Deferred Rendering in Killzone 2

Guerrilla il y a 12 ans

Stochastic Screen-Space Reflections

Electronic Arts / DICE il y a 8 ans

Destruction Masking in Frostbite 2 using Volume Distance Fields

Electronic Arts / DICE il y a 13 ans

Introduction to Data Oriented Design

Electronic Arts / DICE il y a 13 ans