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Practical AI in Games
Renaldas Zioma
•
il y a 7 ans
Lighting the City of Glass
Electronic Arts / DICE
•
il y a 8 ans
Unite2014: Mastering Physically Based Shading in Unity 5
Renaldas Zioma
•
il y a 9 ans
Optimizing the Graphics Pipeline with Compute, GDC 2016
Graham Wihlidal
•
il y a 8 ans
High Dynamic Range color grading and display in Frostbite
Electronic Arts / DICE
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il y a 7 ans
FrameGraph: Extensible Rendering Architecture in Frostbite
Electronic Arts / DICE
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il y a 7 ans
Physically Based and Unified Volumetric Rendering in Frostbite
Electronic Arts / DICE
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il y a 8 ans
The Intersection of Game Engines & GPUs: Current & Future (Graphics Hardware 2008)
Johan Andersson
•
il y a 15 ans
Diagrama-xbox360
Angel Arita
•
il y a 12 ans