiness idea is going to fail. isk is high when there is little vidence beyond slides and preadsheets to support the uccess chances of an idea. Risk ecreases with the amount of vidence that supports the desir- bility, feasibility, viability, and daptability of a business idea. Death & Disruption Risk The risk that a business is going to die or get disrupted. Risk is high when a business is either emerging and still vulnerable, or when a business is under threat of disruption from technology, competition, regulatory changes, or other trends. Risk decreases with the moats protecting your business. Business Model Patterns different invent patterns t new ventures and anies can apply to build etitive business models. pattern so that you can a reference library. ration o highlight a pattern outline the company’s del—just show how ular pattern to build e business model. business model might atterns. Each pattern has two or more different flavors. These are variations of a particular pattern to help you understand different ways to apply the pattern in question. Legen – Gree – Busin Patte – Case Illust – Patte Build – Optio Build – Origi Mod – Othe Mod
  • 5. 1. Portfolio Management 2. Competing on Business Model Patterns 3. Establishing an Innovation Culture AGENDA
  • 7. High uncertainty Low uncertainty THE EXPLORE/EXPLOIT CONTINUUM
  • 8. D ecide Decide Ide idea business SEARCH GROW High uncertainty Low uncertainty THE EXPLORE/EXPLOIT CONTINUUM AMBIDEXTROUS
  • 9. Death & Disruption Risk Innovation Risk ExpectedReturn Return - - + + Exploit Portfolio Explore Portfolio THE EXPLORE/EXPLOIT CONTINUUM The Portfolio Map SEARCH GROW SEARCH (INVENT) GROW (IMPROVE)
  • 12. The leading cloud peripheral player [...] A place where I could be a big fish in a small pond. “ - Bracken Darrell, CEO of Logitech
  • 13. Return + ExpectedReturn Death & Disruption Risk Return Exploit Explore Innovation Risk The risk that a (convincing) business idea is going to fail. Risk is high when there is little evidence beyond slides and spreadsheets to support the Expected Return How lucrative a business idea could be for the company if it turned out to be successful. Death & Disruption Ris The risk that a business is going to die or get disrupte Risk is high when a busines is either emerging and still vulnerable, or when a busin is under threat of disruption from technology, competitio regulatory changes, or othe trends. Risk decreases with Return How lucrative a business area is for the company. Death & Disruption Risk Death & Disruption Risk Return Exploit Innovation Risk The risk that a (convincing) business idea is going to fail. Risk is high when there is little evidence beyond slides and spreadsheets to support the Death & Disruption Risk The risk that a business is going to die or get disrupted. Risk is high when a business is either emerging and still vulnerable, or when a business is under threat of disruption from technology, competition, regulatory changes, or other trends. Risk decreases with the rea - +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% The Business Model Canvas Revenue Streams Channels Customer SegmentsValue PropositionsKey ActivitiesKey Partners Key Resources Cost Structure Customer Relationships Designed by: Date: Version:Designed for: designed by: Business Model Foundry GmbH, Switzerland www.businessmodelgeneration.com This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com MUSIC $507M +42% VIDEO $1’323B SMART $50M -44% +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% MUSIC $507M +42% VIDEO $1’323B SMART $50M -44% CREATIVITY & +10% CREATIVITY & PRODUCTIVITY $1’323B The Business Model Canvas Revenue Streams Channels Customer SegmentsValue PropositionsKey ActivitiesKey Partners Key Resources Cost Structure Customer Relationships Designed by: Date: Version:Designed for: designed by: Business Model Foundry GmbH, Switzerland www.businessmodelgeneration.com This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com GAMING $648M +32% -10% MUSIC $507M +42% VIDEO $1’323B SMART $50M -44% +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% MUSIC $507M +42% VIDEO $1’323B SMART $50M -44% +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M VIDEO $1’323B The Business Model Canvas Revenue Streams Channels Customer SegmentsValue PropositionsKey ActivitiesKey Partners Key Resources Cost Structure Customer Relationships Designed by: Date: Version:Designed for: designed by: Business Model Foundry GmbH, Switzerland www.businessmodelgeneration.com This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com SMART $50M -44% +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M SMART +10% GAMING $648M +32% -10% MUSIC $507M +42% The Business Model Canvas Revenue Streams Channels Customer SegmentsValue PropositionsKey ActivitiesKey Partners Key Resources Cost Structure Customer Relationships Designed by: Date: Version:Designed for: designed by: Business Model Foundry GmbH, Switzerland www.businessmodelgeneration.com This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com VIDEO $259M SMART $50M -44% +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% MUSIC $507M +42% VIDEO $259M SMART $50M -44% CREATIVITY & PRODUCTIVITY $1’323B +10% GAMING $648M VIDEO $259M SMART $50M -44% +10% CREATIVITY & PRODUCTIVITY $1’323M GAMING $648M VIDEO $259M SMART $50M -44% +10% CREATIVITY & PRODUCTIVITY $1’323M GAMING $648M The Business Model Canvas Revenue Streams Channels Customer SegmentsValue PropositionsKey ActivitiesKey Partners Key Resources Cost Structure Customer Relationships Designed by: Date: Version:Designed for: designed by: Business Model Foundry GmbH, Switzerland www.businessmodelgeneration.com This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com CREATIVITY & PRODUCTIVITY $1’323M The Business Model Canvas Revenue Streams Channels Customer SegmentsValue PropositionsKey ActivitiesKey Partners Key Resources Cost Structure Customer Relationships Designed by: Date: Version:Designed for: designed by: Business Model Foundry GmbH, Switzerland www.businessmodelgeneration.com This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% +42% VIDEO $1’323B SMART $50M -44% +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% The Business Model Canvas Revenue Streams Channels Customer SegmentsValue PropositionsKey ActivitiesKey Partners Key Resources Cost Structure Customer Relationships Designed by: Date: Version:Designed for: designed by: Business Model Foundry GmbH, Switzerland www.businessmodelgeneration.com This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% MUSIC $507M +42% VIDEO $1’323B SMART $50M -44% +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% MUSIC $507M +42% VIDEO $1’323B SMART $50M -44% +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% MUSIC $507M SMART $50M -44% The Business Model Canvas Revenue Streams Channels Customer SegmentsValue PropositionsKey ActivitiesKey Partners Key Resources Cost Structure Customer Relationships Designed by: Date: Version:Designed for: designed by: Business Model Foundry GmbH, Switzerland www.businessmodelgeneration.com This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% MUSIC $507M +42% VIDEO $1’323B +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% MUSIC $507M +42% VIDEO $1’323B CREATIVITY & The Business Model Canvas Revenue Streams Channels Customer SegmentsValue PropositionsKey ActivitiesKey Partners Key Resources Cost Structure Customer Relationships Designed by: Date: Version:Designed for: designed by: Business Model Foundry GmbH, Switzerland www.businessmodelgeneration.com This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% MUSIC $507M +42% VIDEO $1’323B SMART $50M -44% +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% MUSIC $507M +42% VIDEO $1’323B SMART $50M -44% +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% MUSIC $507M +42% VIDEO $1’323B SMART $50M -44% The Business Model Canvas Revenue Streams Channels Customer SegmentsValue PropositionsKey ActivitiesKey Partners Key Resources Cost Structure Customer Relationships Designed by: Date: Version:Designed for: designed by: Business Model Foundry GmbH, Switzerland www.businessmodelgeneration.com This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% MUSIC $507M +42% VIDEO $1’323B +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% MUSIC $507M +42% VIDEO $1’323B +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% MUSIC $507M The Business Model Canvas Revenue Streams Channels Customer SegmentsValue PropositionsKey ActivitiesKey Partners Key Resources Cost Structure Customer Relationships Designed by: Date: Version:Designed for: designed by: Business Model Foundry GmbH, Switzerland www.businessmodelgeneration.com This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License. To view a copy of this license, visit: http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. strategyzer.com +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% MUSIC $507M +42% VIDEO $1’323B SMART $50M -44% +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% MUSIC $507M +42% VIDEO $1’323B SMART $50M -44% +10% CREATIVITY & PRODUCTIVITY $1’323B GAMING $648M +32% -10% MUSIC $507M SMART $50M -44% Improve A B Acquire A A A A Divest
  • 15. EXPLOIT EXPLORE SEARCH Design / Test nd Process of ign Post-search Evolve The heart of Value Proposition Design is about applying Tools to the m essy Search for value propositions that custom ers want and then keeping them aligned with what custom ers want in Post-search. Value Proposition Design shows you how to use the Value Proposition Canvas to Design and Test great value propo- sitions in an iterative search for what custom ers want. Value proposition design is a never-ending process in which you need to Evolve your value proposition(s) constantly to keep it relevant to custom ers. Manage the m essy and nonlinear process of value proposition design and reduce risk by system atically applying adequate tools and processes. Progress Desig n Squig gle adapted from Dam ien Newm an, Central STRATEGYZER.COM /VPD /INTRO XIII EXPLORE Innovation Journey ExpectedReturn + ExpectedReturn Innovation Risk Death & Disruption Risk Return Exploit Explore 1 3 Innovation Risk The risk that a (convincing) business idea is going to fail. Risk is high when there is little evidence beyond slides and spreadsheets to support the success chances of an idea. Risk decreases with the amount of evidence that supports the desir- ability, feasibility, viability, and adaptability of a business idea. Expected Return How lucrative a business idea could be for the company if it turned out to be successful. Death & Disruption Risk The risk that a business is going to die or get disrupted. Risk is high when a business is either emerging and still vulnerable, or when a business is under threat of disruption from technology, competition, regulatory changes, or other trends. Risk decreases with the moats protecting your business. Return How lucrative a business area is for the company. - Innovation Risk Death & Disruption Risk Return Exploit Explore Innovation Risk The risk that a (convincing) business idea is going to fail. Risk is high when there is little evidence beyond slides and spreadsheets to support the success chances of an idea. Risk decreases with the amount of evidence that supports the desir- ability, feasibility, viability, and adaptability of a business idea. eturn a business idea he company if it be successful. Death & Disruption Risk The risk that a business is going to die or get disrupted. Risk is high when a business is either emerging and still vulnerable, or when a business is under threat of disruption from technology, competition, regulatory changes, or other trends. Risk decreases with the moats protecting your business. Return How lucrative a business area is for the company. Innovation Risk
  • 16. EXPLOIT EXPLORE 12 1Design Design the Team p. 2 0 7 Shape the Idea p. 2 0 7 TEST DESIGN Ideate Prototype Assess Learn D ecide Hypothesize Experiment Discovery Increase Expected Return Reduce Innovation Risk Ideate Prototype Assess Hypothesize ExperimentLearn EXPLORE Design and Test
  • 17. EXPLORE EXPLOITExpectedReturn + ExpectedReturn Death & Disruption Risk Return Exploit Explore Innovation Risk The risk that a (convincing) business idea is going to fail. Risk is high when there is little evidence beyond slides and spreadsheets to support the success chances of an idea. Risk decreases with the amount of evidence that supports the desir- ability, feasibility, viability, and adaptability of a business idea. Expected Return How lucrative a business idea could be for the company if it turned out to be successful. Death & Disruption Risk The risk that a business is going to die or get disrupted. Risk is high when a business is either emerging and still vulnerable, or when a business is under threat of disruption from technology, competition, regulatory changes, or other trends. Risk decreases with the moats protecting your business Return How lucrative a business area is for the company. - Death & Disruption Risk Return Exploit Innovation Risk The risk that a (convincing) business idea is going to fail. Risk is high when there is little evidence beyond slides and spreadsheets to support the Death & Disruption Risk The risk that a business is going to die or get disrupted. Risk is high when a business is either emerging and still vulnerable, or when a business is under threat of disruption from technology, competition, regulatory changes, or other trends. Risk decreases with the ness area Innovation Risk A Ideate A B Pivot A Retire A Persevere Transfer A A EXPLORE Actions
  • 18. “Failure can be the beginning of something beautiful - Ayse Birsel Seck, designer & innovator
  • 19. Question for You 
 How many $100k innovation projects does it take to produce a mega success?
  • 20. EXPLORE projects EXPLOITExpectedReturn + ExpectedReturn Death & Disruption Risk Return Exploit Explore Innovation Risk The risk that a (convincing) business idea is going to fail. Risk is high when there is little evidence beyond slides and spreadsheets to support the success chances of an idea. Risk decreases with the amount of evidence that supports the desir- ability, feasibility, viability, and adaptability of a business idea. Expected Return How lucrative a business idea could be for the company if it turned out to be successful. Death & Disruption Risk The risk that a business is going to die or get disrupted. Risk is high when a business is either emerging and still vulnerable, or when a business is under threat of disruption from technology, competition, regulatory changes, or other trends. Risk decreases with the moats protecting your business Return How lucrative a business area is for the company. - Death & Disruption Risk Return Exploit Innovation Risk The risk that a (convincing) business idea is going to fail. Risk is high when there is little evidence beyond slides and spreadsheets to support the Death & Disruption Risk The risk that a business is going to die or get disrupted. Risk is high when a business is either emerging and still vulnerable, or when a business is under threat of disruption from technology, competition, regulatory changes, or other trends. Risk decreases with the ness area Innovation Risk 250 66% failures 1 Mega Success Funnel somewhat successful33% ? EXPLORE
  • 21. 5.9% 2.5% 1.1% 0.4% 25.3% 64.8% Return Distribution in U.S. Venture Capital (2004 - 2013) Source: Correlation Ventures (data from VentureSource and other) 0 - 1.0x 1.0 - 5.0x 5.0 - 10.0x 10.0 - 20.0x 20.0 - 50.0x 50.0x + Return Groupings 70% 60% 50% 40% 30% 20% 10% 0% %ofFinancings 6 out of 10 investments lose money 4 out of 1000 are home runs 3 out of 10 makes some money STARTUPs
  • 23. The Bosch Accelerator Program has allowed Bosch to implement a fast, structured, and capital-efficient process for validating business models at scale and has led to the establishment of a Bosch-wide innovation portfolio DR. UWE KIRSCHNER VP Business Model Innovation, Bosch Management Consulting “ Accelerator Program
  • 24. EXPLOIT EXPLORE ExpectedReturn + ExpectedReturn Death & Disruption Risk Return Exploit Explore Innovation Risk The risk that a (convincing) business idea is going to fail. Risk is high when there is little evidence beyond slides and spreadsheets to support the success chances of an idea. Risk decreases with the amount of evidence that supports the desir- ability, feasibility, viability, and adaptability of a business idea. Expected Return How lucrative a business idea could be for the company if it turned out to be successful. Death & Disruption Risk The risk that a business is going to die or get disrupted. Risk is high when a business is either emerging and still vulnerable, or when a business is under threat of disruption from technology, competition, regulatory changes, or other trends. Risk decreases with the moats protecting your business Return How lucrative a business area is for the company. - Death & Disruption Risk Return Exploit Innovation Risk The risk that a (convincing) business idea is going to fail. Risk is high when there is little evidence beyond slides and spreadsheets to support the Death & Disruption Risk The risk that a business is going to die or get disrupted. Risk is high when a business is either emerging and still vulnerable, or when a business is under threat of disruption from technology, competition, regulatory changes, or other trends. Risk decreases with the ness area Innovation Risk Accelerator Program PHASE 1 200 teams (3 months, €120’000) PHASE 2 60 teams (€300’000) 70% fail 75% fail 15 businesses EXPLORE Bosch You can’t pick the winner without investing 
 in the losers!!!
  • 26. ‣A repeatable configuration of different business model building blocks to strengthen an organization’s overall business model Business Model Pattern particular pattern to help you understand different ways to apply the pattern in question. – Business Model Pattern – Case Illustration – Pattern Building Blocks – Optional Pattern Building Blocks – Original Business Model Blocks – Other Business Model Blocks
  • 29. EXPLOITExpectedReturn + ExpectedReturn Death & Disruption Risk Return Exploit Explore Innovation Risk The risk that a (convincing) business idea is going to fail. Risk is high when there is little evidence beyond slides and spreadsheets to support the success chances of an idea. Risk decreases with the amount of evidence that supports the desir- ability, feasibility, viability, and adaptability of a business idea. Expected Return How lucrative a business idea could be for the company if it turned out to be successful. Death & Disruption Risk The risk that a business is going to die or get disrupted. Risk is high when a business is either emerging and still vulnerable, or when a business is under threat of disruption from technology, competition, regulatory changes, or other trends. Risk decreases with the moats protecting your business Return How lucrative a business area is for the company. - Death & Disruption Risk Return Exploit Innovation Risk The risk that a (convincing) business idea is going to fail. Risk is high when there is little evidence beyond slides and spreadsheets to support the Death & Disruption Risk The risk that a business is going to die or get disrupted. Risk is high when a business is either emerging and still vulnerable, or when a business is under threat of disruption from technology, competition, regulatory changes, or other trends. Risk decreases with the ness area Innovation Risk Business 
 Design SEARCH (INVENT) INVENT Explore Portfolio
  • 30. Pattern New Business Model INVENT Invent Patterns Business Models Canvas
  • 31. Backstage Disruption • Resource Castles • Activity Differentiators • Scalers Profit Formula Disruption • Revenue Differentiators • Cost Differentiators • Margin Masters Frontstage Disruption • Market Explorers • Channel Kings • Gravity Creators 226 Shift Pattern Library EPICENTERS Invent Patterns Library
  • 32. Question for You 
 What do these three business models have in common ?
  • 33. They created a competitive advantage with key resources that are difficult or impossible for competitors to copy Resource Castles
  • 34. RESOURCE COST VP THAT DEPENDS ON PROTECTED RESOURCE HARD TO COPY RESOURCE rce s etitive th key t are possible TRIGGER QUESTION Key Partners Key activities Value Proposition Customer SegmentCustomer Relationship Key Resources Channels Cost Structure Revenue Streams Resource 
 Castles Build Moats
  • 36. - James Dyson, 
 inventor & founder of Dyson “The key to success is failure… Success is made of 99 percent failure.
  • 37. RESOURCE COST VP THAT DEPENDS ON PROTECTED RESOURCE HARD TO COPY RESOURCE RESOURCE COST VP THAT DEPENDS ON PROTECTED RESOURCE HARD TO COPY RESOURCE PREMIUM CONSUMER APPLIANCES High-end mass market Research & development R&D Costs 100 million machines as of 2017 Premium Price Intellectual proprietary & patents $700 Vs $40 Resource 
 Castles IP Castle Build Moats Key Partners Key activities Value Proposition Customer SegmentCustomer Relationship Key Resources Channels Cost Structure Revenue Streams 6x more investment in R&D than competitors, on average.³⁸ Dyson's R&D Investment Average Competitor Investment
  • 38. TRIGGER QUESTION How could we make difficult-to- copy resources a key pillar of our business model? ASSESSMENT QUESTION FOR LEADERS Do we own key resources that are difficult or impossible to copy and which give us a significant competitive advantage? Resource 
 Castles Build Moats RESOURCE COST VP THAT DEPENDS ON PROTECTED RESOURCE HARD TO COPY RESOURCE Resource Castles Build Moats Build a competitive advantage with key resources that are difficult or impossible to copy by competitors. TRIGGER QUESTION How could we make difficult-to-copy resources a key pillar of our business model? Our key resources are significantly inferior to Our key resources can’t easily be copied or emulated for the next couple of years and Assesment Question Do we own key resources that are difficult or impossible to copy and which give us a significant competitive advantage? +3+2+20-1-2-3
  • 40. Frontstage Market Explorers: How large and attractive is the untapped market potential we are going after? +10−1−2 +3+2−3 Channel Kings: Do we have large- scale and, ideally, direct access to our end-customer? +10−1−2 +3+2−3 Gravity Creators: How easy or difficult is it for our customers to leave or switch to another company? +10−1−2 +3+2−3 Backstage Resource Castles: Do we own key resources that are difficult or impossible to copy and which give us a significant competitive advantage? +10−1−2 +3+2−3 Activity Differentiators: Do we create significant value for customers because we perform and configure activities in disruptively innovative ways? +10−1−2 +3+2−3 Scalers: How rapidly and how easily can we grow our business model without sub- stantial additional resources and activities (e.g., building infrastructure, finding talent)? +10−1−2 +3+2−3 Profit Formula Revenue Differentiators: Do we use strong revenue streams and pricing mechanisms to monetize value creation for customers? +10−1−2 +3+2−3 Cost Differentiators: Is our cost structure conventional or disruptive? +10−1−2 +3+2−3 Margin Monsters: Do we have strong margins from low costs and high prices? +10−1−2 +3+2−3 Assessment Questions for Leaders Frontstage Market Explorers: How large and attractive is the untapped market potential we are going after? +10−1−2 +3+2−3 Channel Kings: Do we have large- scale and, ideally, direct access to our end-customer? +10−1−2 +3+2−3 Gravity Creators: How easy or difficult is it for our customers to leave or switch to another company? +10−1−2 +3+2−3 Backstage Resource Castles: Do we own key resources that are difficult or impossible to copy and which give us a significant competitive advantage? +10−1−2 +3+2−3 Activity Differentiators: Do we create significant value for customers because we perform and configure activities in disruptively innovative ways? +10−1−2 +3+2−3 Scalers: How rapidly and how easily can we grow our business model without sub- stantial additional resources and activities (e.g., building infrastructure, finding talent)? +10−1−2 +3+2−3 Profit Formula Revenue Differentiators: Do we use strong revenue streams and pricing mechanisms to monetize value creation for customers? +10−1−2 +3+2−3 Cost Differentiators: Is our cost structure conventional or disruptive? +10−1−2 +3+2−3 Margin Monsters: Do we have strong margins from low costs and high prices? +10−1−2 +3+2−3 Assessment Questions for Leaders Frontstage Market Explorers: How large and attractive is the untapped market potential we are going after? +10−1−2 +3+2−3 Channel Kings: Do we have large- scale and, ideally, direct access to our end-customer? +10−1−2 +3+2−3 Gravity Creators: How easy or difficult is it for our customers to leave or switch to another company? +10−1−2 +3+2−3 Backstage Resource Castles: Do we own key resources that are difficult or impossible to copy and which give us a significant competitive advantage? +10−1−2 +3+2−3 Activity Differentiators: Do we create significant value for customers because we perform and configure activities in disruptively innovative ways? +10−1−2 +3+2−3 Scalers: How rapidly and how easily can we grow our business model without sub- stantial additional resources and activities (e.g., building infrastructure, finding talent)? +10−1−2 +3+2−3 Profit Formula Revenue Differentiators: Do we use strong revenue streams and pricing mechanisms to monetize value creation for customers? +10−1−2 +3+2−3 Cost Differentiators: Is our cost structure conventional or disruptive? +10−1−2 +3+2−3 Margin Monsters: Do we have strong margins from low costs and high prices? +10−1−2 +3+2−3 Assessment Questions for Leaders Backstage Disruption Profit Formula Disruption Frontstage Disruption attern Library Value Proposition Shifts p. XXX From Product to Recurring Service p. XXX From Low-Tech to High-Tech p. XXX From Sales to Platform Frontstage Driven Shifts p. XXX From Niche Market to Mass Market p. XXX From B2B to B2(B2)C p. XXX From Low Touch to High Touch Profit Formu Driven Shifts p. XXX From High C p. XXX From Transa to Recurring p. XXX From Conve to Contraria Backstage Driven Shifts p. XXX From Dedicated Resources to Multi-Usage Resources p. XXX From Asset Heavy to Asset Light p. XXX From Closed to Open (Innovation) ASSESSMENT Questions for Leaders
  • 42. EXPLORE Return + xpectedReturn Death & Disruption Risk Return Exploit Explore Innovation Risk The risk that a (convincing) business idea is going to fail. Risk is high when there is little Expected Return How lucrative a business idea could be for the company if it turned out to be successful. Death & Disruptio The risk that a busines going to die or get disr Risk is high when a bu is either emerging and vulnerable, or when a is under threat of disru from technology, comp Return How lucrative a business area is for the company. Death & Disruption Risk Death & Disruption Risk Return Exploit Innovation Risk The risk that a (convincing) business idea is going to fail. Risk is high when there is little evidence beyond slides and spreadsheets to support the success chances of an idea. Risk Death & Disruption Risk The risk that a business is going to die or get disrupted. Risk is high when a business is either emerging and still vulnerable, or when a business is under threat of disruption from technology, competition, regulatory changes, or other trends. Risk decreases with the moats protecting your business. ess area - A B Improve GROW (IMPROVE) IMPROVE Exploit Portfolio
  • 43. Shift Pattern New Business Model Original Business Model IMPROVE Shift Patterns
  • 44. 226 Shift Pattern Library Value Proposition Sh p. XXX From Product Recurring Ser p. XXX From Low-Tec p. XXX From Sales to Frontstage Driven Shifts p. XXX From Niche M to Mass Mark p. XXX From B2B to B p. XXX From Low Tou to High Touch Backstage Driven Shift • From Dedicated to Multi-Usage • From Asset Heavy to Asset Light • From Closed to Open (innovation) Profit Formula Driven Shift • From High Cost to Low Cost • From Transactional to recurring revenue • From Conventional to Contrarian Frontstage Driven Shift • From Niche to Mass Market • From B2B to B2(B2)C • From Low to High Touch Value Proposition Shift • From Product to Service • From Low-Tech to High-Tech • From Sales to Platform EPICENTERS Shift Pattern Library
  • 45. From Product to Recurring Service SALES CHANNEL PRODUCT- RELATED COST PRODUCT- RELATED ACTIVITIES ∗ PRODUCT CUSTOMER SEGMENT SALES PRODUCT- RELATED RESOURCES Original product business model Recurring service pattern CUSTOMER SEGMENT Original product business model CUSTOMER SEGMENT Recurring service pattern 231 is the shift from manufacturing (and/or buying) and selling products toward providing a recurring service. Selling products on a transactional basis requires a continuous effort for every sale and it is often unpredictable. Recurring services require upfront customer acqui- sition costs that lead to recurring revenues. Revenues become more predictable and grow exponentially, because you build on top of a continuously growing base of customers. predictable revenues by providing a recurring service, rather than selling a product? Upfront acquisition costs per customer might be higher, but revenues become more predictable and the lifetime value of customers often increases. Product and/or technology innovation can often provide the foundation for new services. EXAMPLE HILTI to Recurring Service COST OF SERVICE SERVICE DELIVERY CHANNELS GET CUSTOMER TO USE SERVICE UPFRONT CUSTOMER ACQUISITION COST RECURRING REVENUE CUSTOMER SEGMENT ∗ SERVICE SERVICE PROVISIONING SERVICE RESOURCES STRATEGIC REFLECTION How might we grow recurring and predictable revenues by providing a recurring service, rather than selling a product?
  • 46. [sources: Mark W. Johnson, photo: Hilti.com] Illustration — HILTI Hilti shifted from selling high quality tools to selling tool fleet management services
  • 47. “The big benefit of recurring service revenues helped us to stabilize our business during the financial crisis, a time when most contractors wouldn’t purchase new equipment - Christoph Loos, CEO of Hilti
  • 48. From Product to Recurring Service 2000 2003 Sales force Customer acquisition costs Tool manufacturing & distribution High quality tools Builders Transactional Transactional tool sales 1 From Product to Recurring Service and Revenues Managers of building companies have a lot more to worry about than just buying tools. Hilti recognizes that in 2000 and starts offering to track, repair, replace, and upgrade the whole tool fleet for their clients. This increases their productivity by ensuring they always have the right tools, properly maintained and reliable at all times. Hilti allows customers to lease the tools through a monthly subscription rather than paying for them upfront – enabling predictability of costs for building company managers and recurring revenues for Hilti. 2 From Product-Related Activities to Service Provisioning Hilti evolves its key activities from its core of manufacturing and sales to fleet manage- ment activities that enable tool tracking, repairing, replacement, and upgrading. 3 From Sales Channel to Service Delivery Channels Hilti retrains its sales force to speak to execu- tives rather than project managers, and about logistics and efficiency rather than tools. It adds new online service channels to the tradi- tional sales channel, raising awareness about the service, helping fleet customers access their inventory online, and enabling them to access Hilti easily in case of a problem with their tools. 4 From a Product to a Service Cost Structure Hilti’s cost structure adapts to this new service orientation with new fleet management costs. To date, this shift has added over CHF1 billion worth of receivable volume to Hilti’s balance sheet. Even customer acquisition costs (CAC) increase, due to the longer sales and contract- ing process with building company managers. The CAC, however, is now a one-time cost, leading to recurring revenues and opportuni- ties for additional revenues with the long-term relationship. 2 3 4 1 Service-focused sales & marketing Fleet management Tool fleet management Construction company managers Monthly service revenue Fleet management infrastructure Inventory of tools Online Fleet management costs Long-term contracts Sales force Customer acquisition costs Tool manufacturing & distribution High quality tools BuildersTransactional Transactional tool sales From the original product model... …to new recurring service model Recurring service pattern From Product to Recurring Services SHIFT PATTERN
  • 49. Illustration — Ørsted Multiple Shift Patterns From oil/gas/coal 
 to green energy
  • 50. - Henrik Poulsen, CEO of Ørsted “We must dramatically accelerate the transformation of the world's energy systems from fossil fuels to renewables to help protect our planet for future generations https://orsted.com/en/media/newsroom/news/2019/01/orsted-is-the-worlds-most-sustainable-energy-company
  • 51. From Dedicated 
 to Multi Usage Resource From Transactional to Recurring Revenues Oil/gas/coal- fired plant operations Government CapEx Oil/gas/coal- fired plant Commodity-based pricing (variable) Oil/gas/ coal-fired plants Oil/gas/ coal-based energy Sales force Energy distribution Offshore know-how Energy consumers (residential and commercial) Energy distributors Multiple Shift 
 Patterns Energy distribution CapEx Salesforce Reduced cost due to government subsidies Renewable energy (wind farms) V alue-based relationship (sustainability) Energy consumers (residential and commercial) Energy distributors Offshore know-how Wind farms Wind farm operations Wind farm production and operations Wind turbine manufacturers G overnment Higher prices (green energy premium)Fixed pricing for renewable energy From Low-Tech to High-Tech From oil/gas/coal 
 to green energy
  • 53. ‣find the right idea ‣execute the plan ‣check the results ‣avoid failure ‣predict the future 
 based on the past Innovation is complicated in companies because they often believe that:
  • 54. EXPLOIT Death & Disruption Risk - Return + EXPLORE Innovation Risk - ExpectedReturn + INVENT/IMPROVE The Portfolio Map ‣ find the right idea ‣ execute the plan ‣ check the results ‣ avoid failure ‣ predict the future 
 based on the past ?
  • 55. Your exploitation culture cherishes the management, systematic improvement, and growth of existing business Your exploration culture cultivates the creation, discovery, validation, and acceleration of new ideas that are foreign to an organization Cultivate Explore and Exploit Under One Roof
  • 57. “If you want to understand a culture, you need to map it. - Dave Gray, author and entrepreneur
  • 58. The Culture Map Outcomes Beta Behaviours Enablers/Blockers copyright: Strategyzer AG & Dave Gray, 2015 The makers of Business Model Generation and Strategyzer dave gray: davegrayinfo.com strategyzer.com A Change Management Tool Designed by: Date: Iteration:Designed for: What enables and blocks us from our goals? What behaviors will allow us to achieve our desired outcomes? What are our desired outcomes? DEFINITION The Culture Map policies, processes, reward systems, rituals, …
  • 59. “Cultivate corporate culture like a garden” What you want to “harvest” from a garden (fruits) Elements that allow a garden 
 to flourish (water, fertilizer) The heart of your culture The Culture Map Outcomes The concrete positive or negative quences resulting from people’s Behaviors How do individual and teams ac themselves within the company? they do or say? How do they inte What patterns do you notice? Enablers/Blockers The levers that lead to positive o behaviors inside your company. “If you want to understand culture, you need to map it.” DEFINITION The Culture Map Together with Dave Gray, Strategyzer developed the Culture Map as a tool to design better- performing companies. The Culture Map is a practical, simple, and visual tool to understand, design, test, and manage the corporate culture you want to bring to fruition in your organization. In this book we use the Culture Map to map and design an innovation culture.
  • 61. INNOVATION CULTURE Designing an Exploration Culture
  • 62. what kind of behavior does an innovation culture require? Outcomes Behaviors Enablers / Blockers Team Behavior eas based on evidence ot their opinions or . Risk and uncertainty atically measured and heap and quick experi- ime and costs increase ence and decreasing accumulate skills over nd learn and grow from ct. Culture Map: Innovation Culture Blockers Leadership Support Organizational Design Innovation Practice Leaders provide guidance for innovation Eagerness to invent and pioneer Innovators & executors collaborate Ideas cho- sen based on evidence People grow inno skills over sev- eral projectsCEO spends 40%+ time on innovation Innovation funnel reviewed every quarter Start with cheap experiments People choose innovation as a career path Systematic measurement of risk reduction Inno & growth integral part of strategy Resilient to change and disruption Company assets leveraged for future growth New growth engines Retention and leverage of innovation talent Reduced innovation risk Higher return on R&D Inno on agenda of important meetings Nobody gets fired for experimenting INNOVATION CULTURE Behaviors Eagerness to invent and pioneer People choose innovation as a career path Systematic measurement of risk reduction
  • 63. what kind of behavior does an innovation culture require? which outcomes do we expect from an innovation culture? Outcomes Behaviors Enablers / Blockers Team Behavior eas based on evidence ot their opinions or . Risk and uncertainty atically measured and heap and quick experi- ime and costs increase ence and decreasing accumulate skills over nd learn and grow from ct. Culture Map: Innovation Culture Blockers Leadership Support Organizational Design Innovation Practice Leaders provide guidance for innovation Eagerness to invent and pioneer Innovators & executors collaborate Ideas cho- sen based on evidence People grow inno skills over sev- eral projectsCEO spends 40%+ time on innovation Innovation funnel reviewed every quarter Start with cheap experiments People choose innovation as a career path Systematic measurement of risk reduction Inno & growth integral part of strategy Resilient to change and disruption Company assets leveraged for future growth New growth engines Retention and leverage of innovation talent Reduced innovation risk Higher return on R&D Inno on agenda of important meetings Nobody gets fired for experimenting INNOVATION CULTURE Outcomes Resilient to change and disruption Retention and leverage of innovation talents Reduced innovation risk
  • 64. what blocks the development of a Lean Startup culture today? Outcomes Behaviors Enablers / Blockers Practice ession in itself, just like or operations. You don’t ight, but with experience g a substantial team heir sole job description nization from develop- novation practice. Just r operations, innovation sses, key performance d culture. Leaders provide guidance for innovation Inno & growth integral part of strategy Reduced innovation risk Company assets leveraged for future growth New growth engines Retention and leverage of innovation talent Resilient to change and disruption Higher return on R&D Eagerness to invent and pioneer Innovators & executors collaborate Ideas cho- sen based on evidence Inno on agenda of important meetings People grow inno skills over sev- eral projectsCEO spends 40%+ time on innovation Innovation funnel reviewed every quarter Nobody gets fired for experimenting Start with cheap experiments People choose innovation as a career path Systematic measurement of risk reduction Locked into current business model Innovationis seen as a black box General fear of failure Innovation lacks power Rewards systemgeared toward execution Short-term/ quarterly focus of leadership Lack of skills, knowledge, and experience Lack of innovation strategy Linear processes Execution KPIs Lack of access to customers The highest paid person selects ideas Bureaucracy slowing down innovation Culture Map: Innovation Culture Blockers INNOVATION CULTURE Blockers X Short term/ Quarterly focus of leadership X Rewards systemgeared toward execution X Execution KPIs
  • 65. what enables the development of an innovation culture? INNOVATION CULTURE Enablers Outcomes Behaviors Enablers / Blockers sign Power: the status that tion and teams working within the organization. e: the access that growth s to resources and business and the part- ng businesses build with entives: a dedicated at differs from manage- ns and is tailored n around growth and e the application and f-the art innovation con- at are practiced across ons. ment: dedicated innova- d metrics that measure k and uncertainty from usiness. ent: the existence of tion skills and experience zation, from professional o existing business units. Resource allocation Portfolio Management Strategic Guidance Bridge to the core Rewards and incentives Legitimacy and power Skills development Process management Innovation tools Organizational
 Design Leadership
 Support Innovation
 Practice Bridge to the core Legitimacy and power
  • 67. INNOVATION CULTURE Organizational Design Legitimacy and Power Bridge to the Core Rewards and Incentives Bridge to the core Rewards and incentives Legitimacy and power
  • 68. Question for You 
 How much time does your CEO personally spend on innovation every week ?
  • 69. 0-10%67% 10-25%16% 25-50%10% > 50%7% How much time does your CEO personally spend on innovation every week ? Is it possible to have ambidextrous CEOs ?
  • 70. Legitimacy, Power 
 and Bridge to the Core EXPLOITEXPLORE ORGANIZATIONAL DESIGN Org Chart Chief Entrepreneur CEO
  • 71. INNOVATION CULTURE Innovation Practice Innovation Tools Process Management Skills Development Skills development Process management Innovation tools
  • 72. Portfolio 
 Guidance Innovation Tools Corporate 
 Identity 
 Triangle Portfolio 
 Map Culture 
 Map Innovation Metrics Test Card Learning Card Learning CardTest Card Business Environment Map Business Model Canvas Value Proposition Canvas
  • 74. BEGINNER We have little to no experience with this topic We have some experience INTERMEDIATE We regularly work this way, but not systematically We frequently work this way WORLD CLASS Our practice is used as a case study for others to learn from Leadership Support Strategic Guidance Leadership does not provide explicit strategic guidance for innovation There is some strategic guidance for innovation but not everybody in the company knows it Leadership provides strategic innovation guidance at important meetings and everybody knows it Resource Allocation Resources for innovation are bootstrapped or on an ad-hoc project basis Resources for innovation are available, but they are not substantial and not protected Resources for innovation are institutionalized and leaders commit at least 50% of their time to innovation Portfolio Management Leadership is mainly focused on improving the core business We make some investments to explore the future and new business models, but it's not systematic Leadership is eager to pioneer and invests in a large innovation pipeline of small bets of which the best get follow-up investments Organizational Design Legitimacy and Power Innovation projects are skunk work and outside official channels Innovation is officially in the org chart, but lacks power and influence Innovation is at the very top of the org chart and has power and influence Bridge to the Core Innovation teams have limited or no access to cus- tomers, resources, and skills of the core business The core business and innovation teams collaborate, but there are conflicts There are clear policies that help innovation teams and the core business collaborate as equal partners Rewards and Incentives Innovation does not have a dedicated incentive system that differs from the core business We have some incentives in place to encourage innovation and reward it differently from execution Innovation has a dedicated incentive system that rewards experimentation and new value creation Innovation Practice Innovation Tools We do not use business model, lean startup, or design thinking tools for innovation Business model, lean startup, or design thinking tools are used in pockets of the organization Business model, lean startup, or design thinking tools are widely adopted and mastered Process Management Our processes are linear and requiredetailed business plans with financial projections We occasionally use iterative processes and systematic business experiments to test business ideas Our processes are optimized for innovation and we systematically measure the reduction of risk in new ideas Innovation Skills We don’t hire for innovation skills and experience and don’t develop them We occasionally hire experienced innovation talent and train some specialized staff in innovation We hire and develop world class innovation talent with extensive experience across the organization 1 1 1 1 1 1 1 1 1 3 3 3 3 3 3 3 3 3 5 5 5 5 5 5 5 5 5 2 2 2 2 2 2 2 2 2 4 4 4 4 4 4 4 4 4 ASSESSMENT Innovation Culture Readiness
  • 75. NEW TOOLS IN THE INVINCIBLE COMPANY Culture MapPortfolio Map EXPLOIT EXPLORE Death & Disruption Risk Return Exploit rn siness idea mpany if it uccessful. Return How lucrative a business area is for the company. Death & Disruption Risk Exploit 1 3 nnovation Risk he risk that a (convincing) usiness idea is going to fail. isk is high when there is little vidence beyond slides and preadsheets to support the uccess chances of an idea. Risk ecreases with the amount of vidence that supports the desir- bility, feasibility, viability, and daptability of a business idea. Death & Disruption Risk The risk that a business is going to die or get disrupted. Risk is high when a business is either emerging and still vulnerable, or when a business is under threat of disruption from technology, competition, regulatory changes, or other trends. Risk decreases with the moats protecting your business. Business Model Patterns different invent patterns t new ventures and anies can apply to build etitive business models. pattern so that you can a reference library. ration o highlight a pattern outline the company’s del—just show how ular pattern to build e business model. business model might atterns. Each pattern has two or more different flavors. These are variations of a particular pattern to help you understand different ways to apply the pattern in question. Legen – Gree – Busin Patte – Case Illust – Patte Build – Optio Build – Origi Mod – Othe Mod