- Présentations
- Documents
- Infographies
Deferred Rendering in Killzone 2
Guerrilla
•
il y a 12 ans
Stochastic Screen-Space Reflections
Electronic Arts / DICE
•
il y a 8 ans
Optimizing the Graphics Pipeline with Compute, GDC 2016
Graham Wihlidal
•
il y a 8 ans
Destruction Masking in Frostbite 2 using Volume Distance Fields
Electronic Arts / DICE
•
il y a 13 ans
Introduction to Data Oriented Design
Electronic Arts / DICE
•
il y a 13 ans
Pitfalls of object_oriented_programming_gcap_09
Royce Lu
•
il y a 11 ans