- Présentations
- Documents
- Infographies
Unum Computing: An Energy Efficient and Massively Parallel Approach to Valid Numerics
inside-BigData.com
•
il y a 9 ans
Making (console) games in the browser
Mike Acton
•
il y a 9 ans
Rebooting the insomniac tools pax dev12
Mike Acton
•
il y a 11 ans
#GDC15 Code Clinic
Mike Acton
•
il y a 9 ans
Killzone Shadow Fall: Threading the Entity Update on PS4
jrouwe
•
il y a 9 ans
One Year of Porting - Post-mortem of two Linux/SteamOS launches
Leszek Godlewski
•
il y a 9 ans
Practical unit testing GDC 2014
Andrew Fray
•
il y a 10 ans
Rendering Battlefield 4 with Mantle
Electronic Arts / DICE
•
il y a 10 ans
Approaching zero driver overhead
Cass Everitt
•
il y a 10 ans
Dieter Rams, 10 Principles of Good Design
Gavin McMahon
•
il y a 10 ans
Three Optimization Tips for C++
Andrei Alexandrescu
•
il y a 11 ans
Mantle for Developers
Electronic Arts / DICE
•
il y a 10 ans
Deep C
Olve Maudal
•
il y a 12 ans
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3
Electronic Arts / DICE
•
il y a 13 ans
C++ on the Web: Run your big 3D game in the browser
Andre Weissflog
•
il y a 11 ans
Hable John Uncharted2 Hdr Lighting
ozlael ozlael
•
il y a 14 ans
State-Based Scripting in Uncharted 2: Among Thieves
Naughty Dog
•
il y a 13 ans
Porting C++ apps to FLASCC
Pavel Nakaznenko
•
il y a 11 ans